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Uncharted 4: Sam Drake's Makeover, "Weird Changes."

Massa

Member
There are actually people that like the UC3 story more than 4? Wow, UC3 had so many loose ends and added background info on Drake while doing absolutely nothing with it. Maybe Henning had a long term plan with it, but we'll never know.

Uncharted 3 had issues in that Nate is in Yemen and suddenly wakes up in a pirate boat. That was extremely poor, but the character that woke up in that boat is the same that you were playing before. There's an arc in that game that Nate goes through and it's consistent from beginning to end, and its conclusion is perfect. Nate questions himself, why he does what he does and the background info is essential to the story.

In Uncharted 4 the game flows much better geographically but at points the story moves forward by characters making decisions that make no sense. It most definitely ignores the character growth that we saw in Uncharted 3. As someone who comes to the Uncharted franchise for the characters I find that much more disappointing.
 

EloquentM

aka Mannny
Do you feel the same about Nate?
Is his lie to Elena any better? That was the whole point of his "What an asshole line" when he tells Sully about Sam's lie. Nate realizes that he would be a hypocrite if he can't forgive Sam when he is hoping Elena will forgive him. Further Nate also recognizes that Sam is just Nate with 15 years less character development. So he understands exactly why Sam did what he did. He's a uniquely sympathetic audience.
You're reaching with that. It makes sense but nothing in the story calls attention to that as the reason for Nates behavior in regards to his brother.
 

sappyday

Member
There is very little information to even say what we got is better, or what could have been is better.

What we did get is amazing imo.
 
To me that's just the text book definition of filler. It's literally, "we don't have anything else significant to the plot for you to do, so just go here." Frankly another reason I prefer Uncharted 3 is the fact that there is very, very little(maybe non at all) of that delegation. Everything you're doing seems to have a point to it.

Except for the boat section, which story wise has absolutely no reason to exist. Arguably the best set peice in the series though.
 

Fisty

Member
You're reaching with that. It makes sense but nothing in the story calls attention to that as the reason for Nates behavior in regards to his brother.

Subtlety and nuance bro. You ever seen Five Easy Pieces? Theres more character development in the first 20 minutes (most of it unspoken) than most franchises.
 
You're reaching with that. It makes sense but nothing in the story calls attention to that as the reason for Nates behavior in regards to his brother.


I'm not reaching at all.
Watch the opening scene to Chapter 17 where I got the "What an Asshole" quote. The way Nate says it and looks at Elena makes it 100% clear that he realizes that he pulled the same crap on Elena that Sam pulled on him.

Except for the boat section, which story wise has absolutely no reason to exist. Arguably the best set peice in the series though.

Arguably Syria too. There wasn't anything in the story that necessitated that the amulet or whatever having been split into two. It's just a convenient excuse for another location.

I really like UC3 but the the early scavenger hunt has always seemed messy to me. Maybe I wasn't paying enough attention but I've never understood what the purpose of the secret dungeon in Yemen served.

UC4 pulls the same "elaborate scavenger hunt" thing too but I thought they paid a bit better lip service on the purpose. With UC3 it was more like "Here, Amy. We've designed these locations. Please try to figure out a story to connect them."
 

LastNac

Member
Sully in UC1 is definitely problematic looking back but he never betrayed anyone. Nate doesn't even give a lot of lip service that he even thinks he was betrayed when Elena shows him that Sully is alive. In retrospect the chief problem is that Nate should have been way, way more broken up by Sully's apparent death in Chapter 3.

Honestly UC3 made that situation worse, not better. But I'm cool with that because it's a more interesting dynamic and UC1 was obviously really just a basic sketch where the characters really got by on sheer charisma.
Yeah he did, he betrayed Drake but not telling him he was working for Roman when they set out to find El Dorado.
 

LastNac

Member
Except for the boat section, which story wise has absolutely no reason to exist. Arguably the best set peice in the series though.

