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A polite discourse amongst friends on the importance of MP-elements in No Man's Sky

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SomTervo

Member
Jhr2 - several things on your list are inaccurate. A couple aren't, which is totally fair, but most are.

But I don't have the energy anymore.

It's somewhat funny to me that only the missing(?) multiplayer part got that much attention. Because if we compare it with what has been shown and talked about, we have:

- A much simpler animal AI
- No completely extraordinary animals as, e.g., giant snakes
- The same goes for "completely extraordinary" anything, actually
- Skyboxed solar systems with all planets on one side of the sun and relatively close togehter (obviously not orbiting anything)
- Moons not orbiting planets
- Skyboxed, non-rotating planets
- Sun movement thus obviously not dictated by any kind of "real physics"
- Day/night cycles the same everywhere
- Missing multiplayer

Quite some stuff missing, actually.

IIRC none of that was verbally promised except realistic day night cycles and multiplayer.

Giant snakes, and giant creatures, are in the game.
 

kaching

"GAF's biggest wanker"
I see there are still lots of people here not understanding that for some other people, the idea of being in a vast "universe" with people around the world also inhabiting it despite the extremely small chance of bumping into them is actually kind of a big deal.
I'm sorta bemused by all the people who've suddenly arrived that apparently care about this one particular feature, when so many during the runup to the game's release couldn't seem to find a single feature that would help them understand what you actually do in No Man's Sky.

I mean, if we're going to take Murray to task for lying about it, it doesn't seem any better behavior to overstate the interest in this feature. "Extremely small chance" is really overplaying the odds, and even Murray was clear about that. You have to want to play the basic gameplay loop of this game for hours on end for any vaguely realistic chance of meeting someone else, so I would think the much bigger deal here would be finding the game enjoyable enough to do that for hours and hours and hours, for the vanishingly small possibility of experiencing this other perk.
 
This whole solar system skybox thing reminds me of how Elder Scrolls: Arena would randomly generate stuff between areas if you ran around on the overworld, but I think you could never actually reach another location. Daggerfall at least allowed that.
 

Onemic

Member
Is this for real?

I don't care much about the meeting people w/e.

But this is straight up a massive letdown.

What a fraud of a game.

Were those things ever confirmed by Hello Games? Not even Elite Dangerous allows you to just go from system to system without using hyperdrive.
 

Irminsul

Member
I don't have the game yet (pre-ordered on PC) but I've been following lots of news about it since launch on reddit, YouTube, NeoGAF, etc.

Here are the things I've noticed that were talked about before release but haven't been seen:

  • Most planets will not have life (90/10 rule)
  • The idea of "more evolved lifeforms"
  • The difficulty increases as you go towards the center of the galaxy
  • The day/night cycle is "not artificial"
  • It is possible to fly past the "edge" of the galaxy
  • It is possible to fly between solar systems manually
  • Temperature of a planet is based on distance from the sun
  • The type of star will affect planet generation
  • There are ship classes that are suited to different tasks
  • Ships can have stealth
  • Within each system there is a single big event that could change the system for everyone
  • Things get "weirder" as you approach the center of the galaxy
  • Planets generally only have one type of resource, encouraging exploration
  • Atmosphere color of planets is based on elements in the atmosphere
  • Planets with rings around them
  • Planets covered entirely by water or sand

Again, I HAVE NOT played the game. If anything on this list is inaccurate let me know and I'll remove it.
Oh yeah, your list is more comprehensive than mine, but actually, there's one more thing:

- There are no ecosystems to speak of; planet, animal, and plant creation are completely independent of each other.
 

Zabka

Member
No, it's apparently not a seamless universe. You cannot fly from one planet in a solar system to another planet in different solar system manually. You have to load the other skybox (warp to another solar system) through a menu first.

Damn, I was planning on leaving my PS4 traveling through empty space for 30 years.
 

Ferrio

Banned
This whole solar system skybox thing reminds me of how Elder Scrolls: Arena would randomly generate stuff between areas if you ran around on the overworld, but I think you could never actually reach another location. Daggerfall at least allowed that.

Except there's no reason not to make it a skybox. There's nothing between solar systems, it's just empty dead space. Why make that a feature when there's no compelling reason to do it, and a the speeds they offer impossible to do in our lifetime?

Having the skybox be fake, and having it be real would essentially be the same thing as you'd never actually reach your destination.
 
