• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

A polite discourse amongst friends on the importance of MP-elements in No Man's Sky

Status
Not open for further replies.

Anung

Un Rama
Jesus christ that thread pondering legal action.
I mean I think it's pretty dubious that Hello games haven't made a clear statement on this issue yet, but seriously??

Neogaf mods may have just got in the way of the biggest legal landmark of the gaming industry. The case of 'What do you do?' v Sean Murray [2016]
 

Okay dude. You posted that video more than once or twice now.

"When you're Klyka and haven't posted your YouTube video in five minutes"

CpMYyPtWAAApbun.jpg:large

sorry.
 
Thread still going strong, I see. How about this: What is the main goal for every player in NMS? Reaching the center of the universe/galaxy. What has Sean said about the likelihood of meeting players? That it is very very small, and that everyone will start at the far edges of the universe/galaxy. These chances of "collision" are obviously much greater towards the center, as that is where players will be slowly inching their way towards. What if the center is a multiplayer hub of sorts, like a grand hall where people can walk into and finally be able to see that they aren't alone after taking on their grand journey. Something like this would explain why Sean continues to be coy with the details. Think about all the shit in a game like Fez that was never confirmed or denied by the developer. Leaving out the details adds to the mysteries and excitement of discovery. All of this outrage is exactly why devs shouldn't even talk about their game at all.
 
Get over yourself.

Video is terrible anyway.

Man you've been in this thread all day just criticizing people without providing any real counter evidence that hasn't already been torn apart in this very thread multiple time, are you on the payroll or something??
 

OCD Guy

Member
Thread still going strong, I see. How about this: What is the main goal for every player in NMS? Reaching the center of the universe/galaxy. What has Sean said about the likelihood of meeting players? That it is very very small, and that everyone will start at the far edges of the universe/galaxy. These chances of "collision" are obviously much greater towards the center, as that is where players will be slowly inching their way towards. What if the center is a multiplayer hub of sorts, like a grand hall where people can walk into and finally be able to see that they aren't alone after taking on their grand journey. Something like this would explain why Sean continues to be coy with the details. Think about all the shit in a game like Fez that was never confirmed or denied by the developer. Leaving out the details adds to the mysteries and excitement of discovery. All of this outrage is exactly why devs shouldn't even talk about their game at all.

Going by the bolded, I'm just shocked that two people found the same planet. It was explicitly said that the chances of discovering the same planet was rare

But apparently the goal posts have changed and people on this thread are telling me that people start in the same part of the galaxy now. That's never what was said.
 

Venfayth

Member
I think people mistake Sean's desire to not spoil his game with some kind of intent to manipulate or misinform. Obviously as evidenced by the rabid nature of many posters here (including that poster who made a quickly-locked "should we sue hello games for misinformation!?!?!?!?" thread) it doesn't end up making a difference to some people, but I wish people would stop treating two people finding the same location and not seeing eachother as some kind of a verifiable scientific test.

There are too many ways in which it could have broken, or could have been designed (think Souls white shadows of other players in your world - these are not realtime, they are downloaded copies of players movements from the past) to work differently.

I just think Sean really needs to start addressing some of the things he has been giving mixed messaging on. If people want to read this as malice then I think they're not being rational. I just think he has some artistic values that are preventing him from being completely transparent.
 

Bedlam

Member
Exhibit A

The misinformation works. People keep thinking they will be able to meet (see each other) in the game once the alleged server problem has been solved.

Thread still going strong, I see. How about this: What is the main goal for every player in NMS? Reaching the center of the universe/galaxy. What has Sean said about the likelihood of meeting players? That it is very very small, and that everyone will start at the far edges of the universe/galaxy. These chances of "collision" are obviously much greater towards the center, as that is where players will be slowly inching their way towards. What if the center is a multiplayer hub of sorts, like a grand hall where people can walk into and finally be able to see that they aren't alone after taking on their grand journey. Something like this would explain why Sean continues to be coy with the details. Think about all the shit in a game like Fez that was never confirmed or denied by the developer. Leaving out the details adds to the mysteries and excitement of discovery. All of this outrage is exactly why devs shouldn't even talk about their game at all.
Exhibit B.

People keep believing.

The problem with your theory: Sean wasn't coy with talking about certain features in previous interviews but suddenly he is not talking about those features anymore. And he tweets about players meeting when they actually didn't.
 

hemo memo

Gold Member
This argument has been put forth a hundred times in this thread alone, and while it's reasonable in a vacuum: They shouldn't have said that you can see other players if you can't! That's the issue here, not how sensible the feature would be to include.

If I'm the developer and I somehow manage to convince my team how it makes sense financially to have online infrastructure for meeting other people in my game that have 18,446,744,073,709,551,616 procedurally generated planets in it. I will make sure to give a straight answer.
 

Tecnniqe

Banned
What I don't understand is the worship of Sean Murray.