This is always brought up, but I would argue that it goes to show how far Drake is willing to go to save someone. Is it necessary to the plot? No. Is it a playable characterization? Absolutely.
 
Yeah he did, he betrayed Drake but not telling him he was working for Roman when they set out to find El Dorado.

Maybe this is semantics but I took it as "I owe Roman money. To buy some time I told him we were onto something big. I didn't know that he was going to follow us and try to kill us." I don't see that as a betrayal.

EDIT- and even if I accept your interpretation that makes the Sully UC3 retcon even worse, not better.
 

Mariolee

Member
Derived from that teaser, I could easily see Nathan going "I tried to find you; I searched everywhere" exactly like he does in the game, but instead of Sam being understanding like he is, he would go, "Bullshit, you've lead your comfortable, free life; completely forgetting about me and everything I did for you."

There was a moment in UC4 where Sam was reminiscing about how it was in prison, where Nathan goes "Sam..." and Sam reassures him that he's not blaming him for what happened. I could see something like that easily being twisted based on how Sam internalized his time there.

Which would be so cliche'd that I would roll my eyes so far into the back of my head they'd be buried into inside of my brain.

I love the story we got instead.
 

Sanke__

Member
I find it extremely hard to believe that an alternate version could have possibly been better than what we got.

I was mad at uncharted 3 for not having any fleshed out new characters and this one had 3 fantastic new characters.
(4 if you count Elena finally being a complete character)
hell, even their daughter was more fleshed out than cutter, marlow, or random fist fight final boss battle head henchman guy

Which would be so cliche'd that I would roll my eyes so far into the back of my head they'd be buried into inside of my brain.

I love the story we got instead.

Exactly how I feel
I was bracing myself for that eye roll moment to come the entire game and I was so fucking relieved that it never did

Do you feel the same about Nate?
Is his lie to Elena any better? That was the whole point of his "What an asshole line" when he tells Sully about Sam's lie. Nate realizes that he would be a hypocrite if he can't forgive Sam when he is hoping Elena will forgive him. Further Nate also recognizes that Sam is just Nate with 15 years less character development. So he understands exactly why Sam did what he did. He's a uniquely sympathetic audience.

Completely agree
 

Griss

Member
I got what they were doing, and I respected it, I just don't think it succeeded all to well. I think Sam would have been more compelling if he wasn't a
Blood Brother
to Drake. I was kind of hoping that they would set Sam up as being
another orphan who came from the same orphanage as Drake and really adopted him, as well as the Drake Legacy as his own; kind of the "Brother that he Picked
." That way we could have had someone also obsessed with an idea and
Drake's new found revelations that he reached in UC3 would have made him a better counter.
As it stands though, having finished it all the way through, I really don't know what Sam's point is in being in the sory. His
life wasn't really threatened
and, given that Drake constantly defers back to him for guidance it's clear that Sam didn't need his brother to get the treasure. But if you look at the reverse and assume that Sam came back really for Drake and not simply Drake's help it doesn't make much sense either,
given that he never really stresses a fondness for his brother and ditches him to get the treasure during the 3rd act.
The whole relationship, as well as the reasoning behind their pairing just seems forced and artifical. Not only did Sam not need Drake, he didn't really want him either.

I didn't really like the story very much, but I can't agree with the bolded or the idea that Sam's motivations weren't clear.

He survived for 15 (13?) years in prison dreaming of the day he and his brother would finish their lost work, and thus make the loss of such a large part of his life 'worthwhile'. Going back on the hunt for the treasure with Nate is the continuation of the life he was living, it helps him pretend he hasn't lost anything. It has become his reason to live - not just the treasure, but finding the treasure with Nate. Fulfilling what he sees as the family destiny.

And it's clear throughout that he loves it. He's a dick to Nate a lot of the time, but in a very 'I'm your older brother and I love you but I can't show it so I'll snipe at you' way. It reminds me a lot of me and my younger brother. There's a bit before the heist where he steps to Nate and presumptively zips up Nate's suit as if Nate couldn't do it himself, and it's just such a classic, space-invading, 'I know better than you' older brother move.