Just found the reason for this whole thing to exist, Thank God for the internet, click to see the video.

tQEPtHZ.png

https://my.mixtape.moe/vxhnde.webm
 

Shirow

Banned
No, it's apparently not a seamless universe. You cannot fly from one planet in a solar system to another planet in different solar system manually. You have to load the other skybox (warp to another solar system) through a menu first.
Wow. That's a big letdown as well, that's going to completely break the immersion. I hated seeing a loading screen on EverQuest 2 when opening some areas when I was already used to having everything seamless on other games by the time it came out.
 

flkraven

Member
Except there's no reason not to make it a skybox. There's nothing between solar systems, it's just empty dead space. Why make that a feature when there's no compelling reason to do it, and a the speeds they offer impossible to do in our lifetime?

Didn't they say that you would stumble across stuff between universes? Like dead planets and asteroid fields?
 

Peltz

Member
No, it's apparently not a seamless universe. You cannot fly from one planet in a solar system to another planet in different solar system manually. You have to load the other skybox (warp to another solar system) through a menu first.

Welp, that's it. It confirms that this game is what I always thought it was.

I'm out. I'll just read about what's in the center of the universe and save my $60.

Edit: Anddddd done reading. Glad I saved my time/money. Ima peace outta this thread now.
 

SomTervo

Member
No, it's apparently not a seamless universe. You cannot fly from one planet in a solar system to another planet in different solar system manually. You have to load the other skybox (warp to another solar system) through a menu first.

Right on man, the ability to spend the rest of your literal human life watching a black screen while you fly to another star system in real time is clearly important to you.

Is anyone here listening to themselves? The game isn't a simulation. Sure, maybe they promised this stuff a year or two ago, but they clearly realised - rightly - that featuring this stuff was a waste of energy and probably a waste of computing resources.
 

DeepEnigma

Gold Member
I don't have the game yet (pre-ordered on PC) but I've been following lots of news about it since launch on reddit, YouTube, NeoGAF, etc.

Here are the things I've noticed that were talked about before release but haven't been seen:

  • Most planets will not have life (90/10 rule)
  • The idea of "more evolved lifeforms"
  • The difficulty increases as you go towards the center of the galaxy
  • The day/night cycle is "not artificial"
  • It is possible to fly past the "edge" of the galaxy
  • It is possible to fly between solar systems manually
    [*]Temperature of a planet is based on distance from the sun
    [*]The type of star will affect planet generation
  • There are ship classes that are suited to different tasks
  • Ships can have stealth
  • Within each system there is a single big event that could change the system for everyone
  • Things get "weirder" as you approach the center of the galaxy
  • Planets generally only have one type of resource, encouraging exploration
    [*]Atmosphere color of planets is based on elements in the atmosphere
  • Planets with rings around them
  • Planets covered entirely by water or sand

Again, I HAVE NOT played the game. If anything on this list is inaccurate let me know and I'll remove it.

My starting planet was brutally hot at certain parts of the day, where I have to find shelter faster than other points. And the sun is very bright and very close. I seen pics of icy/snowy planets where the sun is small.

The type of star may effect the planet generation, but people will have to test that, and I do not know how you go about that.

Atmosphere does effect color, etc., with the light refraction. Visit the pictures thread.
 

Ferrio

Banned
Didn't they say that you would stumble across stuff between universes? Like dead planets and asteroid fields?

First of all it's Solar systems, second that's not how space works. Asteroids and dead planets reside in solar systems, anything outside a solar system is dead space.
 

SomTervo

Member
Except there's no reason not to make it a skybox. There's nothing between solar systems, it's just empty dead space. Why make that a feature when there's no compelling reason to do it, and a the speeds they offer impossible to do in our lifetime?

Having the skybox be fake, and having it be real would essentially be the same thing as you'd never actually reach your destination.

Yup
 

Kinyou

Member
Except there's no reason not to make it a skybox. There's nothing between solar systems, it's just empty dead space. Why make that a feature when there's no compelling reason to do it, and a the speeds they offer impossible to do in our lifetime?

Having the skybox be fake, and having it be real would essentially be the same thing as you'd never actually reach your destination.
It would make the whole universe feel more real and physical. And the sun is an essential part of every solar system, of course would I want to take a closer look.
 
Didn't they say that you would stumble across stuff between universes? Like dead planets and asteroid fields?

I think you mean solar systems. And yeah, I remember hearing that. Man, I would be helping finding links but I hurt my shoulder last night and even typing is painful. :/
 

Paganmoon

Member
Except there's no reason not to make it a skybox. There's nothing between solar systems, it's just empty dead space. Why make that a feature when there's no compelling reason to do it, and a the speeds they offer impossible to do in our lifetime?

