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A polite discourse amongst friends on the importance of MP-elements in No Man's Sky

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flkraven

Member
Says the creator of this very topic who made it on impulse without waiting for the creator of the game to say something otherwise. This goes both ways. I have a feeling we'll see soon enough what is legit and what isn't. I don't like the idea of jumping to conclusions within hours of the games release to "confirm" that this is now definitive.

Yes. Whenever I want answers from a company about a product people are buying, I sit back and let shit unfold hoping they decide to answer it.

Remember when people made a thread about one of the flaws of every game ever? This is that, except we have hundreds of articles and videos showing Sean Murray directly contradicted what is actually going on.
 
That mp is in? Well if you name a planet others can discover it. Etc..oh, you talking about exploring the space with your buds, then I guess time will tell. However some act as though it needs to be cleared now. Right now!
Of course everybody is talking about players meeting each other. That is the point of the thread...

And the game is out. So how is this not the time to clear up if a feature that the developer has talked about on multiple occasion is in the game or not?
 
That mp is in? Well if you name a planet others can discover it. Etc..oh, you talking about exploring the space with your buds, then I guess time will tell. However some act as though it needs to be cleared now. Right now!

When people's purchase of the game comes down to wanting to explore a universe with friends, yes it is pretty damn important we get an answer right now. Instead it seems misinformation is being pushed to drive sales. This is shady as hell, as people have mentioned, had it been a different dev/pub they'd have been crucified for the failure to communicate.

I'm confused as to why this game has garnered so much good will with some. Usually when a game releases missing features day one all of GAF is up in arms.
 

Pop

Member
Yeah he actually is, speaking of features unrelated to multiplayer as well.

He said before that there would be plenty of dead worlds and only 10% would be teeming with life...and then the game comes out and every single world has at least one form of life on it, way more than 10% having lots of animals.

And in patch notes he said this:

Meanwhile people playing the game have demonstrated that planets don't rotate at all. You can fly in direct straight lines from stations and always end up at the same spot on the surface. So while "it's effects have been reduced" could technically mean "now they don't rotate," it's still not an honest representation of how the game is actually functioning.

And "oh the effects were reduced" meaning "actually they don't at all" is not far off from "oh there's very little chance of meeting another player" meaning "actually you can't at all, the code is not present."

So you have a post or two from people on this matter and now it's fact? I watched some streams yesterday and a dude was complaining because his objective was rotating away from him. Will you believe me too now.
 
Oh, did they? That's interesting. Fair enough.

Doesn't change the fact that the servers are in ruin ATM or that one of the guys doesn't have PS+.

So was this guy speaking in the thread early talking shit?

I packet captured my PS4. When the servers are online, no player movement data is sent to servers, either in space or planet side. It simply doesn't transmit where you are, or any world sharing information.

It does transmit your Discovers, and a diary of planets you have visited. I imagine that is for the Easter eggs.

Also, if you press 'OPTIONS' it pauses the entire game world, including AI (watch creatures and ships stop) and *time*. Planets stop moving and time stops passing when in OPTIONS. This is *not* a multiplayer game.

Or are things just more complex then he suggests... and if you know the answer to that can you please explain how player movement data is transmitted?
 

Inviusx

Member
Says the creator of this very topic who made it on impulse without waiting for the creator of the game to say something otherwise. This goes both ways. I have a feeling we'll see soon enough what is legit and what isn't. I don't like the idea of jumping to conclusions within hours of the games release to "confirm" that this is now definitive.

To be fair to the OP he only started this thread based on the info weve had up to this point.

Dev mentions the possibilty of seeing other players, 2 players find each other out of sheer luck and meet up, they couldnt see each other after pretty extensive testing.

Until an official answer is given or 2 people actually see each other, the thread is totally valid and accurate.
 
Honestly, if they come out and say "It is impossible to meet another player", then I'll be like "fuck you guys, that's bad practice, you straight up lied". But that tweed doesn't say that. And right at this moment, the game has been out for two days, and we do not have enough information to know whether it's possible to see another player or not. The ONLY experiment we have had at least two highly mitigating factors.

