Transcripts from the earnings call:
Satya Nadella - CEO
We continue to drive growth in gaming by connecting fans on Xbox Live across Windows 10, iOS, and Android. Just this quarter we launched our Minecraft Realm subscription on Android and iOS. Overall engagement on Xbox Live is at record levels, with more than 49 million monthly active users, up 33% year over year. At E3 we announced our biggest lineup of exclusive games ever for Xbox One and Windows 10 PCs. And we announced Xbox Play Anywhere titles, where gamers can buy a game once and play it on both their Windows 10 PC and Xbox One. We also announced two new members of the Xbox One console family, the Xbox One S and Project Scorpio.
Amy E. Hood - CFO
As expected, devices revenue significantly decreased this quarter. Revenue declined 35%, also 35% in constant currency due to phone, where revenue declined 70% in constant currency.
Surface revenue increased 9% in constant currency, as Surface Pro 4 and Surface Book growth was partially offset by unit declines in our prior-generation Surface 3. And in gaming, revenue declined 9% or 8% in constant currency, driven by lower Xbox 360 unit volume and reduced Xbox One pricing. Our overall gaming ecosystem showed healthy growth with 49 million monthly active Xbox Live users, or a 33% increase, and 4% Xbox Live revenue growth.
Segment gross margin dollars declined 3% or roughly flat in constant currency, as decreases due to Xbox consoles and the phone inventory adjustment were partially offset by our OEM and search results.
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Now for the outlook for the next quarter. ...Gaming revenue will be driven by the same factors as in Q4...
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...we're also seeing quite good growth in some of the Consumer businesses, which also are built on our cloud infrastructure, Search, some of our gaming assets, our Xbox Live business going forward.