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Reddit Compiles Definitive List of All NMS Missing Features/False Marketing +Sources

themadcowtipper

Smells faintly of rancid stilton.
I see a week later and the same excuses are made for this man....
People expecting the missing features to be in an update, I don't see it, the small team are probably busy getting that buggy mess ported to Xbox.
 

th4tguy

Member
It was never there, there's no footage of multiplayer, there's no remnants in the files of multiplayer. It never existed.

I'm surprised there isn't any remnants of a multiplayer feature but it's not unheard of to remove none used code or files from your gold copy. Cleaning up your code is not a bad thing.
I'd still think something would be there. I just can't consider the lack of evidence proof in itself.

If only you guys knew how much stuff was removed from bioshock infinite when Rod Fergusson was hired. He was brought in specifically to ship the game because it was taking too long to ship the game. Too much work being put into broken features and modes that were seen as not needed for the final product.
There are literally hundreds of examples of this happening. Features not being ready for the final game and being cut or put aside for later.
It was all handled poorly, I agree but I refuse to believe he talked about this feature for so long without it existing in some shape or form.
 

Jobbs

Banned
If they asked you if there was a map in your game (assuming there was) but it was broken at the time you were asked, would you say no?

If there was uncertainty around the map feature I'd say "it's something I'm trying to make work but I can't guarantee it yet." Maybe I'm old fashioned.

Btw there is a map :) there's an overlay you can bring up and your relative position on the map is always shown although initially no map is filled in. You can fill in sections of the map by finding map fragments. Fragments only fill in some of the world though and certain areas can never be mapped and you'll only ever be able to see your relative position to what is mapped.

This is actually a good example because some people will want it to be so that every room fills in on the map as you visit them. It just doesn't work that way, in part because the map system existing at all is a compromise. I initially wanted no map in order to maximize the mystery and stakes, but it was just too hardcore so I introduced a limited map feature that I feel preserves that mystique.

Now not everyone will like that answer. But I won't lie just to make someone happy. The feature is what it is.
 

Moreche

Member
I see a week later and the same excuses are made for this man....
People expecting the missing features to be in an update, I don't see it, the small team are probably busy getting that buggy mess ported to Xbox.
I agree, the most this game will profit has been done and their reputation tarnished. I can only see them porting to make even more money then they'll probably split, move to other dev houses or become mobile only.
At this point I think they're mostly screwed and know it.
The game is a piece of shit and I've no doubts the devs know it too.
 

Wil348

Member
If a major, integral feature was broken leading up to release, I'm sure we'd delay the game. I don't think that'd happen though since we're not going to announce a release date until the game is nearly done.

It's hard to compare directly since my game, at least on the technical level, is much more simple than NMS. It's Super Metroid meets Dark Souls. But I just don't understand all this dishonesty. You can tell he's being dishonest. He's been misrepresenting the game consistently for years; Not just being wrong about a feature or detail here and there.

If you ask me any question about my game I'll just tell the truth, even if the truth is not as exciting as the lie. If someone asks "is there an inventory where you can collect items and craft them together?" (which is a plausible feature in a metroidvania) I wouldn't say "yes, of course" I'd say "no" because there isn't an inventory or crafting. I just stick to the truth because I actually care if people are disappointed later and I care about my credibility - I care a great deal

and I'm not saying this to say I'm a stand out person -- I think I'm the standard person. I think most devs will tell the truth when asked about features. Sean Murray isn't most devs. Don't group us with him

Thanks for posting your thoughts on this, it was interesting to read another developer's thoughts on the situation. :)

I'm personally very surprised that they seemingly outright lied about aspects of the game. Ubisoft (I'm just going to use them as an example here, but there are a few notable devs/pubs that also do this) gets a lot of shit (and quite rightly so) for downgrading their games but this is some next level stuff. I would have thought multiplayer would be in there to some extent, but going by that datamining thread, it seems to be totally absent from the game's code. I would really like a nicer way of saying that Sean was lying (or not mentioning a removal of the feature, either way he failed to be honest), but there really isn't. Such a shame because he seemed like a nice guy. :(
 

themadcowtipper

Smells faintly of rancid stilton.
I'm surprised there isn't any remnants of a multiplayer feature but it's not unheard of to remove none used code or files from your gold copy. Cleaning up your code is not a bad thing.
I'd still think something would be there. I just can't consider the lack of evidence proof in itself.

