ViewtifulJC
Banned
"also I just wanna say, Im not saying we won't do Galaxy 3 in the future. I mean, maybe one day! Just not now" =/= "We're making Galaxy 3 right now, GET HYPE"
There'd be no need to mention Galaxy and the possibility of going back to this style of game if 3D World was just the natural evolution and the future of the series. lt's not though, so l'd say there's a very good chance we get a... real (gasp!) 3D Mario for NX.
Mario Galaxy 2 was just as linear as 3D World yet it counts as a "real" 3D Mario game?
This bullshit has gotten old.
Are you new to Nintendo???what I don't understand is why things like these have to be "leaked."
can't someone ask retro on fucking twitter and can't retro just say "No, we are not working on a Metroid game". is that too hard? is that just too revealing?
I don''t get it.
lt wasn't as linear (in certain ways it was even less linear than Sunshine) and it still shared many of the conventions introduced in 64 that 3D World discarded, so no it's not bullshit despite how unexplicably grating this fact seems to be for a lot of people.
As long as it has multiplayer, I don't care what 3D Mario looks/plays like.
So you didn't think it was worth spending $300 to play Splatoon on a system with 3 years worth of content but spending something similar to play Splatoon one year in on a console with a smaller gaming library is more enticing?
The launch was probably the best part of the system. The launch window sales outpaced both the 360 and PS3's launches (before shortly plummeting off a cliff) and it had an absolute ton of third party support with Nintendo intentionally backing off their titles to give third party sales breathing room... even if those games happened to have already been out for months on the other systems.
All of these games were available on launch day Most of these being fairly big third party IP's
With these in the release window
How on earth was it comparable to Sunshine and 64. It's completely linear. It's also the greatest 3D Mario ever, so people should stop wishing for something that would ruin the platforming elements of Mario - an open world.
But 64/Sunshine only had this "open world" in the form of a hub, the courses themselves were pretty self contained, and you still could do some crazy platforming stuff.How on earth was it comparable to Sunshine and 64. It's completely linear. It's also the greatest 3D Mario ever, so people should stop wishing for something that would ruin the platforming elements of Mario - an open world.
Controls, pacing, gameplay scenarios (some of them flat out copypasted from 64), camera, objectives, structure, environmental hazards, powerups, lifebar...
Being able to collect starbits with the Wiimote was the height of the mario series, let's be honest it's all downhill from there.
But 64/Sunshine only had this "open world" in the form of a hub, the courses themselves were pretty self contained, and you still could do some crazy platforming stuff.
I just want new 3D Mario. I don't care if it's 3D Land/World-esque, 64/Sunshine style or something in-between like Galaxy (and especially Galaxy 2), I just want a new game. It's long overdue! At least Captain Toad managed to scratch the itch somehow despite being a puzzle game.
I don't agree, 64 had a mix between linear courses and mini sandboxes (as you say), but the boss star required you follow a determinated path in order to reach it.Sunshine, yes. 64, not at all.
Sunshine actually did restrict you to the selected shine; Super Mario 64 didn't and treated each level as a mini sandbox, allowing you to grab grab most Stars in any order
see what I mean about people confusing aesthetic choices
"the camera was behind Mario's back and there was a lifebar, I mean its basically the same game!!!1"
I don't agree, 64 had a mix between linear courses and mini sandboxes (as you say), but the boss star required you follow a determinated path in order to reach it.
lt's not aesthetic choices at all, don't be ridiculous. The lifebar is just one part of a whole that also includes the gravity mechanics and spherical level designs, the ability to grab ledges, the spin attack and the insane amount of air control you have, allowing you to completely botch your jumps and still land safely, the 64-like environmental hazards that don't OS you like lava or frozen water... All of this should make you realize one thing: Galaxy isn't a precision platformer, it's far more permissive by design. lt's core gameplay isn't dexterity and timing based like classic sidescrollers and 3D World then, it's far more of a puzzle platformer with a focus on exploration and "gamefeel", just more streamlined. Constantly repeating "but it's as linear!" is missing the point and failing to analyze the game properly.
Next Level Games clearly doesn't have everyone working on Federation Force.
You're saying that they should just drop all of their current IPs for an entirely new line-up? That is potential suicide. It could save them or it could kill them, and there's very little space in-between those options.
