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Paper Mario: Color Splash - Official E3 2016 Trailer

AdanVC

Member
It seems this game is getting Federation Force levels of hate already and it's kinda depressive because yeah even if I agree with most of the complains about the gameplay being more like Sticker Star, graphics at least look beautiful. A Paper Mario game that finally looks like paper.
 

wrowa

Member
It seems this game is getting Federation Force levels of hate already and it's kinda depressive because yeah even if I agree with most of the complains about the gameplay being more like Sticker Star, graphics at least look beautiful. A Paper Mario game that finally looks like paper.

Nah, if the game received Federation Force levels of hate, this thread wouldn't be just a mere 5 pages long. This game mostly is just met with disinterest.
 
They really nailed the look but once again appears to have flopped on what made PM/TTYD so beloved.

I mean, remember that we used to have Gangster Piantas



Mario wrestling as the Great Gonzales



A demon stealing Mario's name & body



A boxcar train mystery




The sheer absurdity of all these scenarios are what made the world of Paper Mario so endearing and alive. I'm not getting that feeling from this footage and it bums me out.

Overall, the PM series is different from M&L because the games are divided into chapters, each with their own storyline and memorable, creative moments. Sticker Star lacked this, in part due to the lack of towns or original NPCs to begin with. There are a couple very Paper Mario moments (the Enigmansion, Sniffit or Whiffit...) but overall the game lacked too much of those.
 

Biske

Member
I think with paper mario at this point its best to consider the original and TTYD as an entirely separate series. Such expectations are only going to be met with heart ache. Then we can move on and talk about these games as they are, with out that ghost hovering over every discussion.
 

AdanVC

Member
Nah, if the game received Federation Force levels of hate, this thread wouldn't be just a mere 5 pages long. This game mostly is just met with disinterest.

Indeed :( game will bomb if word of mouth continues or maybe the game will get mostly ignored wich is even more depressing. But that's what happens when Nintendo simply does whatever the heck they want without listening to customers requests. Despite all of that I might grab it because I'm starving for a new Wii U game and it's the only upcoming release that interest me... and it launches till freaking october euughh.
 

Mory Dunz

Member
So....

because of this whole "no original characters" thing....

200px-Kammy2.jpg



Kammy effectively doesn't exist anymore. Gone.

How in world did whatever devlopers in the thinking rooms believe this was a good idea? That this was a good direction for the series?

The list goes on and on.
 
It seems this game is getting Federation Force levels of hate already and it's kinda depressive because yeah even if I agree with most of the complains about the gameplay being more like Sticker Star, graphics at least look beautiful. A Paper Mario game that finally looks like paper.

Ah yes, the dislike train is already well underway on YouTube.
 

killroy87

Member
I'm disappointed as well that not only are they still straying from making it an RPG, but making it adhere closest to sticker star of all games. That said, it still looks charming, and I still look forward to playing it. It may not be what I want, but it doesn't look terrible.
 

Blues1990

Member
I'm disappointed as well that not only are they still straying from making it an RPG, but making it adhere closest to sticker star of all games. That said, it still looks charming, and I still look forward to playing it. It may not be what I want, but it doesn't look terrible.

The problem that I have, is that Colour Splash is expanding on the foundations that Sticker Star had placed, and I'm just worried that they haven't learned their lessons with how how ass-backwards that game was and were getting more of the same. I'm going to keep an open mind and hope that it won't be a complete train wreck, but nothing from the footage or the Treehouse stream has convinced me otherwise.

So....

because of this whole "no original characters" thing....

200px-Kammy2.jpg



Kammy effectively doesn't exist anymore. Gone.

How in world did whatever devlopers in the thinking rooms believe this was a good idea? That this was a good direction for the series?

The list goes on and on.

I'm more dumbfounded that they never bothered bringing these characters to the other Mario games, especially the spin-off sports games. I would LOVE to play as Rock Hawk in Mario Kart 8 or Goombella in a Mario Tennis game, for example.

But NOPE! The decrepit old owl of a game designer doesn't like it when a character that isn't created for a mainline platformer, let alone likes anything of a cohesive narrative, exists.

