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The Fighting Game Noob Thread: From Scrub to Master

currently playing SFV. Just finishing a few games with Bananafactory.
Playing on steam if anyone wants to play a few friendlies.
Steam user name is VindictivePotato and my cid is SuitedforGaming.
 
Thanks for the matches SuitedforGaming. That was by far the most fun I've had with the game so far. Even though I'm pretty sure you were holding back it was rewarding to get a couple of Ws while mostly executing things the way I wanted to.
 

McNum

Member
A friend of mine sent me this compilation video of Karin matches by Smug in the SFV Beta. I know that guy is a lot better than me, and all that, but... I feel like this style of Karin play could be achievable for me. I get what he's doing, there are shades of my own hole-filled gameplan there, only his has filled out a lot of the holes.

I must look into some of the things he's doing. cr HP, cr. MP xx qcb+KK? I could do that, I think. I could learn to do that, at least. That would be a significant upgrade to my offense. Need to check if it has to be the EX version to cancel into or if any of the normal ones work. Also if that still works in the release version, of course. Does cr HP still link into cr. MP?

Edit: Actually, is there a resource for breaking something like this into learnable chunks? That seems like it could be a very handy thing to have.
 
A friend of mine sent me this compilation video of Karin matches by Smug in the SFV Beta. I know that guy is a lot better than me, and all that, but... I feel like this style of Karin play could be achievable for me. I get what he's doing, there are shades of my own hole-filled gameplan there, only his has filled out a lot of the holes.

I must look into some of the things he's doing. cr HP, cr. MP xx qcb+KK? I could do that, I think. I could learn to do that, at least. That would be a significant upgrade to my offense. Need to check if it has to be the EX version to cancel into or if any of the normal ones work. Also if that still works in the release version, of course. Does cr HP still link into cr. MP?

Edit: Actually, is there a resource for breaking something like this into learnable chunks? That seems like it could be a very handy thing to have.

Watch what they're doing in the video, and then try to replicate in training mode.

When you replicate, size it down to small bits. Half a combo. When you can do all that, combine it. Then practice the full combination.
 
Thanks for the matches SuitedforGaming. That was by far the most fun I've had with the game so far. Even though I'm pretty sure you were holding back it was rewarding to get a couple of Ws while mostly executing things the way I wanted to.

Anytime. Those were fun matches.
and trust me, I wasn't holding back.
 
Hey GAF, we added a Fighting Game Newbie channel for people learning the genre, wanting to learn, and looking for sparring partners or mentors; quote to reveal the link:
 

McNum

Member
Watch what they're doing in the video, and then try to replicate in training mode.

When you replicate, size it down to small bits. Half a combo. When you can do all that, combine it. Then practice the full combination.
Thanks that helped quite a bit, actually. Also, I misread the video, the link is, of course, cr. MP, st. MP, as is Karin's bread and butter link. Which I can do now! Well, 80% of the time. Took way too long to get ten in a row, the timing is a little faster than I feels like the move is ingame, I think it's just as the yellow hit flash disappears I have to hit the button again. I wish there was an actual visual cue for these things. Linking moves together is just something you have to know is a thing from elsewhere, because the game doesn't say anything about it. If cr. MP, st. MP isn't one of Karin's trials in the future, someone messed up bad.

Considering what I can get out of it in return, though, it's worth the 20% failure risk since you can extend it pretty easily with xx qcb+HK! Need to practice that extension, but it suddenly brings the threat of a cr. MP up fro 90 to 300. A late j MP comboes into cr. MP, by the way, so that's one heck of a jump in when I get that going. I also tried out xx cqf+K xx P for instant Tenko as the extension and I did get it once. Once. Out of 20-ish tries. So... maybe later.

I feel like this is a good pattern for me. A day in the ring, a day in the lab, and then tomorrow, I have to try this one thing out for real. Spend some more time practicing the extension and watch out Rookie League, this 0 LP Karin has a new trick up her sleeve.

Hey GAF, we added a Fighting Game Newbie channel for people learning the genre, wanting to learn, and looking for sparring partners or mentors; quote to reveal the link:
How does this work, anyway? Do you need a microphone for Discord, because I don't have one of those. Is it text or voice or some weird mix and match of both?
 
Thanks that helped quite a bit, actually. Also, I misread the video, the link is, of course, cr. MP, st. MP, as is Karin's bread and butter link. Which I can do now! Well, 80% of the time. Took way too long to get ten in a row, the timing is a little faster than I feels like the move is ingame, I think it's just as the yellow hit flash disappears I have to hit the button again. I wish there was an actual visual cue for these things. Linking moves together is just something you have to know is a thing from elsewhere, because the game doesn't say anything about it. If cr. MP, st. MP isn't one of Karin's trials in the future, someone messed up bad.

