• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Paper Mario: Color Splash - Official E3 2016 Trailer

TI82

Banned
It seems this game is getting Federation Force levels of hate already and it's kinda depressive because yeah even if I agree with most of the complains about the gameplay being more like Sticker Star, graphics at least look beautiful. A Paper Mario game that finally looks like paper.

nah, most are just done with this series. Nintendo really shot themselves in the foot here
 
Mario is such a chump man

Can't believe he just stood there not doing anything while his boy Toad got his color drained like that
 

SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
Mario is such a chump man

Can't believe he just stood there not doing anything while his boy Toad got his color drained like that
His boy? Mario is a celebrity, the toads are all just normies to him. Who cares what happens to those plebs? This is what goes through the mind of Mario.
 

Celine

Member
The gameplay demo on Treehouse was enough for me. It's a phoned-in sequel to Sticker Star. I liked SS, but this is tone-deaf and lazy.
It's based on Sticker Star gameplay structure but it seems to also fixes some SS problems and have more personality.
Let's not declare a game bad before it's even out just because it has changed the formula from the first two PM.

EDIT:
The 5th game is bad.
Welp.
Never mind.
 

MrBadger

Member
The old style of the series really feels like something an indie dev could look into creating and jumping on the "Off brand game series, their own companies are neglecting" sub-genre that's developed over the last few years.

2D sprites in a 3D RPG world with partners, good writing and PM's style of battles could work nicely as an indie game.

When it comes to the Paper Mario humour and writing style, the game people might be looking for is (I know people are sick of hearing about it but) Undertale. It's one of the only games I've played recently that seems to have Paper Mario's blend of humour with drama and character development when appropriate.
 

Biske

Member
It's based on Sticker Star gameplay structure but it seems to also fixes some SS problems and have more personality.
Let's not declare a game bad before it's even out just because it has changed the formula from the first two PM.

EDIT:

Welp.
Never mind.

I wonder if I was watching the same stream as other people. Game was looking great and I was even chuckling while watching. I should play through Sticker Star again.
 

KiN0

Member
The demo looked really good. The game is the most beautiful craft-style game nintendo has produced thus far, and everything just looks very polished, clean, and colorful. The humor was there too, and I didn't mind the lack of unique npcs in the beach segment since the game had some fun with that.

My main worry lies with a problem that several posters have mentioned: will those 3d object cards disappear after one use? Everything looks great so far, but that would really put a damper on my excitement for this game.
 

leroidys

Member
The demo looked really good. The game is the most beautiful craft-style game nintendo has produced thus far, and everything just looks very polished, clean, and colorful. The humor was there too, and I didn't mind the lack of unique npcs in the beach segment since the game had some fun with that.

My main worry lies with a problem that several posters have mentioned: will those 3d object cards disappear after one use? Everything looks great so far, but that would really put a damper on my excitement for this game.

Yeah, I honestly feel like between this, Yoshi's Wooly World, and Kirby and the Rainbow Curse, Wii U will have some of the best graphics of this gen when all is said and done, despite having significantly less powerful hardware.
 

Simbabbad

Member
Good Nintendo, now implement that humour into the game and character design.
Just from the Treehouse demo, I laughed aloud several times.

I'm reconsidering going to video game forums. It reads more and more like people complaining non stop about things they didn't play.

I hated Sticker Star for about the same reasons as most people, but Color Splash is accused of many things we don't know yet, or was already proven false (like the supposed lack of humour).

The demo looked really good. The game is the most beautiful craft-style game nintendo has produced thus far, and everything just looks very polished, clean, and colorful. The humor was there too, and I didn't mind the lack of unique npcs in the beach segment since the game had some fun with that.

My main worry lies with a problem that several posters have mentioned: will those 3d object cards disappear after one use? Everything looks great so far, but that would really put a damper on my excitement for this game.
100% agreed.
 
nah, most are just done with this series. Nintendo really shot themselves in the foot here
In some way Federation Force's level of outcry may be a good indicator that there is a fervent interest in seeing Metroid return. The reaction to Color Splash, good and bad, being so much smaller bodes worse I think. I wouldn't be surprised if Color Splash is by far the worst selling game in the Mario "RPG" series, to a level that I don't think the Wii U's sales could account for, and I don't think Nintendo has anyone but themselves to blame for that eventuality.