Okay, I think I'm being overly harsh, but I hate how things are turning out for the Paper Mario series. I think it's in equal parts for Intelligent Systems blindly listening to everything that Miyamoto demands, and the dude not taking a backset and letting the new blood or other development studios doing what they do best.
 
I finally watched the trailer. Beautiful beyond words.

This is making me want to finally play Sticker Star.
Nintendo teams are doing magic with the "Craft like" art styles: Kirby, Woolly World and Color Splash are visual spectacles.

If the game ends up having enough variety, with more mechanics like using the touch screen to make paper cuts, i can see myself purchasing a Paper Mario for the first time in years.
 
So....

because of this whole "no original characters" thing....

200px-Kammy2.jpg



Kammy effectively doesn't exist anymore. Gone.

How in world did whatever devlopers in the thinking rooms believe this was a good idea? That this was a good direction for the series?

The list goes on and on.
They even scrubbed the bestiary clean of enemies that would be completely at home in a normal Mario title, like these guys:
xDk8M29.png


And redesigned all of the remaining enemies to be identical to their established modern designs, even when many ended up so much worse, like the Boos:
ZnEmDSr.png

From the cutest boos ever...
Pj5cHSP.png

to these miserable things. Don't even want to see what Lady Bow would look like now.

-----

Also, meanwhile, at Nintendo's Instagram:
eACMLVR.png

I can't tell if they're being self aware or not.
 

Mory Dunz

Member
They even scrubbed the bestiary clean of enemies that would be completely at home in a normal Mario title, like these guys:
xDk8M29.png


And redesigned all of the remaining enemies to be identical to their established modern designs, even when many ended up so much worse, like the Boos:
ZnEmDSr.png

From the cutest boos ever...
Pj5cHSP.png

to these miserable things. Don't even want to see what Lady Bow would look like now.

-----

Also, meanwhile, at Nintendo's Instagram:
eACMLVR.png

I can't tell if they're being self aware or not.

what in the world....
 

Fandangox

Member
because people are salty about it not being a rpg, and feel like ending the series rather than realizing games sometimes have to evolve

Change for the sake of change is dumb when no one was asking for it. The first two games were very well received and the second was a nice evolution from the first it added many small changes that at large changed the game. It added HP to the partners so behaved more like traditional RPG partners unlike the first game where they would have to sit turns out if they were hit, they also let you put them on front row.

Added the audience mechanic that was a neat gameplay element that fit thematically and made the battles a lot more memorable.

They also made the Star Attacks something you have to input commands, added more out-world abilities for exploring and puzzle-solving.

Sticker Star abandoned the whole thing in exchange for a gameplay system that could have been somewhat fun if it wasn't for the fact that it was mostly pointless. They also removed pretty much all of the charm the first 3 games have. Color Splash seems to following the same direction that Sticker Star took, so why should they not voice their dislike?

Criticism of a game is important, if no one had complained about how dumbed down Fire Emblem Awakening's gameplay mechanics were to the point of making the strategy pointless they wouldn't have fixed them for the sequel, or SMTIV:A's world map, or Zelda's lack of explartion emphasis on Skyward Sword, or countless more games.
 

Mory Dunz

Member
Change for the sake of change is dumb when no one was asking for it. The first two games were very well received and the second was a nice evolution from the first it added many small changes that at large changed the game. It added HP to the partners so behaved more like traditional RPG partners unlike the first game where they would have to sit turns out if they were hit, they also let you put them on front row.

Added the audience mechanic that was a neat gameplay element that fit thematically and made the battles a lot more memorable.

They also made the Star Attacks something you have to input commands, added more out-world abilities for exploring and puzzle-solving.

Sticker Star abandoned the whole thing in exchange for a gameplay system that could have been somewhat fun if it wasn't for the fact that it was mostly pointless. They also removed pretty much all of the charm the first 3 games have. Color Splash seems to following the same direction that Sticker Star took, so why should they not voice their dislike?

Criticism of a game is important, if no one had complained about how dumbed down Fire Emblem Awakening's gameplay mechanics were to the point of making the strategy pointless they wouldn't have fixed them for the sequel, or SMTIV:A's world map, or Zelda's lack of explartion emphasis on Skyward Sword, or countless more games.