Whoa hey, that's not the only thing.

We also have people actively checking the packets and saying no, there is no location data being sent to the servers, only discoveries and a list of planets you've visited. Not even the current planet you're on which would be necessary for a local "multiplayer bubble" to form.

And then we also have the fact that you can straight up pause the game completely and watch time freeze, animals freeze, AI ships stop in their tracks.

Incidental, non-experimental evidence includes not requiring PS+, the back of the box saying 1 player, Steam saying 1 player, and stickers in Europe covering up the "online" icon.
 

Klyka

Banned
Whoa hey, that's not the only thing.

We also have people actively checking the packets and saying no, there is no location data being sent to the servers, only discoveries and a list of planets you've visited. Not even the current planet you're on which would be necessary for a local "multiplayer bubble" to form.

And then we also have the fact that you can straight up pause the game completely and watch time freeze, animals freeze, AI ships stop in their tracks.

Incidental, non-experimental evidence includes not requiring PS+, the back of the box saying 1 player, Steam saying 1 player, and stickers in Europe covering up the "online" icon.

https://www.youtube.com/watch?v=cphNpqKpKc4
 

Savantcore

Unconfirmed Member
I don't understand what's so confusing about his Tweets:

We want people to be aware they are in a shared universe. We added online features, and some Easter Eggs to create cool moments. We hope to see those happening... but too many of you are playing right now. More than we could have predicted.
 

Pop

Member
Dude on reddit is still enjoying the game and he even blamed it on the servers. And doesn't like the dog piling on Sean and his team. You all more upset than he is.

But hey, here we are.
 

SomTervo

Member
1. People are asking them directly - now. They want that information and the devs - for some reason* - refuse to give it. That's all there is to it.They are not aswering direct and short questions about it but are tweeting all kinds of misleading bs instead.

2. Sean has been very clear about these features in various interviews. Why is he suddenly being coy when being asked about the very same features?

1. Devs are entitled to handle information however they like. A thousand worse things than this have been done by bigger and smaller developers.

2. No he hasn't. There are many features (several of which I've seen) which he never described at all, or didn't describe in detail. He was coy about tons of stuff. Tons of it. He's not "suddenly" being especially coy about anything.

* the reason of course being them wanting to ride that false narrative for as long as possible for maximum sales

That's a painfully cynical thing to say. The game had already made its money back before it came out (IIRC, could be wrong), so I don't see why this would be the case. And as I said, they were very obtuse about the majority of the game's systems - frustratingly so (look at any news thread about NMS for the last two years and look at how many people say "i want more info about systems") - for the entirety of the game's development. They want players to discover things for themselves - Sean and other members of the team are on record reinforcing that.
 
Dude on reddit is still enjoying the game and he even blamed it on the servers. And doesn't like the dog piling on Sean and his team. You all more upset than he is.

But hey, here we are.
I got the feeling you think people are more upset then they are. Sounds to me they just want a feature cleared up so they know not to waste their time on it.
 

Shari

Member
I packet captured my PS4. When the servers are online, no player movement data is sent to servers, either in space or planet side. It simply doesn't transmit where you are, or any world sharing information.

It does transmit your Discovers, and a diary of planets you have visited. I imagine that is for the Easter eggs.

Also, if you press 'OPTIONS' it pauses the entire game world, including AI (watch creatures and ships stop) and *time*. Planets stop moving and time stops passing when in OPTIONS. This is *not* a multiplayer game.

I didnt see this. We're officialy done if this guy is telling the truth, no player location data sent = no multiplayer.
 

ResoRai

Member
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Spades

Member
I'm confused as to why this game has garnered so much good will with some. Usually when a game releases missing features day one all of GAF is up in arms.

This. I mean, I know GAF has its fair share of apologists for almost every game/console, but if EA or Activision released a game and acted like this about a feature, people would be up in arms.
 

