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Halo 5 active players is the highest since Halo 3 (even before the free play period)

Zeta Oni

Member
You are wrong.

3o6gDSvzMzeKdXOs6s.if


af79b6992773f31133b8d4270fd74022.ng


Yup, not even a hint of RRL for the final shot of that "perfect" kill while playing drunk.



Automatics that aim for you killing significantly faster then precision weapons is balance now? Ok, sure.

WTF are you talking about? The pistol and the BR both kill faster at close range than the assault rifle, assuming you don't miss (which shouldn't be too hard according to you). The SMG will, but if your letting people get that close with a weapon built for that range, then you failed, not the game balance.

Then you have the nerve to post a gif to prove a point about aiming, as if there's no missing information in the process of converting a 60fps game clip to a compressed gif. The picture proves nothing, and that's without getting into information like connection quality.
 

JaggedSac

Member
You are wrong.

3o6gDSvzMzeKdXOs6s.gif


af79b6992773f31133b8d4270fd74022.png


Yup, not even a hint of RRL for the final shot of that "perfect" kill while playing drunk.

Hell, the fact I'm even hitting shots bouncing around like an idiot is telling enough...


Automatics that aim for you killing significantly faster then precision weapons is balance now? Ok, sure.

Bullet magnetism is not new in Halo 5. Halo 3 was quite lenient with that as well, especially the BR. And also latency, framerate, and if you are watching a film of it, which is server side. Lots of things go into that gif, lol.
 

mcrommert

Banned
Bullet magnetism is not new in Halo 5. Halo 3 was quite lenient with that as well, especially the BR

Whats more the halo held up as the best by most (halo 2) has the most bullet magnetism outside of halo 4. All you have to do is load up the halo 2 br in halo 5 and you will see.
 

Bgamer90

Banned
Not surprising to me. It's the only current gen Halo game and it has great multiplayer (best since Halo 2 in my opinion). I haven't played it much sadly but plan on getting back to it soon.

The focus for Halo 6 should be on its single player campaign. Halo 5's campaign was very sloppy.

Halo 5's multiplayer is great. Don't mess with it for Halo 6; Simply focus on making an amazing campaign.
 

SatansReverence

Hipster Princess
Bullet magnetism is not new in Halo 5. Halo 3 was quite lenient with that as well, especially the BR. And also latency, framerate, and if you are watching a film of it, which is server side. Lots of things go into that gif, lol.

You people will come up with anything to white knight 343 won't you?

Bullet magnetism has always needed RRL outside of sweep sniping in Halo 2 and the 4. That clip isn't even CLOSE to having RRL.

WTF does latency even have to do with it? the player is only moving away from the shot so the only effect latency would even have is to make it miss by more, not hit.

Frame rate? Really? I capped the exact frame of the shot. You can see the bullet trail, its hit mark on the wall and that's not even close to where I'm aiming.

It's a direct xbox record...

102 matches to date all arena

Between

SatansReverence
ThumblessTurnip
and
Bronosaur

I'm counting 439 games.

Calling them out? Well then, where is your proof for them lying?

It's like MCC and Halo 4 didn't happen...
 

shoreu

Member
You are wrong.

3o6gDSvzMzeKdXOs6s.gif


af79b6992773f31133b8d4270fd74022.png


Yup, not even a hint of RRL for the final shot of that "perfect" kill while playing drunk.

Hell, the fact I'm even hitting shots bouncing around like an idiot is telling enough...



Automatics that aim for you killing significantly faster then precision weapons is balance now? Ok, sure.

When have auto's ever been hard to shoot in halo... The only difference now is that they actually work.

Walking around with nothing but your Br is no longer Viable. You have to be situationally aware of the area you are going to be fighting in or you will lose a lot of firefights.


Even more so... Aiming in halo has never been hard for someone who actually put some time into it. I can't just think of a time that i'm like lost in the aiming system unable to compete.
That has never been a reality for me, I've always gotten it.
 
343 is obviously bad you guys. They should have had a projectile based BR coupled with a peer to peer connection. The aiming is only truly great when you're fighting the game rather than the opponent.
 
nice to yeah but personally i can no longer play the game because of how terrible the aim mechanics are
the 343i pro team had the great idea to implement an velocity jump around the 70% controller pegdistance so you can turn faster, and for whatever reason no dev questioned this decision
this fully screws up your controllerstick movement memory from previous Halos or other console FPS

yeah they now allow to set an "Acceleration Level" but even at vale 1 the velocity jump is still there
they should just increase the possible overall turnspeed to regions like CoD if they think players will struggle to make a fast turn
ive never understood why in all Halos the ingame controller turnspeed maximum is about as slow as BF4 50% controller speed or CoD 40% controller speed

another reason i cannot play the game anymore is their weird dedicated server decision
when a lobby has been created the matchmaking system just picks a random server within the geographical range of the lobby without pinging the group to evaluate the best possible server for the lobby within that range
that eg often results in a eg full east coast lobby playing on the seattle server while they could have better pings on the east coast server
no other Halo game did that and also no other multiplayer game does that...
 

