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["Rumor"] Final Fantasy XV Delayed to November 29 [Up: Photo evidence]

When will Final Fantasy XV release?


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Harada from team tekken was asked about it lol

d10cd618c7.png

I hope he shows Tekken 7 console version at Gamescom.
 

theofficefan99

Junior Member
Exactly what I am wondering in here all along. How is only Gamestop US having this inside information and promo material? Gamestop and the US aren't the only places in the world that are promoting and going to sell this game. Gamescom is being set up over in Cologne right now. Booths are going up and a lot of people are working on this. One would have probably noticed something out of the ordinary with FFXV. Or are the Europeans just no leakers? ;)

Also, what about that leaker who suddenly claimed this was all a ploy to sniff out leaks, probably to save his ass if the delay turns out to be untrue after all?

Last but not least half the people in here are all of a sudden making up these huge problems that FFXV apparently is having right now and that need to fixed in a delay. That's actually the very first time I'm hearing the game is that broken. Apart from the not so great (but imo bearable) IQ the game seemed to be coming along nicely. It's like many were hoping for a delay all along. XD

Good post. Pls let's just all wait for this week. No condescending remarks because none of us are involved in the development of FFXV.
 

Pyramidbread

Neo Member
Exactly what I am wondering in here all along. How is only Gamestop US having this inside information and promo material? Gamestop and the US aren't the only places in the world that are promoting and going to sell this game. Gamescom is being set up over in Cologne right now. Booths are going up and a lot of people are working on this. One would have probably noticed something out of the ordinary with FFXV. Or are the Europeans just no leakers? ;)

Also, what about that leaker who suddenly claimed this was all a ploy to sniff out leaks, probably to save his ass if the delay turns out to be untrue after all?

Last but not least half the people in here are all of a sudden making up these huge problems that FFXV apparently is having right now and that need to fixed in a delay. That's actually the very first time I'm hearing the game is that broken. Apart from the not so great (but imo bearable) IQ the game seemed to be coming along nicely. It's like many were hoping for a delay all along. XD

True, especially with Gamescom being set up, I'd expect they'd have the new date on the booth or something, since they'd want to get the message out. It is also odd that they were still promoting the game as normal last week, even doing an ATR. The decision to have a delay must have been super sudden... which would be weird given they'd have had to get all the new materials printed and mailed.
 

theofficefan99

Junior Member
True, especially with Gamescom being set up, I'd expect they'd have the new date on the booth or something, since they'd want to get the message out. It is also odd that they were still promoting the game as normal last week, even doing an ATR. The decision to have a delay must have been super sudden... which would be weird given they'd have had to get all the new materials printed and mailed.

To say this whole thing is a little fishy is, IMO, an understatement.
 

Tyaren

Member
FFXV's problems are known and well documented. I'm not sure how that's new info.

What were this well documented problems since lets say the Uncovered Event? We are hearing nearly daily about the game and the movie and anime, business partners and just recently the DLC plans and soundtrack. Press and fans have been playing this game, it's been already rated in all regions. All seems to be falling in place pretty fine. What are these problems, seriously?
 

Pyramidbread

Neo Member
What were this well documented problems since lets say the Uncovered Event? We are hearing nearly daily about the game and the movie and anime, business partners and just recently the DLC plans and soundtrack. Press and fans have been playing this game, it's been already rated in all regions. All seems to be falling in place pretty fine. What are these problems, seriously?

Having played the Duscae and Platinum demos, the game seem to run pretty well, even back in Duscae, which was the equivalent to a really early beta, I never ran into many problems, and Platinum demo played really well for me, the only qualms I had with it was that they made XV out to be a platformer instead of an RPG. The combat in Duscae felt a bit messy, but playing the Platinum demo it seemed they had really tightened it up, I expect it will play even better now.
 

theofficefan99

Junior Member
Having played the Duscae and Platinum demos, the game seem to run pretty well, even back in Duscae, which was the equivalent to a really early beta, I never ran into many problems, and Platinum demo played really well for me, the only qualms I had with it was that they made XV out to be a platformer instead of an RPG. The combat in Duscae felt a bit messy, but playing the Platinum demo it seemed they had really tightened it up, I expect it will play even better now.

Yeah I'm still in awe that anyone at SE thought the Platinum demo was a good idea.

But yeah the Platinum demo's combat was fun, though Armiger mode was underwhelming. I'd say the only issue I really had aside from Armiger was the lack of a tutorial, tbh.
 
