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New Final Fantasy XV Screenshots

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Socivol

Member
On a scale from chocobo summon to kotr summon how spoiler heavy you guys thinking Gamescom will be

I would be surprised if it was too bad. I feel like they have done a good job of not spoiling too much. When I think back to how FF XIII was marketed they had shown A LOT more this far away from the Japanese release than FFXV has so I doubt they blow their load at Gamescom.
 
I would be surprised if it was too bad. I feel like they have done a good job of not spoiling too much. When I think back to how FF XIII was marketed they had shown A LOT more this far away from the Japanese release than FFXV has so I doubt they blow their load at Gamescom.

Gamescom and TGS are potential places for full spoilers. It's time to tapout.
 

Mcdohl

Member
Thanks for these. Environment workflow is an interesting read. Also it seems like the dungeons might be pretty massive.

jPJbN7C.png




I'd say the tools are more than just decent going by the articles. They really stepped up their tool support co-developing Luminous with XV.

That pictured quote is hype as fuck.

In other news, I was recently re-watching the world of wonder trailer, and at :25 we see Insomnia. It is in a
pretty good state, but according to what we've heard, Insomnia won't be explorable. So why the tease SE?
 
PSY・S;211487274 said:
I hope there are monster settlements in the dungeons. It'll be cool if they aren't all just wandering around simple caves and sewers etc.

This is a really cool idea, especially since the Goblins are at least advanced enough to weave clothing for themselves. I'd love to see a little ramshackle village or something like that.
 

DeSolos

Member
That pictured quote is hype as fuck.

In other news, I was recently re-watching the world of wonder trailer, and at :25 we see Insomnia. It is in a
pretty good state, but according to what we've heard, Insomnia won't be explorable. So why the tease SE?

Maybe it was similar to the situation with the airship. If they had time to make it happen they would make it happen, if not they'd dump it.

I think it's in such a polished state because it will be used in the opening and the ending, but they simply do not have the time or budget to create the kind of content it needs to be an interesting location beyond what is in the predetermined segments. I have a feeling Altissia alone has been a nightmare for them, and adding Insomnia to the list of fully explorable open world cities would be too much.

That said, I feel that given that Insomnia is a fully modeled out, and potentially underutilized open world city that's just sitting there. It is the perfect candidate for DLC. I could see a massive 10-20hr DLC revolving around it. Witcher 3's Hearts of Stone basically did that with Oxenfurt, which was barely featured in the main game.
 

DJIzana

Member
I have a strange feeling if we ever DO see Insomnia in a playable state, it'll be through dlc down the road (if they choose to extend the life of the game that way). I mean... look how successful The Witcher 3 is with their dlc. Maybe Square would do a similar thing?
 

Ydelnae

Member
That pictured quote is hype as fuck.

In other news, I was recently re-watching the world of wonder trailer, and at :25 we see Insomnia. It is in a
pretty good state, but according to what we've heard, Insomnia won't be explorable. So why the tease SE?

That Insomnia section is used for the flashbacks scenes and the beginning of the game, and it was modeled anyway from the Nomura days and the 2013 demo (even though it has been slighly redesigned). And it was featured in the Platinum Demo too.
 

Mediking

Member
I have a strange feeling if we ever DO see Insomnia in a playable state, it'll be through dlc down the road (if they choose to extend the life of the game that way). I mean... look how successful The Witcher 3 is with their dlc. Maybe Square would do a similar thing?

The only way I would jump for a FFXV expansion is if it was a time skip when everyone was older and has changed.
 

Koozek

Member
Interesting stuff. I think they've done pretty impressive job with the technology and tools seem decent, but I guess someone will come and tell why Luminous sucks again.

From Mognet's @LeonBlade regarding Luminous after reading these papers:
Better to be quick and concise, however, the videos pad out the documents a lot and give you real time visualizations of some of the things they're referring to. I'll be looking forward do seeing more visualizations of the node editor used in Luminous based on the screen shots from other documents.

Anyone who underestimates Luminous or making games in general should really take a look at this stuff and see how much of it is likely going to fly over your head. The only reason I understand a lot of this stuff is because I've been a programmer for several years of my life and also aspire to make games myself. Of course, a lot of the techniques and terms used are way above me, I can still follow this stuff and appreciate the amount of work and intelligence behind this stuff.

