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Emily Rogers: (Rumor) Retro Studios NX game isn't Metroid or DKC. Releases 2017.

I was thinking, and if Nintendo is really giving Retro free reign with a new IP, I think those guys are going to make something different from what they have done before gameplay wise. Nothing too crazy like a big open world game tho, definitely something more contained.
 

Frodo

Member
Why was Reggie wearing the Metroid pin a few years ago, then?

If Retro isn't working on a Metroid, who is? It couldn't be he was wearing it for Federation Force, right? I'm disappointed and happy at the same time. I bet there is a word in German to describe that.
 

takriel

Member
Why was Reggie wearing the Metroid pin a few years ago, then?

If Retro isn't working on a Metroid, who is? It couldn't be he was wearing it for Federation Force, right? I'm disappointed and happy at the same time. I bet there is a word in German to describe that.
Like with so many other things: it likely didn't have any deeper meaning.
 
I expect a meltdown thread twice as bad as tropical freeze when it's revealed to be some new mascot IP and not the mature dark uncharted game people have in their heads simply because they are western, forgetting they are an internal Nintendo studio.
 
Why was Reggie wearing the Metroid pin a few years ago, then?

If Retro isn't working on a Metroid, who is? It couldn't be he was wearing it for Federation Force, right? I'm disappointed and happy at the same time. I bet there is a word in German to describe that.


It was definitely because of Federation force if it had any meaning at all.
 

cireza

Member
Please Nintendo let them do their own thing for once, so we can witness Retro's greatness once again.

Would be amazing if it could be the same about Camelot. Let them do a RPG or a T-RPG...

Having such great studios, and forcing them into Mario spin-offs or Kart or Donkey Kong, what a waste.
 
I feel like Miyamoto's contributions to Prime are overstated. We can never exactly know who did what on a game. But if it were as simple as putting Miyamoto on a game to make it great why does Wii Music exist? Why aren't Star Fox and Pikmin 3 and Splatoon 97's on Metacritic like Metroid Prime is? Retro were the ones working 80 hour work weeks and acutally, ya know, making the game. Or did Miyamoto create all that beautiful art, construct the immaculately designed levels and larger world, and program arguably the best looking game on the gamecube to run at 60 frames per second?

People will always turn a blind eye on games that were flops that Miyamoto worked on and hold up his crowning achievements. It looks like Nintendo just attaches his name to anything they can, so he has such a massive list of games he worked on but I find it hard to believe he did more than consult on most of them.
 

skypunch

Banned
I expect a meltdown thread twice as bad as tropical freeze when it's revealed to be some new mascot IP and not the mature dark uncharted game people have in their heads simply because they are western, forgetting they are an internal Nintendo studio.

If it is a colourful mascot character IP then I will be disappointed. I'm hoping for something with a compelling narrative, but this is Nintendo we're talking about.
 

Crono27

Member
Please Nintendo let them do their own thing for once, so we can witness Retro's greatness once again.

Would be amazing if it could be the same about Camelot. Let them do a RPG or a T-RPG...

Having such great studios, and forcing them into Mario spin-offs or Kart or Donkey Kong, what a waste.

I enjoyed both dk gsmes. And I witness greatness and Def not a waste.
 

Roo

Member
I expect a meltdown thread twice as bad as tropical freeze when it's revealed to be some new mascot IP and not the mature dark uncharted game people have in their heads simply because they are western, forgetting they are an internal Nintendo studio.

I'm sure this definitely will happen.
I'm still confident their next game will be good regardless.
Hope it has an online multiplayer component like Smash, Kart and Splatoon tho.
 

takriel

Member
After DKC:TP I'm definitely keeping my expectations in check. It was a great game, mind you, but I absolutely didn't want yet another platformer then. I don't think it's healthy to expect anything from them, to be honest. Let's just go in with no expectations and see what they've been cooking all this time.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
I expect a meltdown thread twice as bad as tropical freeze when it's revealed to be some new mascot IP and not the mature dark uncharted game people have in their heads simply because they are western, forgetting they are an internal Nintendo studio.