But he clearly enjoys it, and the tension between them is entirely from the fact that Nate isn't enjoying it as much as he is, and that Nate clearly wants to be with Elena more than his brother. Life has changed, no matter how much Sam wants to pretend otherwise. He only leaves Nate behind at the very end, when it's clear that Elena and Sully have firmly convinced him to leave.

So I really had no problem with the character's motivations at all. It just wasn't anything I wanted out of an Uncharted game, and it did nothing to build Nate's character imo. He doesn't grow at all in this game, or if he does it's an echo of his growth in UC3.
 

Creaking

He touched the black heart of a mod
I did think turning Sam into a giraffe at the climax was a bit much, but it all came together by the ending.
 

Harlequin

Member
Do you feel the same about Nate?
Is his lie to Elena any better? That was the whole point of his "What an asshole line" when he tells Sully about Sam's lie. Nate realizes that he would be a hypocrite if he can't forgive Sam when he is hoping Elena will forgive him. Further Nate also recognizes that Sam is just Nate with 15 years less character development. So he understands exactly why Sam did what he did. He's a uniquely sympathetic audience.

I get Sam's motivations for the most part. I understand why he does most of what he does and I think what he does is certainly believable.
I'm not saying that I would've wanted him to act differently, I'm saying that I wanted the other characters to react differently.

The big difference between Nate's lie to Elena and Sam's lie to Nate, I think, is that Nate didn't consciously drag Elena into a dangerous situation under false pretences. His lie was designed first and foremost to protect himself, not to trick Elena into doing something she wouldn't have wanted to do if she'd had all the facts which is what Sam's lie was designed to do for Nate. There's a big difference there. (That doesn't mean that Nate's lie wasn't stupid or that it was justified but it was definitely far off from being as bad as Sam's.) Not least because, as far as I recall, Sam is the very reason why Rafe even ends up wanting to kill Nate in the first place. Sure, Rafe is a bit of a psycho who clearly has some serious rage issues so it's not like he's an overly sympathetic character (safe for his truly dashing looks) but the reality of the situation does seem to be that Sam brought about the entire conflict with his deception of both Rafe and Nate/Sully/Elena. He's the real instigator and I honestly do not think that Nate would've betrayed Rafe that way if he'd been in Sam's shoes.

That's the one part of Sam's behaviour that I think is the root of my dislike of him. He could've been part of the whole adventure, he could've had his cut, he could've had the experience without antagonising Rafe and without pulling Nate into it. Doing what he did just because he wanted to experience it with Nate and/or didn't want to share it with Rafe seems incredibly selfish and petty and I do think he should've gotten a bit more shit for that than he did.
 
I didn't really like the story very much, but I can't agree with the bolded or the idea that Sam's motivations weren't clear.

He survived for 15 (13?) years in prison dreaming of the day he and his brother would finish their lost work, and thus make the loss of such a large part of his life 'worthwhile'. Going back on the hunt for the treasure with Nate is the continuation of the life he was living, it helps him pretend he hasn't lost anything. It has become his reason to live - not just the treasure, but finding the treasure with Nate. Fulfilling what he sees as the family destiny.

And it's clear throughout that he loves it. He's a dick to Nate a lot of the time, but in a very 'I'm your older brother and I love you but I can't show it so I'll snipe at you' way. It reminds me a lot of me and my younger brother. There's a bit before the heist where he steps to Nate and presumptively zips up Nate's suit as if Nate couldn't do it himself, and it's just such a classic, space-invading, 'I know better than you' older brother move.

But he clearly enjoys it, and the tension between them is entirely from the fact that Nate isn't enjoying it as much as he is, and that Nate clearly wants to be with Elena more than his brother. Life has changed, no matter how much Sam wants to pretend otherwise. He only leaves Nate behind at the very end, when it's clear that Elena and Sully have firmly convinced him to leave.

