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BATTLEFIELD World Premiere Event May 6 4PM ET/9PM BST

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Yeah, that worked real well for Titanfall... even when the game was really fun.

Problem with Titanfall wasn't unlocks, but sheer lack of content. It was full priced game that shipped with less maps than most AAA shooters, which also offer SP, coop, and many more game modes, features, and options.

Titanfall was fun, but it was a bare bones package that really turned people away.
 

a916

Member
Problem with Titanfall wasn't unlocks, but sheer lack of content. It was full priced game that shipped with less maps than most AAA shooters, which also offer SP, coop, and many more game modes, features, and options.

Titanfall was fun, but it was a bare bones package that really turned people away.

I can only speak from personal experience, but a one and done SP would not have given it longer legs. Once you're done SP you're pretty much done. More unlocks would've helped a bit more, deeper customization and reward system.

I don't get the "I need to chase a carrot" in a competitive shooter. I played the SOCOM series on PS2 where everything was unlocked from day one and it was about learning maps, improving your skills, and doing clan wars. I've spent thousands of hours on that franchise. I feel you should be playing a game because the game is actually fun, not because you need to see a bar fill up to get another worthless attachment.

Why can't it be both? It's always better when you're having fun playing the game and every now and then you're rewarded.
 
Problem with Titanfall wasn't unlocks, but sheer lack of content. It was full priced game that shipped with less maps than most AAA shooters, which also offer SP, coop, and many more game modes, features, and options.

Titanfall was fun, but it was a bare bones package that really turned people away.

Titanfall shipped with 15 maps, BF4 shipped with 10 and Blops 3 shipped with 12...

As for content, did you play the SP campaigns of BF4 and Blops 3? I did, waste of time.

The only knock on Titanfall is the amount of customization and game mode variety. Is the addition of 10 hats for your character and gold camo for your guns the defining characteristic of whether a game has "sufficient" content?

I would have liked the Frontier defense mode right at the start as it was very fun to play.
 
I don't know... those buildings looked so plain because of that level of destruction.



I'm not going to believe it's BF5 until proven otherwise.



Didn't play it, but where the carrot? How do you get people to keep playing and coming back without having unlocks?
Fuck the carrot.
 
Why can't it be both? It's always better when you're having fun playing the game and every now and then you're rewarded.

I'm not saying it can't be both, but when the sole purpose of playing a shooter becomes seeing the progress bar fill up, I think that's where there is a problem.

I don't get the need and probably never will. I want everything at my finger tips on day one. I don't need a carrot to play a competitive game and I don't like artificial barriers being placed on me because someone needs a constant drip to keep them going. The carrot for me is improving my play.

Game will be called Battlefield 1, and will take place in 1920... that's what my little birds told me :D

I could actually see them dropping the naming convention. It's starting to get to that point. I could see it just being called Battlefield.
 
Hope youre not too fond of your account

I genuinely heard rumors of the game being called Battlefield 1 and setting around ww1, am not making it up... if that is against rule, please delete my post.. Also people are speculating all kinds of things about dates and settings, etc, from being alternate ww1 to future etc... I gave my 2cents..
 

nillah

Banned
If the game's dropping this fall/winter I'm really surprised there's no beta yet. BFBC2 had a beta going 5 months before release...
 
Also if game is really way back in the past..again IF.. not sure how dice will handle removal of the scout heli, attack heli etc.. lots of heli/jet pilots will be upset
 
If the game's dropping this fall/winter I'm really surprised there's no beta yet. BFBC2 had a beta going 5 months before release...

The first Bad Company 2 beta I remember was the closed beta at the beginning of December '09 and the game released March '10. So it was only like three months out.
 

Euron

Member
I don't get the "I need to chase a carrot" in a competitive shooter. I played the SOCOM series on PS2 where everything was unlocked from day one and it was about learning maps, improving your skills, and doing clan wars. I've spent thousands of hours on that franchise. I feel you should be playing a game because the game is actually fun, not because you need to see a bar fill up to get another worthless attachment.

Problem with Titanfall wasn't unlocks, but sheer lack of content. It was full priced game that shipped with less maps than most AAA shooters, which also offer SP, coop, and many more game modes, features, and options.

Titanfall was fun, but it was a bare bones package that really turned people away.
Yes and yes.