Can I be honest?
While I would appreciate to see them working on something more "mature" (yeah, I'm just talking about the style here :p), I would be very, VERY interested to see them on a platform-adventure more in the veins of Super Mario 64 / Jak & Daxter / Banjo & Kazooie / etc. Especially because...imagine if they obtain to translate the background and frontground intense scenery action fron their DKC games (just background, background-to-frontground, frontground-to-background, just frontground, both separately, etc.) in a 3D space for a more "old school" platform-adventure game.

...I don't even know if it's possible, but I would like to see their take on this genre too :D
 

sphinx

the piano man
Hope it has an online multiplayer component like Smash, Kart and Splatoon tho.

I hope for exactly the opposite.

Nintendo co-op/MP gamers have plenty of games where they can get their multiplayer fix: Smash, Kart,Splatoon, 3D world.

With Next Level currently doing a MP based game, we basically only have Retro and Monolith sticking to single player games,

Sure there's Pikmin 4 and Zelda (allthough, we have yet to see if they haven't been modified to appeal to MP players, like Maro with 3D world) but more SP games is better for me.
 
Can I be honest?
While I would appreciate to see them working on something more "mature" (yeah, I'm just talking about the style here :p), I would be very, VERY interested to see them on a platform-adventure more in the veins of Super Mario 64 / Jak & Daxter / Banjo & Kazooie / etc. Especially because...imagine if they obtain to translate the background and frontground intense scenery action fron their DKC games (just background, background-to-frontground, frontground-to-background, just frontground, both separately, etc.) in a 3D space for a more "old school" platform-adventure game.

...I don't even know if it's possible, but I would like to see their take on this genre too :D

I always though a Duck Hunt game with the Duck Hunt Dog Duo akin to Banjo would work well for Nintendo
 

doofy102

Member
I hope it's a 3D platformer. Not one like DK 64 or Jak and Daxter, one with speed and level design to match Tropical Freeze.
 

ec0ec0

Member
I feel like Miyamoto's contributions to Prime are overstated. We can never exactly know who did what on a game.

It works both ways.

When the game is great, people credit miyamoto. When the game is bad, miyamoto is the only one to blame. This happens even when miyamoto didn't "make" either game.

Going by what GAF says, it appears that the only remarcable thing miyamoto has done in years was ruining paper mario :p

Miyamoto's input can go from simply approving something, to upending the tea table. I guess that all it takes for him to have a big effect on a game, is him wanting to get involved with said game.

From now on, miyamoto is not going to supervise games anymore (i think), so iguess tha the days of him being good or bad for a particular game are over.

I think that the only way to look at it was: do you like the games Nintendo has been putting out lately? then you like miyamoto's work.

In the Nintendo 64 era, when miyamoto was still directing games, is was easier to tell how much effect he had on a particular game. Did he direct super mario 64? yes. Well, he obviously had to had a big effect on it. Did he direct super mario Galaxy? no, yet he had a very significant effect on it.

I wish we has detailed iwata asks for every game, explaining how the design phase went and who did what. That would help understanding what someone like miyamoto did, as he could have an effect on basically every internaly developed Nintendo game.
 

shibbs

Member
I once dreamed that Retro was working on a action/adventure/RPG set in the world of F-zero. Still kinda like that idea!
 

Aldric

Member
I don't think the concept is terrible at all

No the concept is terrible. lt's like making a character action game based around The Wind Waker's combat system. On iOS.

As for Retro's game, l'm confident it'll be excellent as Tropical Freeze was one of the greatest games l've played in years. I just hope whatever they do it's not in an oversaturated genre for Nintendo, basically a game that fills the gaps in Nintendo's offer.
 
I expect a meltdown thread twice as bad as tropical freeze when it's revealed to be some new mascot IP and not the mature dark uncharted game people have in their heads simply because they are western, forgetting they are an internal Nintendo studio.

Such a wrong assumption. I've seen a few loonys expecting WRPGs from Retro, but they are an exception.

I.e. why was the first DKC Returns, explicitely announced to be by Retro Studios before the first trailer, met with applause and happiness?

People didn't shit on TF because it was a cartoon game, but because it was a uninspired rehash. It also was the umpteenth misstep on the WiiU. Nintendo's first jump into HD was naturally expected to be on par with their previous generations. Yet at that point, all they offered was lazy rehashes that felt like their Wii successors were running on Dolphin. And it wasn't even rehashes of ambitious Wii games, but only minigames and trite 2D mascot platformers, excluding extremely few exceptions (XCX,Bayo w/o release dates). So when even Retro studios announced to be working on a blatant rehash in an oversaturated genre... yeah, no surprise at the reaction.

