exmachina64
Banned
Guess Phazon and I are the only people on the planet who want a new traditional Metroid.
I do too.
Guess Phazon and I are the only people on the planet who want a new traditional Metroid.
Xenoblade X was Nintendo's big budget console RPG. I don't think Retro would be able to do it better than Monolith.
In all fairness, TN were the least guilty of the whole Other M fiasco. I think they would make a good Metroid game if they had the right directionTeam Ninja might be doing the next Metroid#Troll
Xenoblade X has been described by its own director as not having enough budget for a driven cinematic story...
Team Ninja took everything they learned from Other M and applied it to Ninja Gaiden and now that series is dead too.In all fairness, TN were the least guilty of the whole Other M fiasco. I think they would make a good Metroid game if they had the right direction
I disagree. I think they could and I would find it tens times more appealing.
I'd like a game that is somewhat more influenced by the great Western RPGs, I suppose. But yeah, I actually forgot about Xenoblade X
Xenoblade X has been described by its own director as not having enough budget for a driven cinematic story...
Team Ninja couldn't even do their own franchise justice with NG3 releasing a few years later suffering from similar issues such as poor cutscenes, story, and gameplay. While Sakamoto likely deserves a large part of the blame, I don't think excusing Team Ninja because they said so is wise either.In all fairness, TN were the least guilty of the whole Other M fiasco. I think they would make a good Metroid game if they had the right direction
I believe the quote mentioned something along the lines of them not being able to do a game of this scope with expensive cutscenes and a deep narrative so they chose to emphasize world size and gameplay.Xenoblade X has been described by its own director as not having enough budget for a driven cinematic story...
They haven't made an RPG or a game with a compelling narrative. Not sure how you could be confident in them being able to ace both more than the dedicated RPG studioI disagree. I think they could and I would find it tens times more appealing.
Xenoblade X was Nintendo's big budget console RPG. I don't think Retro would be able to do it better than Monolith.
I need a link to this
I haven't seen this before but assuming it's true, I don't think that implies the game didn't have a big budget. It just means that it didn't have an even bigger budget. The world is massive for a single player/not MMO RPG and I honestly believe it's currently unrivaled in that space. FF15 may prove to be a contender though. The story in the game is pretty trash but that seems to be a creative decision rather than a budgetary one. The game does have cinematics, they're just wasted on dumb stuff that isn't particularly good for the most part.
In RPG development, the sections that cost the most are the cut scenes and events in the main story. Since this is Monolith Soft's first high-definition open world title, we decided to focus less on these and instead shift our resources into improving the quality of the gameplay - which is most important - especially the "hack and slash" combat. This is the reason that we decided to make the player's character an avatar without a real personality. In exchange, we focused on designing lots of quests, and added a lot of supporting characters related to these. Many people in the development team were involved with these supporting characters, and I think we have been able to give them all strong, distinct personalities.
And what is the logic behind that exactly? They have people still there that worked on the Prime games. Check out Linkedin and you can see the profiles of many Retro employees include games dating back to the first Prime. But somehow it's better to give it to a studio that has no experience with Metroid at all? And then there is the fact that A Western developer working on a Metroid game right now, and look how that is turning out. Personally I'm down with whatever Retro chooses to develop, but I don't think the reason they aren't working on Metroid (if this RUMOR is to be believed) is because they can't, or aren't suited, as you said.
I think this is a very outdated thinking of Miyamoto's perception. I don't think anyone gives all the credit to Miyamoto for Metroid Prime or Super Mario Galaxy. In fact the only projects, I've seen people attribute to Miyamoto in recent years has been Paper Mario, Pikmin and Star Fox.This was not directed at me, but the poster you quoted was responding to me. And this is kind of the point I was trying to make. No matter how minimal Miyamoto's involvement in a game, it seems he either gets all the credit or blame for a game depending on how it turns out.
Well, that's why I asked if there were still a lot of staff members from the Prime series still there. Some people made it seem like a lot of them left.
Xenobalde was made on a shoestring budget by AAA standards.
I can't blame Nintendo for not giving them lots of money. Nintendos AAA really isn't every other devs "AAA". Nintendo knew this wasn't going to sell millions and millions anyways.I think you're right, and it was obvious in some areas.
I can't blame Nintendo for not giving them lots of money. Nintendos AAA really isn't every other devs "AAA". Nintendo knew this wasn't going to sell millions and millions anyways.
Most of the original Metroid Prime staff, especially the leads, are all gone from Retro Studios. I think only Mark Hutchinson is there from the original staff. But I mean, it doesn't mean much who is there, it's about the team and the vision. I don't think it matters if NLG or Retro Studios was developing MP, Kensuke Tanabe would be calling the shots either way and Federation Force is what he wants.
I'd argue yes as Monolith tech is used in other Nintendo games. I'd wager in this case Zelda WiiU will lean heavily on the XCX engine, making it a worthwhile investmentThat's true. Even as someone who likes XCX, I do wonder if it was even worth the budget spent on it.