Tecnniqe

Banned
I didnt see this. We're officialy done if this guy is telling the truth, no player location data sent = no multiplayer.
But then again if the server can't connect but discoveries work there's no reason for it to send player data to begin with, as the server that handles it don't respond and the game sets itself in "offline" mode.

Once it's on PC people can properly check everything, and then we'll know for sure unless they make it 100% clear.
 
The mad rush of day 1 players are messing up the servers, causing issues with two people seeing each other.

They also underestimated how determined people would be in meeting each other.

Why is this a problem?

Why are so many people losing their minds?

Why are people calling Sean a liar?

Blizzard can't even get half their games to work properly on Launch Day online, and Hello Games is only like 16 employees.

Get a grip, folks!
 

Bedlam

Member
1. Devs are entitled to handle information however they like. A thousand worse things than this have been done by bigger and smaller developers.
And we have a right to be sceptical and call out obvious bs. I don't care how big or small the developer/company is.

2. No he hasn't. There are many features (several of which I've seen) which he never described at all, or didn't describe in detail. He was coy about tons of stuff. Tons of it. He's not "suddenly" being especially coy about anything.
Yes, he has. He flatout stated people would be able to see each other - now he won't give that same, short answer when pressured about it.

That's a painfully cynical thing to say. The game had already made its money back before it came out (IIRC, could be wrong), so I don't see why this would be the case. And as I said, they were very obtuse about the majority of the game's systems - frustratingly so (look at any news thread about NMS for the last two years and look at how many people say "i want more info about systems") - for the entirety of the game's development. They want players to discover things for themselves - Sean and other members of the team are on record reinforcing that.
Making its money back and maximizing sales are related but not the same. What you call cynical is just a realistic view on how the industry works.
 

Shari

Member
I think if there were less SEAN LIED TM posts then we'd all be a bit happier.

Yes, we all would be happier. Then again they wouldn't be any if he didnt lie.

But then again if the server can't connect but discoveries work there's no reason for it to send player data to begin with, as the server that handles it don't respond and the game sets itself in "offline" mode.

Once it's on PC people can properly check everything, and then we'll know for sure unless they make it 100% clear.

So your point being that the discoveries server didnt go down with 10 million discoveries overnight but the multiplayer server went down and it hasnt been up since. And no information has been given on this happening and no information is given within the game either.

I see. I have to stick around a little bit more. But please guys, once this clarifies dont just runaway.
 

Pop

Member
I got the feeling you think people are more upset then they are. Sounds to me they just want a feature cleared up so they know not to waste their time on it.

Ok I'll clear it up, here I go. It's a single player game with multiplayer aspects sprinkled in.

Now if you base all your purchases on if you can roam around with your buds then better wake up Sean then, I guess.
 

Inviusx

Member
I didnt see this. We're officialy done if this guy is telling the truth, no player location data sent = no multiplayer.

People are still going to be talking about this until an official response comes from HG. The pausing option is a god damn smoking gun, I said that like 12 hours ago but that was about 2500 posts ago.
 

SomTervo

Member
Whoa hey, that's not the only thing.

We also have people actively checking the packets and saying no, there is no location data being sent to the servers, only discoveries and a list of planets you've visited. Not even the current planet you're on which would be necessary for a local "multiplayer bubble" to form.

And then we also have the fact that you can straight up pause the game completely and watch time freeze, animals freeze, AI ships stop in their tracks.

Incidental, non-experimental evidence includes not requiring PS+, the back of the box saying 1 player, Steam saying 1 player, and stickers in Europe covering up the "online" icon.

A software engineer in this very thread explained that lots of information doesn't get sent in packets like that and that sometimes packets are only sent when it's relevant or when the server makes the request. He pretty much debunked the whole idea.

The 'time pausing' thing isn't a biggie - plenty of games have freeze-time pausing when you're along and live-time pausing when in multiplayer.

But it's not a multiplayer-focused game anyway, so perhaps the other person just stops or phases out or disappears entirely when they pause.

We just don't have enough info here.

Then I'm sorry, but you dissed Sean's tweet as pure air. He said it. Its enough.