If only you guys knew how much stuff was removed from bioshock infinite when Rod Fergusson was hired. He was brought in specifically to ship the game because it was taking too long to ship the game. Too much work being put into broken features and modes that were seen as not needed for the final product.
There are literally hundreds of examples of this happening. Features not being ready for the final game and being cut or put aside for later.
It was all handled poorly, I agree but I refuse to believe he talked about this feature for so long without it existing in some shape or form.

Remove all hints of multiplayer, but leave in the E3 demo......
 

th4tguy

Member
If there was uncertainty around the map feature I'd say "it's something I'm trying to make work but I can't guarantee it yet." Maybe I'm old fashioned.

Btw there is a map :) there's an overlay you can bring up and your relative position on the map is always shown although initially no map is filled in. You can fill in sections of the map by finding map fragments. Fragments only fill in some of the world though and certain areas can never be mapped and you'll only ever be able to see your relative position to what is mapped.

This is actually a good example because some people will want it to be so that every room fills in on the map as you visit them. It just doesn't work that way, in part because the map system existing at all is a compromise. I initially wanted no map in order to maximize the mystery and stakes, but it was just too hardcore so I introduced a limited map feature that I feel preserves that mystique.

Now not everyone will like that answer. But I won't lie just to make someone happy. The feature is what it is.

Is this a mobile game or could it see release on consoles? (Vita maybe?) I'm a fan of metroidvania games ;)
 

Axiology

Member
I'm surprised there isn't any remnants of a multiplayer feature but it's not unheard of to remove none used code or files from your gold copy. Cleaning up your code is not a bad thing.
I'd still think something would be there. I just can't consider the lack of evidence proof in itself.

If only you guys knew how much stuff was removed from bioshock infinite when Rod Fergusson was hired. He was brought in specifically to ship the game because it was taking too long to ship the game. Too much work being put into broken features and modes that were seen as not needed for the final product.
There are literally hundreds of examples of this happening. Features not being ready for the final game and being cut or put aside for later.
It was all handled poorly, I agree but I refuse to believe he talked about this feature for so long without it existing in some shape or form.

I can't believe you're so determined to give this guy the benefit of the doubt that you're willing to create your own conspiracy theories as to what happened rather than consider the possibility that he lied.
 

Jobbs

Banned
Oh hey, I'm a backer of Ghost Song. I'm glad to hear you say all of this. Not just for my own confidence in your work, but also for helping to create an environment where devs are strongly encouraged by other devs to be straight with consumers.

Thank you :) And I apologize the game is taking so long, I'm doing it alone :O But it's coming out I assure you.

Is this a mobile game or could it see release on consoles? (Vita maybe?) I'm a fan of metroidvania games ;)

I love consoles and this is a personal goal, but there are a lot of technical questions that I haven't figured out yet and I won't really get to it until the PC version is done. I'd say there's a good chance, and if the PC version is successful it goes from "good chance" to almost for sure (because if the game is a hit I'm sure we'll move heaven and earth to make it happen).

Here's a video of 25 min of uninterrupted gameplay I posted recently https://www.youtube.com/watch?v=Tc03CKJQGdQ it includes youtube annotations for insights and explanations throughout. You can also see a hint of the map system I was talking about right at the start of the video. :)

it's an area where you wander into a lab and find yourself closed in. I picked this area because it shows a cross section of stuff that's in the game, from npcs to a boss. The boss is at about 18 minutes if you're curious.
 

th4tguy

Member
I can't believe you're so determined to give this guy the benefit of the doubt that you're willing to create your own conspiracy theories as to what happened rather than consider the possibility that he lied.
I just find it more believable he hid the truth about features being removed or changing, instead of the idea that he spoke about things that never existed all the way up to the last delay of the game before release.
In either case the guy is lame and his reputation is tarnished. No one will or should believe him about what he is saying until it's in their hands. I'm not trying to excuse his behavior. I simply think there is more to his reasons than simply lying about things that never existed.
 

th4tguy

Member
Thank you :) And I apologize the game is taking so long, I'm doing it alone :O But it's coming out I assure you.