Can someone explain why there's a cult of this devolper and his studio?
Dunno. I asked the same question last week.

While saying that there's so much that can go wrong on release date for a online component I don't think the "EXPOSED" level stuff is justified.

However if there is 0 chance of ever seeing another player, which well find out on Friday 100% for sure, they need to be taken to town for it, but not like that.
 

MGrant

Member
I think people mistake Sean's desire to not spoil his game with some kind of intent to manipulate or misinform. Obviously as evidenced by the rabid nature of many posters here (including that poster who made a quickly-locked "should we sue hello games for misinformation!?!?!?!?" thread) it doesn't end up making a difference to some people, but I wish people would stop treating two people finding the same location and not seeing eachother as some kind of a verifiable scientific test.

There are too many ways in which it could have broken, or could have been designed (think Souls white shadows of other players in your world - these are not realtime, they are downloaded copies of players movements from the past) to work differently.

I just think Sean really needs to start addressing some of the things he has been giving mixed messaging on. If people want to read this as malice then I think they're not being rational. I just think he has some artistic values that are preventing him from being completely transparent.

This has nothing to do with the artistic vision of the game, though. The question is, if I go to a place and someone else goes to a place, will we see each other? Certainly didn't seem to violate his artistic values when his answer was "Yes."
 

BokehKing

Banned
I'm sorry but did you just advocate that we start reading the game box as if it were a fucking legal document?????

Ignore all the media, videos, interviews,screenshots, gameplay demos and let's startb reading boxes. Right.
Worked pretty well for me the last 30 years of of purchasing games or having games purchased for me.
 

Klart

Member
Good God.

So much salt about basically nothing in this thread.

I haven't played the game (& will probably pick it up second hand), but if your n°1 complaint about this game concerns it's multiplayer aspect, you are an idiot.
 

Pop

Member
Man you've been in this thread all day just criticizing people without providing any real counter evidence that hasn't already been torn apart in this very thread multiple time, are you on the payroll or something??

Multiplayer is in. Servers are screwed. What more needs to be said.

It's even in the patch notes, why would they lie. This thread is just another example of the 1% on the internet overreacting.
 
I still feel Sean is pretty honest in his depiction of the game.

This is a newspost on the NMS website:

http://www.no-mans-sky.com/2016/08/what-do-you-do-in-no-mans-sky/http://

Here is what No Man’s Sky definitely is:

  • Exploring a universe of pretty procedurally generated worlds, with beautiful creatures
  • Trading with NPCs
  • Combat against robots/mechs and cool space battles
  • Survival/crafting in a universe sized sandbox
  • An awesome procedural soundtrack from my genuine favourite band (check the NMS album out here)
  • For one small moment, you might feel like you’ve stepped into a sci-fi book cover


That means this maybe isn’t the game you *imagined* from those trailers. If you hoped for things like pvp multiplayer or city building, piloting freighters, or building civilisations… that isn’t what NMS is. Over time it might become some of those things through updates.
 
But apparently the goal posts have changed and people on this thread are telling me that people start in the same part of the galaxy now. That's never what was said.

I'm not sure if you're agreeing with me or pointing this out to make a point against me but I would like to clarify that saying "all players start on the edge of the universe/galaxy" doesn't mean they start in the same place. I meant that every player starts at a different point around what is the edge. Like if everyone was spawned in a different city on Earth with the task of drilling towards the core.
 

Shari

Member
Multiplayer is in. Servers are screwed. What more needs to be said.

It's even in the patch notes, why would they lie. This thread is just another example of the 1% on the internet overreacting.

The denial is strong on this one.
 
Good God.

So much salt about basically nothing in this thread.

I haven't played the game (& will probably pick it up second hand), but if your n°1 complaint about this game concerns it's multiplayer aspect, you are an idiot.

Yup, so much salt for calling people idiots.
 

OCD Guy

Member
I'm not sure if you're agreeing with me or pointing this out to make a point against me but I would like to clarify that saying "all players start on the edge of the universe/galaxy" doesn't mean they start in the same place. I meant that every player starts at a different point around what is the edge. Like if everyone was spawned in a different city on Earth with the task of drilling towards the core.

Sorry my post wasn't aimed towards you.

I quoted you because I'm in agreement with what you said. You've simply stated what the devs and gaming media have portrayed about this game.

The fact that the galaxy is so large, people start at the edges (so million and millions of miles away from eachother) and the chances of meeting are therefore minimal, until more and more people start getting closer to a common point in the galaxy.

Yet as soon as the theory is questioned when people meet each other at the start of the game, certain people say "Oh no everyone starts within a few planets of eachother, duh"

I personally feel this game was sold on the possibilities, and a bit of mystery. You know how so many people were asking "What do you do?" This wasn't down to the devs simply not being able to explain their vision, it was actually a clever marketing ploy.

Even now Sean is carrying on the element of not knowing what the fuck is going on, he's a marketing genius He wants people to think there's so much hidden, but I think there's nothing more to the game, but he's dangling that virtual carrot.
 