I'm not sure. I still think the Journey argument stands. (I.e. that Journey is technically "a singleplayer game which has a minor and optional multiplayer component". That's exactly how they've pegged No Man's Sky since day one, even citing Journey. A ThatGameCompany dev could say "Journey isn't a multiplayer game" and that wouldn't actually be a lie - it's a singleplayer game with optional/random multiplayer events.

I actually checked Journey's PSN page and it does say it's singleplayer - however it does say it can have 2 players on Network and needs PS+.

I'm splitting hairs here, anyway. Might as well wait and see how all this pans out.

It's such a confusing situation.
 
The mad rush of day 1 players are messing up the servers, causing issues with two people seeing each other.

They also underestimated how determined people would be in meeting each other.

Why is this a problem?

Why are so many people losing their minds?

Why are people calling Sean a liar?

Blizzard can't even get half their games to work properly on Launch Day online, and Hello Games is only like 16 employees.

Get a grip, folks!

Have the devs. confirmed this to be this case?
 
Ok I'll clear it up, here I go. It's a single player game with multiplayer aspects sprinkled in.

Now if you base all your purchases on if you can roam around with your buds then better wake up Sean then, I guess.
Yes, and people are wondering if this feature is part of those multiplayer aspects or not. Because there are indications that it isn't, and the developer should probably clear that up.

Hello Games is based in England, so I'm guessing there are a few people awake there at about 1 in the afternoon.
 

Pop

Member
People are still going to be talking about this until an official response comes from HG. The pausing option is a god damn smoking gun, I said that like 12 hours ago but that was about 2500 posts ago.

You mean like one at night and the other during the day? Why can't I see my bud?
 
didn't they test it again and were able to find each other? i fell asleep before their stream started up again but when i woke up the chat said that.
 

Shari

Member
People are still going to be talking about this until an official response comes from HG. The pausing option is a god damn smoking gun, I said that like 12 hours ago but that was about 2500 posts ago.

Take a sit and watch with me the explosion, i'm buying beer.
 
Have the devs. confirmed this to be this case?

A couple of Sean's recent tweets were about anxiously waiting for their Network Engineer to come in and fix things.

He also tweeted they were not expecting this many people on the first day. He posted about millions of uploaded discoveries and showed a screenshot of his monitoring PC with tons of crazy stats on it.

He tweeted that they added player scanning to the galaxy map to encourage players to try to find each other. Why the fuck would you do that if you were lying about it? Because he's NOT lying. It's called server overload.

Read his last 12 hours of tweets and give the guy a break.
 

Caayn

Member
If there are indeed server problems and the game is sending player location data to the server. How hard is it for Sean to sent a tweet:


  • "Due to the many players we're currently experience server problems 1/2"
  • "This temporary causes players to not be able to see other players. 2/2"

Instead of acting vague and giving no real answers. The more he responds with vague answers the more I'm inclined to believe that this simply isn't implemented at all.
 
A software engineer in this very thread explained that lots of information doesn't get sent in packets like that and that sometimes packets are only sent when it's relevant or when the server makes the request. He pretty much debunked the whole idea.

The 'time pausing' thing isn't a biggie - plenty of games have freeze-time pausing when you're along and live-time pausing when in multiplayer.

But it's not a multiplayer-focused game anyway, so perhaps the other person just stops or phases out or disappears entirely when they pause.

We just don't have enough info here.

Sure, you can question these things if you like. Just don't post that it's the "only thing" we have. We have several points of data and people are questioning all of them. That doesn't change the fact that there are several points of data here.
 

Savantcore

Unconfirmed Member
If there are indeed server problems and the game is sending player location data to the server. How hard is it for Sean to sent a tweet:


  • "Due to the many players we're currently experience server problems 1/2"
  • "This temporary causes players to not be able to see other players. 2/2"

Instead of acting vague and giving no real answers.

But he did - https://twitter.com/NoMansSky/status/763271005003538432

Too many of you are playing right now. More than we could have predicted.
 
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