So I really had no problem with the character's motivations at all. It just wasn't anything I wanted out of an Uncharted game, and it did nothing to build Nate's character imo. He doesn't grow at all in this game, or if he does it's an echo of his growth in UC3.

No growth?
We literally saw him from childhood with a life of nothing but clues of his family to going to great lengths and involving himself with questionable people to continue a family quest to abandoning it all and living in boredom to risking it all for family with regret towards his yearning for treasure to providing his daughter with the life he never had and only experienced secondhand while searching for his mother's belongings as a child.
 
I have nothing to add but to add into the chorus of appreciating the change to Sam.

To go a step further, I was actually happily surprised there
was no last minute betrayal angle.
It's so cliched now.

The only thing I lament is
that his story turned out to be bogus. I would have loved if the drug lord's men showed up at the end to make a three way battle for the gold. That is such a missed opportunity.
 
Uncharted 3 had issues in that Nate is in Yemen and suddenly wakes up in a pirate boat. That was extremely poor, but the character that woke up in that boat is the same that you were playing before. There's an arc in that game that Nate goes through and it's consistent from beginning to end, and its conclusion is perfect. Nate questions himself, why he does what he does and the background info is essential to the story.

In Uncharted 4 the game flows much better geographically but at points the story moves forward by characters making decisions that make no sense. It most definitely ignores the character growth that we saw in Uncharted 3. As someone who comes to the Uncharted franchise for the characters I find that much more disappointing.

well said. personally, i find it quite easy to like any of the other uncharted stories more than u4 :) ...
 
In Uncharted 4 the game flows much better geographically but at points the story moves forward by characters making decisions that make no sense. It most definitely ignores the character growth that we saw in Uncharted 3. As someone who comes to the Uncharted franchise for the characters I find that much more disappointing.

When your brother is given an ultimatum "get the treasure, or die" there is only so many options available to you.

By the time the rug was pulled out from under Nate, Elena was there to remind him that he had basically lied to Elena the same way Sam had lied to him.

He had to forgive his brother, because deep down he wanted Elena to forgive him too. Also he couldn't turn his back on his brother who he had left for dead, again. He had to go after him to make up for the 15 years.
 

Cartman86

Banned
They all got the chance to make a massive AAA Star Wars game with what will probably be crazy performance capture. Of course they left.
 

Clear

CliffyB's Cock Holster
What I appreciated most about U4's story is that the "darkest" it gets is when
Nate feels like he's wrecked his relationship with Elena
. It really casts a gloom over the following chapter, which is a really impressive achievement for a videogame to do.
 
The biggest thing that makes Sam feel retconned in is that Marlow didn't bring him up in 3. She would absolutely know about him and use that against Drake.

Uncharted 3's entire plot is a retcon from Uncharted 1.
When Nate finds Drake's body in Uncharted 1 he leaves the ring there, like, hey I'm done with all this. Elena actually takes the ring and gives it back to Nate at the end. Then suddenly the ring is the crux of his true obsession in Uncharted 3.
So nothing new in the Uncharted series. I've learned to just roll with it all, the dialogue and feels make up for some of the more plot hole stuff that comes up.
 
What I appreciated most about U4's story is that the "darkest" it gets is when
Nate feels like he's wrecked his relationship with Elena
. It really casts a gloom over the following chapter, which is a really impressive achievement for a videogame to do.

Yeah it felt like the stakes were high for different reasons compared to the other uncharted games, the characters really did come first in this one.
 
Disagree, I feel like Drake doesn't really go anywhere he hadn't before, I also feel that the stuff revealed with Sam really makes what was implied before much less interesting for the character.

I also think Rafe' is a weaker villain than Marlow.

Sorry, missed this post. I think that the story absolutely takes Drake to new places, or at least explores things that 3 brought up in more nuance (at least regarding Nate's drive for adventure). I think it takes the themes explored in 3 and externalizes it more through his relationships with others, whereas 3 was a much more internal, existential exploration of Drake's drive. But 4 is more relationship based, and it uses its characters as satellites for Drake in really interesting ways, and I think it built off of 3's themes and took them to a logical conclusion in a really mature way coming off of the Nathan Drake "giving up" adventure.