There's almost no poin in arguing anymore.
We give specific reasons why it's bad and it's labeled as unfair criticism so, eh.

The first 2 games were good.
The 3rd game was good, but different.
The 4th game was bad and different.
The 5th game is bad.

Reviews and impressions have shown this. Reviewers obviously aren't biased towards keeping it a RPG, since SPM reviewed so well. Those reviewers probably don't give a eff about TTYD, they reviewed Sticker Star as a mediocre game simply becasue it is a mediocre game. This one will be no different. In fact it may be harsher since it's a home console game, and sometimes more is expected from home console RPGs than handhelds.
 

javadoze

Member
I know the possibility of a Paper Mario RPG is long gone by now, but at the very least with Color Splash I can hope they can refine the rougher elements of Sticker Star and make it work.

Also, meanwhile, at Nintendo's Instagram:
eACMLVR.png

I can't tell if they're being self aware or not.

Okay, I had a decent chuckle at this. If Color Splash became a Toad dating simulator game, I would not mind it in the slightest.
 

R0ckman

Member
They even scrubbed the bestiary clean of enemies that would be completely at home in a normal Mario title, like these guys:
xDk8M29.png


And redesigned all of the remaining enemies to be identical to their established modern designs, even when many ended up so much worse, like the Boos:
ZnEmDSr.png

From the cutest boos ever...
Pj5cHSP.png

to these miserable things. Don't even want to see what Lady Bow would look like now.

-----

Also, meanwhile, at Nintendo's Instagram:
eACMLVR.png

I can't tell if they're being self aware or not.

Gotta pull out the gamecube.
 
Also, meanwhile, at Nintendo's Instagram:
eACMLVR.png

I can't tell if they're being self aware or not.

ugh, I have high expectations from a creativity standpoint when a woman is directing a game, but it seems the creativity and innovative story from the first two games have still never been recaptured and they don't seem to be in this game either.
 
Don't even want to see what Lady Bow would look like now.

Like this
Pj5cHSP.png


no unique character sprites

And yes, the loss of Cleft is a tragedy. They fit perfectly in the Mario series, and were consistent enemies in every single Paper Mario game. They were a staple of the series.


ffs they even took out the Paper Mario striped blue things from Sticker Star. They were originally there!
PaperMario3ds2.PNG
 

KingBroly

Banned
It seems this game is getting Federation Force levels of hate already and it's kinda depressive because yeah even if I agree with most of the complains about the gameplay being more like Sticker Star, graphics at least look beautiful. A Paper Mario game that finally looks like paper.

If it had Federation Farce levels of hate, it wouldn't have been shown at E3. A game so hated by their fans, they had to turn off youtube's rating system for the 2nd trailer video.

I just wish Color Splash was more like a Paper Mario game in terms of depth and detail. I don't care what the battle system is like. The world of Paper Mario used to be grand. Now it looks rather petite.
 

The original Animal Crossing was created by a team made primarily of women and that's probably my favorite game of all time. I remember learning about that fact when I was in 7th grade and I was really impressed by that. Since then I've had high expectations for female directed games because I know there's a better chance that I'll enjoy it.
 

Bladenic

Member
I want to replay TTYD, wish it would re-released somehow. Maybe my GC still works and I can find my copy. I've played Paper Mario multiple times already.
 
The gameplay demo on Treehouse was enough for me. It's a phoned-in sequel to Sticker Star. I liked SS, but this is tone-deaf and lazy.
You might not like the cues it takes from Sticker Star, but this doesn't look phoned-in or lazy to me. The environments and dialogue seem like a step-up to me. I completely understand people's desire for more varied characters and a less convoluted battle system. I really want that as well, but I think people are really quick to hate on something these days. I'm guilty of it as well; I didn't like Color Splash when it was first revealed. Although I am really concerned with the usage of Things again, I'm willing to give it a chance to see if there are fun, quirky moments that I know and love from Paper Mario. If it still has that humor and fun situations, I'll put up with the Things and even the absence of partners.
 