FFXV's problems are known and well documented. I'm not sure how that's new info.

The only problem I can see is performance, which we really only have Episode Duscae, Platinum Demo and the Xbox One E3 demo to go by (and only one of those is recent). To me, a two month delay suggests that they're actually not far from their target. If the game needed serious work then I'd imagine a longer delay would be in order, and if they were resigned to releasing a buggy, stuttering mess then they probably would have stuck to the September date in the first place.
 
FFXV was always a dream.

The main theme is Insomnia.
The main character is Noctis, nocturnal.

It isn't real. Just go preorder Call of Duty.
 

Mailbox

Member
I think we can all agree that the Platinum demo was a terrible idea as a way to show off anything about the game.

Just a bunch of bad ideas thrown together really quick.
 

theofficefan99

Junior Member
I think we can all agree that the Platinum demo was a terrible idea as a way to show off anything about the game.

Just a bunch of bad ideas thrown together really quick.

I thought the Dawn trailer was a bad idea, thought Platinum demo was a bad idea, thought the E3 trailer was a horrendous idea, Titan demo was a bad idea... this is all Matt ain't it. smh
 

Pyramidbread

Neo Member
I feel like Tabata's openness about the development of the game has back fired as we've seen some shots of the game in development for the majority of the time. We've had a couple of cool looking trailers, but I feel like we've seen more in development footage than finished footage.
 
What were this well documented problems since lets say the Uncovered Event? We are hearing nearly daily about the game and the movie and anime, business partners and just recently the DLC plans and soundtrack. Press and fans have been playing this game, it's been already rated in all regions. All seems to be falling in place pretty fine. What are these problems, seriously?
I don't think the performance issues with Luminous are a small thing.

Lackluster showings and demos haven't helped either.
 
I think we can all agree that the Platinum demo was a terrible idea as a way to show off anything about the game.

Just a bunch of bad ideas thrown together really quick.

Ehhhhh... If anything, the demos should have been released in reverse order. Duscae with the gameplay/button mapping improvements of Platinum would have been more fun I imagine. Other than that, I had no problems w/ Platinum for what it was.
 
Ehhhhh... If anything, the demos should have been released in reverse order. Duscae with the gameplay/button mapping improvements of Platinum would have been more fun I imagine. Other than that, I had no problems w/ Platinum for what it was.
I didn't love Platinum myself but I accept it for how it is.

I still think releasing that to a general public is beyond stupid.
 
I feel like Tabata's openness about the development of the game has back fired as we've seen some shots of the game in development for the majority of the time. We've had a couple of cool looking trailers, but I feel like we've seen more in development footage than finished footage.

Yeah, as much as I'm a big fan of more information, the general public is clearly not very receptive of "in-development" footage and stuff like that.

They'd have been better off with only the re-reveal trailer before Uncovered, IMO, and the nothing more until a final launch trailer.
 
I didn't love Platinum myself but I accept it for how it is.

I still think releasing that to a general public is beyond stupid.

Agreed. I replayed it last night, it's cool. But it's also a small obscure thing and not likely from a more recent build. Generals are going to play this and think it's exactly what to expect.
 

Stumpokapow

listen to the mad man
What were this well documented problems since lets say the Uncovered Event? We are hearing nearly daily about the game and the movie and anime, business partners and just recently the DLC plans and soundtrack. Press and fans have been playing this game, it's been already rated in all regions. All seems to be falling in place pretty fine. What are these problems, seriously?

well it looks really bad and all the demos have been bad and it performs terribly but i guess those don't qualify as new problems, exactly.
 

Mailbox

Member
I thought the Dawn trailer was a bad idea, thought Platinum demo was a bad idea, thought the E3 trailer was a horrendous idea, Titan demo was a bad idea... this is all Matt ain't it. smh

Dawn trailers, at the time and with the way they seemed to hype them, yeah weren't well thought out. Now though, if you watch the trailers all together, the Dawn trailers actually aren't as bad as they seemed. I quite enjoy them now.

The E3 trailer (its content) was actually quite good. Its the music choice that was bad. I just don't understand why SE is so shy about this game's soundtrack at times. This is a game with Shimomura music! Be proud of that!!!