I'm in total agreement with you that the kid drake backstory stuff in Chapter 16 made what was implied in 3 much less interesting. 3 did the storytelling there much better, by saying much less and implying something that creates more interesting implications for Nate's character, all in a really excellent scene with Marlow. 3's story went all in on "less is more", which sometimes bit it in the ass, but this is a prime example of its writing at its best.

I can't agree at all that Rafe was a weaker villain than Marlow though. Imo Rafe is the best villain in the series hands down. Marlow didn't have an interesting motivation, she was like Lazarvic in that she just wanted power for nebulously nefarious purposes. There were some good hints of her own trust issues by her own manipulative abilities, but the story didn't capitalize on that, and totally didn't develop what could have been an interesting relationship with Talbot.

Rafe however, while unquestionably evil, has a very human motivation that even makes him a little sympathetic. He just wants to do something for himself and forge his own name, which I think Drake can relate to. He also has a shitload of screen presence since Warren Cole gives one of Uncharted's best performances here, and his storyline was wrapped up in a thoroughly satisfying way.

To me that's just the text book definition of filler. It's literally, "we don't have anything else significant to the plot for you to do, so just go here." Frankly another reason I prefer Uncharted 3 is the fact that there is very, very little(maybe non at all) of that delegation. Everything you're doing seems to have a point to it. The Former is a very old approach and I have never really been a fan of it.

I dunno, if the entire purpose of the story was just getting to that place off in the distance then maybe? But it's not. It's an adventure so it's all about the journey not the destination, and your journeys to those landmarks are filled with character development and drama. It's also a game and not a movie, so I think the storytelling allows for more breathing room and turning the scene into an interactive and explorable space. 3 also had plenty of "see thing in the distance and then work your way towards it" (the chateau, the tower in Yemen, the cruise ship) but definitely at a faster clip because it had much faster pacing, and for me it felt like I had less of a connection to the places I was visiting which imo hurt the story a bit.

I got what they were doing, and I respected it, I just don't think it succeeded all to well. I think Sam would have been more compelling if he wasn't a
Blood Brother
to Drake. I was kind of hoping that they would set Sam up as being
another orphan who came from the same orphanage as Drake and really adopted him, as well as the Drake Legacy as his own; kind of the "Brother that he Picked
." That way we could have had someone also obsessed with an idea and
Drake's new found revelations that he reached in UC3 would have made him a better counter.
As it stands though, having finished it all the way through, I really don't know what Sam's point is in being in the sory. His
life wasn't really threatened
and, given that Drake constantly defers back to him for guidance it's clear that Sam didn't need his brother to get the treasure. But if you look at the reverse and assume that Sam came back really for Drake and not simply Drake's help it doesn't make much sense either,
given that he never really stresses a fondness for his brother and ditches him to get the treasure during the 3rd act.
The whole relationship, as well as the reasoning behind their pairing just seems forced and artifical. Not only did Sam not need Drake, he didn't really want him either.

I think the notion of Sam not being a blood brother is an interesting one, and would have probably solved a lot of the messy plot integration details, but at the same time where Drake is in his life in 4, he needed something big to get him back in the game. And Sam being the only member of his family that he's actually related too, and coming back from the "dead" after 15 years is absolutely a good motivation, and I think it adds an interesting dynamic to the cast because Nate has created this adopted family and all of a sudden now he has a real family member that he's never told anyone about.

