I'm puzzled how one can say the game "looks totally soulless" after watching the Treehouse playthrough.
Same, people are just blinded by preconceived hate apparently. Not that there isn't anything to worry about in this game, but "soulless" and "no humour" are absurd things to say.
Aside from lack of story or fun characters, what made the gameplay so shit in Sticker Star? I'm reading something about bosses requiring specific items/attacks to beat them or something?
Basically, many people didn't like the shift from a RPG formula to an adventure game one, the battle system had issues, and even the new adventure game elements were horribly handled.
The thing is, instead of attacking from attacks you gained through levelling up or equipping badge strategically, the battle system was based on inventory management: you found stickers that allowed you to attack, and you could earn stickers when you won a battle.
In itself, that system already has issues: it's shallower, less strategic, it makes you avoid battles (which are less rewarding), you spend time in menus handling inventory, it's much more repetitive and more dull (no more funny companion to attack or cheering audience)... but the main problem was that the adventure game side of the gameplay also used stickers, that you must use on specific places or enemy, and there was no way to guess the correct use of stickers - and every time you used one, you lost it.
This combined with obscure/nonsensical puzzles was infuriating. Let's take a part where you must melt snow to go on your adventure, which sticker should you use among those?
- Burnhammer
- Big Shiny Burnhammer
- Megaflash Burnhammer
- Fire Flower
- Flashy Fire Flower
- Radiator
- Hair Dryer
- Oven
- Magnifying Glass
- Matches
- Lighter
Answer: the radiator, and only the radiator. Any other used sticker does absolutely nothing and vanishes, and the only way to get back most of those is to travel all the way to the place you found them originally, or buy them back at a specific store for tons of money. Imagine, say, Secret of Monkey Island if every time you didn't use the correct object, you lost it. It was Hell, you spent your time carrying gigantic stickers taking enormous place in your inventory and being too scared to use them anywhere.
It was the same for boss battles: if you didn't use the one specific sticker you were supposed to use, then they took on forever and were dangerous and boring - and if you happened to start the battle without the correct sticker (or have used it previously at a wrong spot), then you were screwed from the very start without a clue.
The result was, you just spent the whole game checking GameFAQ so you didn't waste too much time, until you realized there was no gameplay or fun left, then you quit and sold the game.
Sticker Star was seriously the worst Nintendo game I've ever bought, and its gameplay felt so unpolished and so mishandled you wondered what happened during development. It's one gigantic accident. I mean, I hated Super Paper Mario, but at least it made sense.
So I understand people not wanting to give Color Splash a chance, but IMO the new formula could easily be fixed and the new game may still work. Sticker Star's real issues were extremely specific, in a correct adventure game formula it could rock.
It HATES you. The game HATES you and it wants you to suffer.
Agreed, good post. It really was that bad. I still don't understand how they could let that happen.