If this comes to be Nintendo will, of course, kill the series for good.
 

Biske

Member
In some way Federation Force's level of outcry may be a good indicator that there is a fervent interest in seeing Metroid return. The reaction to Color Splash, good and bad, being so much smaller bodes worse I think. I wouldn't be surprised if Color Splash is by far the worst selling game in the Mario "RPG" series, to a level that I don't think the Wii U's sales could account for, and I don't think Nintendo has anyone but themselves to blame for that eventuality.

If this comes to be Nintendo will, of course, kill the series for good.

I bet it sells just fine. Plenty of Paper Mario fans that loves the series the way it is now and have never played or cared about TTYD
 
Is there any information as to how much Mario & Luigi: Paper Jam sold? I seem to remember hearing it opening really low in Japan, but I've never seen anything about total sales. I haven't ever heard of it crossing one million, which would be by far the worst sales in the greater RPG series and a big step down from Dream Team. But no way did it not cross one million, right?

Sales of the RPGs so far:

  1. Mario & Luigi: Bowser's Inside Story -- 4.56 million
  2. Super Paper Mario -- 4.23 million
  3. Paper Mario: Sticker Star -- 2.24 million
  4. Mario & Luigi: Dream Team -- 2.22 million
  5. Mario & Luigi: Superstar Saga -- 2.15 million
  6. Super Mario RPG: Legend of the Seven Stars -- 2.14 million
  7. Paper Mario: The Thousand Year Door -- 1.91 million
  8. Mario & Luigi: Partners in Time -- 1.73 million
  9. Paper Mario -- 1.37 million

(no info for Paper Jam)

Outside of the two runaway hits in the series it's pretty stable, hovering around two million outside of the first Paper Mario, which was a really late release on a dying console (much like Color Splash...?). I can't see Color Splash outselling any of them unless it completely surprises everyone.
 

Mory Dunz

Member
Is there any information as to how much Mario & Luigi: Paper Jam sold? I seem to remember hearing it opening really low in Japan, but I've never seen anything about total sales. I haven't ever heard of it crossing one million, which would be by far the worst sales in the greater RPG series and a big step down from Dream Team. But no way did it not cross one million, right?

Sales of the RPGs so far:

  1. Mario & Luigi: Bowser's Inside Story -- 4.56 million
  2. Super Paper Mario -- 4.23 million
  3. Paper Mario: Sticker Star -- 2.24 million
  4. Mario & Luigi: Dream Team -- 2.22 million
  5. Mario & Luigi: Superstar Saga -- 2.15 million
  6. Super Mario RPG: Legend of the Seven Stars -- 2.14 million
  7. Paper Mario: The Thousand Year Door -- 1.91 million
  8. Mario & Luigi: Partners in Time -- 1.73 million
  9. Paper Mario -- 1.37 million

(no info for Paper Jam)

Outside of the two runaway hits in the series it's pretty stable, hovering around two million outside of the first Paper Mario, which was a really late release on a dying console (much like Color Splash...?). I can't see Color Splash outselling any of them unless it completely surprises everyone.

We know it did badly.

Didn't it open in the 60ks in NPD? (I need to double check)

It really might not have even crossed 1 million. WIth their decisions, they kind of deserve it....

edit found it:

Mario & Luigi Paper Jam: 71k
Final Fantasy Explorers: 53k

what a joke...

http://www.neogaf.com/forum/showpost.php?p=195248069&postcount=1730
 

Celine

Member
Paper Jam shipped less than 1 million units as March 2016.

Color Splash is going to be released in a period when the WiiU is pratically dead which I think will impact negatively its sales.
More like Paper Mario than Sticker Star if I need to do a brainless guess.

But who knows maybe WiiU userbase is more active than I think and will identify the game as the Holiday Mario game to buy...
 
Paper Jam selling less than a million just seems insane to me. That's a really bad drop off with no console user base excuse to fall back on. What happened? Combination of Dream Team backlash, coming out too quickly after Dream Team, and a general lack of marketing hype?
 