Leyasu

Banned
Thats good, now give me the option to play only with people from europe :(

Lol just a dream within a dream with 343 at the helm unfortunately.

Saying that though, in the last 20 or so games that I played, only one was in the USA. Still one game is too many imo
 
You people will come up with anything to white knight 343 won't you?

Bullet magnetism has always needed RRL outside of sweep sniping in Halo 2 and the 4. That clip isn't even CLOSE to having RRL.

WTF does latency even have to do with it? the player is only moving away from the shot so the only effect latency would even have is to make it miss by more, not hit.

Frame rate? Really? I capped the exact frame of the shot. You can see the bullet trail, its hit mark on the wall and that's not even close to where I'm aiming.

It's a direct xbox record...

Between

SatansReverence
ThumblessTurnip
and
Bronosaur

I'm counting 439 games.



It's like MCC and Halo 4 didn't happen...

This more than anything proves that Halo's back.

"I hate this game it's stupid and dumb and the developers are morons, look at all these broken things!"---> Plays over 400 games

Feels like Halo all right!
 
You are wrong.

3o6gDSvzMzeKdXOs6s.gif


af79b6992773f31133b8d4270fd74022.png


Yup, not even a hint of RRL for the final shot of that "perfect" kill while playing drunk.

Hell, the fact I'm even hitting shots bouncing around like an idiot is telling enough...



Automatics that aim for you killing significantly faster then precision weapons is balance now? Ok, sure.


dude you sure you arent just....bad? Pistol and BR SMOKE an AR.

why would you play 439 games of a "bad game"?
 

SatansReverence

Hipster Princess
This more than anything proves that Halo's back.

"I hate this game it's stupid and dumb and the developers are morons, look at all these broken things!"---> Plays over 400 games

Feels like Halo all right!

lol?

I'd have well over 5000 games in Reach.

Over 8000 in Halo 3.

400 games is a pathetically small amount...
 

Calm Killer

In all media, only true fans who consume every book, film, game, or pog collection deserve to know what's going on.
This thread really does make me happy just reading it. It feels like an old Halo thread. People complaining about stuff, but still playing the game.....Oh man....Good times.
 

fernoca

Member
Count me on the new..ish monthly players.

Got the game around April, but I'm not much of a competitive player. So, played it here and there.

But since Warzone Firefight was added, I play every day and even finished the campaign too. XD

It is a blast.
 

Tomash

Member
WTF are you talking about? The pistol and the BR both kill faster at close range than the assault rifle, assuming you don't miss (which shouldn't be too hard according to you). The SMG will, but if your letting people get that close with a weapon built for that range, then you failed, not the game balance.

Automatics actually do kill faster than semi-auto rifles at close range, as you can see in these videos:
https://www.youtube.com/watch?v=al7m8mP37gI
https://www.youtube.com/watch?v=pGFVPUtPonw

2u0oEuv.png


They are nowhere near being overpowered because of their abysmal effective range. Assault Rifle falters after 10 meters, SMG after 15m, and Storm Rifle after 25m. In real enivronment their effective range is even lower, especially for Storm Rifle.

Automatics are easier to use at close range than rifles, they kill faster than rifles at close range, and some maps only offer close range engagements(Regret, Empire for example). If you don't like gunplay/gameplay/interplay automatics offer, it's no wonder some people hate that automatics are now balanced and useful.
 

Calm Killer

In all media, only true fans who consume every book, film, game, or pog collection deserve to know what's going on.
lol?

I'd have well over 5000 games in Reach.

Over 8000 in Halo 3.

400 games is a pathetically small amount...

If each game is 10 minutes, that is still around 67 hours of game time.
 

SOR5

Member
Mountains of praise and mountains of distaste only validate this further as a healthy installment of the Halo series
 

Zeta Oni

Member
Automatics actually do kill faster than semi-auto rifles at close range, as you can see in these videos:
https://www.youtube.com/watch?v=al7m8mP37gI
https://www.youtube.com/watch?v=pGFVPUtPonw

2u0oEuv.png


They are nowhere near being overpowered because of their abysmal effective range. Assault Rifle falters after 10 meters, SMG after 15m, and Storm Rifle after 25m. In real enivronment their effective range is even lower, especially for Storm Rifle.

