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Dragon Quest Builders releasing in NA in October on PS4 and Vita

MacTag

Banned
I'd argue Heroes' budget is actually lower indeed but that's just my speculation..
Development wise I don't think there's much chance of that given the disparity in staff and production values. And the DS games aren't even real remakes, they're converisions of previous remakes. Even from purely a localization perspective it's likely not the case when you factor IV or V's larger scripts versus Heroes' voice work.

How is it a 3DS issue? If that was the case, why not bring over the 3DS DQM games? It's easy to say they're bringing Heroes and Builders over, but I think Builders is a momentum move to try and spark more interest in the DQ series, rather than it being evocative of the West's interest in the series. After all, it still took 4 years for Dragon Quest VIII to be brought over, and it required Nintendo to come in. The series pales in comparison to the West compared to how it's received in the East (Dragon Quest is to Japan what Final Fantasy is to the West).
It's a 3DS issue because SE seems continually unwilling to invest in the platform outside Japan. Not just with DQ but also with the Bravely games. And this even after they pointed to the surprise success of Default in the west as a sign they needed to alter business practices and bring over more games like that.

They don't seem to mind taking chances on even riskier localizations on PS3, Steam, PS4, iOS or Android. And yet for whatever reason 3DS remains the odd man out. Well, along with Vita too I guess.
 

B.K.

Member
Hopefully when the Vita version bombs, they realize that it's because people in the west don't care about Dragon Quest, not because people don't want Vita games.
 

Ray Down

Banned
Hopefully when the Vita version bombs, they realize that it's because people in the west don't care about Dragon Quest, not because people don't want Vita games.

chappelle.gif


DQ > Vita, I rather have the Vita die and bomb a million times over than one DQ game.

Die Vita, it's for DQ!
 
Hopefully when the Vita version bombs, they realize that it's because people in the west don't care about Dragon Quest, not because people don't want Vita games.

Vita has more a annoying fanbase than the ps4. Amazing. I wish SE didn't give Vita owners the satisfaction tbh.
 
Kinda crazy this will be the best holiday 2016 game for handheld outside of Pokemon, xmas season looks so dead.

I assume world of FF early next year then?
 

Ray Down

Banned
Kinda crazy this will be the best holiday 2016 game for handheld outside of Pokemon, xmas season looks so dead.

I assume world of FF early next year then?

World of FF is still schedule for this year on SE recent finical report.

Though I doubt it's retail for Vita.
 
All the people being stubborn on physical vita edition, this was the only realistic way you were going to get this game at all. Look at DQ Heroes. Fine, don't buy this on Vita, don't bitch when DQ Heroes 2 for Vita or any Squeenix titles for Vita don't get localized at all in the future due to even poorer sales though. Vita is not the hill you plant your "physical or die" flag on. The system is NOT in that position to afford that luxury.

It's also the one system that I really think benefits from digital. Carrying around those tiny carts and fumbling around with them on a bus or a train, or being far from home and wishing you'd brought game X with you...it's just not the way.
 
World of FF is still schedule for this year on SE recent finical report.

Though I doubt it's retail for Vita.

Look at literally any retailer that still carries Vita games (Bestbuy, Gamestop, Amazon, SquareEnix store) and you'd see that it is getting a physical release, it's even been up for pre order since last e3.
 
Kinda crazy this will be the best holiday 2016 game for handheld outside of Pokemon, xmas season looks so dead.

I assume world of FF early next year then?
Isn't Dragon Quest 8 3DS planned to come out around the holiday season?

DQ7 was due around August/September and 8 was suppose to be after that, but I think I remember hearing those got pushed a little. Hopefully the dates will be nailed down at E3.

It's close, but I might actually agree that this could be my most excited handheld game this holiday outside of Pokemon.
 
Did you see the Saga 2 thread about people whining it's not coming to Vita over here.

This post sort of sums it up a bit and why Vita fans get a bad rep at time I think(though it's not sole directed at Vita fans): http://www.neogaf.com/forum/showpost.php?p=200489804&postcount=150

And did you see all the bans people got for doing so? I mean the post you linked to even points out that people get banned for calling out systems they don't play ball for, something you did in an above post. Stoking the flames and calling what other people like shit, isn't exactly a great thing either, even if others are doing it already.
 
Er...why, brave console warrior?

Console warrior? I own a ps4. What system do you think I'm buying Builders on?

I'm sorry but if Vita fans were not moaning over localized efforts for their system of choice all the time things would be a lot less annoying. Even when they get a game announced for Vita, they still demand more, or in the case of BK say outright ridiculous statements like that. It gets to a point where I dread any thread where the game is also on Vita because Lord knows what you're gonna get.
 
It's a 3DS issue because SE seems continually unwilling to invest in the platform outside Japan. Not just with DQ but also with the Bravely games. And this even after they pointed to the surprise success of Default in the west as a sign they needed to alter business practices and bring over more games like that.

They don't seem to mind taking chances on even riskier localizations on PS3, Steam, PS4, iOS or Android. And yet for whatever reason 3DS remains the odd man out. Well, along with Vita too I guess.