Again I disagree about your assessment of Sam's character RE the treasure hunt. Sam was a great foil for Nate.
He's the older brother but at an emotionally younger stage than Drake is at this point. He's like Drake prior to 3. He's got nothing in his own life except his brother, and this chance for greatness and adventure that has bonded them since they were children. After being stuck in prison for 15 years I think it's believable that an intensely personal adventure with the person he's cared for for much of his life is something that he'd want very badly. Sam goes after the treasure without Drake at the end not because he doesn't care about Nate (he obviously does given he previously took a bullet for him) but because he thinks it will give him what he's looking for, and what Drake has learned (and the entire point of the Pirate background story is) is that finding treasure wont fill that hole inside you. That's something Drake learned on his own, and at the end of the game as Sam makes plans for more adventures with Sully, it's something he accepts that he will have to learn on his own as well, he's just at a very different point in his life than Drake.
 
Uncharted 3's entire plot is a retcon from Uncharted 1.
When Nate finds Drake's body in Uncharted 1 he leaves the ring there, like, hey I'm done with all this. Elena actually takes the ring and gives it back to Nate at the end. Then suddenly the ring is the crux of his true obsession in Uncharted 3.
So nothing new in the Uncharted series. I've learned to just roll with it all, the dialogue and feels make up for some of the more plot hole stuff that comes up.
I'm forgetting UC3 a bit, but did young Drake have the ring back then and did he know it was used as a key?

Otherwise, I can see how Marlowe figured that out which is why she was seeking the ring and Drake pulled a "we're totally dicking him over" with Talbot.
 
Uncharted 3's entire plot is a retcon from Uncharted 1.
When Nate finds Drake's body in Uncharted 1 he leaves the ring there, like, hey I'm done with all this. Elena actually takes the ring and gives it back to Nate at the end. Then suddenly the ring is the crux of his true obsession in Uncharted 3.
So nothing new in the Uncharted series. I've learned to just roll with it all, the dialogue and feels make up for some of the more plot hole stuff that comes up.

That's a good point. It's a bit of an issue for a series that has increasingly tried to connect and deepen its story by designing it around a string of games that were designed as independent adventures.
 
I can't agree at all that Rafe was a weaker villain than Marlow though. Imo Rafe is the best villain in the series hands down. Marlow didn't have an interesting motivation, she was like Lazarvic in that she just wanted power for nebulously nefarious purposes. There were some good hints of her own trust issues by her own manipulative abilities, but the story didn't capitalize on that, and totally didn't develop what could have been an interesting relationship with Talbot.

Rafe however, while unquestionably evil, has a very human motivation that even makes him a little sympathetic. He just wants to do something for himself and forge his own name, which I think Drake can relate to. He also has a shitload of screen presence since Warren Cole gives one of Uncharted's best performances here, and his storyline was wrapped up in a thoroughly satisfying way.

Agreed with Rafe being the best villain, his motivations were clear yet the character had a bit more depth then previous villains. The voice actor pulled off the swarmy rich guy quite well :)
 
I'm forgetting UC3 a bit, but did going Drake have the ring back then and did he know it was used as a key?

Well in Uncharted 1
Drake, when he found the body of Sir Francis Drake, he just leaves the ring there. Elena at the end of UC1 gives it back to Drake, so Drake has it at through 2 and 3.
.
UC3 they just retconned the point of the ring and made it the key for the device to show the way to Iram of the Pillars (I think that's the name of the place). They didn't know they would reuse the ring in 3, so it's funny to play the Uncharted Collection again and see that part in UC1, how much Nate just doesn't care about that ring, but is the crux of all of 3.
 

Ascenion

Member
Uncharted 3's entire plot is a retcon from Uncharted 1.
When Nate finds Drake's body in Uncharted 1 he leaves the ring there, like, hey I'm done with all this. Elena actually takes the ring and gives it back to Nate at the end. Then suddenly the ring is the crux of his true obsession in Uncharted 3.
So nothing new in the Uncharted series. I've learned to just roll with it all, the dialogue and feels make up for some of the more plot hole stuff that comes up.

I mean considering ND didn't know if UC would actually become a franchise that retcon is okay. UC4 being a massive retcon of UC3 is less forgivable, hell when I was going through the game I kept saying to myself why in God's name did they remake UC3.
 