Automatics are easier to use at close range than rifles, they kill faster than rifles at close range, and some maps only offer close range engagements(Regret, Empire for example). If you don't like gunplay/gameplay/interplay automatics offer, it's no wonder some people hate that automatics are now balanced and useful.

Didn't know that, thanks for the correction. I had assumed they were weaker purely because the only time I've lost a gunfight against an enemy with one was either if they shot first, or I missed a pistol shot/BR burst. Goes to show the flaws of conclusions based on anecdotal evidence.
 

Trup1aya

Member
Halo 5 is not a bad game.

But it's not Halo as we knew it. I think a lot of the "purists" are just people that realized that Halo went one way while we all went another.

There is no such thing as "halo as we knew it"

Halo 5 CE is on an island by itself
Halo 2-3 were drastically different from the original
Halo Reach was yet another drastic departure
Halo 4 was borderline unrecognizable.

Halo 5 MP has heavily borrowed fundamentals from CE, 2-3, and Reach, and rolled them into the tightest multiplayer package we've seen yet.

With so many core elements from previous halo games, I don't understand how people can argue that it isn't a halo game.
 

Heigic

Member
Nice to hear. I guess the micro transactions also incentivize devs to continue to improve the game as it directly increases their revenue. Whereas with a season pass they can just release any crap as they have already got your money.
 

shoreu

Member
Let's go with some gaf logic here shall we?

"OMG if you haven't played 5000+ games you just couldn't possibly have figured out how to control bloom or combat armour lock!"

And with how bad Reach actually was, how bad must Halo 5 be? lol...

Halo Reach is the start of all the issue that you have with halo Armour abilities are largely hated.

Halo 5 took 3 steps back to Halo 2 with Added mobility.

The fact that you prefer Halo Reach over 5 has killed a lot of your Credibility
 

SCHUEY F1

Unconfirmed Member
There is no such thing as "halo as we knew it"

Halo 5 CE is on an island by itself
Halo 2-3 were drastically different from the original
Halo Reach was yet another drastic departure
Halo 4 was borderline unrecognizable.

Halo 5 MP has heavily borrowed fundamentals from CE, 2-3, and Reach, and rolled them into the tightest multiplayer package we've seen yet.

With so many core elements from previous halo games, I don't understand how people can argue that it isn't a halo game.

.
 

Stinkles

Clothed, sober, cooperative
.

The fact that you prefer Halo Reach over 5 has killed a lot of your Credibility

No need for dogpile. I like Super Street Fighter more than Alpha. Gradius more than Gradius III. Quake more than Doom. It's pure subjective opinion. If folks start claiming objectivity about preferences then we're doomed.
 

Calm Killer

In all media, only true fans who consume every book, film, game, or pog collection deserve to know what's going on.
Nice to hear. I guess the micro transactions also incentivize devs to continue to improve the game as it directly increases their revenue. Whereas with a season pass they can just release any crap as they have already got your money.

The purest dislike sprint and armor abilities completely. I believe that is where the majority of it originates.

Edit, It appears you snuck an edit in on me and now my statement makes no sense.
 
No need for dogpile. I like Super Street Fighter more than Alpha. Gradius more than Gradius III. Quake more than Doom. It's pure subjective opinion. If folks start claiming objectivity about preferences then we're doomed.

BOO THIS MAN!

OFF TO THE GALLOWS WITH YEEEE!!!!!

ALL GLORY TO FRANKIE
 

shoreu

Member
No need for dogpile. I like Super Street Fighter more than Alpha. Gradius more than Gradius III. Quake more than Doom. It's pure subjective opinion. If folks start claiming objectivity about preferences then we're doomed.

See what kills me frank, is the fact that I can appreciate and enjoy pretty much every halo game for what it is. (such that I didn't consistently tie Halo made by Bungie or 343 to an extremely strict formula that they had to follow). I can have my favorites in the series, and still give credit for the "good" things that were done in the others.


However, When it comes to 343's halo and a lot of "purist" on gaf and elsewhere... They will not concede any positive point to what you all have developed, and that is what annoys the ever loving hell out of me.

There is nothing wrong with liking halo reach or any of the other games, but it's the failure to give fair credit is what bothers me.
 
Of course, the free CU drops got people interested in the game every month. Its a great move. I just wish i didnt have to include so many things were used to having on day1.
 
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