R_thanatos
Member
I don't like the new style.
I think there was no need to reinvent the wheel when that wheel was barely used recently and that look is still widely enjoyed by the fans.
You've got 2 screens there is more than enough information to can give to the player, not to mention the audio cues and various screens effects.
Overall , it's a metroid game , that doesn't look like a metroid game , doesn't play like a metroid game, ok nintendo /s
I think there was no need to reinvent the wheel when that wheel was barely used recently and that look is still widely enjoyed by the fans.
information to display on screen ?If you make the characters more rounded, enemies also become more compact, and you can display larger groups of them. Also, we compressed the surrounding terrain vertically, based on the characters proportions. So the amount of information we could display on screen really increased. This resulted in a different aesthetic but we wanted to prioritise providing the very best gameplay experience.
You've got 2 screens there is more than enough information to can give to the player, not to mention the audio cues and various screens effects.
Overall , it's a metroid game , that doesn't look like a metroid game , doesn't play like a metroid game, ok nintendo /s