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PS4K information (~2x GPU power w/ clock+, new CPU, price, tent. Q1 2017)

4K Blu-ray players are just Blu-ray players that upscale normal Blu-ray discs. UHD Blu-ray is a separate disc format (black covers) with 3840x2160 resolution, 60fps, HDR, atmos/dtsx.

First, it definitely wouldn't be 60 fps because display media is 24 fps standard, also citation needed for the rest.
 

trugs26

Member
Feels like PS4 just came out. It has one notable big AAA must have first party title. And now they're already moving on to an upgrade?
 

QaaQer

Member
The Time to do that was 2-3 years ago

Ive brought this up a few times but no one seems to care:

The incremental upgrade has been sony's plan since before ps4 launched. Charlie Demerjian had an article in 2013. I guess because it is behind a $500+ paywall, it never got any exposure and none of the free press has those kinds of contacts. Nobody cared back then.

This new console has been in works for a long time.
 

Kysen

Member
Just finished Dark souls 3 and now re-encoding all my boss kill captures. Taking way too long for a 5min video to render. The PS4 CPU upgrade can come soon enough.
 

jeffram

Member
Here's how I think this should be handled in an ideal way:

  1. Sony informes the gaming community a week ahead about live stream presentation to happen, prior to Uncharted 4 release.
  2. Andrew House says a few words on consoles evolving and announces immediate PS4 price drop to $299 to ease whatever tension
  3. Get Mark Cerny on stage to explain benefits of console iteration model vs start-from-zero generations.
  4. Announce PS4K
  5. Make it crystal clear that PS4 and PS4K has a shared library. Devs cannot drop PS4 support until the next console model releases past PS4K w/3 year intervals.
  6. Devs strongly encouraged to optimize for PS4 first
  7. Detail new platform requirements to devs: Locked 60fps+ without fault for PSVR or else no certification (already in effect), 30fps maintained 99% of time minimum going forward for all standard PS4 games or else no certification.
  8. Show PS4K games in action
    [*]"more details at E3 with pre-orders to follow"
They will never announce intentions to release a new console that far out. Focus needs to stay on the boxes they're selling. Other than that, spot on.
 
Rule me out, As i'll also need a 4K tv to support it and cant justify buying a tv just for a console, As here in the UK barely anything broadcasts in UHD and you can count on one hand the netflix shows that support it too.

So i'll buy the new craze instead with PSVR and not worry too much about the stop gap console.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Why it only make logical sense, there still has to be a PS4 version of the games, and with much extra power, they might as well have an option. Developers are already doing see the Division and last of us remastered.

It's not that easy to just "turn on" 60 fps.
 
With the sheer madness happening at this stage, Sony better announce this relatively quick to avoid misinformation and general shit being spread around.

Why? Look at all the speculation. All the hype. Better to let games whip themselves up into a frenzy, and only release the pressure when they have reached the boiling point of insanity.

You can't buy this kinda publicity.
 

gofreak

GAF's Bob Woodward
I don't really get this though. The architectures are all basically similar and the PS4/Xbox One already were the lowest common denominator. They suffer only to the extent developers designing on PC just didn't meet their budgets for art/effects/etc.

Games that were being designed on PC just have their sliders adjusted, basically. Will having a new tier really change things all that much?

This just seems like a problem developers have been dealing with for a very long time.

I think more personally (and I can say this would motivate me to upgrade) is that nagging feeling you no longer own the "best" product than it is concern about optimization.

Yeah it's the psychology of the perception of something being taken away from you by virtue of someone else getting more. Even if in reality you're getting no less than before. It's a powerful psychology that consoles appealed to strongly, the sense of 'we are all equal'... Tip toeing around that will be an important part of the messaging and marketing.
 

jeffram

Member
Or wait another 2 years, when 14nm become cheaper, roll out PS5 with bigger performance gain per dollar, avoid all the backlash?
There won't be tech there to do that. If 14nm introduction only allowed 2x performance after 3 years, in another 3 years (assuming we're at 14nm still) were likely going to see an improvement smaller than that. The rate of improvement is slowing.
 

geordiemp

Member
No

10nm will come like 2 or 3 years after 14nm. So 2019 maybe.