Spend some time looking at these talks and hearing the work that goes into their VFX, AI, animation solutions etc to really get a feel for the amount of work put into Luminous and subsequently XV. It's even more impressive knowing that all of this stuff is in real time along with having constant real time lighting with the day/night cycle.

After spending time watching these presentations and listening to the team, you will understand why they have created their own engine. Many people think that Luminous will somehow fail like Crystal Tools, but those people don't know why Crystal Tools even failed to begin with. It had more to do with several teams of people trying to use the unfinished engine at once along with a complete lack of standards causing the creation of assets that wouldn't be usable by the engine which ultimately fragmented development on the engine. This is actually one of the main causes as to why XIV 1.0 failed as much as it did, along with why XIII had so many unused assets and why they needed to create sequels and reuse a lot of older assets. Much of the work with assets was done to further along production of these games while the engine was still being worked on, so many projects ended up creating work that wasn't under any spec and couldn't be used.

This is why Luminous Engine was created to be done separate from any other game besides XV. The engine was to be created in tandem with one game only so that a set of standards could be made, along with creating actual documentation for everything (which didn't happen for Crystal Tools... seriously what the fuck was Murata thinking). Luminous engine is also created with ease of use in mind, which is why it has all of the tools necessary for every area of development within any given title for things like VFX, AI and level design. One of the key areas with Luminous is actually the integrated AI system which I'm looking forward to seeing in the upcoming talks.

Anyways, the heavy use of node graphs in a lot of areas is one of the key things that makes Luminous a lot more user friendly and accessible which in my opinion is a smart move. They mention how a lot of current node based systems that exist today don't meet their demands creating a real time game like XV for example. In the VFX talk they mention the implementation of VFX elements like explosions with short life span is that creating lots of them like in the Titan scene would normally kill the memory and performance. Their solution is to create node groups where the lifetime of common assets can be handled separately from the lifecycle of any given effect which not only reduces overhead by sharing a common group connection (like all being part of a group that says these effects are this type of explosion), but also means that the memory usage is lessened for each new instance of effect which only needs specific memory for things like translation (position scale rotation) of the effect and not information about the shader or particle effect. It's much like a particle generator would be in a third party tool like Unity or Unreal Engine where a common asset is created under a particle system, however the difference here is that these are not a common system but share assets.

Anyways, I'm rambling on. This is exciting stuff (I think... lol)! For those of you who think Luminous isn't going anywhere after XV, you are sadly mistaken. This is a big step for SE and they've created something truly special here that can be used moving forward, don't be surprised when FFXVI will use this same engine. SE prides themselves on being tech innovators, and they're ahead of the game with Luminous creating an extremely powerful real time engine.​
 

wmlk

Member
Square Enix NA
(Maticus Kishimotus)
: There are technical difficulties! Sorry guys! We will update you on where to see the parts missed if possible!

And we're back!
 

Ydelnae

Member
Square Enix NA said:
There are technical difficulties! Sorry guys! We will update you on where to see the parts missed if possible!

Woah, a public showing of Final Fantays XV with technical difficulties or live errors, who would have thought.

VrhvE4N.gif
 
LOL
Is always the same 4 people posting on these FFXV threads,
I'm convinced FFXV will only get 5 good reviews :p

Anyhow, I'm seeing PDF links, huge TLDR; post,
this is supposed to be a discussion of the 8 screen shots in the OP right?

If not, can someone help me catch up, what's the latest info anything worth reading to (BTW,FFXV is my most anticipated game of the year)?
 

Ydelnae

Member
If I recall correctly, swimming was already confirmed to be in the game, but there won't be any water combat and you won't be able to swim into every water mass.
 

wmlk

Member
If I recall correctly, swimming was already confirmed to be in the game, but there won't be any water combat and you won't be able to swim into every water mass.

People jumped to conclusions.

No underwater battling -> no swimming -> no Leviathan set piece -> cut from the game

FFXV
 

Philippo

Member
Holy shit.

During the driving part the world looked so alive with the trees and the scenery.

GIIIIIIIFS

Luminous not going anywhere after FFXV is what I want to hear. I would love to see it be used in future games.

Yeah, it would be great to see a game utlizing a complete version from the start so that it gets way more optimized.
Or even on more powerful consoles.