There's a fundamental difference though, Square Enix invested in the Bravely series for the West and managed to get a great return, whereas Dragon Quest remakes (and other games for that matter) hasn't exactly had the same success. However, the reasoning behind BD was not something related to the 3DS. If anything, it was related to how Square Enix thought that niche games couldn't be successful at an international level. In other words, they were surprised that a JRPG could sell well at an international level, which in turn made them rethink JRPGs.

“Due to having split [the development mindset] according to regions around the world, we weren’t able to see this clearly up until now, but fans of JRPGs are really spread around the world,” emphasizes Matsuda. “Through the means of various networks, the latest information that is announced in Japan is instantaneously being spread across fans throughout the world. Whether it’s North America, Europe, or South America. There really isn’t much of a gap [in the relay of information].”

“With that in mind, and all of the collective fans, there’s a sense of mass, which loses the image of a niche market,” continues Matsuda. “For the new games we’ll be developing from this point on, while this may sound a bit extreme, we’ve been talking about making them as heavy JRPGs. I believe that way, we can better focus on our target, which will also bring better results.”

“If you focus too much on the global aspect, you might lose sight of who you’re actually making the game for,” explains Matsuda. “For example, if you look back at 2013, we’ve had some home console games made for a global audience that struggled.”

Source: http://www.siliconera.com/2014/03/31/bravely-defaults-success-west-making-square-enix-rethink-jrpgs/

That being said, I think it's clear that Dragon Quest is struggling to find success in the same way that Square Enix's other projects have. I don't even think it's a 3DS problem, as it's an issue that dates as far back as the time that Enix tried making Dragon Quest/Warrior successful during the time that Squaresoft broke the mold with Final Fantasy.
 

B.K.

Member
Even when they get w game announced for Vita, they still demand more, or in the case of BK say outright ridiculous statements like that.

What's ridiculous about it? Dragon Quest has never been a big seller in America. Spin-offs have been even less so. The game won't be a big seller. Square Enix has almost completely abandoned Vita already. One more game with poor sales could be the nail in the coffin for Vita games from them outside Japan.
 

Ray Down

Banned
And did you see all the bans people got for doing so? I mean the post you linked to even points out that people get banned for calling out systems they don't play ball for, something you did in an above post. Stoking the flames and calling what other people like shit, isn't exactly a great thing either, even if others are doing it already.

When did I really give the Vita shit?

When I said World might not come to the Vita retail wise (which is kind safe to assume seeing SE Vita efforts outside of Japan recently with bringing titles over) or the DQ thing?

I'm not calling it out on the quality of the system or insulting it really, just making a assertion over some dumb comment.
 
http://www.forbes.com/sites/games/2...eview-its-better-than-minecraft/#1f86a5067936

Builders review.

What's ridiculous about it? Dragon Quest has never been a big seller in America. Spin-offs have been even less so. The game won't be a big seller. Square Enix has almost completely abandoned Vita already. One more game with poor sales could be the nail in the coffin for Vita games from them outside Japan.

1 million units sold in the USA for VIII and IX respectively is not bad at all. That's much better than other games. Given proper advertising - and the game certainly has appeal given the Minecraft craze - I can see it doing well if the word gets out.
 

Takao

Banned
Vita has more a annoying fanbase than the ps4. Amazing. I wish SE didn't give Vita owners the satisfaction tbh.

When Vita owners shit up a SE localization thread, there's usually a Japanese Vita build of the game. On the last page you asked for a Steam release of this game despite there being no PC version of DQB and the last PC DQ title putting up abysmal sales numbers.
 

B.K.

Member
1 million units sold in the USA for VIII and IX respectively is not bad at all. That's much better than other games. Given proper advertising - and the game certainly has appeal given the Minecraft craze - I can see it doing well if the word gets out.

And VIII had the Final Fantasy XII demo and IX had a huge marketing push by Nintendo. It's hardly the norm for the series. Don't get me wrong, I'm glad they're releasing the Vita version in North America. I won't get it because I'm not a Dragon Quest or world building fan. I hope it sells 10 million copies between the PS4 and Vita versions, but it won't.
 
When Vita owners shit up a SE localization thread, there's usually a Japanese Vita build of the game. On the last page you asked for a Steam release of this game despite there being no PC version of DQB and the last PC DQ title putting up abysmal sales numbers.

PC is a logical addition given Minecraft's audience. Also, the last (and only) DQ PC title is a fan service game of a niche franchise (Musou). Minecraft and building games aren't exactly niche. Your comparison isn't 1:1 at all, especially since Steam has a sizable audience.
 