I love consoles and this is a personal goal, but there are a lot of technical questions that I haven't figured out yet and I won't really get to it until the PC version is done. I'd say there's a good chance, and if the PC version is successful it goes from "good chance" to almost for sure (because if the game is a hit I'm sure we'll move heaven and earth to make it happen).

Here's a video of 25 min of uninterrupted gameplay I posted recently https://www.youtube.com/watch?v=Tc03CKJQGdQ it includes youtube annotations for insights and explanations throughout. You can also see a hint of the map system I was talking about right at the start of the video. :)

it's an area where you wander into a lab and find yourself closed in. I picked this area because it shows a cross section of stuff that's in the game, from npcs to a boss. The boss is at about 18 minutes if you're curious.
Cool, thanks.
 
I agree, the most this game will profit has been done and their reputation tarnished. I can only see them porting to make even more money then they'll probably split, move to other dev houses or become mobile only.
At this point I think they're mostly screwed and know it.
The game is a piece of shit and I've no doubts the devs know it too.

eh, their reputation is not tarnished. the devs have a huge hit on their hands. yes there are people complaining but there are always going to be people complaining. if their sales had taken a huge hit you may have a point.

people always go on about how THIS TIME THIS IS THE LAST STRAW I AM SKEPTICAL NOW and yet they go and pre-order the next game. like they did this time.
 

Scrooged

Totally wronger about Nintendo's business decisions.
I see a week later and the same excuses are made for this man....
People expecting the missing features to be in an update, I don't see it, the small team are probably busy getting that buggy mess ported to Xbox.

The latest patch notes say that they will start working on "adding features" after the next performance patch next week. So take that as you will.
 

th4tguy

Member
eh, their reputation is not tarnished. the devs have a huge hit on their hands. yes there are people complaining but there are always going to be people complaining. if their sales had taken a huge hit you may have a point.

people always go on about how THIS TIME THIS IS THE LAST STRAW I AM SKEPTICAL NOW and yet they go and pre-order the next game. like they did this time.
Also, they could always continue development , releasing things like multiplayer later and win back some people.We already know features are coming in later patches like base building and cargo ships.
 

thumb

Banned
Thank you :) And I apologize the game is taking so long, I'm doing it alone :O But it's coming out I assure you.

I believe you, I've seen the updates. And take all the time you need. I'll be glad to play when it's ready. As you can tell from my avatar, I love metroidvanias.
 
And his reputation shouldn't. He went completely silent once people could disprove all the bullshit he threw out during development. I'm sure once the sales for this have died down to nothing and they're nearing release on their next game, he will have some enlightenment and want to air things out with the press, apologizing and assuring them his next game will be different. Dude is Molyneux.

I think the difference is that the Fable games were still pretty damned good games, even if they didn't live up to Molyneux's promises, so there was always the sense that MAYBE now is the time that he'll finally match what he was promising.

This game, on the other hand, is decidedly average, and I doubt people are going to be as willing to forgive him and give his next game a shot with fresh eyes.
 

Jobbs

Banned
I think the difference is that the Fable games were still pretty damned good games, even if they didn't live up to Molyneux's promises, so there was always the sense that MAYBE now is the time that he'll finally match what he was promising.

This game, on the other hand, is decidedly average, and I doubt people are going to be as willing to forgive him and give his next game a shot with fresh eyes.

I wouldn't call it average. IMO it feels like a tech demo -- like they put together some game systems but never included the actual game.
 

v1oz

Member
If Sean Murray goes out and pitchamns another game in the future, you can bet this will follow him around comments sections and internet threads everywhere. You can't say this means nothing. People will be (rightly) skeptical of him next time -- Period. Skeptical or outright dismissive.

I would trust Dennis Dyck over this guy. At least Dyack has never outright lied about a game he was working on and he has actually made some really good games in the past.

I think NMS will serve as a lesson for future upcoming game developers, not to be too ambitious and promise to deliver on some grand but very unrealistic goals. I mean there's a real genuine reason why a game as ambitious as NMS's original pitch has never been made.
 

Zomba13

Member
Man. I wish the olympics had a lying event. Sean woulda gone far.