LOL
Is always the same 4 people posting on these FFXV threads,
I'm convinced FFXV will only get 5 good reviews :p

Yeah i hope whoever does the game OT makes a section with only us BELIEVERS.
 

wmlk

Member
Damn, Driancourt is gonna talk?

For those who want to see the snippets of debug footage, just scroll back on the video.
 

Mediking

Member
LOL
Is always the same 4 people posting on these FFXV threads,
I'm convinced FFXV will only get 5 good reviews :p

Anyhow, I'm seeing PDF links, huge TLDR; post,
this is supposed to be a discussion of the 8 screen shots in the OP right?

If not, can someone help me catch up, what's the latest info anything worth reading to (BTW,FFXV is my most anticipated game of the year)?

Am...I... one of the same 4 people....?
 

Koozek

Member
LOL
Is always the same 4 people posting on these FFXV threads,
I'm convinced FFXV will only get 5 good reviews :p

Anyhow, I'm seeing PDF links, huge TLDR; post,
this is supposed to be a discussion of the 8 screen shots in the OP right?

If not, can someone help me catch up, what's the latest info anything worth reading to (BTW,FFXV is my most anticipated game of the year)?

Phew, kinda too much to summarize everything that was talked about in this thread, but I'll try. Stella is back in apparently, according to leaks that were confirmed by those who saw Kingsglaive. Luna is playable in Chapter 0, which will be demoed at gamescom. NX version was confirmed with downgraded graphics, but you can play on-the-go. Story DLC based on Kingsglaive (basically a recreation of the Versus XIII 2011 trailer) in Insomnia was announced for post-release, no details about price or date, yet. Maybe I forgot something. Oh, yeah, and those very interesting papers about the tech used in FFXV, which is also livestreamed, right now:

https://www.youtube.com/watch?v=ZuF_-aAZmNk&feature=youtu.be
 

Mediking

Member
Phew, kinda too much to summarize everything that was talked about in this thread, but I'll try. Stella is back in apparently, according to leaks that were confirmed by those who saw Kingsglaive. Luna is playable in Chapter 0, which will be demoed at gamescom. NX version was confirmed with downgraded graphics, but you can play on-the-go. Story DLC based on Kingsglaive (basically a recreation of the Versus XIII 2011 trailer) in Insomnia was announced for post-release, no details about price or date, yet. Maybe I forgot something. Oh, yeah, and those very interesting papers about the tech used in FFXV, which is also livestreamed, right now:

https://www.youtube.com/watch?v=ZuF_-aAZmNk&feature=youtu.be

I almost raged because I thought you posted spoilers....

MY BOY
 

DJIzana

Member
Phew, kinda too much to summarize everything that was talked about in this thread, but I'll try. Stella is back in apparently, according to leaks that were confirmed by those who saw Kingsglaive. Luna is playable in Chapter 0, which will be demoed at gamescom. NX version was confirmed with downgraded graphics, but you can play on-the-go. Story DLC based on Kingsglaive (basically a recreation of the Versus XIII 2011 trailer) in Insomnia was announced for post-release, no details about price or date, yet. Maybe I forgot something. Oh, yeah, and those very interesting papers about the tech used in FFXV, which is also livestreamed, right now:

https://www.youtube.com/watch?v=ZuF_-aAZmNk&feature=youtu.be

Can't... tell if serious. God, that'd be amazing if this ends up being true.
 

Voror

Member
Phew, kinda too much to summarize everything that was talked about in this thread, but I'll try. Stella is back in apparently, according to leaks that were confirmed by those who saw Kingsglaive. Luna is playable in Chapter 0, which will be demoed at gamescom. NX version was confirmed with downgraded graphics, but you can play on-the-go. Story DLC based on Kingsglaive (basically a recreation of the Versus XIII 2011 trailer) in Insomnia was announced for post-release, no details about price or date, yet. Maybe I forgot something. Oh, yeah, and those very interesting papers about the tech used in FFXV, which is also livestreamed, right now:

https://www.youtube.com/watch?v=ZuF_-aAZmNk&feature=youtu.be

Wait as in both Luna and Stella are both in the game? How does that work?

That's actually pretty cool about the NX version. I actually really like being able to play long games like RPGs on the go.

Edit: Oh, fell for it completely. I guess the Stella bit should have tipped me off. The rest sounds somewhat plausible.
 
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