You can bet your ass it would have been much more favorable if it was a beautiful looking 3D Donkey Kong game. Or/and if the rest of the WiiU lineup didn't look equally uninspired and bad. Wii, at the point of DKCR, already had tons of variety in its library and killed it with lots of other ambitious games at the conference it was revealed at (plus 3DS reveal). Couldn't say the same about WiiU (and still can't today).
 

Litri

Member
I'm personally hoping for a fresh new IP as many have stated. That said, it's just a rumor.

Personally, I was one of those who were not expecting Retro to pull another DKC game back in 2013 and at first I was a bit dissapointed. However, impressions from gaffers made me purchase the game and I don't regret it at all. The game is at the pinnacle of 2D platforming for me right now (considering how stagnant that genre has been for a decade) and it's challenging the old DKC games and some Mario games for best 2D platformer ever.

It's a very difficult game that gives you that feeling of accomplishment at the end of many of those levels, I simply love it.

It's shame that Nintendo/Retro reused the franchinse in a 2D manner when they could have pulled a DKC 64 for a change.
 
Would be amazing if it could be the same about Camelot. Let them do a RPG or a T-RPG...

Having such great studios, and forcing them into Mario spin-offs or Kart or Donkey Kong, what a waste.

Camelot is likely a shell of its former self. They're not forcing the mario spin offs on them: It's probably all the studio can do any more, and it's not even able to get those right, The mario tennis and golf games are way worse than they used to be too, and Dark Dawn was pretty crap as DS rpgs go, and took the company something like 5 years to boot.
 

Exodust

Banned
Why do people want Star Tropics back? The original was average for it's time and didn't age as well as the best games on the NES.
 

Amalthea

Banned
There seems to be some kind of Retro-cycle where people are saying that they lost too much talent and their current project gonna suck. I can remember this thing back to MP3 at least and it seems to become more pronounced every time. Remember how people were reacting towards Tropical Freeze, their last game, and how brilliant it turned out.
 

VLQ

Member
Please Nintendo let them do their own thing for once, so we can witness Retro's greatness once again.

Would be amazing if it could be the same about Camelot. Let them do a RPG or a T-RPG...

Having such great studios, and forcing them into Mario spin-offs or Kart or Donkey Kong, what a waste.

Nintendo doesn't own Camelot
 

thefro

Member
Why do people want Star Tropics back? The original was average for it's time and didn't age as well as the best games on the NES.

Same reason people wanted Kid Icarus to come back, cool concept for a game that didn't reach its full potential on the NES.
 

Xun

Member
Why do people want Star Tropics back? The original was average for it's time and didn't age as well as the best games on the NES.
I think it would be great to have another action-adventure game on a similar scale to Zelda.
 
Why do people want Star Tropics back? The original was average for it's time and didn't age as well as the best games on the NES.
Was Kid Icarus great? Why would t we want a great studio to bring back an old IP and make it into something great today?
 

Chittagong

Gold Member
Why do people want Star Tropics back? The original was average for it's time and didn't age as well as the best games on the NES.

The plot and world were immersive for the time. The puzzles were cool. The dungeons were hard as nails. Kinda Zelda meets Dark Souls. I played it recently, slightly clunky controls aside I think it aged pretty well. I can see why people would want another one. Plus, box art was dope as fuck.
 

bachikarn

Member
Is any company that released a game in 2002 the same company as they were back then?

There were only about 40 people that made the first two Prime games. Some are still at Retro but many are not. Some are at Armature and Bluepoint, others elsewhere. But Retro has gained a lot of great talent over the years and they are twice as big as the teams that made Prime and Echoes.


Thank
I feel like Miyamoto's contributions to Prime are overstated. We can never exactly know who did what on a game. But if it were as simple as putting Miyamoto on a game to make it great why does Wii Music exist? Why aren't Star Fox and Pikmin 3 and Splatoon 97's on Metacritic like Metroid Prime is? Retro were the ones working 80 hour work weeks and acutally, ya know, making the game. Or did Miyamoto create all that beautiful art, construct the immaculately designed levels and larger world, and program arguably the best looking game on the gamecube to run at 60 frames per second?