Having the skybox be fake, and having it be real would essentially be the same thing as you'd never actually reach your destination.

I can see one major reason for it to be a skybox. They've been on a tight schedule, and have had to cut lots and lots of corners to be able to hit their (delayed) release date.
 

SomTervo

Member
I actually have that exact issue sitting by me. Am I allowed to post an image of that exact section or is that considered a scan?

Safest just type the relevant quote up man. Maybe add a pic of the cover to show you have it, but even that's probably not necessary.
 

Reckheim

Member
Uh... disappointing that I can't travel past a star to reach a planet that sits on the other side of it.

When you come to the realization that you aren't really in a solar system, but rather in a sphere where the 'sun' (or source of light in this case) orbits the 3-4 planets.
 

alexbull_uk

Member
It would make the whole universe feel more real and physical. And the sun is an essential part of every solar system, of course would I want to take a closer look.

How fast do ships move in this game? How long would it realistically take to get to the sun in an average solar system?
 

DOWN

Banned
Right on man, the ability to spend the rest of your literal human life watching a black screen while you fly to another star system in real time is clearly important to you.

Is anyone here listening to themselves? The game isn't a simulation. Sure, maybe they promised this stuff a year or two ago, but they clearly realised - rightly - that featuring this stuff was a waste of energy and probably a waste of computing resources.
Get off people's jocks. There's no way you don't realize he tried to promote the game with appealing knowledge about a simulated universe and now people are disappointed that a lot of fun facts about the game aren't facts.
 

SomTervo

Member
Welp, that's it. It confirms that this game is what I always thought it was.

I'm out. I'll just read about what's in the center of the universe and save my $60.

Edit: Anddddd done reading. Glad I saved my time/money. Ima peace outta this thread now.

This is definitely a pity, but for what it's worth, the affect of seeing a planet in the sky and being able to get in your ship, fly out of atmo, and fly into that planet's atmo and land again, is fucking amazing, regardless of how the planets behave in the system.

Remember it's not a simulation and never was pegged as one.
 

Onemic

Member

Do you know if you can move at light speed like in Elite? In elite the limitation of using hyperdrive to move through systems was actually disappointing because many systems were reachable within ~5 minutes when you begin moving at light speed.
 

Caleb187

Member
Welp, very glad I didn't preorder. Sounds like some stuff that was hyped by the devs aren't in. Idea of the game better than the execution I guess.
 

DeepEnigma

Gold Member
Do you know if you can move at light speed like in Elite? In elite the limitation of using hyperdrive to move through systems was actually disappointing because many systems were reachable within ~5 minutes when you begin moving at light speed.

Didn't someone get taken out of hyper-speed by a pirate encounter in an early copy streams?
 

Cocaine_

Neo Member

Peter Molyneux: I must have given about fifty thousand hours of interviews and I’m sure if you go back over all of them you could– The only result of this is, I’ve already withdrawn mostly from the press, I’m just going to withdraw completely from the press.

[Since this interview was recorded, Peter Molyneux has done at least two other interviews with press on the same subject, including one with The Guardian which he says will be his last.]

oh lord my sides
 

Sounder2

Member
Do you know if you can move at light speed like in Elite? In elite the limitation of using hyperdrive to move through systems was actually disappointing because many systems were reachable within ~5 minutes when you begin moving at light speed.

It's the same type of system as Elite. You open the galaxy map and you tell it where you want to go and you engage warp (hyperdrive) and you get "Flying through space" loading screen you pop up in the next galaxy.

If you use the pulse engine in NMS you can move around that system but nothing more. In Elite you can go to another system but it won't load without using the warp loading screen.
 
Cool man, go boot up Elite: Dangerous and enjoy flying into a sun a few times.

Have a good one.

Well, No Man's Sky's main draw is the vastness of space, exploring celestial bodies. It would be nice to be able to fly at least near a star, watching the glowing hot surface and large fiery eruptions being blasted into orbit. In Elite: Dangerous you could do that, even if you don't stay long enough to destroy your ship like in this video. In NMS there's only a texture. Kind of a disappointing.
 
No, it's apparently not a seamless universe. You cannot fly from one planet in a solar system to another planet in different solar system manually. You have to load the other skybox (warp to another solar system) through a menu first.


Hang on, what the fuck is this bullshit being pulled by the devs?!? If this proves to be true then I for one won't touch this game at all. Part of why I was enamoured with the game so much was due to the ability to explore a vast, near infinite universe without menus and the such. I was hoping to name stars and Suns have the thrill of hyperdriving through entire solar systems within seconds.

