I appreciate the more old-school way Hello Games is taking the presentation of NMS too. All I was saying is, it's not being marketed the way a traditional AAA game tends to be marketed, and that could have an affect on the perceived risk of the game both from the perspective of Hello Games and the perspective of the people buying it.
I didn't know this and I'm now expecting a lot of disappointed people when they find out the majority of planets are just rocks and don't contain life forms.
The point is making those life-filled planets more special and rare. And the universe wouldn't look believable at all if every planet in a system was a garden world. Plus, even the planets without life on them will still have points of interest as well as resources to mine.
The rarity feeling works. I've been exploring uncharted systems in Elite: Dangerous for 40 hours and have yet to find a single Earth-like planet. I keep playing partly in the hopes I'll find one. I've found a few water worlds but that's it.
This is stupid.
They are the first developer to make an algorithm for a universe on a... universal scale.
Seriously. I mean. Do you even.
Wait what? The Elite games have been doing most of what NMS has promised for decades. Elite 1 (1984) was pretty basic, but
Frontier: Elite II actually looks
a lot like NMS: you can seamlessly land on planet-sized planets, and it has an entire galaxy (galaxies?) of star systems to explore with many of the same activities going on. One person developed that game in 1993. The only major differences from NMS are NMS is doing procedurally generated life, NMS will let you walk around on the ground, NMS won't have realistic distances between planets, and Elite II has graphics that look like Star Fox 1.