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God of War details, in-depth RPG systems, No load screens, plus more

kurahador

Member
SSM could have chose to reinvent Kratos or continue it in the same genre with a new character. They chose the former. It seems like the smarter financial decision and a decision they are more interested in doing.

Yeah. I mean most other games out there choose to do the later and their results aren't exactly stellar.
 
I must say, and this is a generalisation, I don't see many hardcore God of War fans coming in here saying they are overjoyed the series has almost completely abandoned its roots and (potentially) jumped ship from a dying genre.

There's so few character action games and from the looks of it we have now have one less.

It's all well and good people coming in here and saying they needed to change it up but I'd wager there's a lot of fans (a good portion of the millions of people who made God of War a success to begin with) who are feeling a little bit left in the cold.

Let's not dance around the issue, turning God of War into father/son action game with RPG elements is a radical departure.

Different isn't always better. Fans have every right to feel unsure at the moment.


Personally, I'm not bothered. I adored the original trilogy and could have easily gone back for more, but commend them for going down a different path.

I trust Cory and expect we'll get an incredible game, but will it be a God of War game like we've come to expect? Probably not.
 

NeonBlack

Member
So a lowbrow, tits-and-gore, hack 'n' slash is being reinvented as a slightly arthouse, father-son road movie. I wonder how series fans are feeling about this...

I honestly dislike everything I've heard but the thread shows people want this change. Never liked crafting systems. I come to God of War for huge gory fights and the combat to match. This trailer shows him fighting one or two enemies where he used to have 20, I'm not getting the excitement.
 

Ethelwulf

Member
Did anyone notice that non of the trolls attacked the boy? The big one even said "wait" and so the boy missed the shot. It even looks they are trying to protect him... Interesting. Maybe the "creepy thing" is a spectre protecting him.
 
Has it been explained yet what the circumstances are behind the different mythology? It's the same Kratos from previous game right? So has he been transported to a different realm or what the hell is going on.
 
Nope,, First game that came to mind was Viking Battle for asguard

https://www.youtube.com/watch?v=uUgOTzTYkOM

Which I really enjoyed although it did run like shit on 360.

But is that the closest analogue based upon what we have seen so far? Just the basic way the combat looks in Viking Battle for Asgard and the Camera angle alone are more like Darksiders... new GoW combat decidedl looks more ryse like: hit hit hit, cinematic ender upon proper button press along with being behind the shoulder. Ryse also had some sort of "roman bad ass meter" which made you do awesome one hit cinematic enders immediately (like the spartan rage thing they showed off on the horned giant).
 
qH5erhW.gif

Did anyone notice that non of the trolls attacked the boy? The big one even said "wait" and so the boy missed the shot. It even looks they are trying to protect him... Interesting. Maybe the "creepy thing" is a spectre protecting him.

Maybe the ghost is the mother?
 
I must say, and this is a generalisation, I don't see many hardcore God of War fans coming in here saying they are overjoyed the series has almost completely abandoned its roots and (potentially) jumped ship from a dying genre.

There's so few character action games and from the looks of it we have now have one less.

It's all well and good people coming in here and saying they needed to change it up but I'd wager there's a lot of fans (a good portion of the millions of people who made God of War a success to begin with) who are feeling a little bit left in the cold.

Let's not dance around the issue, turning God of War into father/son action game with RPG elements is a radical departure.

Different isn't always better. Fans have every right to feel unsure at the moment.


Personally, I'm not bothered. I adored the original trilogy and could have easily gone back for more, but commend them for going down a different path.

I trust Cory and expect we'll get an incredible game, but will it be a God of War game like we've come to expect? Probably not.

You've put how I feel into words.

Everything I hear about the game disappoints me more. None of it is what I want from God of War. It's been years since a mainline console sequel (I don't count ascension), this isn't how the game should have returned.

Make a new I.P, GoW is the last game that should have had TloU themes forced upon it. It all feels too artificial and corporate to me - like some suits in a room sat and thought TlOU was N.D's great new I.P, how can we Mimic it? Days gone feels the same.

Maybe if I stop thinking of this as a GoW game I may garner some excitement for it.

The greater kick to the balls comes as a HUGE character action game fan. GoW was different from current offerings and I really dug the fixed camera angle. Here's hoping for some DMC 5 goodness at e3.
 

Drencrom

Member
But is that the closest analogue based upon what we have seen so far? Just the basic way the combat looks in Viking Battle for Asgard and the Camera angle alone are more like Darksiders... new GoW combat decidedl looks more ryse like: hit hit hit, cinematic ender upon proper button press along with being behind the shoulder. Ryse also had some sort of "roman bad ass meter" which made you do awesome one hit cinematic enders immediately (like the spartan rage thing they showed off on the horned giant).