The problem with 14nm was that they had come up withe FinFET transistors(3D transistors) because planar transistors couldn't operate efficiently at such small structure sizes.

They had even to cancel 20nm because they wanted to do that with planar transistors.
That's why we had this jump from 28 to 14. Intel was way ahead with their 22nm Trigate(basically FinFET).TSMC, GloFo etc. will only have now in 2015/2016 FinFET, while Intel had their Trigate since 2012.

So will 10 nm be a big enough generational leap over 14 nm ?

I mean, 28 to 14 is huge considering we need to think in area terms.

But 14 to 10 will that be big, or will it be the faster transistors at that size ?

Personally once I get a 1080p60 well capable console then I am done TV wise as thats way good enough in play, even though I have a 4 K panny 55 inch TV.

My only need would be if VR experiences needed even more power.
 

Majukun

Member
Devs wouldn't want to do that (if they're smart enough) while their biggest market is the PS4 users. Except if the PS4K can surpass PS4 numbers in a year or two, which is highly unlikely if not impossible.

it doesn't seem developers had any problems making some guys running at subpar framerates as long as they get nice graphic to shocase and sell copies,so it's still possible that they will target subpar framerates on ps4 games so that they can show nicer graphics and then achieve those 30 steady fps on ps4k..just like hyrule legend 3ds has an awful framerate on the "normal" 3ds as long as i heardmwhile it runs decently on the new 3ds
 
Feels like PS4 just came out. It has one notable big AAA must have first party title. And now they're already moving on to an upgrade?

Needing to have a specific budget, funded by a specific publisher while attaining the "notable" tag? Most people don't use this kind of arbitrary guidelines when assessing the value of a console, even if you look in the depths of gaming forums.
 

QaaQer

Member
$500 for a peripheral was always priced out of the mainstream.

depends on how they work the demos. vr has a huge initial wow factor. It is an easy sell given the right circumstances. If product is on shelves, and they have a bunch of available demo stations, I can see a bunch of people walking out of best buy with $500-$1000 of impulse kit. If vr starts to get a bad name before they can stock shelves properly though, then the story is different. And it will get a bad name because the depth of experiences just are not there. all first gen stuff will be wii in 2 years.

they really needed to work weight-loss/fitness/self-improvement/education into the equation somehow for long term health of the platform.
 

Ledhead

Member
Here's how I think this should be handled in an ideal way:

  1. Sony informes the gaming community a week ahead about live stream presentation to happen, prior to Uncharted 4 release.
  2. Andrew House says a few words on consoles evolving and announces immediate PS4 price drop to $299 to ease whatever tension
  3. Get Mark Cerny on stage to explain benefits of console iteration model vs start-from-zero generations.
  4. Announce PS4K
  5. Make it crystal clear that PS4 and PS4K has a shared library. Devs cannot drop PS4 support until the next console model releases past PS4K w/3 year intervals.
  6. Devs strongly encouraged to optimize for PS4 first
  7. Detail new platform requirements to devs: Locked 60fps+ without fault for PSVR or else no certification (already in effect), 30fps maintained 99% of time minimum going forward for all standard PS4 games or else no certification.
  8. Show PS4K games in action
    [*]"more details at E3 with pre-orders to follow"

I'm far from sold on the idea, but I could live with the decision to push iterative consoles if they played it this way
 

Muzicfreq

Banned
I don't give a fuck about how many they've sold, I care about having the best possible experience for as long as possible with my console

Not playing games made with "significant sacrifices" or whatever 3 years in. And don't give me the "It's already that way because PC" because it's not the same for exclusives.

Edit - hey you said flying fuck too, statement retracted.
You don't usually hear those things for exclusives...
 

geordiemp

Member
I mean they could just wait another 2-3 years, release a 8-10TF machine under $400, call it PS5.
No need to risk potential backlash, they are not in the position desperate need a change like MS or Nintendo.

