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Titanfall 2 Teaser, full reveal June 12th at EA Play at 1PM PT, PC/XB1/PS4

Uhhh

"Turtle Beach ‏@turtlebeach
First gameplay trailer for #Titanfall2 coming tomorrow! (rubs hands together)"

https://twitter.com/turtlebeach/status/719590847960862720

😲
CfyAEDXUUAEvg-A.jpg
 

FyreWulff

Member
What if it's Source 2?

EA might have a very interesting E3 showcase this year.

Respawn made it no secret that they basically used Source because they had to, not because they wanted to

IIRC the entire reason Source was used for Titanfall was because they needed an engine they could use to ship on PS3. And then MS stepped in and moneyhatted later in dev, which meant the entire reason for using Source was now gone, lol
 

RoboPlato

I'd be in the dick
I hope the visuals in the trailer are what we can expect from the game. Looks really nice at 60fps but not too demanding.
 
This sounds like a worst-case scenario. Have you been paying attention to how poorly AAA games ported to UWP have turned out?

Sorry, but you don't sound like someone who believes in Phil Spencer, who has said that UWP games are going to get better and better (presumably as UWP gets beta-tested in the future).

Maybe Microsoft can sell EA Access on UWP? You guys think that's something that could/would happen? It would certainly help generate the Titanfall-level of hype if they did that exclusively for Titanfall 2!
 

Theorry

Member
Respawn made it no secret that they basically used Source because they had to, not because they wanted to

IIRC the entire reason Source was used for Titanfall was because they needed an engine they could use to ship on PS3. And then MS stepped in and moneyhatted later in dev, which meant the entire reason for using Source was now gone, lol

Uhh what?
 
Respawn made it no secret that they basically used Source because they had to, not because they wanted to

IIRC the entire reason Source was used for Titanfall was because they needed an engine they could use to ship on PS3. And then MS stepped in and moneyhatted later in dev, which meant the entire reason for using Source was now gone, lol

They also picked it because it was familiar to them due to its Quake roots and they just wanted to prototype fast.
 

Nirolak

Mrgrgr
Respawn made it no secret that they basically used Source because they had to, not because they wanted to

IIRC the entire reason Source was used for Titanfall was because they needed an engine they could use to ship on PS3. And then MS stepped in and moneyhatted later in dev, which meant the entire reason for using Source was now gone, lol

Yes, specifically they wanted to ship at 60 FPS on PS3.

EA let them evaluate a few in house engines that might be capable of that (but they were not good, which is why EA had stopped using them already) and they tried using Insomniac's engine (but that was even worse).

They also went to Epic for Unreal Engine, but were told that'd never run at 60 FPS on PS3.

Source was the best choice and by far the most productive for development while still achieving that goal.

At this point there's a lot of inertia though for Titanfall itself, and thus it's sticking with its core technology, though they went back to Epic for their new IP.
 

FyreWulff

Member
Uhh what?

yep

http://www.polygon.com/e3-2013/2013/6/12/4419110/titanfall-respawn

We were kind of interested in Source early on because it’s very familiar to our designers," said Richard Baker, a software engineer at Respawn who previously worked on Call of Duty 2, Modern Warfare and Modern Warfare 2. Source also suited Respawn’s desire to hit a constant 60 frames per second on both the Xbox 360 and the PS3, where other third-party engines weren’t up to the task. "The ironic thing is that we wanted an engine that would work on PS3, because that’s the riskiest platform in current gen. When Portal 2 came out and it seemed to be a pretty decent PS3 game, that was the point when we decided to go with Source. And then we stopped supporting PS3."

They also picked it because it was familiar to them due to its Quake roots and they just wanted to prototype fast.

yeah, should have mentioned that too, since Source was a descendant of idtech just like their IW engine they had all used before.
 

Mattenth

Member
I really liked that they lead with a new feature (swords). Pretty cool imo.

The most needed bit of info though is "how much content?" Titanfall was an incredible game, but it just didn't have enough gas in the tank to get it to that 100+ hour experience for me.

With some PvE modes or even a campaign added to multiplayer refinements and iterative improvements, Titanfall 2 will be quite the value offering.
 
Sorry, but you don't sound like someone who believes in Phil Spencer, who has said that UWP games are going to get better and better (presumably as UWP gets beta-tested in the future).

