Frozone
Member
People please, this is (these are?) caustics
Yea, I wouldn't call those water FX in UC4 'caustics'. You can't even see below the water where light has to pass through and hit the bottom.
People please, this is (these are?) caustics
Actually RoTR has most of these game mechanics (save the superior animation in UC4). Wet characters, snow on hair (that's actually real hair fibers), footprints in snow (that's actual dynamic deformation), splashes, etc.. It just doesn't look anywhere near as good as UC4.
Actually RoTR has most of these game mechanics (save the superior animation in UC4). Wet characters, snow on hair (that's actually real hair fibers), footprints in snow (that's actual dynamic deformation), splashes, etc.. It just doesn't look anywhere near as good as UC4.
Yeah, water splashes are lackluster so far. The Jeep doesn't generate enough either.
Actually RoTR has most of these game mechanics (save the superior animation in UC4). Wet characters, snow on hair (that's actually real hair fibers), footprints in snow (that's actual dynamic deformation), splashes, etc.. It just doesn't look anywhere near as good as UC4.
Shaders, not texture maps.
That's a fuck-up. The game comes out in a month.
Ooof, that's a fuck-up.
This is the most nitpicky thread I've ever read lol. I don't mean that as an insult but there are so many conversations and arguments about the most minute details. Then again I love the look of hd ps2 games so it's no surprise this is all going over my head lol.
The mere fact that tiny little things like that are being nitpicked, is a testament to how great and detailed the series is.
Bit late 31 pages in, does anyone can answer this.
There was a small debate in other thread about the way a player aproached the outpost in the preview. Someone pointed out that Uncharted 3 could be stealthed or Ghost played as Ubisoft has coined up. i have played 3 but it didn't even occured to me beyond the cases were devs intentioanlly wanted the player to do so.
So can you stealth Uncharted 3 and has Naughty Dog my any claims about aproaching 4 in that way?
Actually RoTR has most of these game mechanics (save the superior animation in UC4). Wet characters, snow on hair (that's actually real hair fibers), footprints in snow (that's actual dynamic deformation), splashes, etc.. It just doesn't look anywhere near as good as UC4.
Gotta love that snow on hair game mechanic.
Btw, none of the things you listed are game mechanics
This is the most nitpicky thread I've ever read lol. I don't mean that as an insult but there are so many conversations and arguments about the most minute details. Then again I love the look of hd ps2 games so it's no surprise this is all going over my head lol.
Gotcha. That's what I immediately thought about from the comment for some dumb-odd reason..
All the information i was looking for thank you ____________ insert name her.You can kind of stealth in Uncharted 3 but it's not that viable. Once you have been seen then your are just in combat. There are no sections where you can go through without killing.
Uncharted 4 has a greater emphasis on stealth, although you can still go in guns blazing if you want. The mechanics are more fleshed out with marking and visible enemy state indicators. Once in combat you are able to reset stealth if you break line of sight and remain hidden. According to the devs, some sections can also be completed by not killing like certain parts in TLOU.
All the information i was looking for thank you ____________ insert name her.
Your name is hard to write, im having a hard time saying it out laud.
ApparentlyandChloeare back !Cutter
People please, this is (these are?) caustics
People please, this is (these are?) caustics.
Yeah, an actual fluid simulation would murder the framerate. It's not really a real-time thing. Real-time graphics is about faking stuff to avoid actually computing it.
It isn't that nothing is computed, the simulation of the wave trough and peaks, though upon a "flat" shader, still has to be done in real-time and shaded accordingly.
This is a cool WebGL example of caustics and also wave simulation.
http://madebyevan.com/webgl-water/
You can play with it in your browser, quite fun.
(you can pick up the ball too fyi, and rotate the screen)
Light passing through water calculation isn't possible on today's hardware?Yeah, sure. I just feel like people sometimes mix up real-time graphics terms with stuff that isn't real-time. Stuff like global illumination and caustics aren't done in real-time in any game as far as I'm aware. ND's games often have caustics like this: https://youtu.be/IhQVivTiT94?t=1m20s But it's just an animated texture, it's not actually computing how the light is reflected(Because that's utterly impossible on modern hardware).