The 14 nm chips are coming out now in that range, 17 billion transistor beasts...

http://ecumenicalnews.com/article/n...etails-release-date-rumors-revealed/41555.htm

Cant see that going in a small console box any-time soon. Maybe Ps5 will be xb1 sized with liquid cooling on 10 nm ? dont really care...diminishing returns limit detected...

Personally, if ps4k is a good design 4 TF with no bottlenecks and can breeze Uc4 at 60 FPS, that will do me for TV gaming for many years. That would be it, done, finished.
 

komorebi

Member
Judging by how this thread has gone I wouldnt put it past Sony to have allowed this leak in the first place. I can see them turning this problem over in their heads, "how exactly do we court the user base on this?". Their PR department has probably been in this thread since the beginning taking our temperature.
 

ArtHands

Thinks buying more servers can fix a bad patch
I don't really get this though. The architectures are all basically similar and the PS4/Xbox One already were the lowest common denominator. They suffer only to the extent developers designing on PC just didn't meet their budgets for art/effects/etc.

Games that were being designed on PC just have their sliders adjusted, basically. Will having a new tier really change things all that much?

This just seems like a problem developers have been dealing with for a very long time.

I think more personally (and I can say this would motivate me to upgrade) is that nagging feeling you no longer own the "best" product than it is concern about optimization.

Precisely. Its not THAT hard to optimize them since both of them are based PS4. People act like it will take several millions and half year to a year delay for optimization.
 

geordiemp

Member
Judging by how this thread has gone I wouldnt put it past Sony to have allowed this leak in the first place. I can see them turning this problem over in their heads, "how exactly do we court the user base on this?". Their PR department has probably been in this thread since the beginning taking our temperature.

Agree, I would make sure Ps4K is a 1080p60 BEAST, GDDR5X and massive souped up CPU.

Then market it as a technological leap due to 14 nm process, and they expect this model to remain for at least 5 years or more and would only consider a Ps5 if their is another generational performance leap to justify it.
 

Ragona

Member
What I'm getting from this is, that whatever this refresh is gonna be, is most likely gonna be an enthusiast version of the ps4. Guess they should just call it the Ps4+ or Ps4pro.
I would be on board day 1 as a gaming nerd, but I hope it wont be as big of a struggle to get a hand on one as it was with the ps4 on launch.
 

QaaQer

Member
Not sure I'm in for this and I'm not touching PSVR now until I know for sure what's going on here and whether it would be better to wait for the new model and a possible reworked VR for that.

I saw a comedian who ended his show with, "how many of you will be dead by Christmas? Statistically speaking X number will be. [I dont remember the #] Think about that as you leave the theater. Good NIght."

That is how I justify buying incomplete and transient experiences...I guess "yolo" is probably a quicker way of writing that, lol.
 

Markoman

Member
So will 10 nm be a big enough generational leap over 14 nm ?

I mean, 28 to 14 is huge considering we need to think in area terms.

But 14 to 10 will that be big, or will it be the faster transistors at that size ?

Personally once I get a 1080p60 well capable console then I am done TV wise as thats way good enough in play, even though I have a 4 K panny 55 inch TV.

My only need would be if VR experiences needed even more power.

So we are calling this thing a "PS4K" and yet everyone thinks it'll be a 1080, locked 60 fps for every game in the next 3 years console?
What if devs choose IQ over fps down the line? Please correct me if I'm wrong, but wouldn't it help for 4K upscaling if the resolution was higher than 1080p? We have a lot of 900p games this gen. How about 1440p then? I'm sure we'll be getting an UC4 version at 60fps on PS4K, but what if devs choose to put more graphical bells & whisles into the PSK version of new games, sacrificing 60fps for solid 30fps once again- just like they did every generation before that?
 

geordiemp

Member
I don't really get this though. The architectures are all basically similar and the PS4/Xbox One already were the lowest common denominator. They suffer only to the extent developers designing on PC just didn't meet their budgets for art/effects/etc.

Games that were being designed on PC just have their sliders adjusted, basically. Will having a new tier really change things all that much?

This just seems like a problem developers have been dealing with for a very long time.