Holy shit, those sales make me super happy. Not that I don't like Paper Jam - I think it's great - but it could hopefully mean that they won't skimp on a neat story and world for the next entry, seeing as how all Mario & Luigi games have sold nearly two times as many copies each, with some selling around five times as many copies.
 

_woLf

Member
Out of curiosity, has it been confirmed that the cards are consumable?

I just really have a hard time believing that they would double-down on consumable attacks after it was by far the last popular addition to the series.

They aren't that stupid, are they?
 

Mory Dunz

Member
EDIT:

Welp.
Never mind.

Hey, I hope I'm wrong.
But I remember Sticker Star's launch.

We got more and more details. The game still seemed off/wrong in many aspects. But I and others held up hope that "there must be something. They didn't take all that away...without some kind of good reason."

I remember the OT, or whatever thread was active when the game launched at midnight on eshop. And subsequently I remember staying up too late watching livestreams of the game on twitch. As impressions rolled in....well...it was pretty much what everyone feared.

Fake edit:
actually the review thread was first. And even as we were hearing how battles were worthless, bowser didn't talk, no story, no characters, we still had some kind of hope.
So yeah, there's no benefit of the doubt here. A spade is a spade.

Paper Mario fans are pretty reasonable as far as fanbases go that I've seen on GAF. There were many attempts to view Sticker Star in a positive light when it was coming out/about to come out.

And then there's the whole Miyamoto scapegoat thing.
I don't subscribe to that anymore.
Noobody forced you to make a sucky game.
 

KingBroly

Banned
Out of curiosity, has it been confirmed that the cards are consumable?

I just really have a hard time believing that they would double-down on consumable attacks after it was by far the last popular addition to the series.

They aren't that stupid, are they?

It didn't SEEM like it, but they had so many cards it was ridiculous.
 

Biske

Member
Out of curiosity, has it been confirmed that the cards are consumable?

I just really have a hard time believing that they would double-down on consumable attacks after it was by far the last popular addition to the series.

They aren't that stupid, are they?

With needing paint to fill up the cards, and being able to choose how much you fill up the card, how powerful you make it, perhaps it revolves more around that, than having to get cards back.
 

Dryk

Member
Nah, if the game received Federation Force levels of hate, this thread wouldn't be just a mere 5 pages long. This game mostly is just met with disinterest.
That's what you get when you completely alienate your existing fans and fail to garner new ones I guess.
 
I think it looks great personally... then again I have not played anything in the paper mario series to be able to judge what the hate is exactly about.

Might get it.
 

_woLf

Member
With needing paint to fill up the cards, and being able to choose how much you fill up the card, how powerful you make it, perhaps it revolves more around that, than having to get cards back.

Yeah. A friend suggested that cards are single-use inside of each battle but then they come back afterwards. Kinda like you get to build your deck but once you use it, it's done for that fight. I actually like that idea. If that is the case, that's a fine compromise to me.

The ink thing is far less annoying to me since cards still work without ink. It's just a way to manage building strength a bit.
 
Holy shit, those sales make me super happy. Not that I don't like Paper Jam - I think it's great - but it could hopefully mean that they won't skimp on a neat story and world for the next entry, seeing as how all Mario & Luigi games have sold nearly two times as many copies each, with some selling around five times as many copies.

I would actually love for Alpha Dream to work on a new IP, and maybe let some other studio take a shot at the next Mario RPG series.
 

Celine

Member
Yeah. A friend suggested that cards are single-use inside of each battle but then they come back afterwards. Kinda like you get to build your deck but once you use it, it's done for that fight. I actually like that idea. If that is the case, that's a fine compromise to me.

The ink thing is far less annoying to me since cards still work without ink. It's just a way to manage building strength a bit.
That would be a nice idea.
 

maxcriden

Member
"We definitely want to make it more of a feeling of you actually are holding the cards in your hands and you're actually using them," Tabata told me during our demo. She also confirmed you can use off-TV play solely on the gamepad.

From the IGN interview.

I thought the GameXplain interview said otherwise? Maybe I misunderstood.
 
