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A polite discourse amongst friends on the importance of MP-elements in No Man's Sky

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Skux

Member
Edit: Reread the first post.

Disappointing that it's asymmetrical. But there's no way they could have pulled it off.
 

Venfayth

Member
Because it's all offline and it's pause-able I'm expecting the ability to see other players to be more like a Souls game, where it downloads copies of movement paths and then plays a player-character running around as they actually did at some point in the past.

It doesn't make sense based on everything we know about the game for there be any kind of ability to interact with other players, furthermore an asynchronous player interaction like the one I described still fits with everything Sean has talked about.

Also, even if it's just not in there at all, it's not a big deal. It was never going to be a big part of the game.

The problem is really that Sean has this super vague way of speaking about things and it sets peoples expectations incorrectly. You can tell he's been trying to rectify this recently. You can find quotes of him saying seemingly conflicting things, you will be able to see other players, you won't be able to play multiplayer, etc, and it's kind of a disaster in that regard. I think he's just doing his best to preserve the 'mystery' of his game, but I don't know if it's worth it at this point. He should just be transparent about the mechanics of it, if this thread is any evidence of what people do when they feel like they're being lied to.
 

GHG

Gold Member
That was the draw of the game for me. A giant procedural shared universe to trade and fight and farm in.

But it's just one giant solo mission. Your planet names don't matter. Your discoveries into uncharted territory have no effect on anything.

"The name you give your planet will be recorded forever".... in your local save.

You didn't even read the opening post did you?
 
I literally have no idea but I suspect that's just a symptom of how the game fundamentally works (different instances or whatever). otherwise they'd have to have the infrastructure in place for an MMO type situation

Yup, and people are deluding themselves thinking HG have the resources to pull that off/maintain it.
 
Someone needs to just sniff the packets and decrypt them and see what kind of data goes to the server.

Maybe it only sends your location data once every 10 seconds just as a way to make sure you are where you say you are when you name a planet/animal. And that would disprove the idea that you'd be able to do anything in real-time, move and they see you move etc.
 

ant_

not characteristic of ants at all
It's pretty clear to me that there is no multiplayer. Adding multiplayer that works to a game like this is not a trivial process. It would take a large chunk of development. If they had the feature, they would have shown it off by now.
 

icespide

Banned
That was the draw of the game for me. A giant procedural shared universe to trade and fight and farm in.

But it's just one giant solo mission. Your planet names don't matter. Your discoveries into uncharted territory have no effect on anything.

"The name you give your planet will be recorded forever".... in your local save.

your planet names do in fact matter, other people can see them and visit them
 

Kinyou

Member
To remove the ability for people to organize. It'll still be possible for people to have encounters just that organizing them would be a non-starter.
That people meet by chance is so unlikely that the last thing they should do is to sabotage it.

I mean, when by chance, two people play at the same time, in the same star system, on the same planet, at the same spot they still might not see each other because of some stupid random factor in the background? Sorry, but this torpedoes the whole thing for me.
 

diaspora

Member
He's very explicit about being able to meet your friends. If it's nothing more than random chance then I'd say that assertion is total bullshit.

Except he's not. Like Journey it's possible to encounter your friends, but the odds of that are "expected to be an incredibly rare event".
 
My money is on the idea that there is a master universe, but players are grouped into instances/servers like traditional MMOs. This is why one player could see that the the planet he was on was named by another real player, since the planets' names all sync with a master universe. However, the two players just didn't happen to be in the same server. Would be nice to get some clarification from the developer however.
 

Cuburt

Member
Seemed pretty clear to me by all the wording that the idea was if they made the universe big enough, they can spin all this language about how rare it would be to cross paths when the point is that they'd like people to interact with the universe, but not directly with each other. Otherwise, it fundamentally changes the game from what they envision it, as a game of loneliness and exploration.

It's not a multiplayer game but as a social experiment, it would be interesting to see how things progress if people could meet other players. Probably hacking, griefing, and all the shitty online stuff ruining it eventually though.
 
It's pretty clear to me that there is no multiplayer. Adding multiplayer that works to a game like this is not a trivial process. It would take a large chunk of development. If they had the feature, they would have shown it off by now.

Then why did the dev say yes when asked "can you play with your friends"
 
Except he's not. Like Journey it's possible to encounter your friends, but the odds of that are "expected to be an incredibly rare event".

He's even specifically said in the past that if you and your friend were in the same spot, you still wouldn't necessarily see them because you might not be in the same "lobby".
 
It's pretty clear to me that there is no multiplayer. Adding multiplayer that works to a game like this is not a trivial process. It would take a large chunk of development. If they had the feature, they would have shown it off by now.
Sean is vague and cryptic. They need a pr firm
 

Beefy

Member
Kind of glad I won't bump into random people even if it's just a slight chance. But they should have been more clear.
 
It was always possible and still is, people have deluded themselves into thinking they can control who they encounter.

Do you really think a developer would waste money and resources on very rare random encounters that would be absolutely meaningless?

Such encounters sound interesting, this is the marketing reason they have been airy about the possibility.
 
I asked this exact same question a few weeks ago on here as a hypothetical and was killed for saying it. I was told how bad a person I am for even suggesting that they may not be able to pull off such an ambitious, grandiose concept on such a small team...
 

diaspora

Member
I think you need to watch the video I keep referring to and had suggested you watch in my first reply to you.