Considering what I can get out of it in return, though, it's worth the 20% failure risk since you can extend it pretty easily with xx qcb+HK! Need to practice that extension, but it suddenly brings the threat of a cr. MP up fro 90 to 300. A late j MP comboes into cr. MP, by the way, so that's one heck of a jump in when I get that going. I also tried out xx cqf+K xx P for instant Tenko as the extension and I did get it once. Once. Out of 20-ish tries. So... maybe later.

I feel like this is a good pattern for me. A day in the ring, a day in the lab, and then tomorrow, I have to try this one thing out for real. Spend some more time practicing the extension and watch out Rookie League, this 0 LP Karin has a new trick up her sleeve.

Read Patrick's new piece quoted above. It includes a part on this.


How does this work, anyway? Do you need a microphone for Discord, because I don't have one of those. Is it text or voice or some weird mix and match of both?

We just type.
 
Hey I was wondering if there's any guide for Nash. Or even good tutorials for beginners so he and me could get a better idea on how to get better. My brother is maining him, and wants to learn how to use him properly. Also, he was playing against those who keeps mashing and though he won some but he loses to them more often. I want to know how he and I could get better against them.
 

ACE 1991

Member
Hey GAF, we added a Fighting Game Newbie channel for people learning the genre, wanting to learn, and looking for sparring partners or mentors; quote to reveal the link:

Awesome! Is anyone one PSN (so we can easily chat) willing to play some teaching games this evening? I'd really appreciate it.
 

McNum

Member
Read Patrick's new piece quoted above. It includes a part on this.
Ah, right, the bit about getting away from something and going back to it to figure out that thing that didn't work. I think that's why the alternating days work so well for me, I feel a lot more in control today that at day 1. I'm actually looking forward to using this new 2-5 hit combo on a real opponent.
We just type.
I might look into it tomorrow, then. Got quite enough Street Fighter for today. It's fun, but it needs more focus than the average game to play. Even if it's just repeating the same two punches 200 times in Training.
 
Ah, right, the bit about getting away from something and going back to it to figure out that thing that didn't work. I think that's why the alternating days work so well for me, I feel a lot more in control today that at day 1. I'm actually looking forward to using this new 2-5 hit combo on a real opponent.

I might look into it tomorrow, then. Got quite enough Street Fighter for today. It's fun, but it needs more focus than the average game to play. Even if it's just repeating the same two punches 200 times in Training.

If you want to work on a combo practice it for a limited amount of time. Practice it for 10-30 minutes and then apply it to AI for practice against a moving opponent. You can use the CPU ai in the training mode for this. Then take it online in casual matches so nothing is at stake.
 

rrc1594

Member
Hey I was wondering if there's any guide for Nash. Or even good tutorials for beginners so he and me could get a better idea on how to get better. My brother is maining him, and wants to learn how to use him properly. Also, he was playing against those who keeps mashing and though he won some but he loses to them more often. I want to know how he and I could get better against them.

Pretty solid guide

http://www.streetfightergod.com/#!nash-guide/bapdr
 

McNum

Member
If you want to work on a combo practice it for a limited amount of time. Practice it for 10-30 minutes and then apply it to AI for practice against a moving opponent. You can use the CPU ai in the training mode for this. Then take it online in casual matches so nothing is at stake.
That sounds like a plan for tomorrow, yes. Try all three steps in the combo, make the CPU fight back, then go online and see if I can catch a human opponent with it. I might do Ranked, it's not like I have any LP left to lose, and in theory that should matchmake me with someone close to my skill. ...in theory. Or it can throw another Silver match at me, who knows? Kind of rooting for a Gold, just so I know it's out to get me.
 

ACE 1991

Member
Two matches between myself (Yyu) and Lordquas (Cammy). He's on GAF and in this thread but I do not remember his username. Would love a critique of my play, and I'm sure he would appreciate one of his, too.

https://www.youtube.com/watch?v=2AyR1Dh5K_4

Obvious stuff I need to fix:

Not using cr.HK as a poke (so easy to punish), and I'm really bad at hit confirming and stopping myself from comboing into a whiffed shoryuken. I'm thinking about the links too hard and not about what I'm going to do on block.
 