Venfayth

Member
This has nothing to do with the artistic vision of the game, though. The question is, if I go to a place and someone else goes to a place, will we see each other? Certainly didn't seem to violate his artistic values when his answer was "Yes."

He didn't give specifics. He didn't say it would always be the case.

He also tweeted not to expect a multiplayer experience.

These are conflicting statements.

You can choose to read one or the other and expect it to be true (which I think is irrational).

You can choose to read into his motives for saying conflicting things, or his competency, but I doubt he's incompetent, and either choose to believe he's intentionally misleading people or intentionally not being specific about the truth. I believe he's intentionally being vague - which given the reaction on this site and others I think is a mistake. You're welcome to believe he's lying maliciously if you want, but I don't think there are good reasons to believe that is the case.
 

THEaaron

Member
That guy was me. I made that post on something like page 40 of this thread, it was already well on the way.

Found it. But does it completely rule out the possibility that a lobby can be created under specific circumstances? Maybe the data was not in the packages because the server didn't respond in time because it was under heavy load or whatever.

Just trying to be sane and waiting for a real clarification. They stated that you can get into a lobby with another person so who knows why it didn't work? I got curious because Sean tweeted that discoveries still work and that would be a testament for their netcode. Maybe the information or shared galaxy is coming from another server that was not reachable.

I don't rule out the possibility that they didn't get the feature ready for the release. I just want to avoid shitstorms when the information is so unclear.

The packages you sniffed didn't contain these data so it is at least a trail.
 

flkraven

Member
Multiplayer is in. Servers are screwed. What more needs to be said.

It's even in the patch notes, why would they lie. This thread is just another example of the 1% on the internet overreacting.

I find it strange that the Devs have given you a personal statement about how the servers are screwing with multiplayer , yet they haven't said anything public. Keep us posted!
 
So from the patch notes:

Networking – Ability to scan star systems other players have discovered on the Galactic Map, increasing the chance of collision. Star systems discovered by other players appear during Galactic Map flight

Collision could only mean meeting another player, right? They wouldn't have said that in the patch notes if it was explicitly not possible. If they were lying, why add in a feature which could only help expose that lie?

I'm in Team "It's in but not working yet".
 
How does time work in NMS? Can you accelerate time? So say you want to wait until morning before doing something, you can fast forward time so you're not waiting 8 hours in real time?
 

Grakl

Member
So from the patch notes:



Collision could only mean meeting another player, right? They wouldn't have said that if it was explicitly not possible.

I'm in Team "It's in but not working yet".
Sounds right, but apparently the two players on stream met according to sean, so idk what meeting is supposed to mean unless it's just "hey we're in the same general area" but nothing is shared between players' games
 

Tomeru

Member
I already responded to that elsewhere - Journey isn't a "multiplayer game" either. It's a singleplayer game, with a minor + optional multiplayer feature. That's exactly how they described NMS from day one.

Also that's a tweet and not a press release or anything.

I don't even. Seriously.
 

Shari

Member
So Sean is a liar now?

Yes he is, it has been proven over and over in this thread.

Where did Sean say the multiplayer problems are due to server load? He never said that, you just trying to relate his comments about discoveries rate to the fact that servers are overloaded, which is again a longshot because of DENIAL.

Now please stop for the sake of CLEAR conversation and fact exchange, not like Sean has been doing with the marketing of this game.

Oh I see you two have an agenda.

Online servers were down all day but ok.

You can't be real.
 
Multiplayer is in. Servers are screwed. What more needs to be said.

It's even in the patch notes, why would they lie. This thread is just another example of the 1% on the internet overreacting.

I believe ive asked you previously in this thread on multiple occasions, but ill ask once more.. Has the developer said that once the servers are stable the two player twitch streaming will in fact be able to see eachother.
 
I always thought any multiplayer componenet to this game was going to be like Journey. In the sense that I may bump into someone who's at the same point in the game as me, but it's not guaranteed. I don't see this expirment as definitive proof there's no way to meet other players in the game, but either way I was never buying this game for that specifically.
 
So from the patch notes:



Collision could only mean meeting another player, right? They wouldn't have said that in the patch notes if it was explicitly not possible. If they were lying, why add in a feature which could only help expose that lie?

I'm in Team "It's in but not working yet".

I think Murray said in a tweet after the two people mentioned in the OP that it was meant to be something like that. He was still surprised two people were able to find each other this quickly though. They gave people the tools but it was still unlikely.

I always thought any multiplayer componenet to this game was going to be like Journey. In the sense that I may bump into someone who's at the same point in the game as me, but it's not guaranteed. I don't see this expirment as definitive proof there's no way to meet other players in the game, but either way I was never buying this game for that specifically.

I think that's pretty much what it's always supposed to have been like.
 
Status
Not open for further replies.
Top Bottom