Here's a little information breakdown I made. I made it for /v/ and I'm too lazy to make it look better so deal with the greentexting please.


Color Splash is to Sticker Star what TTYD was to Paper Mario 64

>PM (SS) simplified SMRPG (PM)'s system for something that's less like a traditional JRPG
>Bowser is the bad guy again
>Story about Bowser messing with a wish-granting artefact and wishes not being granted anymore
>That aside, a straight-up "Peach got kidnapped by Bowser" story
>Toad Town = Decalburg

>TTYD (CS) takes what PM (SS) did and makes it better
>Story is about Mario going to a faraway country to solve a mystery
>TTYD (CS)'s villains are after the Crystal Stars (Big Paint Stars) for nefarious purposes while the heroes are after them to prevent said purposes, while the stars themselves were dispersed by a third party (4 legendary heroes in TTYD, ??? in Color Splash)
>Both games do something different with Peach being kidnapped (she is kidnapped by someone else than Bowser and her location is kept unknown in TTYD, while she seemingly does not get kidnapped in CS as far as we know)
>Rogueport = Port Prisma

Game has an actual story

>only main Mario characters appear but Bowser apparently being the main villain could be a red herring; as they are keeping the main villain a secret, and it wouldn't be the first time his troops got hijacked: see SMRPG, M&L1, M&L3, SPM
>there is still a mystery to solve: what are Bowser's troops gathering the island's colors for? who sent Peach the blanked-out Toad? if bowser is not actually the villain and instead his assets are only being used, where is he and who is the actual villain (assuming they are a regular mario character)? both mario and the koopalings are after the paint stars, meaning that they are not guarding them but rather looking for them at the same time, meaning that a third party spread them over the island
>developer said some people cried at the end, and hinted that had to do with huey and mario's relationship. is it a do-over of kersti's "sacrifice" in Sticker Star, or is there something actually unexpected? the developer also did not want to tell much about the story because there would be a plot twist
>goombella and parakarry both got cameos in Sticker Star in the form of text, and Goombella was going to appear in SPM as a proper characrer too. they've been trying to have these characters become paper mario regulars, could they make an appearance again at some point?

Here is the number of areas in every Paper Mario game:
>PM1: 34 areas
>PM2: 21 areas
>PM3: 34 areas
>PM4: 40 areas
>PM5: 31 areas (as seen on the world map)

Every area seen so far has been more creative than what Sticker Star did for the most part. It looks like this will feel more like a proper console Mario RPG than New Paper Mario 3DS: Home Edition.

1468852115-color-splash.png

Here is the world map as of the end of Chapter 1. Notice how these levels are completed (some aren't seen on this screenshot but you can go look by yourself): Port Prisma, Ruddy Road, that lake level, Bloo Bay Beach, that Warp Pipe (underground?) level, and one "dry land" level. There seems to be more diversity in the areas that require completion to advance through the story, unlike in Sticker Star. Actually, the name convention of both SPM and SS (1-1, 1-2...) is gone.


Here is the entire world map. You can see the diversity in areas and the way paths branch out differently than in SS.


From this picture, we can assume there are 7 chapters and that you complete the areas in this order:
>red
>orange
>yellow
>green
>blue
>purple
>final area that is revealed after collecting all Big Paint Stars

First, because Morton is the first boss, we can guess the Koopalings are the game's chapter bosses. Because there are only 7 chapters, we can guess that the last chapter will have a battle with a Koopaling + the final boss, like in Super Mario World.

Secondly, we can already deduce which area corresponds to which color from the world map. So that means:
>chapter 1 is the plains, with a detour through Bloo Bay Beach, a Warp Pipe area and a mountain area, ending with The Crimson Tower
>chapter 2 is the rest of the mountain area that ends with the volcano and the dragon, although a detour through the forest is apparently made
>chapter 3 is the train ride through wilderlands that seems to end at a tower
>chapter 4 is the forest area that ends with a circus tent
>chapter 5 is maybe a desolated, haunted area? can't really tell
>chapter 6 is the boat ride we've seen, seems to end in a lighthouse
>this is pure speculation, but could chapter 7's area appear to the center-left of the map, since that part is empty? and with the game having a Super Mario World feeling and the final area of TTYD being underground, could it be something similar to the Valley of Bowser? the color theme of the area is without a doubt white or black either way