Maybe Microsoft can sell EA Access on UWP? You guys think that's something that could/would happen? It would certainly help generate the Titanfall-level of hype if they did that exclusively for Titanfall 2!

I think titanfall can stand on its own without this type of approach. EA is gonna sell it on PC through origin. MS could get the marketing deal though
 

Maxey

Member
Sorry, but you don't sound like someone who believes in Phil Spencer, who has said that UWP games are going to get better and better (presumably as UWP gets beta-tested in the future).

Maybe Microsoft can sell EA Access on UWP? You guys think that's something that could/would happen? It would certainly help generate the Titanfall-level of hype if they did that exclusively for Titanfall 2!

You might've gone too far in a few places there.
 

Gurish

Member
Well Turtlebeach says for some reason with get tomorrow also a gameplay trailer.

So tomorrow is the reveal?

Anyway if the trailer was in-game than there is a huge jump in visuals from the first game, and there is no reason not to considering Battlefront looked so much better than the first Titanfall already, almost seems like a game running on a different console by comparison, I expect Titanfall 2 to look a lot better as well.

I think that EA are the best technical software company today, at least among third party (and more than most exclusives as well), their engine is incredible.
 

Snaku

Banned
Hyped as fuck, best shooter I've played this gen. Only thing that really held it back was not single player story experience. I need a good story campaign to really soak up the world and lore. Hopefully TF2 finally delivers that.
 
I am reminded of the Buster Sword from FFVII.

I wish Respawn would hire Sakaguchi like they hired Asmussen, and then become a dual RPG/FPS house, but with Bethesda as the publisher so they can allow mod kits.

All my animu dreams would come true.
 
I love Titanfall and consider it the best FPS I have ever played. I cannot wait for this.

I'm happy it's cross platform now too as it means PS4 players finally get to experience what it feels like to call in a Titan and have is smash down in front of you.

Since the gameplay was nailed in the first one, I'm sure the worries around content this time round will not be a problem. Just let me be able to customise my Titan more (e.g different colours etc. - maybe in the same way Rocket League do theirs)
 

Woo-Fu

Banned
The most needed bit of info though is "how much content?" Titanfall was an incredible game, but it just didn't have enough gas in the tank to get it to that 100+ hour experience for me.

I think this entire content argument which I see for most multiplayer-only games needs to be restated. People seem content to only count content if it is in the modes they want to play. Content in and/including any other game mode they're not interested in "doesn't count". This is particularly noticeable with Battelfront where a significant segment of the community is only interested in the 40-player set piece maps.

That being the case isn't it not a problem of not enough content but of too many game modes? Titanfall in particular had it particularly rough trying to stretch a shrinking populace over multiple game modes, same problem Battlefront has to a lesser/greater? extent.
 

Theorry

Member
Sony has then COD and Titanfall. Dont know if thats really smart.
Battlefield probably goes to Sony. Because they switch with every install i believe. 3 was Sony, 4 was MS.
 

EYEL1NER

Member
June 12th?! I started laughing and almost spit my drink all over my iPad when I read that. I am excited for Titanfall 2 and will be there Day One but what is even the point of releasing a teaser for a reveal that is still two months away? Hopefully that shit leaks...
 

Spizz

Banned
June 12th?! I started laughing and almost spit my drink all over my iPad when I read that. I am excited for Titanfall 2 and will be there Day One but what is even the point of releasing a teaser for a reveal that is still two months away? Hopefully that shit leaks...
Probably wanted to beat Activision to the punch of revealing the new CoD. It's a long wait, but it makes sense IMO.
 
How can MS let Titanfall go? This is nuts, stupid.

They didn't have much choice. They don't own the IP or publish it, they gave Respawn/EA a money hat to make the first, they didn't even get a good deal (imo) on it originally and it was still due to release on PS4 until they paid again to keep TF1 as a "lifetime exclusive"

Unless they had tried to push for the franchise exclusively in the beginning (which is possible) hard to tie Respawn and EA down when it is a hit and they can go bigger the next time round. The amount of money it would take to keep TF2 exclusive - as an Xbox One owner, isnt worth it either compared to what else they could spend the money on

Unless you mean marketing, in which case that seems unclear
 
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