They even scrubbed the bestiary clean of enemies that would be completely at home in a normal Mario title, like these guys:
xDk8M29.png


And redesigned all of the remaining enemies to be identical to their established modern designs, even when many ended up so much worse, like the Boos:
ZnEmDSr.png

From the cutest boos ever...
Pj5cHSP.png

to these miserable things. Don't even want to see what Lady Bow would look like now.

-----

Also, meanwhile, at Nintendo's Instagram:
eACMLVR.png

I can't tell if they're being self aware or not.
The thing that gets me really isn't just that they don't want to use original characters anymore. I mean, that sucks and is really unfortunate and I wish they'd change their tune on that, but it's something that really shouldn't be that big of a deal since the Mario universe already has a large variety of characters as it is. The real problem with this is that apparently they seem to interpret no original characters as not only not being able to create any new characters at all, but that it also means that all NPCs that Mario interacts with have to be Toads specifically (except, if Sticker Star and Paper Jam are any indication, a quickly forming pattern of a Wiggler that turns into a Flutter as a plot device to reach a high area as a sole exception) and Toads alone.

Like... even if they don't want to create original characters, why not have a village of Koopas or something to mix it up? It's not like they have to make "original characters" or make the Koopas visually distinct to do that--heaven knows that such concerns or restraints don't stop them from putting Toads everywhere, so why would it be a problem for anything else (hell, it's extremely easy to completely sidestep that "problem" entirely with Koopas by having Koopas/Fire Bros/Ice Bros/Hammer Bros/etc all in the same village/area together)? Similarly, just do the same and have all the areas at least feel slightly differentiated from each other by having different types of NPCs and not just Toads. Like, have Pianta NPCs in one area. Then, have Bob-ombs in the next area. After that have Spike NPCs. Then Shy Guys. Then Monty Moles. Then...

But no, everything has to apparently be Toads and Toads alone as the only class of NPCs Mario interacts with (save very likely another obligatory Wiggler, who we haven't seen yet but I'm going to call exists right now and will turn into a Flutter to get Mario to a high area again). Not only that, but if the trailer's any indication, the Toads are not only everywhere, but they are again all completely inept and useless and ask Mario to do the same kind of things. Like, just in the Treehouse stream alone, it's clear that you have to play "Find the Toads" at least twice (once on the beach, and once in the sizzle reel of footage with the Power Ranger Toad guy who asks you to find his friends later on, with them showing one of the Toads being crumpled up and tossed around by enemies Mario has to defeat to save). If Paper Jam was any indication, playing "hide and seek with the Toads" twice already in under 40 minutes is probably not a good sign of things to come. Like, not only is there no diversity of NPCs for no particular reason, but you can't even do anything interesting with them and just use them to have Mario play the same boring minigames to pad out the length of the game? Just... why? Why? #NoMoreToads
 

Lynx_7

Member
I think with paper mario at this point its best to consider the original and TTYD as an entirely separate series. Such expectations are only going to be met with heart ache. Then we can move on and talk about these games as they are, with out that ghost hovering over every discussion.

Considering that when this officially hits it'll mean over half of the Paper Mario franchise is comprised of non-traditional rpgs, you're probably right. The franchise probably isn't ever going back to that direction again.
 
The old style of the series really feels like something an indie dev could look into creating and jumping on the "Off brand game series, their own companies are neglecting" sub-genre that's developed over the last few years.

2D sprites in a 3D RPG world with partners, good writing and PM's style of battles could work nicely as an indie game.
 
Like... even if they don't want to create original characters, why not have a village of Koopas or something to mix it up? It's not like they have to make "original characters" or make the Koopas visually distinct to do that--heaven knows that such concerns or restraints don't stop them from putting Toads everywhere, so why would it be a problem for anything else (hell, it's extremely easy to completely sidestep that "problem" entirely with Koopas by having Koopas/Fire Bros/Ice Bros/Hammer Bros/etc all in the same village/area together)? Similarly, just do the same and have all the areas at least feel slightly differentiated from each other by having different types of NPCs and not just Toads. Like, have Pianta NPCs in one area. Then, have Bob-ombs in the next area. After that have Spike NPCs. Then Shy Guys. Then Monty Moles. Then...
If there is a genuine mandate from higher up it may be that traditional Mario enemies like Goombas and Koopas are no longer allowed to be friendly.