That is basically classic GoW. Also, the Spartan rage meter thing has always been a thing in GoW too.

The only real comparison I see with Ryse is the camera position.
 
Hit,hit,hit, cinematic ender is basically the same as GoW.
You hit monster until they're weakened which will prompt the O button for cinematic kills.
 

Two Words

Member
I must say, and this is a generalisation, I don't see many hardcore God of War fans coming in here saying they are overjoyed the series has almost completely abandoned its roots and (potentially) jumped ship from a dying genre.

There's so few character action games and from the looks of it we have now have one less.

It's all well and good people coming in here and saying they needed to change it up but I'd wager there's a lot of fans (a good portion of the millions of people who made God of War a success to begin with) who are feeling a little bit left in the cold.

Let's not dance around the issue, turning God of War into father/son action game with RPG elements is a radical departure.

Different isn't always better. Fans have every right to feel unsure at the moment.


Personally, I'm not bothered. I adored the original trilogy and could have easily gone back for more, but commend them for going down a different path.

I trust Cory and expect we'll get an incredible game, but will it be a God of War game like we've come to expect? Probably not.
I wouldn't like the change if they didn't out so much effort into the original formula already. GoW 1-3 is a great trilogy that wrapped up well. Ascension is kind of a swan song that focused on improving the combat. But after that, that story, mythology, and game design was tapped out. Can you honestly say you'd be excited to see Kratos jam his blades of chaos into yet another minotaur's mouth?
 

poisonelf

Member
God of War was the only mindless, over the top bloodfest I enjoyed, one of the my eagerly anticipated games actually.

Sure this may be a great game, but it's not like there is a shortage of crafting elements in games at the moment, or parenting simulators, while I don't see a new God of War anywhere around.

Damn.
 
I have to imagine that Kratos got old and annoying to even a lot of the people at SSM. I have always been a big GoW fan and even I got fed up with his personality.

GoW1: Man, this Kratos guy sure has it rough. Ares is a dick. Yeah, let's bring down this asshole. Wait, the Gods went back on their deal? That's messed up. Weird that they made him a god though.

GoW2: Okay, maybe Kratos took the war stuff a bit too far, but killing him like that is pretty fucked up. Couldn't we have talked about this instead? Killing Zeus seems pretty serious, but he did kinda start it. Oh shit, he killed his only ally, Athena. See Kratos, this is really going too far. Wait, you brought back the Titans? Holy shit, this is getting crazy.

GoW3: Alright, so we're going to just take care of Zeus. He's really the only one we have a vendetta against. Wait, stop killing literally everybody, Kratos! What the hell is wrong with you?! What are you even mad about?! You just blotted out the sun, flooded the lands and freed the dead. Stop it!!! Dude, you just killed Hephestus for trying to protect his daughter! And now you're going to protect her?! Zeus was right, you're a monster that needs to be put down. All you do is bitch about your family and being mistreated. That really sucks, but man you suck. I don't want to hear your problems anymore. Just stay away from me.
Reading this really breaks my heart.
 

dEvAnGeL

Member
I think the son is dead and is his ghost that follows kratos, if you see the trailer again the kid never hurts anything on his own, when you shoot the deer is kratos that's holding his hands and same goes when using the knife, when the giant troll said wait i think the kid got scared cause someone else could see him
 

Raysod

Banned
I reckon they would have played with the idea of a whole new character. What stopped them? Two things, they wanted to play in this space with Nordic Gods. Second is the difficulty of creating a character as iconic as Kratos, both in his history and visually

You saw how people burst out in applause just seeing Kratos. And if the backlash for a different direction for him is there, it would be a hundred times that for not having him there at all

I agree in everything that you wrote and that is why I am puzzled why they didn’t make this a new IP or present it like a spin off game in the universe, with a different Nordic warrior (similar to Kratos) as a main character.

Again the crowd would go nuts from the reveal and probably even hardcore God of War fans would be more interested in the game rather than currently scratching their heads.

By continuing the story, Kratos killed the pantheon of the Greek gods and even the mighty Zeus, the strongest of all the gods, and now how realistically is that he can die from a simple troll or a low level monster?

And the build of rage mechanic when he want his child to do something? I don’t even want to go there.
 
Its a really brave move to make such a significant departure from the formula that made GoW popular, but something needed to happen as it was done to death.