There is a lot of concerning info being posted about this game. Looks like I'll have to get my space fix from star citizen.
 

Sianos

Member
Oh yeah, your list is more comprehensive than mine, but actually, there's one more thing:

- There are no ecosystems to speak of; planet, animal, and plant creation are completely independent of each other.

This in particular sounds really disappointing to me. Exploring planets generated through an algorithm that simulates biome development was what had me excited for this game. :(
 
No, they don't, Eurogamer are wrong. The sun on each planets moves, yes, but that's just a light source moving in a skybox.

Bercause neighbouring planets never change their position.

That is so fucked up. I'm glad I waited, I had legitimate hype for this game but for once I heeded common sense and told myself to wait.

I have infinite respect for Jim Sterling now, he was right on the money:
My disappointing experience with the dinosaur has come to exemplify No Man’s Sky‘s biggest problem – everything is so obviously faked, so unabashedly illusory. The universe is devoid of credible, tangible life. For as much as the game promises dynamic adventures, everything is scripted, static, held in place like cardboard cutouts in a fairground ride.

From reading this thread over the past two days, I get that NMS is pretty much this:

9-9.jpg
 

KingSnake

The Birthday Skeleton
Right on man, the ability to spend the rest of your literal human life watching a black screen while you fly to another star system in real time is clearly important to you.

Is anyone here listening to themselves? The game isn't a simulation. Sure, maybe they promised this stuff a year or two ago, but they clearly realised - rightly - that featuring this stuff was a waste of energy and probably a waste of computing resources.

You have an excuse for everything, don't you?

This game was promoted as an open universe with quintillions of planets when in facts it's several planets at one time and that's no issue? They don't even orbit around their star, ffs.
 
How fast do ships move in this game? How long would it realistically take to get to the sun in an average solar system?

Our sun is pretty close by if you consider we've reached the outer limit of our system with probes in what, 30 years time?

So even if those ships are rather slow without warp (just look at the speed you travel in low orbit), reaching the sun wouldn't be that unrealistic.

The problem is: the sun is always the furthest object in every system in NMS.
 

SomTervo

Member
Get off people's jocks. There's no way you don't realize he tried to promote the game with appealing knowledge about a simulated universe and now people are disappointed that a lot of fun facts about the game aren't facts.

But the game is still fun and still an achievement.

I won't lie that it's very much a crock of shit that Sean promised multiple things which haven't come to fruition. That is bad practice - and honestly I really hope he owns up to all of it. It's the right thing to do and we all need it at this stage. He needs to face the music.

But unlike Fable, Spore, and other games in the vein, No Man's Sky has still met is scope in every way that matters and is still a fun, expansive game. I can't say the same for what I played of Molyneux and Wright's titles.

Tbh the primary reason I'm raging in this thread is the people who are stopping by and writing off the entire game without trying it, based on this thread. That is just fucking tragic. They might still love their experience even though a check on the back of a box isn't being met.
 

gtabmx

Neo Member
Hey, the sky box thing is being facetious.

1. Every planet, station and star system in the sky is 100% there. It's not just a sky box. You can fly to it and land on/in it. The only thing which is sky box is the sun.

2. Why would you want to fly into the sun anyway?

Not facetious. Stars (which are suns) are not in the game, they are images and light sources on a skybox around each solar system of some planets and moons. Which means all planets in a solar system are on one side of their shared sun, do not orbit, and do not change their relative positions.


Well, this whole "solar system = big skybox" thing is picking up steam.

If this turns out to be true, that might upset quite a few more people than the MP feature missing.

If this is true, screw this MP business, this is the biggest let down.

Yes, an incomplete universe is more damning imho than lack of MP support. Especially when we have quotes from devs that you can go anywhere, whereas other games fake a skybox.


When you come to the realization that you aren't really in a solar system, but rather in a sphere where the 'sun' (or source of light in this case) orbits the 3-4 planets.

Makes the "universe" in the game feel less... "alive". Hard to explain. Takes wind out of sails. Much less awe.


How fast do ships move in this game? How long would it realistically take to get to the sun in an average solar system?

Distance from sun to earth: 149.6 million km. Distance from earth to venus: 261 million km. If you can reasonably expect to go from one planet to another, you should reasonably be able to go to the main star of a solar system in this game. Going to a star in some solar systems is easier/quicker than to a far planet.
 
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