I think more personally (and I can say this would motivate me to upgrade) is that nagging feeling You no longer own the "best" product than it is concern about optimization.

Agree, and to add that even further (without touching on console warz lo), is that allot of Ps4 success this gen is that its the most powerful home console (imo). Sony even market Ps4 like this. Users buying OG Ps4 with this motive are going to be more upset if they are no longer console 3rd party player top dog.

However, my feeling is that the ps4 console owners would be most likely to upgrade using the same logic.

I know its only anecdotal, but I was 360 owner last gen, COD clan of 20, we all moved to Ps4 as it played COD Ghosts in 1080p60 and Xb1 was a 720p no show at reveal.

I think Sony must know this, they know they got allot of 360 defectives chasing the power, and they have to stay ahead if they want to keep them as Xb2 could temp users back to MS. Heck I would buy an Atari if it played all 3rd party at guaranteed 1080p60 with a standard controller, I have no allegiances and would drop Sony in a heartbeat (like I dropped Nintendo and MS in earlier gens)

So we are calling this thing a "PS4K" and yet everyone thinks it'll be a 1080, locked 60 fps for every game in the next 3 years console?
What if devs choose IQ over fps down the line? Please correct me if I'm wrong, but wouldn't it help for 4K upscaling if the resolution was higher than 1080p? We have a lot of 900p games this gen. How about 1440p then? I'm sure we'll be getting an UC4 version at 60fps on PS4K, but what if devs choose to put more graphical bells & whisles into the PSK version of new games, sacrificing 60fps for solid 30fps once again- just like they did every generation before that?

Just reading the posts, most posters in favour seem to want 1080p60 more common across more games (There are only a few 900p60 I recall, BF and star wars ?). We should have a poll 1080p60 or 4Kp30 ? Cant imagine 4kp30 winning lol.

Yeah thats the worry, if we just get 4K games at 30 FPS then I can imagine allot of pro ps4k or ps4.5 posters will be pissed. Count me as one of them. Yeah I have a panny 55 inch 4K flashy TV, but I just want 60 FPs at 1080, I just cant see much of a difference in 4K material personally and have to squint real hard. 1080p with good IQ is all I need.

Also 1440 is a PC monitor resolution, none of my living room Tv's support that (highish end Sony 905 and panny 802 both 55 inch) so its pointless.

I would only buy ps4k if the CPU upgrade was substantial and bandwidth is doubled (GDDR5x). Not every dev would offer 1080p60 but the hardware would be designed right for 1080p60 on games like witcher 3.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
If Sony expects some wider spread negative reactions to the announcement they could decide to announce it prior to E3.

Just to get it out of the way and have the reactions to their E3 be super positive.

I mean 1 month or so of negativity would probably disappear with a solid E3 conference.

.

Exactly! And so far the PS4K has been received in a "mixed" way. Not super negative, but not great either.
 

3x0

Neo Member
That I get, but I need a citation of 4K blu ray players not being able to play UHD blu ray disks.

http://www.digitaltrends.com/home-theater/ultra-hd-blu-ray-specs-dates-and-titles/
Will I need a new Blu-ray player for Ultra HD Blu-ray discs?

Yes. You’ll need a new player. Sorry, but today’s Blu-ray disc players can’t handle the news discs. Fortunately, these new Ultra HD Blu-ray players will play just about any disc you throw at it, including all your existing DVDs and Blu-rays. Samsung’s UBD-K8500 player is available for pre-order right now, and Philips and Panasonic are expected to start selling the players they showed off at CES soon. In time, more manufacturers may jump into the game, likely depending on how well Ultra HD Blu-ray takes off in the short term.

http://www.whathifi.com/how-to/ultra-hd-blu-ray-everything-you-need-to-know
The new format will support a resolution of 3840 x 2160, as well as high dynamic range (HDR), higher frame rates (up to 60 frames per second) and object-based immersive sound, such as Dolby Atmos and DTS:X.

HDR pictures can be delivered in one of two ways: either using the BDA-developed “BD HDR” section of the new specification, or via compatible HDR formats such as Dolby Vision.