Well in Uncharted 1
Drake, when he found the body of Sir Francis Drake, he just leaves the ring there. Elena at the end of UC1 gives it back to Drake, so Drake has it at through 2 and 3.
.
UC3 they just retconned the point of the ring and made it the key for the device to show the way to Iram of the Pillars (I think that's the name of the place). They didn't know they would reuse the ring in 3, so it's funny to play the Uncharted Collection again and see that part in UC1, how much Nate just doesn't care about that ring, but is the crux of all of 3.
Right, but I'm asking if it's established that it's a key for the decoder when he was young or not. If not, then it makes sense.
 
If I remember correctly he puts the ring inside the decoder as soon as he gets it in the museum. So yeah kid Drake always knew.

Yep, that's true.

Kind of amazing that the ring and decoder were in the same display case but presumably nobody ever bothered to try them together.
 
It's funny that based on what we know now, in hindsight this teaser looked like it was taking a darker tonal direction for the series. And the one worry people had when Druckman came on board was he was going to make it too dark.
 
I can't really say that I'm disappointed with how it turned out. Still, the vengeful Sam hunting Nate would've made the villain vs Drake set-up a bit different than a competition for treasure.
 

nbnt

is responsible for the well-being of this island.
You know, it's funny how that first teaser almost ruined U4 for me because
I kept expecting Sam to stab Nathan right up till the end, lol. (I went into media blackout mode right after PSX so I had no idea about the big changes)

I'm super glad we ended up with this Sam instead of whatever the other one would've been.
My guess is that he betrays you halfway through -> sacrifices himself to save you in the end.
 

zsynqx

Member
I'm really happy with what we got. The story in UC4 is head and shoulders above the previous games. (imo)

With that said, I wouldn't have minded a different VA. Troy did an amazing job but there were a few times where I felt like I was listening to him and not Sam. I guess I am so used to hearing his voice now.
 
I'm really happy with the final game's story.

That initial video with evil Sam sounded way too cliche for my liking. I like how Troy Baker's Sam sounded a little bit like Nate (sounded like he was Nate's brother) yet still had his own distinct voice.

And we got Rafe out of the change, who is a good, entertaining character. Watching things play out between Rafe and Nadine was fun the whole game through. We got to fight a main villain AND save a lost brother. Much better ending. (Unless original Sam ended up turning good and then he and Nate had to stop some other bad guy, but eh, who knows)
 
If I remember correctly he puts the ring inside the decoder as soon as he gets it in the museum. So yeah kid Drake always knew.
Oh ok.

But still, with Uncharted DF turning out the way it did (being the first time something like THAT has happened to him) and Sir Francis Drake wanting to hide the treasure, I can see why he'd want to leave it behind.

What's more of a head scratcher is how was the initial deal between Drake and Talbot setup?

"We need your ring, Drake. You know why."

"Ugh... fine."

"You're cool with this? Despite what that ring means to you and what you've accomplished with your treasure hunts? Like... this might be a big piece of closure for you. You sure, bro? I mean, what you went through to keep it guarded way back when... still cool?"

"Yeah, man. I'm done after Shambhala (which I totally discovered). My marriage is on the rocks and I just need to get rid of the damn thing because it keeps calling me back in." *looks at Sully, silently giggles while covering the mouthpiece of the phone*

"Ok, we'll bring cash, meet us at the pub. Dress sharp."
 
Oh ok.

But still, with Uncharted DF turning out the way it did (being the first time something like THAT has happened to him) and Sir Francis Drake wanting to hide the treasure, I can see why he'd want to leave it behind.

What's more of a head scratcher is how was the initial deal between Drake and Talbot setup?

"We need your ring, Drake. You know why."

"Ugh... fine."

"You're cool with this? Despite what that ring means to you and what you've accomplished with your treasure hunts? Like... this might be a big piece of closure for you. You sure, bro? I mean, what you went through to keep it guarded way back when... still cool?"