Why must devs persist with bloody crafting though? I've yet to come across a game with fun crafting, and it rarely adds anything worthwhile.
 

dEvAnGeL

Member
Its a really brave move to make such a significant departure from the formula that made GoW popular, but something needed to happen as it was done to death.

Why must devs persist with bloody crafting though? I've yet to come across a game with fun crafting, and it rarely adds anything worthwhile.
The last of us, loved crafting them shivs lol
 

Two Words

Member
I agree in everything that you wrote and that is why I am puzzled why they didn’t make this a new IP or present it like a spin off game in the universe, with a different Nordic warrior (similar to Kratos) as a main character.

Again the crowd would go nuts from the reveal and probably even hardcore God of War fans would be more interested in the game rather than currently scratching their heads.

By continuing the story, Kratos killed the pantheon of the Greek gods and even the mighty Zeus, the strongest of all the gods, and now how realistically is that he can die from a simple troll or a low level monster?

And the build of rage mechanic when he want his child to do something? I don’t even want to go there.
Very likely. Kratos stabbed himself with that blade able to kill gods at the end of GoW3. It seems like he let out all of his inner godliness in order to restore harmony to the world.
 

H4r4kiri

Member
I never played any GoW before. I want to pick up GoW 3 for PS4 now. Is it wise to play that game, without having played the other 2's before ?
 
I wouldn't like the change if they didn't out so much effort into the original formula already. GoW 1-3 is a great trilogy that wrapped up well. Ascension is kind of a swan song that focused on improving the combat. But after that, that story, mythology, and game design was tapped out. Can you honestly say you'd be excited to see Kratos jam his blades of chaos into yet another minotaur's mouth?

Maybe not, but I could have been excited for another character action game which brought in a new protagonist, new world, new combat system and moved the genre forward in interesting ways.

I have no issue with the change, the original trilogy was exceptional and became a victim of its own excellence.

As a total package - combat, puzzles, platforming, exploration, boss fights - no game scores as highly across the board.

But I'm playing devil's advocate and trying to acknowledge the fact that fans have every reason to be put off.

Disappointed fans aren't saying they just want more of the same, they just want something that resembles what made the originals so beloved begin with.


Again, I have no issues, but it's kind of sad to see some none fans come in here and say changes were desperately needed.

There's still nothing like God of War and it sold millions to boot. It wasn't a spent force.
 

dEvAnGeL

Member
I never played any GoW before. I want to pick up GoW 3 for PS4 now. Is it wise to play that game, without having played the other 2's before ?
Just watch a recap of the story on youtube before starting 3 as the end for 2 is what sets the beginning for 3
 
You've put how I feel into words.

Everything I hear about the game disappoints me more. None of it is what I want from God of War. It's been years since a mainline console sequel (I don't count ascension), this isn't how the game should have returned.

Make a new I.P, GoW is the last game that should have had TloU themes forced upon it. It all feels too artificial and corporate to me - like some suits in a room sat and thought TlOU was N.D's great new I.P, how can we Mimic it? Days gone feels the same.

Maybe if I stop thinking of this as a GoW game I may garner some excitement for it.

The greater kick to the balls comes as a HUGE character action game fan. GoW was different from current offerings and I really dug the fixed camera angle. Here's hoping for some DMC 5 goodness at e3.
that's bullshit imo.
ascensions expanded the common gow formula even more and changed the setting. it wasn't drastic and still set in ancient greece, but it was different.
the overall same formula in different mythology wouldn't do it. even though I loved ascensions. another game in the same formula with orbs, flashy combos and even faster combat system would be even tiresome for me. Changing the artstyle from mediterain settigs to nordic snowy hills would be simply lazy.

Did anyone notice that non of the trolls attacked the boy? The big one even said "wait" and so the boy missed the shot. It even looks they are trying to protect him... Interesting. Maybe the "creepy thing" is a spectre protecting him.
some of us noticed this too. the weapons used are all iced themed and the hunting suggests that it could be related to skadi.



@new infos
the shoulder buttons reminds me of a more souls like approach for the combats :O
 

Salz01

Member
God of war: The baby sitting simulator. Not sure how I feel about that. Especially after I read the son is there through the whole game. It's like watching a movie where this annoying kid is in it the whole time.
 

Two Words

Member
I never played any GoW before. I want to pick up GoW 3 for PS4 now. Is it wise to play that game, without having played the other 2's before ?
Yeah you can play it with minimal pre-reading.