Video will be encoded under the High Efficiency Video Coding (HEVC) standard, and use 10-bit colour depth and the Rec. 2020 colour space.
The new discs will also support an optional digital bridge feature, which will allow you to copy Ultra HD Blu-ray content to an external hard disk drive and to portable devices, such as smartphones and tablets.

The spec also mandates that all Ultra HD Blu-ray players will be able to play legacy Blu-ray discs.

Rule me out, As i'll also need a 4K tv to support it and cant justify buying a tv just for a console, As here in the UK barely anything broadcasts in UHD and you can count on one hand the netflix shows that support it too.

So i'll buy the new craze instead with PSVR and not worry too much about the stop gap console.
You won't have to have a 4k TV to experience this to its fullest. Majority of the games are going to be upscaled from 1080p.
 

jeffram

Member
Agree, I would make sure Ps4K is a 1080p60 BEAST, GDDR5X and massive souped up CPU.

Then market it as a technological leap due to 14 nm process, and they expect this model to remain for at least 5 years or more and would only consider a Ps5 if their is another generational performance leap to justify it.
I'm thinking more and more that this is what's happening. Sony is looking at the technological roadmap and seeing a few significant evolutions lining up to be available this year, and maybe not so much in the next 3-5 years and making a decision to take the jump now because waiting longer won't really net them a more significant jump. 2x performance after 3 years vs 2.5x-3.5x performance in 6 years, for example.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
I've wondered that many times in the past and it basically has been laughed at and been said these things don't work like that. Even if it was the case, wouldn't they leak via the gaming press rather than retail?

This actually happens all the time in politics. Not sure why it couldn't be done in the videogame space.
 

GHG

Gold Member
What I don't understand is why some people are so against this happening. Do some people not like progress or something?

Consoles are the only gaming platform which doesn't progress for long periods of time. The PC, tablets and mobile are all subject to yearly hardware improvements. Meanwhile with consoles things don't progress for 5-7 years at a time. How is that healthy for the industry and the companies involved?

Apple, Samsung and Nvidia are currently raking it in while AMD are looking on from the outside and are probably pushing for this to happen more than anyone because it looks like being their biggest opportunity moving forwards.

In addition, with the rising costs of development it no longer makes sense to have to scrap everything every 5-7 years and start from scratch with a new platform to develop for with an initial small user base. Why not just have a single platform that is built upon incrementally, easing the burden for developers and allowing them to have access to millions of customers to sell to at all times?

It all makes too much sense but some of you are whining because it means you will feel inferior if someone gets the newer version of your platform of choice while you are stuck with the older version. Well let me tell you, I'm still on my OG iPad Air and I can still play any new game that's released for the platform without any problems. I'm also still on my i5 3570k and can play any new PC game that comes out. Would I get better performance on both platforms if I upgraded? Yes. But do I have to? No. And that's all that matters.
 

komorebi

Member
So we are calling this thing a "PS4K" and yet everyone thinks it'll be a 1080, locked 60 fps for every game in the next 3 years console?
What if devs choose IQ over fps down the line? Please correct me if I'm wrong, but wouldn't it help for 4K upscaling if the resolution was higher than 1080p? We have a lot of 900p games this gen. How about 1440p then? I'm sure we'll be getting an UC4 version at 60fps on PS4K, but what if devs choose to put more graphical bells & whisles into the PSK version of new games, sacrificing 60fps for solid 30fps once again- just like they did every generation before that?

This is has been covered numerous times in this thread, and it's exactly what's going to happen if we go by the current market and what the masses want (and don't seem to care about: performance). Playing new, PS4K-tailored games on the normal PS4 might mean even worse performance than we have now because we all know what some of these developers' definition of 'playable' is.
 
Forgive me if this has been covered, and maybe this is a dumb question, but would it be worth upgrading without a 4k TV if the specs are true?
 