The titan demo was shown off horribly and wasn't a good choice to show off to people of what this game holds. A new or semi new area exploration, maybe a cave or something, would have probably been nicer; but maybe harder for them to make into a closed demo for E3 :/

Ehhhhh... If anything, the demos should have been released in reverse order. Duscae with the gameplay/button mapping improvements of Platinum would have been more fun I imagine. Other than that, I had no problems w/ Platinum for what it was.

As a display of what the game IS, Platinum demo was bad. Combat was cut down, until the last fight where everyone (initially) felt super lost. The environments (minus the town which was great) were mixed and plagued with frame-rate issues. And due to how the game's jumping physics, the platforming felt stiff and jerky.

The only real good that came out of that demo was when people found the secret weapons and just constantly practiced and fighting the Iron Giant.

Also, as an aside, I HATE how after you beat the iron giant you suddenly return into kid Noctis. That switch often causes the game to freeze for half a second, and the fact that it happens RIGHT as you hit the finishing blow destroys all satisfaction from winning the fight. It always felt like a "oh, sorry, now you're done" instead of a "Yeah! I beat an enemy" kind of thing. This could have been SUPER EASY to avoid if they made the Noctis re-transformation happen after the Iron Giant finished melting.

well it looks really bad and all the demos have been bad and it performs terribly but i guess those don't qualify as new problems, exactly.

Outside of AA and some other IQ issues, the game looks fine. The Titan Demo ran quite smooth according to many accounts and we were assured that was a proper representation of the frame-rate in the final game. Not to mention that the Siggraph showing was actually quite good.

So what are you saying?
 

Quote

Member
1 Exactly what I am wondering in here all along. How is only Gamestop US having this inside information and promo material? Gamestop and the US aren't the only places in the world that are promoting and going to sell this game. Gamescom is being set up over in Cologne right now. Booths are going up and a lot of people are working on this. One would have probably noticed something out of the ordinary with FFXV. Or are the Europeans just no leakers? ;)

2 Also, what about that leaker who suddenly claimed this was all a ploy to sniff out leaks, probably to save his ass if the delay turns out to be untrue after all?

3 Last but not least half the people in here are all of a sudden making up these huge problems that FFXV apparently is having right now and that need to fixed in a delay. That's actually the very first time I'm hearing the game is that broken. Apart from the not so great (but imo bearable) IQ the game seemed to be coming along nicely. It's like many were hoping for a delay all along. XD
1) I've already explained this to you, but simply put, a lack of information is not information. Especially because we do not know the current sources, their role, and where the rollout is currently at in the timeline. We also do not know how Gamestop handles these deployments before they get to the stores and how much lead-time they have before they notify store-level managers.

2) 4chan is worthless for information. I can ask my dog if you like.

3) We have no idea of the state of the game besides what we have seen, and majority would not say they were happy with the performance.
 

Tyaren

Member
I don't think the performance issues with Luminous are a small thing.

Lackluster showings and demos haven't helped either.

well it looks really bad and all the demos have been bad and it performs terribly but i guess those don't qualify as new problems, exactly.

They are not going to magically fix the IQ, also not in two more months. What we saw in Platinum Demo and recent trailers is pretty much what we will get on consoles and I think SE is fine with that and actually most players too. Only in this kind of forum have I seen people slamming the game for it's image quality. (And, yes, I have been participating in this too. I am a designer, what can i do?) The average Joe thinks the game looks pretty and has no clue what image quality and framerate even refers too. ;)
Framerates have also been improving greatly. Platinum Demo had some hickups but was playable perfectly fine and recent demos on E3 and Japan Expo have been running pretty much with stable 30fps on both consoles.

Regarding the demos: Those can't really be counted as "problems". Some liked them, some didn't like them. Both were pretty different. They were however in no way just objectively bad.

3) We have no idea of the state of the game besides what we have seen, and majority would not say they were happy with the performance.

Exactly! So no need for or all the doom and gloom yet.
 

SOLDIER

Member
well it looks really bad and all the demos have been bad and it performs terribly but i guess those don't qualify as new problems, exactly.

In what fantasy based on reality does this game "look really bad"?

Performance is a concern, but visually it looks stunning.
 