When Vita owners shit up a SE localization thread, there's usually a Japanese Vita build of the game. On the last page you asked for a Steam release of this game despite there being no PC version of DQB and the last PC DQ title putting up abysmal sales numbers.

lol

I wish we could go through these threads without console warrior bullshit.
PC is a logical addition given Minecraft's audience. Also, the last (and only) DQ PC title is a fan service game of a niche franchise (Musou). Minecraft and building games aren't exactly niche. Your comparison isn't 1:1 at all, especially since Steam has a sizable audience.
This game has no online. What does PC offer that consoles don't have given the controls are clearly designed with a pad in mind? Additionally, DQH isn't really a musou. Clearly more SE influence than even something like Hyrule Warriors.

Regardless, his point was that the things you're getting pissy about vita owners doing (port begging, derailing threads) is what you are doing in this thread.
 

Ray Down

Banned
What's ridiculous about it? Dragon Quest has never been a big seller in America. Spin-offs have been even less so. The game won't be a big seller. Square Enix has almost completely abandoned Vita already. One more game with poor sales could be the nail in the coffin for Vita games from them outside Japan.

I think World of FF would be a better test, seeing how it's a more popular franchise over here. Which maybe will do decent numbers seeing how X did well.
 
How...how did it go from "yes I didn't think this would come over" to "aw no retail vita version" to "f U vita fanbase"?

And why is it any better to port beg for a PC version than vita owners asking for retail.

All that said... Fuck yea DQ builders but I bet DQB2 gets announced in September lol
 
lol

I wish we could go through these threads without console warrior bullshit.

This game has no online. What does PC offer that consoles don't have given the controls are clearly designed with a pad in mind? Additionally, DQH isn't really a musou. Clearly more SE influence than even something like Hyrule Warriors.

Regardless, his point was that the things you're getting pissy about vita owners doing (port begging, derailing threads) is what you are doing in this thread.

It wasn't my intention to port beg at all. My intention is for DQ to sell well in the west. I wouldn't even play the PC version. I just want to get DQ to as many people as possible.
 

Kagari

Crystal Bearer
How...how did it go from "yes I didn't think this would come over" to "aw no retail vita version" to "f U vita fanbase"?

And why is it any better to port beg for a PC version than vita owners asking for retail.

All that said... Fuck yea DQ builders but I bet DQB2 gets announced in September lol

It's not.

Vita owners should be happy they're getting the game here at all over SE passed up recent Setsuna, Mana and Romancing Saga 2 releases. If you want a physical copy, then go PS4.
 

Takao

Banned
PC is a logical addition given Minecraft's audience. Also, the last (and only) DQ PC title is a fan service game of a niche franchise (Musou). Minecraft and building games aren't exactly niche. Your comparison isn't 1:1 at all, especially since Steam has a sizable audience.

The idea that DQB can tap into Minecraft's success is frankly naive. DQB doesn't have the novelty, price point, platform availability, multiplayer or post-launch support that drove Minecraft into a phenomenom. It instead has a brand with limited western appeal. If you don't believe me, ponder this: How come Minecraft PS Vita Edition is a fixture on Japanese sales charts 15 months after launch, yet DQB is no where to be seen less than 5 months after launch? That's the market where DQ is its strongest and Minecraft is its weakest.
 
The idea that DQB can tap into Minecraft's success is frankly naive. DQB doesn't have the novelty, price point, platform availability, multiplayer or post-launch support that drove Minecraft into a phenomenom. It instead has a brand with limited western appeal. If you don't believe me, ponder this: How come Minecraft PS Vita Edition is a fixture on Japanese sales charts 15 months after launch, yet DQB is no where to be seen less than 5 months after launch? That's the market where DQ is its strongest and Minecraft is its weakest.

You are assuming I think the game has potential to be like a million seller or even touch the sales Minecraft achieved or something - I don't. However I do think it has a niche. Already in this thread we have people interested in it purely because it's a more goal oriented Minecraft. Sure, I'm interested in it because it's DQ, but also because of that goal oriented take. I know I'm not the only one who although gets the appeal of Minecraft, couldn't get into due to its more open do whatever structure. I think that people could find appeal in that, DQ or not. And if SE marketed it towards people like me who just don't "get" Minecraft but would probably enjoy a more structured take, I think it could do surprisingly okay.

Nowhere did I say it could appeal to the exact Minecraft market. However it could appeal as an anti-Minecraft.

Real naïveté would be assuming there's zero potential buyers interested in a single player structured take on Minecraft. Crossing it with action rpg is icing on the cake,
 
You are assuming I think the game has potential to be like a million seller or even touch the sales Minecraft achieved or something - I don't. However I do think it has a niche. Already in this thread we have people interested in it purely because it's a more goal oriented Minecraft. Sure, I'm interested in it because it's DQ, but also because of that goal oriented take. I know I'm not the only one who although gets the appeal of Minecraft, couldn't get into due to its more open do whatever structure. I think that people could find appeal in that, DQ or not. And if SE marketed it towards people like me who just don't "get" Minecraft but would probably enjoy a more structured take, I think it could do surprisingly okay.

Nowhere did I say it could appeal to the exact Minecraft market. However it could appeal as an anti-Minecraft.
If that's your rationale, then why PC? Why would you follow the success of minecraft platform-wise if you are an 'anti-Minecraft'?
 
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