That sounds like a plan for tomorrow, yes. Try all three steps in the combo, make the CPU fight back, then go online and see if I can catch a human opponent with it. I might do Ranked, it's not like I have any LP left to lose, and in theory that should matchmake me with someone close to my skill. ...in theory. Or it can throw another Silver match at me, who knows? Kind of rooting for a Gold, just so I know it's out to get me.

When you work on combos, also try to work on ways that will allow you to APPLY the combo. Learning the combo means nothing if you can't create opportunities to use it!
 

McNum

Member
When you work on combos, also try to work on ways that will allow you to APPLY the combo. Learning the combo means nothing if you can't create opportunities to use it!
I know. This one was born from a "I hit st. MK at point blank rather often. I should look for something that's better at that range." Getting the hit isn't going to be easy, but cr. MP is safe on block, so it's not scary to try. Just have to not do the last step of the combo since that is wildly unsafe if blocked.

I'll likely try to hover at st. MK/sweep range anyway. I just have to earn the right to take that one step closer. And that... is gained by experience and little else. I actually get j.MK Cross-ups rather often, I should try exploiting that for the combo, maybe. And of course, punish big moves. If Ken Shoryueppas at me and I block both, this combo needs to come out on reaction there.
 
Two matches between myself (Yyu) and Lordquas (Cammy). He's on GAF and in this thread but I do not remember his username. Would love a critique of my play, and I'm sure he would appreciate one of his, too.

https://www.youtube.com/watch?v=2AyR1Dh5K_4

Obvious stuff I need to fix:

Not using cr.HK as a poke (so easy to punish), and I'm really bad at hit confirming and stopping myself from comboing into a whiffed shoryuken. I'm thinking about the links too hard and not about what I'm going to do on block.
Yeah, that's me. Fun fights :)

I would love critiques I have essentially the same issues as ace. I input wrong commands, or I'll use a super when I shouldn't, resulting in punishes.
 
One of my favorite fights. So clutch and so close! Critique away. I am Ken

https://www.youtube.com/watch?v=dK2D4mhgEHY&feature=youtu.be

  • I jump too damn much. I blame that the SKRs here are horrid except a few chars. SRKs actually trade in some ocasions. I should use VSkill more
  • Use Plasma after c. Forward to get more damage. Lost chances there
  • I still don't find many Lauras but she has decent normals. I guess Tatsu + VSkills to get near will do. Her Anti Air is very good
  • Could anyone explain the crash counter mechanic?

My wins are now more tan my losses, and I'm proud, I am above average but no way competitive. I will aim to be in the 1000s until the noobs start dropping and the killers stay
 
I've only checked out the losses and the Nash win, for the record. Notes I took:

- Sometimes you had to right idea as to when something was punishable, but doing so with crouching FP or sweep is questionable.
- Use faster normals in other words, or a combo like st. LK x st. LP x LP Bull Head.
- You need to recognize jumpers like the Cammy you lost to. Too random to hit on the ground, so air-to-airs and anti-airing would've benefited you a lot here.
- On that subject: hardly ever seen you use Birdie's crouching MP, one of the strongest anti-airs in the game! Here's an efficient training mode method.
- You have a tendency of throwing chains too often and too soon; slow wind-up, unsafe on block and moreso meant as a tool for when you notice enemy patterns.
- Same can be said about Bull Revenger, the leaping grabs; tone those down a bit from afar. When up close, standing LK into LK Bull Revenger to catch blocking people off-guard.
- You yourself also jump too much. Grapplers (even hybrids like Birdie) shine at playing the grounded game and their jumping arcs are usually too slow or high, or both.
- Very rarely saw you use Birdie's standing MP. Solid normal at a certain range and relatively easy to buffer a Bull Head behind it.
- I felt that Birdie's standing MK was also underutilized as a poke, but you tried. Crouching MK not good up-close.
- Practice using the various V-Skills more when appropriate.
- Random examples: donuts for V-Meter if someone zones you out from full-screen, banana for pinning people down or keeping them away, can to trigger a defensive response or discourage fireballs.
- You usually neglected jumping roundhouse. Has a very long reach to it!
- Raw Bull Heads are all punishable to varying degrees: this is where the st. MP buffer comes into to negate that risk a bit, but not entirely.