Halo 2 is regarded by many (well myself at least) to be the peak of online console gaming. Aside from the ranking system that only increased based on wins, there were not any unlockables, only some of the best map design ever and plenty of fun game modes. That is enough to hold the attention of many. Create excellent maps and plenty of them and everything else follows. If developers do not nail the core then the rest of the game will falter despite how many flashy unlocks there may be. (Why CoD4 is generally considered the best in the series)

Titanfall had the core gameplay down but didn't supply enough maps and game modes, in addition to alienating Playstation users. Plus I feel as if a campaign would have elevated the overall experience more than people think, given the developer's history as Infinity Ward. I genuinely feel that Titanfall 2 will be the best shooter this gen just because it will nail the improvements it needs in addition to a strong foundation.
 
I would like a map editor. I'd love to play very specific modes with specific weapons in crazy custom maps (like a rat race maze with shutguns, or empty maps with snipers on the farthest edges).
 
http://wccftech.com/battlefield-5-reports-fans-expect-dice-amazing-work/

JlWOGCv.png
 

GodofWine

Member
I don't get the "I need to chase a carrot" in a competitive shooter. I played the SOCOM series on PS2 where everything was unlocked from day one and it was about learning maps, improving your skills, and doing clan wars. I've spent thousands of hours on that franchise. I feel you should be playing a game because the game is actually fun, not because you need to see a bar fill up to get another worthless attachment.

I agree with this, especially with Battlefield, some of the unlocks have been HUGE advantages in past games (like aircraft weapons and stuff), and they are HARD to unlock for so-so pilots, and once you have the good pilots unlocking them, it just makes its that much worse for the not great pilots.

There should be no equipment advantage given to people who play longer, their advantage will be that they have played longer...like in BF4 (I think) you had people mortaring noobs for months until the nerfed it..they should have just given it to everyone to mortar them back, instead they ruined mortars.
 
I agree about the unlocks. DICE is trying different thing with each game (how is it in SWBF?). I think it'll be better in BF5. Either open up all weapons or make all of them available to be obtained in the same pool. You can do whatever you want with skins, attachments and all that.
 
I genuinely heard rumors of the game being called Battlefield 1 and setting around ww1, am not making it up... if that is against rule, please delete my post.. Also people are speculating all kinds of things about dates and settings, etc, from being alternate ww1 to future etc... I gave my 2cents..

if youre going to post what you "heard" then you need to be vetted by a mod, otherwise gaf would be no different than reddit or gamefaqs.

if youre just regurgitating what you read online then make that clear
 

Vuapol

Member
Though alternate history World War I is my preferred of all the ideas that have been bounced around, I'd be more than fine with World War II or Vietnam. Really, anything historical. Futuristic shooters have been done to death as of late.
 
I agree with this, especially with Battlefield, some of the unlocks have been HUGE advantages in past games (like aircraft weapons and stuff), and they are HARD to unlock for so-so pilots, and once you have the good pilots unlocking them, it just makes its that much worse for the not great pilots.

There should be no equipment advantage given to people who play longer, their advantage will be that they have played longer...like in BF4 (I think) you had people mortaring noobs for months until the nerfed it..they should have just given it to everyone to mortar them back, instead they ruined mortars.
Yea it made learning how to play with the jet awful which lead me to just dropping it. If they insist on the carrot on the stick make it cosmetics.
 
I genuinely heard rumors of the game being called Battlefield 1 and setting around ww1, am not making it up... if that is against rule, please delete my post.. Also people are speculating all kinds of things about dates and settings, etc, from being alternate ww1 to future etc... I gave my 2cents..

you need to have proof ot this statement or you will get banned
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
A part of me is afraid they'll "surprise us" by having BF5 be in a sci-fi / future setting...

Please no, i'm so tired of future shit especially from the CoD devs. it's been a while since DICE did something futuristic, not counting Battlefront btw. but the IW teaser bored me to tears. But i'd prefer something different from the DICE guys.

Excited for the reveal.
 
Suppose we'll be fighting chiefly with two weapons, surprise and fear. And ruthless efficiency.
Didn't play it, but where the carrot? How do you get people to keep playing and coming back without having unlocks?
Patrick Bach: I think the learning we’ve done is that if you make a good game, people spend a lot of time with it. If you make a great game, they will never leave. I think we maybe miscalculated with, for instance, Battlefield Bad Company, with a year. It’s been out for a year and a half, and we thought people would spend probably half a year playing it and then it would start to trend down. We’re actually at the same number of people playing today as we had three months after shipping. So it’s quite steady, how many people are playing the game. It actually went down slightly last Autumn when some other games were released, but it went right back up over Christmas when we released the Vietnam expansion pack.