I think you need to go back and re-watch and re-read what he's been saying at all. Example:
He's even specifically said in the past that if you and your friend were in the same spot, you still wouldn't necessarily see them because you might not be in the same "lobby".
 

Chabbles

Member
That people meet by chance is so unlikely that the last thing they should do is to sabotage it.

I mean, when by chance, two people play at the same time, in the same star system, on the same planet, at the same spot they still might not see each other because of some stupid random factor in the background? Sorry, but this torpedoes the whole thing for me.

As the weeks and months go by and people upgrade their ships with some crazy mods to travel faster, and start to map out different systems. you'd think large meetups would be inevitable.
 
I think you need to go back and re-watch and re-read what he's been saying at all. Example:

murray2e0up8.gif


It doesn't get any clearer than this.
 

EL CUCO

Member
Why do they say "Like Journey"? Everytime I've played Journey a ran into another player.

NMS seems to be the opposite of Journey.

Edit: ok, just read the context.
 
Except he's not. Like Journey it's possible to encounter your friends, but the odds of that are "expected to be an incredibly rare event".

With the implication that this was more due to distance than instance.

Distance was never going to be an indefinite problem for a shared community, so he should have just be straightforward about the instancing. If there are only a few hundred players in each instance, for example, the chances of you randomly bumping into someone are indeed infinitesimally small. Even with that limitation though, players will still attempt to brute force encounters, and you will see more and more evidence of this in the coming days, rather than the months or years assumed by the dev.
 

From a 2014 interview:

Will your friends take priority?
No. Just to be really clear, the reason that I'm saying this is we just want to be really clear with people that it is not an MMO. All of those questions are leading toward that. There are loads of MMOs out there. People can play those. We want people to be able to get a sense of playing with other people and to see other people and feel like this is a real, live universe.

If you're thinking, “Okay, okay, I understand all of that, Sean, but let's say all my friends want to go and play together.” That's not what this is about. You've seen the galactic map. I don't want to disappoint people. I don't want to answer your question and then they will think, “Yeah, yeah, he's saying it's difficult, but I'll do it. And then we will play Destiny together, effectively. We will all run around the planets.”

No. If you want to play a first-person-shooter-sci-fi-run-around-on-a-planet game, play Destiny. It’s a really good game. Go play that. We're not trying to do that.

Like Journey multiplayer, that was a huge part of the game for me, but they did a good job in not describing it as a multiplayer game. Journey would have been really disappointing if you entered into it thinking it was a multiplayer game. It's not. Dark Souls I think of as a single-player experience, but I'm really glad of the elements that they have in there.
 
^ that's not anything close to what you claim he said, you have selective [convenient?] memory.
He's even specifically said in the past that if you and your friend were in the same spot, you still wouldn't necessarily see them because you might not be in the same "lobby".

200.gif





As the weeks and months go by and people upgrade their ships with some crazy mods to travel faster, and start to map out different systems. you'd think large meetups would be inevitable.

I agree. Even hearing the chances of finding someone were remote, I was still looking forward to it and the internet being the internet, I was expecting people to make meetup spots and planets.
 

diaspora

Member
With the implication that this was more due to distance than instance.

Distance was never going to be an indefinite problem for a shared community, so he should have just be straightforward about the instancing. If there are only a few hundred players in each instance, for example, the chances of you randomly bumping into someone are indeed infinitesimally small. Even with that limitation though, players will still attempt to brute force encounters, and you will see more and more evidence of this in the coming days, rather than the months or years assumed by the dev.

Wrooooooooooooooonnnnnnnnnnnnnnnng

the entire community could organize to go to one specific spot and then they would find that they weren't all there at the same time. That would be ridiculous.
 

JesseZao

Member
The human element is the final piece that would make this game interesting to me. Without it, the hamster-wheel is empty masturbation.
 

jett

D-Member
It's amazing how people allow themselves to get blinded by the hype machine. Fact is Sean Murray has been cagey at best and deceitful at worst with the realities of multiplayer interaction in this game. Personally, any developer that behaves in this way deserves to be taken to task. We shouldn't allow for this.
 

OCD Guy

Member
My money is on the idea that there is a master universe, but players are grouped into instances/servers like traditional MMOs. This is why one player could see that the the planet he was on was named by another real player, since the planets' names all sync with a master universe. However, the two players just didn't happen to be in the same server. Would be nice to get some clarification from the developer however.

I think that's a point many are missing.

I could drive to a spot in Need for Speed 2015 for example, it doesn't mean that anyone playing Need for Speed could see me. Only people in my game world.

Yet people expect hundreds of thousands of people to just be online at the same time and able to see each other.

Even mmo's don't work like that, let alone an indie game made by 12 people.

Chances are there is no multiplayer at all, but the fact is even if there was then players would still be separated by "lobbies". So two random people on reddit not seeing each other isn't evidence enough, as even if there was online components to the game, it would be possible that those two players weren't in the same session.
 

phant0m

Member
Didn't buy this game for multi, but it is kind of a bummer. Being able to find another human in 18 quadrillion planets would have been something special.
 
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