While I agree both seem unlikely, either seem unlikely, what Sony and AMD agree behind closed doors bears little relation to what AMD release to the PC market and when. Unless we have someone here privy to AMD's internal development cycles then the truth is we don't really know what AMD can achieve in this regard if Sony approached them and asked for it. As I've said before the Playstation APU is no off the shelf part, it's custom made for Sony with all that entales.

It's not impossible that it will sport a Zen APU. But we know AMD are only going to get their Zen APUs out for the first half of 2017 (and they're going full throttle to meet that release window) so that rules out any kind of mass production for a custom Zen APU for the PS4K in Q4 2016 I would imagine. Unless of course the PS4K is coming early 2017, which changes things.

I can't recall exactly but did the PS4 hit the market before AMD's Jaguar CPUs/APUs?
 

omonimo

Banned
Forgive me if this has been covered, and maybe this is a dumb question, but would it be worth upgrading without a 4k TV if the specs are true?
We don't even know what exactly ps4k should achieve. If it's just for the 4k res, has no sense to bring it with a 1080p screen.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
I've said this elsewhere. I think 3-4 year cycles is about the sweet spot. Personally I'm happy with a buy one, miss one mentality so long as forward compatibility is maintained between two concurrent overlapping models.

For the love of GOD I hope NOT!!! I swear the PS5 will need to be at a minimum 12 Teraflops and have at least 32 GBs of RAM.

There's just no way a PS4 will be able to handle those games. And the same would apply to a PS4.5 trying to run games made for the PS5.5

It's just not going to happen, until they gimp every major hardware release. Which would REALLY suck for consumers.
 

geordiemp

Member
I'm thinking more and more that this is what's happening. Sony is looking at the technological roadmap and seeing a few significant evolutions lining up to be available this year, and maybe not so much in the next 3-5 years and making a decision to take the jump now because waiting longer won't really net them a more significant jump. 2x performance after 3 years vs 2.5x-3.5x performance in 6 years, for example.

Thats exactly how I see it, may as well jump in now, all the good stuff and big improvements are this year.

I dont buy the iterative model at all, its 2020....Hey ps4.5 owners, buy a ps5, its 30 % more powerful, it still does same games at 1080p60 but you have better LOD and draw distance and 16 GB of RAM so open world is twice as large .....lol
 
For the love of GOD I hope NOT!!! I swear the PS5 will need to be at a minimum 12 Teraflops and have at least 32 GBs of RAM.

There's just no way a PS4 will be able to handle those games. And the same would apply to a PS4.5 trying to run games made for the PS5.5

It's just not going to happen, until they gimp every major hardware release. Which would REALLY suck for consumers.

You will have maybe two developers in the world who would take use of the power of your dream machine.
 

Markoman

Member
Just reading the posts, most posters in favour seem to want 1080p60 more common across more games (There are only a few 900p60 I recall, BF and star wars ?). We should have a poll 1080p60 or 4Kp30 ? Cant imagine 4kp30 winning lol.

Yeah thats the worry, if we just get 4K games at 30 FPS then I can imagine allot of pro ps4k or ps4.5 posters will be pissed. Count me as one of them. Yeah I have a panny 55 inch 4K flashy TV, but I just want 60 FPs at 1080, I just cant see much of a difference in 4K material personally and have to squint real hard. 1080p with good IQ is all I need.

I would only buy ps4k if the PCU upgrade was substantial and bandwidth is doubled (GDDR5x).

Going by this thread Sony is going to release a new version of the PS4 just for people on Neogaf, as if 60fps had always been the major selling point of consoles.

It's really funny, those who came in this thread arguing against the annoyed PS4 owners saying "Don't cry, your PS4 will still run all games....just with some sacrifices" are mostly into this idea because it makes them believe that PS4K is a cheap PC replacement for the "I want 1080p, high settings and 60fps" crowd. This standard is only held up by Neogaf and other gaming boards. There are no signs indicating that the only purpose of the PS4 upgrade is pushing 60fps on consoles - this is nothing but a wet dream atm. I'm not excluding this possibility but there are other options for how the power increase might be utilized later on and this could end up as a rude awakening for those who thought "finally we will get a console that runs all the games with great graphics and 60fps for the next 5 years".
 
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