GoW1: Kratos was a warrior that Ares took a fancy to. He saved Kratos but turned him into his war slave. Kratos had to do Ares' bidding but his family was becoming a distraction. Ares tricks Kratos into killing his family so that Kratos can spend all of his time as Ares's warrior. A shaman lady castes a curse on Kratos for his awful deeds and his family's ashes are bonded to his skin, which is why his skin is pale white. Athena and the other gods ask you to kill Ares because he is becoming a real problem. In exchange, they promise to wipe the slate clean for his past. Kratos agrees because he wants the nightmares and visions to end. He kills Ares, but the gods don't wipe away the visions. They tell him he cannot forget what has happened even if he is forgiven for it. He is given Ares' empty seat as the new God of War.

GoW2: Kratos takes the war job too seriously and Zeus has him killed. Kratos climbs out of Hades and vows to kill Zeus. After a lot of adventuring, he has his chance to kill Zeus, but Athena sacrifices herself to save Zeus. Zeus then goes off to Mount Olympus. Kratos uses the Sisters of Fates to bring back the Titans back to his time to help him defeat the gods.

You are now ready for God of War 3.
 

Artdayne

Member
But is that the closest analogue based upon what we have seen so far? Just the basic way the combat looks in Viking Battle for Asgard and the Camera angle alone are more like Darksiders... new GoW combat decidedl looks more ryse like: hit hit hit, cinematic ender upon proper button press along with being behind the shoulder. Ryse also had some sort of "roman bad ass meter" which made you do awesome one hit cinematic enders immediately (like the spartan rage thing they showed off on the horned giant).

Old God of War games were hit, hit, hit, mini-game cinematic finisher. The "Roman bad ass meter" that you're referring to is a carry over from the original God of War and all those that followed.
 

Two Words

Member
Maybe not, but I could have been excited for another character action game which brought in a new protagonist, new world, new combat system and moved the genre forward in interesting ways.

I have no issue with the change, the original trilogy was exceptional and became a victim of its own excellence.

As a total package - combat, puzzles, platforming, exploration, boss fights - no game scores as highly across the board.

But I'm playing devil's advocate and trying to acknowledge the fact that fans have every reason to be put off.

Disappointed fans aren't saying they just want more of the same, they just want something that resembles what made the originals so beloved begin with.


Again, I have no issues, but it's kind of sad to see some none fans come in here and say changes were desperately needed.

There's still nothing like God of War and it sold millions to boot. It wasn't a spent force.
If say that Ascension made a lot of changes to the combat and the response was overwhelmingly negative.
 

H4r4kiri

Member
Just watch a recap of the story on youtube before starting 3 as the end for 2 is what sets the beginning for 3

You should play GoW and GoW 2 first. The others aren't that important imo.

Yeah you can play it with minimal pre-reading.

GoW1: Kratos was a warrior that Ares took a fancy to. He saved Kratos but turned him into his war slave. Kratos had to do Ares' bidding but his family was becoming a distraction. Ares tricks Kratos into killing his family so that Kratos can spend all of his time as Ares's warrior. A shaman lady castes a curse on Kratos for his awful deeds and his family's ashes are bonded to his skin, which is why his skin is pale white. Athena and the other gods ask you to kill Ares because he is becoming a real problem. In exchange, they promise to wipe the slate clean for his past. Kratos agrees because he wants the nightmares and visions to end. He kills Ares, but the gods don't wipe away the visions. They tell him he cannot forget what has happened even if he is forgiven for it. He is given Ares' empty seat as the new God of War.

GoW2: Kratos takes the war job too seriously and Zeus has him killed. Kratos climbs out of Hades and vows to kill Zeus. After a lot of adventuring, he has his chance to kill Zeus, but Athena sacrifices herself to save Zeus. Zeus then goes off to Mount Olympus. Kratos uses the Sisters of Fates to bring back the Titans back to his time to help him defeat the gods.

You are now ready for God of War 3.

Thank you for you answers guys.

Could you please Pm me the recap you watched ? :)
 

Raysod

Banned
Please elaborate on the deep combat mechanic you have personnel experience. and what makes you think it will not be present in the current game.

In all the God of War games the battles were fluid, with lots of enemies on screen at any time, with combos and on-the-fly changes in your weapons which dynamically changed your arsenal and strategy on the arena. And finally the QTE finishers for the stronger enemies were a great reward for the player and designed in a way that didn’t ruin the fluidity of the battle.

The combat system wasn’t as advanced as Bayonetta or Devil May Cry but it was a very rewarding system when mastered, I don’t know if you have played the GoW games in their harder difficulty level.