The old style of the series really feels like something an indie dev could look into creating and jumping on the "Off brand game series, their own companies are neglecting" sub-genre that's developed over the last few years.

2D sprites in a 3D RPG world with partners, good writing and PM's style of battles could work nicely as an indie game.
So you're saying it's time for a Paper Gonzalez: The Door That's Been Closed for a Very Long Time.
 

Fat Goron

Member
The old style of the series really feels like something an indie dev could look into creating and jumping on the "Off brand game series, their own companies are neglecting" sub-genre that's developed over the last few years.

2D sprites in a 3D RPG world with partners, good writing and PM's style of battles could work nicely as an indie game.

No need to even be indie. South Park: Stick of Truth is just that.

Every Paper Mario fan should have played that game, it's REALLY good.
Looking forward to Fractured But Whole... although the battle system will be a bit different this time, it will probably STILL feel more like a Paper Mario than the turds Nintendo is throwing at us.
 
While I haven't played Sticker Star, I've enjoyed the rest of the Paper Mario games including Super. Color Splash looks like a lot of fun and that's all I care about. Not really interested if it retains the exact battle system of the first two or not.
 
No need to even be indie. South Park: Stick of Truth is just that.

Every Paper Mario fan should have played that game, it's REALLY good.
Looking forward to Fractured But Whole... although the battle system will be a bit different this time, it will probably STILL feel more like a Paper Mario than the turds Nintendo is throwing at us.

I was thinking more along the lines of a slightly higher quality Barkley Shut up and Jam Gaiden: The Hoopz Barkley Saga

If there is a genuine mandate from higher up it may be that traditional Mario enemies like Goombas and Koopas are no longer allowed to be friendly.
There must be, they even cut out friendly enemies from Mario Party (besides Spike... which uhh what the heck?) and wanted to axe Boo from tennis. Remember Dry Bones and how he was playable in basically everything for a few years? I never did get my Dry Bones partner in Paper Mario... I figured it would do what Koopas always do, except when jumped on by Mario, his head would fly forward instead of his shell.

It's kind of a dumb policy. I get wanting to make a unified brand, but "good guy" enemies worked fine for a decade through the N64 and GCN years... were kids really confused when a Koopa was your friend in Mario Party or there was a village of Boos in Paper Mario that didn't want to kill you?

It hurts me a lot because the "generic" enemies in Mario I find a lot more interesting of designs than most of the main cast. I don't really own a lot of "regular" Mario merchandise, but right now I have a Boo, Piranha Plant and Bullet Bill on my desk, because I'm always on the lookout for random enemy themed merchandise.
 
I think this Paper Mario looks fun. I didn't play Sticker Star but I am willing to give this a try by just how great it looks.

Would be on the same boat, but a 30+ hour RPG with NPCs consisting of nothing but Toads sounds terrible.

(Hope the bad guys aren't just Bowser and the Koopa Kids either.)
 

Biske

Member
Considering that when this officially hits it'll mean over half of the Paper Mario franchise is comprised of non-traditional rpgs, you're probably right. The franchise probably isn't ever going back to that direction again.

I wouldn't doubt if it did some day. But people need to move on and let the rest of us enjoy these games for what they are. Can only have so many "ITS NOT TTYD!!" discussions.
 

Mistle

Member
They really nailed the look but once again appears to have flopped on what made PM/TTYD so beloved.

I mean, remember that we used to have Gangster Piantas



Mario wrestling as the Great Gonzales



A demon stealing Mario's name & body



A boxcar train mystery




The sheer absurdity of all these scenarios are what made the world of Paper Mario so endearing and alive. I'm not getting that feeling from this footage and it bums me out.
f'n hell TTYD is so good :(
 
Would be on the same boat, but a 30+ hour RPG with NPCs consisting of nothing but Toads sounds terrible.

(Hope the bad guys aren't just Bowser and the Koopa Kids either.)

Sticker Star took me 35 hours to 100%. Jesus Christ.

And yeah the bad guys are definitely just Bowser and the Koopalings. There is an incredibly tiny chance that Bowser is not actually involved but it's so small I'd forget about it.
 
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