Stumpokapow

listen to the mad man
Outside of AA and some other IQ issues, the game looks fine.

it suffers badly from japanese flat world syndrome, textures are bad especially ground textures, trees look terrible and vegetation is generally sparse, lighting is quite flat in many cases and downgraded from showings a few years ago, the open world is purportedly gated into segments for performance reasons, monster models look pretty bad, animation is pretty iffy, there are visible clipping problems (this was every few seconds in the titan demo), the character designs are bad (especially cidney, but the squad look bad too). bounding/colision boxes on movement are weird in some footage, and camera and animation transitions into qte moments in the titan demo were jerky. all of this runs at a low dynamic resolution with visible aliasing, the user interface is crowded and ugly, and visual components of combat such as visual feedback on hits are poor. finally, both of the publicly released demos ran substantially under 30fps and had bad drops, as well as bad frame pacing.

honestly this is one of the ugliest high budget titles i've seen in a long time. i assume because they made it on white engine black engine crystal tools luminous engine luminous studio pro rather than using an off-the-shelf engine made by people who actually have experience developing and releasing games.

the particle and smoke effects, and some of the weather stuff looks pretty good though.

i get that i'm a negative nancy and a lot of people in these threads are very excited for the game and everything, but i'm not making stuff up out of thin air.
 

ar4757

Member
What were this well documented problems since lets say the Uncovered Event? We are hearing nearly daily about the game and the movie and anime, business partners and just recently the DLC plans and soundtrack. Press and fans have been playing this game, it's been already rated in all regions. All seems to be falling in place pretty fine. What are these problems, seriously?

not things outside the game itself - the gameplay and engine themselves are screwed up, laggy, etc.
 

Blueblur1

Member
it suffers badly from japanese flat world syndrome, textures are bad especially ground textures, trees look terrible and vegetation is generally sparse, lighting is quite flat in many cases and downgraded from showings a few years ago, the open world is purportedly gated into segments for performance reasons, monster models look pretty bad, animation is pretty iffy, there are visible clipping problems (this was every few seconds in the titan demo), the character designs are bad (especially cidney, but the squad look bad too). bounding/colision boxes on movement are weird in some footage, and camera and animation transitions into qte moments in the titan demo were jerky. all of this runs at a low dynamic resolution with visible aliasing, the user interface is crowded and ugly, and visual components of combat such as visual feedback on hits are poor. finally, both of the publicly released demos ran substantially under 30fps and had bad drops, as well as bad frame pacing.

honestly this is one of the ugliest high budget titles i've seen in a long time. i assume because they made it on white engine black engine crystal tools luminous engine luminous studio pro rather than using an off-the-shelf engine made by people who actually have experience developing and releasing games.

the particle and smoke effects, and some of the weather stuff looks pretty good though.

i get that i'm a negative nancy and a lot of people in these threads are very excited for the game and everything, but i'm not making stuff up out of thin air.

Savage!... but I agree.
 
it suffers badly from japanese flat world syndrome, textures are bad especially ground textures, trees look terrible and vegetation is generally sparse, lighting is quite flat in many cases and downgraded from showings a few years ago, the open world is purportedly gated into segments for performance reasons, monster models look pretty bad, animation is pretty iffy, there are visible clipping problems (this was every few seconds in the titan demo), the character designs are bad (especially cidney, but the squad look bad too). bounding/colision boxes on movement are weird in some footage, and camera and animation transitions into qte moments in the titan demo were jerky. all of this runs at a low dynamic resolution with visible aliasing, the user interface is crowded and ugly, and visual components of combat such as visual feedback on hits are poor. finally, both of the publicly released demos ran substantially under 30fps and had bad drops, as well as bad frame pacing.

honestly this is one of the ugliest high budget titles i've seen in a long time. i assume because they made it on white engine black engine crystal tools luminous engine luminous studio pro rather than using an off-the-shelf engine made by people who actually have experience developing and releasing games.

the particle and smoke effects, and some of the weather stuff looks pretty good though.

i get that i'm a negative nancy and a lot of people in these threads are very excited for the game and everything, but i'm not making stuff up out of thin air.
Your talking about stuff you yourself don't like right?
 