Maybe the new GoW is still early in its development, but what they showed us is probably very basic combat. They even hided the QTE prompts, so we don’t really know how much of what we seen is real time combat or “press X” and then “press O”. If they had something more advanced they could show it in a trailer for a few seconds, but the way the camera is I think that it limits them in reproducing the combat mechanics from older games.
 

kromeo

Member
TLOU is everything I don't want in games unfortunately but I'm very much in the minority so nevermind :(

The kid in this doesn't look anywhere near as annoying as Ellie at least
 
That is basically classic GoW.
Are you sure? I am pretty sure when I played god of war 2 the basic non hero sized enemies could just be killed and obliterated by basic attacks without the pop ups. Weren't all the kills in this demo bideo cinematic ender kills?
Hit,hit,hit, cinematic ender is basically the same as GoW.
You hit monster until they're weakened which will prompt the O button for cinematic kills.
see above?
Old God of War games were hit, hit, hit, mini-game cinematic finisher. The "Roman bad ass meter" that you're referring to is a carry over from the original God of War and all those that followed.
As I say above... is that really the thing for every enemy type? Soldiers just got walloped in GoWII when I played it. That is all the video they showcased showed iirc.
Also, the Spartan rage meter thing has always been a thing in GoW too.
Doesn't that increase damage and attack speed? Here it activated a cinematic sequence of him climbing it ala a boss kill in previous games with button prompts?
The only real comparison I see with Ryse is the camera position.
Perhaps I am being obtuse and this is instead what they meant by "TLOU DNA being in every game or something", but it is not just the camera angle... rather the pacing, the serious dour tone, the "feels" moments coupled with arguably arbitrary QTEs and XP giving (the bow aiming seqeuence with the son, the rage meter partially filling because...because...). Perhaps that is not Ryse-like... but then what is it like? What is the best analogue? I do not think it is previous GoW games.
 

kurahador

Member
I never played any GoW before. I want to pick up GoW 3 for PS4 now. Is it wise to play that game, without having played the other 2's before ?

Hell no. Best thing about GOW is experiencing the graphical upgrades going from 1 --> 2 --> 3.
It's amazing.
 
I must say, and this is a generalisation, I don't see many hardcore God of War fans coming in here saying they are overjoyed the series has almost completely abandoned its roots and (potentially) jumped ship from a dying genre.

There's so few character action games and from the looks of it we have now have one less.

It's all well and good people coming in here and saying they needed to change it up but I'd wager there's a lot of fans (a good portion of the millions of people who made God of War a success to begin with) who are feeling a little bit left in the cold.

Let's not dance around the issue, turning God of War into father/son action game with RPG elements is a radical departure.

Different isn't always better. Fans have every right to feel unsure at the moment.


Personally, I'm not bothered. I adored the original trilogy and could have easily gone back for more, but commend them for going down a different path.

I trust Cory and expect we'll get an incredible game, but will it be a God of War game like we've come to expect? Probably not.

God of War is one of my favorite series too and I welcome the change. Something had to change for the series to survive.

How many games have we used the chains now? It has become old. That's why Ascension fell flat, the combat mechanics of old have been worn out. How many times can you lose all your shit just to regain them through the game again? The combos remained the same for 6 games, we can replay the old games if you want the old combat

The GOW community was already torn on whether Kratos should return. I was one that wanted to see him go, but with the new direction I don't mind his return now. But if the gameplay would've stayed exactly the same in a new mythology would that be good enough? We've played 6 games already in that vein. I must've replayed all of them at least twice. I like the way they are trying to innovate on a proven IP instead of churning out a game that looks like its soulless in following a formula (like the other GOW looks)
 

Y2Kev

TLG Fan Caretaker Est. 2009
I love the idea of no camera cuts. Ascension frigging took control away from the player in EVERY ROOM so that it could PAN OVER THE UPCOMING ROOM. It was unbelievable how broken the action was.
 

Loris146

Member
I love the idea of no camera cuts. Ascension frigging took control away from the player in EVERY ROOM so that it could PAN OVER THE UPCOMING ROOM. It was unbelievable how broken the action was.

I skipped Ascension fiuu... And i loved GOW 3 back in 2010. One of the best opening sequence of all time.
 

zoukka

Member
I love the idea of no camera cuts. Ascension frigging took control away from the player in EVERY ROOM so that it could PAN OVER THE UPCOMING ROOM. It was unbelievable how broken the action was.

Well this game seems to take control of the camera a lot.
 
The son firing the arrow into the troll was an example of the "son button", yea?

That looked pretty cool. Electric arrows too. Wonder what other elements will be in the game. Ice and thunder are kinda expected/necessary.

Hopefully Mjolnir is in the game. I wanna rock thunder the entire time, on everything.
 
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