Gameplay-wise, here are the ways Color Splash improves on Sticker Star

>battles actually matter now: enemies drop items that upgrade your amount of paint.
>paint works similarly to the Star Gauge in TTYD: it gets refilled when you do attacks well. It is also not necessary for every attack, it only powers them up. You can also buy pre-painted attacks.
>Attacks are 1 use only but you can buy attacks while in battle too. Special attacks are much more common and don't require to backtrack to a town to be used anymore, as they become usable directly. Action command for the hammer is more visual but also looks like it is more difficult to perform. You can have enemy cards too, that summon a "partner" who will attack after you and take damage like you do, however the one shown so far (Shy Guy) was extremely weak. Those cards can only be obtained by fighting said enemies too.
>Apparently finding hidden Luigi locations will give rewards of some sort.
>You can attack several times per turn without using the Battle Spinner. It is an upgrade you can get, as well as a higher capacity for cards (up to 99) and higher HP. We know higher paint capacity is obtained by battling but we don't know how HP, inventory capacity and amount of attacks per turn get upgraded (in Sticker Star, you got HP upgrades by finding items in the overworld and inventory upgrades came by going through the story).
>Focus on more open areas in a natural continuation of what TTYD did.
>This is just speculation, but since you can "mark" NPCs by painting them and the developers have been talking about how they're making all NPCs identical-looking Toads as a self-imposed challenge, I wonder if it is possible to "mark" a Toad and to find out later that another Toad in another town is actually the same character.
>More speculation: since the Cat-o-Luck is obtained in Morton's room, I wonder if they will make special attacks more significant by giving out the strongest special attacks after bosses.

Finally, going off what I said previously, we can tell that all the footage we've seen so far comes from Chapter 1, a bit of Chapter 2 and a very short bit of Chapter 6. This makes me excited for what the game has to offer, as what they've shown so far already did better than Sticker Star as far as creativity goes.
 
Except TTYD doubled down on original characters and worlds, while this game is another entry in the repulsive NSMB series.

And PM only simplified what SMRPG did, it did not try to be "diet SMRPG" either though. I do not say CS is TTYD2, but that when PM clearly takes inspiration from PM1, CS clearly takes inspiration from TTYD and we can deduce a few things from what we already know.
 
I'll bump this now and see if some people are interested.

Some more things to point out:
- the Warp Pipe area could very well be Port Prisma's underground area, as it is right next to it and it having two exits would imply a rather large area (and the ground on which the area is is a dark blue for some reason that could imply it being underground too). This would make it in line with the first three PM titles, since Sticker Star didn't have such a thing. Maybe even a return of the Pit of 100 Trials?
- the world seems to be much more populated than in Sticker Star. Besides Port Prisma, we see Toad Houses (likely villages): one in Chapter 2, one in Chapter 4, one in Chapter 6. Even then, areas that are not towns are still populated - see Bloo Bay Beach and that one level with the dragon fossil.
- Paper Mario 1 and 2 followed a story structure in 2 acts for its chapters. For instance: in PM1 Chapter 1, you have to solve the issue at Koopa Village then rescue the Star Spirit from the Koopa Bros. In PM2 Chapter 3, you have to get out of the Second League then start solving the mystery of the arena while still going up in ranks. SPM followed a story structure in 4 acts for its chapters. But SS didn't have such a thing - some courses had a story going on, such as the Enigmansion, and chapters 2 and 3 had a global plot (solving the mystery of the desert and putting Wiggler's body back together) but otherwise most of the courses came down to "reach the goal". Color Splash, however, seems to have a plot per course - for instance, the Oceanfest on Bloo Bay Beach, or Morton appearing some time before his boss battle in The Crimson Tower implying that level isn't entirely a straightforward dungeon like it was the case for Sticker Star's first dungeon.
 
Well Mr Waluigi, your extremely long post has made me somewhat interested in the game, story wise anyway. Will be keeping an eye on it to see if I truly wanna jump in.
 
Top Bottom