Tyaren

Member
it suffers badly from japanese flat world syndrome, textures are bad especially ground textures, trees look terrible and vegetation is generally sparse, lighting is quite flat in many cases and downgraded from showings a few years ago, the open world is purportedly gated into segments for performance reasons, monster models look pretty bad, animation is pretty iffy, there are visible clipping problems (this was every few seconds in the titan demo), the character designs are bad (especially cidney, but the squad look bad too). bounding/colision boxes on movement are weird in some footage, and camera and animation transitions into qte moments in the titan demo were jerky. all of this runs at a low dynamic resolution with visible aliasing, the user interface is crowded and ugly, and visual components of combat such as visual feedback on hits are poor. finally, both of the publicly released demos ran substantially under 30fps and had bad drops, as well as bad frame pacing.

honestly this is one of the ugliest high budget titles i've seen in a long time. i assume because they made it on white engine black engine crystal tools luminous engine luminous studio pro rather than using an off-the-shelf engine made by people who actually have experience developing and releasing games.

the particle and smoke effects, and some of the weather stuff looks pretty good though.

i get that i'm a negative nancy and a lot of people in these threads are very excited for the game and everything, but i'm not making stuff up out of thin air.

I think you do make up some stuff, sorry. Textures are not worse than in other open world games, monster models and their animations are among the best we've seen so far, the character designs are a matter of taste (I also personally don't like Cindy's oversexualized look by the way) as is the look of the world. The animations and colision detection are also among the best we've seen yet and I actually really like the latest user interface and menus (and I'm a designer). Last but not least all recent demos that were played live on stage on consoles had rock solid 30fps.
 

Mailbox

Member
it suffers badly from japanese flat world syndrome, textures are bad especially ground textures, trees look terrible and vegetation is generally sparse, lighting is quite flat in many cases and downgraded from showings a few years ago, the open world is purportedly gated into segments for performance reasons, monster models look pretty bad, animation is pretty iffy, there are visible clipping problems (this was every few seconds in the titan demo), the character designs are bad (especially cidney, but the squad look bad too). bounding/colision boxes on movement are weird in some footage, and camera and animation transitions into qte moments in the titan demo were jerky. all of this runs at a low dynamic resolution with visible aliasing, the user interface is crowded and ugly, and visual components of combat such as visual feedback on hits are poor. finally, both of the publicly released demos ran substantially under 30fps and had bad drops, as well as bad frame pacing.

honestly this is one of the ugliest high budget titles i've seen in a long time. i assume because they made it on white engine black engine crystal tools luminous engine luminous studio pro rather than using an off-the-shelf engine made by people who actually have experience developing and releasing games.

the particle and smoke effects, and some of the weather stuff looks pretty good though.

i get that i'm a negative nancy and a lot of people in these threads are very excited for the game and everything, but i'm not making stuff up out of thin air.

I'll give you the ground/ rock textures, but the bolded is either just plain wrong, or subjective (to which i will say that the animation has impressed me quite often in showings, the way that past enemies are handled in this game seem quite nice (and many of the models are great), Pretty sure the Open world isn't segregated the way you think, and 1080p to 900p dynamic resolution isn't considered "low dynamic resolution" (if you're talking about the xbox one's 900p to (i think it was) 800p something, thats another thing)

I'm also willing to acknowledge that the UI seems cluttered (though its confirmed that we can turn off elements) and that the the aliasing and AA is poor

Took this at the local game shop Yesterday.

Thats a LOT of 9/30's... Almost like its overcompensating...
 
it suffers badly from japanese flat world syndrome, textures are bad especially ground textures, trees look terrible and vegetation is generally sparse, lighting is quite flat in many cases and downgraded from showings a few years ago, the open world is purportedly gated into segments for performance reasons, monster models look pretty bad, animation is pretty iffy, there are visible clipping problems (this was every few seconds in the titan demo), the character designs are bad (especially cidney, but the squad look bad too). bounding/colision boxes on movement are weird in some footage, and camera and animation transitions into qte moments in the titan demo were jerky. all of this runs at a low dynamic resolution with visible aliasing, the user interface is crowded and ugly, and visual components of combat such as visual feedback on hits are poor. finally, both of the publicly released demos ran substantially under 30fps and had bad drops, as well as bad frame pacing.

honestly this is one of the ugliest high budget titles i've seen in a long time. i assume because they made it on white engine black engine crystal tools luminous engine luminous studio pro rather than using an off-the-shelf engine made by people who actually have experience developing and releasing games.

the particle and smoke effects, and some of the weather stuff looks pretty good though.

i get that i'm a negative nancy and a lot of people in these threads are very excited for the game and everything, but i'm not making stuff up out of thin air.
Im not quite onboard with animation complaints since much of it looks really solid. But yeah I'm onboard with a lot of the rest of the critiques.

I need to go back and look at lighting from older footage. I don't know what it is about the flatter lighting but the game looks really "sterile" to me now (for lack of a better word).
 
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