Ah, cool. Thanks for the confirmation.I just beat Dynatron and so far the bosses are easy. They move so slow that you can instantly predict all of their attacks.
I'm on Xbox with all the DLC downloaded and it worked fine.
I am 100% for this being the real deal official thread.
Was there any reason this OT became no longer temporary?
I will be doing no such thing. Seems like you did a fine job.
I actually gave it up like a half year ago. I didn't realize my name was still on it.
I am 100% for this being the real deal official thread.
Was there any reason this OT became no longer temporary?
My code on ps4 didn't work.
There's another easter egg of a billboard advertising Game Grumps.
Great, I'll do that tooI did mine on the PS4. It gave me the retro DLC, Ray, the PS3 digital and PS4 digital copy. I'm going to trade mine in today now.
LOL they only showed the box art for PS4, Xbox One and Wii U even though all the versions are listed at the bottom.
I am 100% for this being the real deal official thread.
Was there any reason this OT became no longer temporary?
Those are the only ones with physical copies.
Doesn't the 3DS have one?
It's not a bad game, and that's honestly the most disappointing thing about it. It's technically incompetent, graphically uninspired and lacks depth. But it's not bad.
It just... is.
It is bad. It's reasonable to expect something much more than this for that budget. They should be ashamed when looking at KS made by teams of 1, 2, or 3 people making games with 1/20 the budget that look ten times better
So my RAY dlc didn't work on Steam either, instead it looks like I got 2 humble bundle codes. I read someone on GAF had a similar issue last night.
Is this a known issue? After all this time, you think they'd get it right.
Having only played the demo, I didn't find it to be bad, just soulless, bland, etc. Level design was (imo) fine, the game is just ugly and the music is horrible (which to me is a worse offense than bad graphics). Though if you pit it in comparison with other kickstarter platform games, like say, Shovel Knight, then yes, it is quite bad (again, I can only speak about the demo levels).It is bad. It's reasonable to expect something much more than this for that budget. They should be ashamed when looking at KS made by teams of 1, 2, or 3 people making games with 1/20 the budget that look ten times better
It is bad. It's reasonable to expect something much more than this for that budget. They should be ashamed when looking at KS made by teams of 1, 2, or 3 people making games with 1/20 the budget that look ten times better
So my RAY dlc didn't work on Steam either, instead it looks like I got 2 humble bundle codes. I read someone on GAF had a similar issue last night.
Is this a known issue? After all this time, you think they'd get it right.
It is bad. It's reasonable to expect something much more than this for that budget. They should be ashamed when looking at KS made by teams of 1, 2, or 3 people making games with 1/20 the budget that look ten times better
It's not a bad game, and that's honestly the most disappointing thing about it. It's technically incompetent, graphically uninspired and lacks depth. But it's not bad.
It just... is.
Am I overreacting if I say that this puts me off from Inafune and Comcept for good?
I never get upset about a simple delay, or the game turning to be mediocre, but Mighty No 9 has broken me, I think. Even on launch day, the fuckery continues.
Kamiya was right about him, he was right all along...
No word at all on that yet. Since the handheld ports are delayed nothing has really been confirmed. Rumors are floating around that the Vita will at least get a physical port in Asia, but again nothing concrete has really been confirmed as of yet.
So my RAY dlc didn't work on Steam either, instead it looks like I got 2 humble bundle codes. I read someone on GAF had a similar issue last night.
Is this a known issue? After all this time, you think they'd get it right.
This shit is not acceptable for $4 million of crowd funding with countless delays. It's a 2.5D sidescroller. The second you give it any sympathy towards a product that was borderline bait and switch, you only encourage mediocre products. The point of this Kickstarter was to show fans' love for a dying franchise with a spiritual successor, yet it failed to even come close to the standards of good game design, especially from such stars.
Not only has Keiji Inafune damaged his own name, but he is bringing down Kickstarter and its integrity for other developers. OUYA was also a huge waste, and I'm suspicious of how Shenmue 3 is going to turn out.
So you're right, it's not a bad game. It's a product that will plague an entire website, legacy, and fans.
Let's not judge quality and expectations by budget sizes cuz we might as well judge every shitty big AAA game out there by how much money was put into it. Let's judge it by what it originally set out to do: be a game that honors the legacy of Mega Man and add something new to the formula. Yes, it failed to do that. It's a subpar Mega Man game that doesn't add anything new to the formula. That doesn't mean it's damaging Kickstarter. There have been plenty of successful Kickstarted games.