My point wasn't that they aren't capable, but if the majority of the Prime team has left, maybe they aren't suited to work on a FPS/FPA anymore. So the Metroid franchise should go to another Western dev.
 
I hope it's a 3D platformer. Not one like DK 64 or Jak and Daxter, one with speed and level design to match Tropical Freeze.

Yeah, I kinda envisioned a 3D DK game as Nintendo's answer to games like Crash Bandicoot or dare I say, the Sonic levels in Sonic Adventure: a fast paced, linear 3D platformer instead of the collectathon nonsense we got.
 

PKrockin

Member
I'd much rather they do something new instead of mine from a long dead series nobody cares about.
Everyone, myself included, is still a little high on the masterpiece that was Kid Icarus Uprising. Though I'm sure the Kid Icarus name helped sell the game more than StarTropics would help, even before taking into account that StarTropics never saw release in Japan.
 
My point wasn't that they aren't capable, but if the majority of the Prime team has left, maybe they aren't suited to work on a FPS/FPA anymore. So the Metroid franchise should go to another Western dev.

And what is the logic behind that exactly? They have people still there that worked on the Prime games. Check out Linkedin and you can see the profiles of many Retro employees include games dating back to the first Prime. But somehow it's better to give it to a studio that has no experience with Metroid at all? And then there is the fact that A Western developer working on a Metroid game right now, and look how that is turning out. Personally I'm down with whatever Retro chooses to develop, but I don't think the reason they aren't working on Metroid (if this RUMOR is to be believed) is because they can't, or aren't suited, as you said.
 

KingBroly

Banned
Assuming this is true, I think people need to stop holding out hope for another Metroid.

It seems to me like there's only development team on Earth that has an interest in doing one, and no one wants them to touch with a billion light year pole.
 

NeonZ

Member
I expect a meltdown thread twice as bad as tropical freeze when it's revealed to be some new mascot IP and not the mature dark uncharted game people have in their heads simply because they are western, forgetting they are an internal Nintendo studio.

I think there'd be only a backlash like that if the new IP is a 2d platformer (or something like 3d World, a 3d game that attempts to have a design close to the 2d ones) or niche game, like a random puzzle title. People liked Splatoon just fine even in the internet since it was something new for Nintendo.

Even a Banjo Kazooie/Mario 64-like platformer would be pretty different from Nintendo's current other games at this point.
 

MK_768

Member
People will always turn a blind eye on games that were flops that Miyamoto worked on and hold up his crowning achievements. It looks like Nintendo just attaches his name to anything they can, so he has such a massive list of games he worked on but I find it hard to believe he did more than consult on most of them.

You must ignore the hatred he gets for ruining Paper Mario...

And the jokes with Wii Music

And now Star Fox.
 

Violet_0

Banned
I think there'd be only a backlash like that if the new IP is a 2d platformer (or something like 3d World, a 3d game that attempts to have a design close to the 2d ones) or niche game, like a random puzzle title. People liked Splatoon just fine even in the internet since it was something new for Nintendo.

Even a Banjo Kazooie/Mario 64-like platformer would be pretty different from Nintendo's current other games at this point.

how about a linear cinematic FPS/third-person shooter? Just kidding, but I'd really like to see a big-budget console RPG developed by one of Nintendo's finest dev studios
 

TDLink

Member
how about a linear cinematic FPS/third-person shooter? Just kidding, but I'd really like to see a big-budget console RPG developed by one of Nintendo's finest dev studios

Xenoblade X was Nintendo's big budget console RPG. I don't think Retro would be able to do it better than Monolith.
 
You must ignore the hatred he gets for ruining Paper Mario...

And the jokes with Wii Music

And now Star Fox.

This was not directed at me, but the poster you quoted was responding to me. And this is kind of the point I was trying to make. No matter how minimal Miyamoto's involvement in a game, it seems he either gets all the credit or blame for a game depending on how it turns out.
 

Violet_0

Banned
Xenoblade X was Nintendo's big budget console RPG. I don't think Retro would be able to do it better than Monolith.

I'd like a game that is somewhat more influenced by the great Western RPGs, I suppose. But yeah, I actually forgot about Xenoblade X
 
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