Two further pieces of feedback worth elaborating on: you back yourself into a corner too easily. There's nothing inherently wrong with moving backwards when the need for it arises, be it to respect potential threats or to reposition yourself for a counter-attack of your own, but a grappler loses a lot of its scare factor if you don't create pressure by walking forwards. This is admittedly a nuance that requires confidence and patience, the latter due to the timely blocking you'll need to do, but it's necessary for the likes of Birdie so that (much like yourself in these videos) your opponent will eventually faces a wall behind him. This in turn limits their evasive choices as well as make their attack options more manageable and predictable. Here's how I took advantage of this principle in a match despite being outclassed by the Ryu. If you need to wait for your moment amidst projectile 'spam' however, use neutral jumping or one of Birdie's many tools to avoid them. Forward fierce punch for the armor on start-up, timely Bull Horns to go underneath them with the EX version also having 1 hit of armor, any of the Bull Heads or Horns during V-Trigger for armor on start-up, the chains with the EX version outright destroying them, down-forward FP for the slide et cetera.

Secondly, you have to be careful about your V-Trigger activation. Birdie's is significantly slower than most characters' and some can even punish you on-reaction from quite a length, but there's four ways to go about it. #1 is simply knowing your safe distances, and I'll illustrate the remaining three for you:

dyqtfv.gif
qdlmdr.gif
dsupfl.gif


#2 is for when an enemy stays close enough (such as when you're cornered) for a raw V-Trigger to be unsafe, so use a longer normal to take advantage of block stun.
#3 uses it as a combo extension, threatening it with a cross-up. Hold a button for Bull Horn during the chain grab animation, be careful to use it against those with wake-up reversals like a Shoryuken.
#4 is to make Bull Heads safe on block, but if you do connect a blow, you have a combo opportunity on your hands. EX Chain mandatory for anywhere else on the screen.


Great information for those of who aren't even in those matches. Thanks a ton man.
 

McNum

Member
Why do I do well against people who know how to play but struggle against people who don't?
There's that saying in Poker. "You can't bluff a monkey." If you rely on mindgames, you are open to those who do not. They don't fear you, they don't respect when you have an advantage. They can't be bluffed. That is the beginner's strength. It's why you start losing more as you begin to learn how to play. Defeating newbies is a different skill than playing against competent players.

Block and punish. Let them defeat themselves on your defense. Don't be fancy, it won't work.
 
Guys and gals I want ALL of you to watch the Juicebox footsies video linked here.

http://youtu.be/FQQCan5oo90

Footsies is a core concept you MUST know to level up your SF and fighting game skills. It's applicable in every fighting game.

I want you to watch that video and start thinking of it and putting it to practice.

When spectating and multi person lobbies come up, I will be organizing nights where I and others teach you footsies. We will only be using footsies and we will be streaming to record and critique later.

I'm hardly a master. I'm very much new like yourselves but a bit more experienced. I have been taught footsies by multiple people and it has improved my game a lot. Now it's my and others turn to teach you too!

I'd like one other more experienced person to help me in teaching the new kids footsies.

Honestly, I am really looking forward to lobbies. Being able to spectate matches as a group for instruction/analysis is really going to help a lot I think.

Do you happen to know how cross-platform will work?
 
Honestly, I am really looking forward to lobbies. Being able to spectate matches as a group for instruction/analysis is really going to help a lot I think.

Do you happen to know how cross-platform will work?

Cross platform already works mate.

There's that saying in Poker. "You can't bluff a monkey." If you rely on mindgames, you are open to those who do not. They don't fear you, they don't respect when you have an advantage. They can't be bluffed. That is the beginner's strength. It's why you start losing more as you begin to learn how to play. Defeating newbies is a different skill than playing against competent players.

Block and punish. Let them defeat themselves on your defense. Don't be fancy, it won't work.

This is working for me.
 
Two matches between myself (Yyu) and Lordquas (Cammy). He's on GAF and in this thread but I do not remember his username. Would love a critique of my play, and I'm sure he would appreciate one of his, too.

https://www.youtube.com/watch?v=2AyR1Dh5K_4

Obvious stuff I need to fix:

Not using cr.HK as a poke (so easy to punish), and I'm really bad at hit confirming and stopping myself from comboing into a whiffed shoryuken. I'm thinking about the links too hard and not about what I'm going to do on block.

That was a pretty good match. Your opponent was very conservative which is refreshing for a cammy player. Usually, they're jumping and flying all over the place.

I like your Ryu. You have great footsies. I'm no pro but if I had to offer some advice, I think you could probably be more aggressive with the fireballs in order to bait out cammy's spinning bare knuckle thing and taking that opportunity to deal some damage. I also noticed you let the cammy player off easy with just a jab or two after blocking her drills. I don't use Ryu, but I think you can combo into that gut punch (solar plexis?) into dp to squeeze a bit more hp out of her.

Overall, very entertaining to watch.
 
Add me I am an average scrub. ID alternating. Psn Waxx1234. Send me invites when I am online so we can practice. I need lot of work to get good at sfv.
 
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