Then why say for years that you can?
There's nothing stopping random encounters it just seems like you can't organize encounters which was obvious for a while now.
Then why say for years that you can?
There's nothing stopping random encounters it just seems like you can't organize encounters which was obvious for a while now.
That was the draw of the game for me. A giant procedural shared universe to trade and fight and farm in.
But it's just one giant solo mission. Your planet names don't matter. Your discoveries into uncharted territory have no effect on anything.
"The name you give your planet will be recorded forever".... in your local save.
I literally have no idea but I suspect that's just a symptom of how the game fundamentally works (different instances or whatever). otherwise they'd have to have the infrastructure in place for an MMO type situation
That was the draw of the game for me. A giant procedural shared universe to trade and fight and farm in.
But it's just one giant solo mission. Your planet names don't matter. Your discoveries into uncharted territory have no effect on anything.
"The name you give your planet will be recorded forever".... in your local save.
That people meet by chance is so unlikely that the last thing they should do is to sabotage it.To remove the ability for people to organize. It'll still be possible for people to have encounters just that organizing them would be a non-starter.
He's very explicit about being able to meet your friends. If it's nothing more than random chance then I'd say that assertion is total bullshit.
It's pretty clear to me that there is no multiplayer. Adding multiplayer that works to a game like this is not a trivial process. It would take a large chunk of development. If they had the feature, they would have shown it off by now.
Except he's not. Like Journey it's possible to encounter your friends, but the odds of that are "expected to be an incredibly rare event".
Sean is vague and cryptic. They need a pr firmIt's pretty clear to me that there is no multiplayer. Adding multiplayer that works to a game like this is not a trivial process. It would take a large chunk of development. If they had the feature, they would have shown it off by now.
Except he's not. Like Journey it's possible to encounter your friends, but the odds of that are "expected to be an incredibly rare event".
I don't think it's a big deal, but why not come out and say it's a SP game?
It was always possible and still is, people have deluded themselves into thinking they can control who they encounter.
That was the draw of the game for me. A giant procedural shared universe to trade and fight and farm in.
But it's just one giant solo mission. Your planet names don't matter. Your discoveries into uncharted territory have no effect on anything.
"The name you give your planet will be recorded forever".... in your local save.
He's even specifically said in the past that if you and your friend were in the same spot, you still wouldn't necessarily see them because you might not be in the same "lobby".
I think you need to watch the video I keep referring to and had suggested you watch in my first reply to you.
He's even specifically said in the past that if you and your friend were in the same spot, you still wouldn't necessarily see them because you might not be in the same "lobby".
That people meet by chance is so unlikely that the last thing they should do is to sabotage it.
I mean, when by chance, two people play at the same time, in the same star system, on the same planet, at the same spot they still might not see each other because of some stupid random factor in the background? Sorry, but this torpedoes the whole thing for me.
I think you need to go back and re-watch and re-read what he's been saying at all. Example:
Source?
the entire community could organize to go to one specific spot and then they would find that they weren't all there at the same time.
It doesn't get any clearer than this.
Except he's not. Like Journey it's possible to encounter your friends, but the odds of that are "expected to be an incredibly rare event".
Source?
Will your friends take priority?
No. Just to be really clear, the reason that I'm saying this is we just want to be really clear with people that it is not an MMO. All of those questions are leading toward that. There are loads of MMOs out there. People can play those. We want people to be able to get a sense of playing with other people and to see other people and feel like this is a real, live universe.
If you're thinking, Okay, okay, I understand all of that, Sean, but let's say all my friends want to go and play together. That's not what this is about. You've seen the galactic map. I don't want to disappoint people. I don't want to answer your question and then they will think, Yeah, yeah, he's saying it's difficult, but I'll do it. And then we will play Destiny together, effectively. We will all run around the planets.
No. If you want to play a first-person-shooter-sci-fi-run-around-on-a-planet game, play Destiny. Its a really good game. Go play that. We're not trying to do that.
Like Journey multiplayer, that was a huge part of the game for me, but they did a good job in not describing it as a multiplayer game. Journey would have been really disappointing if you entered into it thinking it was a multiplayer game. It's not. Dark Souls I think of as a single-player experience, but I'm really glad of the elements that they have in there.
He's even specifically said in the past that if you and your friend were in the same spot, you still wouldn't necessarily see them because you might not be in the same "lobby".
As the weeks and months go by and people upgrade their ships with some crazy mods to travel faster, and start to map out different systems. you'd think large meetups would be inevitable.
With the implication that this was more due to distance than instance.
Distance was never going to be an indefinite problem for a shared community, so he should have just be straightforward about the instancing. If there are only a few hundred players in each instance, for example, the chances of you randomly bumping into someone are indeed infinitesimally small. Even with that limitation though, players will still attempt to brute force encounters, and you will see more and more evidence of this in the coming days, rather than the months or years assumed by the dev.
the entire community could organize to go to one specific spot and then they would find that they weren't all there at the same time. That would be ridiculous.
It doesn't get any clearer than this.
There's nothing stopping random encounters it just seems like you can't organize encounters which was obvious for a while now.
Eat the L...lol oh geez. Take a deep breathe
I don't think it's a big deal, but why not come out and say it's a SP game?
My money is on the idea that there is a master universe, but players are grouped into instances/servers like traditional MMOs. This is why one player could see that the the planet he was on was named by another real player, since the planets' names all sync with a master universe. However, the two players just didn't happen to be in the same server. Would be nice to get some clarification from the developer however.