Create a AAA game with a small team of 15 core people (300 being the norm) over the period of 4 years with incredible pressure from fans. Pressure that is even visually noticeable. Your company is on the line, your dreams of making the game you wanted to make as a kid are on the line and everytime you have a chance to talk to fans you cant help but let shit slip. You are a game maker, not a public speaker, hell, its noticeable everytime you have to make a presentation at E3 that youre not comfortable selling things to people. Its probably not lying, these are things you want to put in your game, or maybe the pressure is so fucking constant, the avalanche of tweets, comments, forum posts, interview questions so incredibly overwhelming that you say the wrong thing, or you say what will allow the onslaught of shit coming your way to stop, even if its for a week.
You can sit and say hes a liar, that he has nefarious intentions in order to sell a videogame ... and you may be right, but, to me, this is just the result of wanting to please people, so maybe its not a case of evil developer hiding shit and maybe its that making games is really, really hard and we could all use a bit more empathy when it comes to micromanaging everything a developer has ever said.