"Yeah, man. I'm done after Shambhala (which I totally discovered). My marriage is on the rocks and I just need to get rid of the damn thing because it keeps calling me back in." *looks at Sully, silently giggles while covering the mouthpiece of the phone*

"Ok, we'll bring cash, meet us at the pub. Dress sharp."

Even worse is they Marlowe just let Sully get away originally. Someone with her connections is not going to have trouble tracking him down later.
 
I can't fully judge Uncharted 4's story yet because I'm not finished (on Chapter 16 or 17 I think), but I'm not a big fan of Sam really. He's just kind of... there. He's not particularly interesting nor all that funny. I feel like he doesn't really fit in with the usual Uncharted crew. As a big fan of Hennig, I would love to know what her vision for Uncharted 4 would have been. Sam as a villain could have possibly been more interesting than the villains we got, but who knows?

I'm also one of those crazy people who actually really enjoyed Uncharted 3 and its story (possibly more than Uncharted 4's story based on what I have seen so far). Uncharted 2 and 3 definitely had far better pacing than Uncharted 4 does. The chapter I just did seemed so random, and I feel like didn't really add that much to the story (
the second time you play as young Nate.
). Didn't help that it comes off a few back to back "slow" chapters where not much is happening besides a lot of platforming.
 

Keihart

Member
I like how Adult Nathan looks like young Sam, kinda like if he became the brother he admired when young.

And when they reencounter, Nathan starts to look like the older mature brother because Sam was stuck like 15 years in the past while nathan kept growing.
 

FluxWaveZ

Member
Which would be so cliche'd that I would roll my eyes so far into the back of my head they'd be buried into inside of my brain.

I love the story we got instead.

I mean, cliche or not, it depends on how it's handled. There's nothing that inherently makes more sense with Sam being totally friendly and okay with Nathan after everything he's been through and what Nathan has experienced since, compared to Sam being NOT okay with all of that.

We're already talking about a series like Uncharted in regards to cliches, and I'd personally not mind it much for the big brother to be pissed after being stuck in a "hell hole" for 15 years because of someone else screwing up a job. After
he had inspired the adventurous nature and taken care of his little brother, after they had made a vow to continue their mother's legacy
, he ends up in prison while his little brother goes on to live a free life, find himself a wife, go on multiple unprecedented adventures all while forgetting about the big brother that got him to that point.
 
I like how Adult Nathan looks like young Sam, kinda like if he became the brother he admired when young.

And when they reencounter, Nathan starts to look like the older mature brother because Sam was stuck like 15 years in the past while nathan kept growing.

Nate definitely feels mature in this, the way he refers to his
belt buckles in chapter 4
honestly surprises me that he kept his hairstyle.
 

Figboy79

Aftershock LA
It's weird because, ultimately, I don't care as long as the end result is quality. I've worked on a lot of games that have gone through changes over extended development times. Ultimately, you just hope that the changes are for the better.

I don't know what Naughty Dog changed until they come out and do a post mortem, but after having beaten Uncharted 4 the other day, it is hands down my favorite in the series, and I love them all to death. It was a beautiful game, and they absolutely knocked it out of the park.

I don't think I'm a fan of the potential, "Evil Sam," version we could have gotten, but I trust that Naughty Dog would have made it work and be entertaining either way. Having Sam betray Nate would feel so on the nose, though. That seems to happen a lot in the "final" installment of long running movies/shows/games, etc, etc.
 

FluxWaveZ

Member
I don't think I'm a fan of the potential, "Evil Sam," version we could have gotten, but I trust that Naughty Dog would have made it work and be entertaining either way. Having Sam betray Nate would feel so on the nose, though. That seems to happen a lot in the "final" installment of long running movies/shows/games, etc, etc.

Well, the fact that
Sam lied
in the final version of the game is similarly on the nose. The way I see it, this version of Sam wouldn't have betrayed Nate because he would have been antagonistic from the outset.
 
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