Either way, she's just speculating. Also, she said that the Retro game may be a new IP.
There's something seriously wrong with their developmental pipelines if they don't have a lot of stuff queued up for NX.
Mario Kart 8 was 2014 - Should have a Mario Kart ready by 2018, anyway (although some of these people are probably helping with mobile projects)
Well yeah, I can see your point there where you don't need beat the boss to get most of your stars. I was thinking about the path through the boss course, it had a often a predeterminated path at least until later when you get the flying cap and could reach any place freely.I'm not sure what you mean; there were often times multiple routes to reach the boss, like in Bob-omb Battlefield. Unless you mean Bowser? Of which there's only 3...but most "open world" games have similar chokepoints at points. And you could even ignore most boss fights if you wanted and still beat the game in this case
To say that Mario 64 "only had this "open world" in the form of a hub" is completely off the mark--the worlds were an extension of the hub, and you could explore both them and the hub in any number of ways and orders, unlike the later Mario games, which got progressively more restrictive.
Are you new to Nintendo???
But they developed MK8 DLC until April 2015. So that'd only be right at two years by NX launch when its been 3 lately. I say May 2018. But if she's heard it then I may be wrong since I trust her, or they may go the Splatoon route of updating the game for free, which I've suspected may happen.
There's something seriously wrong with their developmental pipelines if they don't have a lot of stuff queued up for NX.
Mario Kart 8 was 2014 - Should have a Mario Kart ready by 2018, anyway (although some of these people are probably helping with mobile projects)
Zelda is coming in 2017
Miyamoto mentioned Pikmin 4
Bandai Namco is working on Smash
Super Mario 3D World was 2013/Captain Toad in 2014 (but that was supposedly a smaller EAD Tokyo team)
Retro hasn't released anything since 2014
Next Level Games clearly doesn't have everyone working on Federation Force.
Monster Games has a project cooking
Mario Maker/Splatoon are rumored to be ports
That's not even counting HAL, Intelligent Systems, Pokemon spinoffs, a Platinum Games NX title, or other projects (as Iwata mentioned in his last fiscal Q&A that were talked about at E3 2015).
they've been slowly making 3D Mario like 2D Mario for years. They aint going back on that any time soon.
3D Mario and Mario Kart seems a bit much, I get they're going for software being there from day one but still
So uhhh no 3rd party software rumors???? I feel like that's more notable and significant than anything Nintendo has in the pipeline.
Unfortunately Nintendo seems only to want this series to be like the 2D games but in 3D
Controls, pacing, gameplay scenarios (some of them flat out copypasted from 64), camera, objectives, structure, environmental hazards, powerups, lifebar... Sometimes l think people either forgot what Galaxy was like or they're being purposefully obtuse because they have that strange complex about 3D World not being appreciated as they think it should.
Galaxy was a more streamlined 64 while 3D World is a hybrid between 3D and 2D Mario. They're not the same no matter how annoyed this makes you.
They don't want this.
They want to convert 2D Mario fans to the 3D games.
Presumably at that point they won't need to make 2D Mario games anymore and can make the owowcreative3D Mario games they really want to make.
[B]Sys. Title Q1 '16 LTD as of March '16[/B]
WIU Mario Kart 8 260.000 7.500.000
WIU Splatoon 210.000 4.270.000
WIU Super Mario 3D World 190.000 4.820.000
WIU Super Mario Maker 180.000 3.520.000
WIU Super Smash Bros. for Wii U 170.000 4.800.000
WIU New Super Mario Bros. U 110.000 5.190.000
WIU New Super Luigi U 70.000 2.490.000
WIU Mario Party 10 70.000 1.760.000
WIU The Legend of Zelda: The Wind Waker HD 70.000 1.720.000
WIU Yoshi's Woolly World 60.000 1.370.000
WIU Nintendo Land 50.000 5.070.000
The startropics crap still baffles me to this day. As far as speculations, this was one of the most outlandish ones... I mean seriously... Why did anyone ever consider there being a reality where a game like Startropics would be seriously considered to revived today, by Retro nonetheless.
Just boggles the mind what delusional people want to Entertain on Gaming forums