So people are today playing the exact same amount of games as they did back then. So of course we miscalculated that, because we thought people would stop playing. And then people rank out and they unlock everything, and they start to feel fatigue for not getting more stuff. So I think the challenge is to figure out how long people will play this game for, and then make sure you have enough stuff for you to unlock. Because it’s not fun to have to play for ten years to unlock the last thing – that doesn’t make the game better, it makes it seem that there’s no point to continue. But then again, you still want that carrot, dangling in front of you.

For Battlefield 3, we known that people play even more than Battlefield Bad Company 2, so we’re planning for even longer unlocks, a bigger unlock tree. So I think, to us, it’s understand how long people will play the game for, who will play the game, and how they will play the game. Based on that, which is the only information you can speculate on, try and give as much as you can for that period of time. So what we’re doing is, for instance, is deepening the game, but also broadening the game. Depending on your play style, you can actually unlock stuff based on a specific weapon or a specific class, rather than have everyone unlock everything.

https://www.rockpapershotgun.com/2011/09/01/battlefield-3-unlocks/
Basically, fuck carrots. They are not necessary for player retention.

But DICE's bonkers insistence that there need to be unlocks for as long as people are playing the game, will prevent the carrots from fucking off.
 
This novel idea, the game actually being fun to play.
I agree to extent, but I feel that in this day and age, there has to be a hook somewhere in the game to make it "fun to play". Whether that be addicting gun mechanics like Destiny or addicting movement mechanics like Titanfall.
 

Dakhanavar

Neo Member
On a somewhat related note for Battlefield fans:

If you have EA Access on Xbox One, you may want to check it out. It looks like Battlefield Hardline Premium and Battlefield 4 Premium are both free at the moment.

Not my photo, but this should be what you see when you log in: http://imgur.com/D5YUr4W
 

a916

Member
Suppose we'll be fighting chiefly with two weapons, surprise and fear. And ruthless efficiency.


Basically, fuck carrots. They are not necessary for player retention.

But DICE's bonkers insistence that there need to be unlocks for as long as people are playing the game, will prevent the carrots from fucking off.

That's a strange quote to bring up, didn't BC have all kinds of unlocks?

I agree to extent, but I feel that in this day and age, there has to be a hook somewhere in the game to make it "fun to play". Whether that be addicting gun mechanics like Destiny or addicting movement mechanics like Titanfall.

Less a trick, but more of a reward. There's nothing wrong with having skin/camo unlocks hidden behind challenges. There's an art to this, you can't have this mega OP weapon behind a wall of 200 hours or something.

inb4Buttherewardisplayingthegame
 

Archpath1

Member
I don't really care for bars or unlocks
I just play to kill, and get better as much as I can

Long term games to me need
"Fun" experience
Great maps
Several modes
Variety (weapons) I like to play with different ones, not rely on the flavor of the month
Customization
Competitive aspect
Ease of access (friends/solo)

Halo 2/3,MW 1/2 hit this

These are my most played games ever , time spent

Something about battlefield always lacked to me
 

Drencrom

Member
Please no, i'm so tired of future shit especially from the CoD devs. it's been a while since DICE did something futuristic, not counting Battlefront btw. but the IW teaser bored me to tears. But i'd prefer something different from the DICE guys.

Excited for the reveal.

Agreed, I've said this multiple times at this point but I just really wish they go for a more grounded setting like WWII, Vietnam or the cold war. Just looking at the latest CoD trailer made me realize I'm so done with future warfare / sci-fi trite shooters atm.
 
Agreed, I've said this multiple times at this point but I just really wish they go for a more grounded setting like WWII, Vietnam or the cold war. Just looking at the latest CoD trailer made me realize I'm so done with future warfare / sci-fi trite shooters atm.

I've wanted a Battlefield Vietnam game for so long. BFBC2 Vietnam wasn't enough. I was a massive, full scale game.

I'm also getting tired of the future setting. Actually, I'm not if it's far far into the future but what we've been getting is near future. Give me Mass Effect far into the future/sci-fi and I'd be happy, or dystopian cyberpunk like Deus Ex. Instead we've been getting some pretty modern and boring visions of what the future will look like.

But I much rather go back to older wars because it's been so long.
 
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