Bit late 31 pages in, does anyone can answer this.
There was a small debate in other thread about the way a player aproached the outpost in the preview. Someone pointed out that Uncharted 3 could be stealthed or Ghost played as Ubisoft has coined up. i have played 3 but it didn't even occured to me beyond the cases were devs intentioanlly wanted the player to do so.
So can you stealth Uncharted 3 and has Naughty Dog my any claims about aproaching 4 in that way?
Yeah, sure. I just feel like people sometimes mix up real-time graphics terms with stuff that isn't real-time. Stuff like global illumination and caustics aren't done in real-time in any game as far as I'm aware. ND's games often have caustics like this: https://youtu.be/IhQVivTiT94?t=1m20s But it's just an animated texture, it's not actually computing how the light is reflected(Because that's utterly impossible on modern hardware).
Perfect, we can have in a browser a better water simulation and not in a game! I don't pretend fluid simulation but at least deformable model for water...
Light passing through water calculation isn't possible on today's hardware?
Not to derail the current conversation, and this was probably posted on here before...
But a pretty neat "Did You Know Gaming?" video Uncharted, with some cool Easter Eggs, etc., from the 1-3.
https://www.youtube.com/watch?v=eLRJE3uVook
Makes me more excited to see what is packed in this adventure from the whole series added up.
Spoilers? Currently going through the HD Collection
Finishing the second one, to be precise. Couple of chapters to go.
Nothing on story, no. But I would hold off, unless you were somehow miraculously able to avoid certain set pieces over the years.
So definitely hold off.
This is a cool WebGL example of caustics and also wave simulation.
http://madebyevan.com/webgl-water/
https://www.youtube.com/watch?v=eLRJE3uVook
Makes me more excited to see what is packed in this adventure from the whole series added up.
Yea those are animated textures, really good example.
I mean it's not impossible, just all the performance budget is surely going elsewhere (e.g. the models, animation, AI, etc, and all the shaders everywhere else too).
Yea it would've been cool, but again even when it's running smooth in your browser it doesn't mean it won't use a lot of computing time in a game situation.
Again some games do use deformable ones (e.g. Dark Cloud I mentioned earlier) but they are extremely simple iterations. In terms of how they look Uncharted's shader solution is miles ahead of those, even without the deformation.
Also that browser example is only using a single flat surface and creating ripples within it, it's not using particles throughout the whole "fluid layer" that you see, so it's a lot less intensive and it is faking stuff.
Just like you won't see droplets of water separate from the surface layer, it's just emulating the ripple effect.
Ripple effect simulation, even when deforming the surface, is wayyy cheaper than fluid simulation by a ton. Even if you only fluid simulate the top layer of a "water body" it's still far more intense to use particles over exclusively ripples.
At least that is my guess, I don't make games
If you want to see how intense actual fluid simulations are you can run these demos on your computer here (the second one you have to register on Nvidia's website). The files are very small, but the computations are hella intense
https://mega.co.nz/#!C4JgFTDa!Il-mbUTBGF6DLMDATAPnvO3Qhh5oEJMJPVI_-d62umc (same demo but older version)
https://developer.nvidia.com/gameworksdownload#?dn=nvidia-flex-0-8-0 (download the 03-14-2016 Flex 1.0 demo, must register, free)
Not to derail the current conversation, and this was probably posted on here before...
But a pretty neat "Did You Know Gaming?" video Uncharted, with some cool Easter Eggs, etc., from the 1-3.
https://www.youtube.com/watch?v=eLRJE3uVook
Makes me more excited to see what is packed in this adventure from the whole series added up.
Shooting still looks mediocre. Classic Uncharted there. I've been dark on this game for a while. Looks great.