"Will you be able to play with your friends?"

"Yeah."

"Is there a competitive element to this game?"

"Yeah, if you want that, yes."

"Can you grief other players?"

"<laughs> A little bit."

"Can you customize the look of your character?"

"Ummm.. Sort of."


"Will you ever get a good look at your character?"

"You can see other characters, and they can see you."



What on earth is he talking about? What is he doing? Is it just not exciting enough to say "no" to all those things? Doesn't the truth matter?

It's like we're not even talking about the same game.

lol yeah. Now some of those answers could be twisted into fitting what we have now. Like how you can play with friends in the sense both you and a friend are currently playing NMS, and you can make it competitive by seeing who can find the most planets and you can kind of grief by calling one planet "Jimmy Smells". But yeah, that is only with some gold medal level mental gymnastics.

At this point I fully expect to never see or hear about "base building" and "freighter building" again. They will be mentioned in those patch notes as "yeah, we'll add these at some point" but they never will. Then some people will say "but it's already there! When you find a building that is what he means by building!" or "they never said anything about base building, you're crazy and reading too much into it".
 

etta

my hard graphic balls
Let's say 1000s then. Hundreds of thousands bought this and it will keep selling.

I also think I'll see a large % of those go away mysteriously if it hits xbox, if you know what im saying. Yup. Many, like Etta, holding pitch forks and obviously partisan and probably never had interest in the game.

The steam drop off? That's almost any game I'm sure.

I'm not saying this won't have an impact. I'm saying it won't have as much impact as you think.

Let me start by apologizing for whatever I had done to you, whatever horrible thing that I am unaware of doing to you directly or indirectly, for you to hold a grudge like that, I'm sorry.
Two, whether or not you may believe it, I was planning to get the game later down the line ($90 with tax prices here are ridiculous, reserved only for my most must haves day one titles). I find it idiotic how people associate one's platform preference with some inherent hate for something else. "Oh etta loves Xbox so he must hate NMS because it's a PS4 exclusive". I've been avoiding dealing with these people who think so superficially but I made an exception for you because I wanted to apologize for whatever personal turmoil I must have caused you.
 

DrM

Redmond's Baby
It would be awesome if we will get a whole backstory sometime in the future. I am quite baffled why did Sony even continue with funding/supporting this game, they probably saw what was happening with development. And what will the future bring for NMS.

Oh and Sean would be an awesome politician.

I think NMS will serve as a lesson for future upcoming game developers, not to be too ambitious and promise to deliver on some grand but very unrealistic goals. I mean there's a real genuine reason why a game as ambitious as NMS's original pitch has never been made.
Exactly
 

Pepboy

Member
eh, their reputation is not tarnished. the devs have a huge hit on their hands. yes there are people complaining but there are always going to be people complaining. if their sales had taken a huge hit you may have a point.

people always go on about how THIS TIME THIS IS THE LAST STRAW I AM SKEPTICAL NOW and yet they go and pre-order the next game. like they did this time.

I'm not so sure. Doublefine messed up with DF-12 or whatever it was called and I think that hurt them seriously with later kickstarters. I could see an angry backlash when they announce their next game, enough that it overwhelms the paid / sponsored PR posts.
 

v1oz

Member
This is exactly what happened. In fact, it wouldn't surprise me if it was added later on as dlc. Really bad on them for not communicating the change but I garuntee they were adviced not to by a marketing team as it would cut too much into day one sales.
My prediction is we will get an explination for the missing multiplayer at the same time the feature is announced as free dlc

I seriously doubt real world planetary physics will be added in to the game as a form of DLC or patch update. Those are things which have to be programmed into the game from the onset and not just bolted on late into development. The game will always use skyboxes and not much will technically.
 

Speely

Banned
I wouldn't call it average. IMO it feels like a tech demo -- like they put together some game systems but never included the actual game.

Pretty much. It's like alpha testing a game that is eventually going to be the one Sean talked about releasing.

BTW, that GS trailer you linked was awesome. The game is really looking amazing.
 

Nicktendo86

Member
This is exactly what happened. In fact, it wouldn't surprise me if it was added later on as dlc. Really bad on them for not communicating the change but I garuntee they were adviced not to by a marketing team as it would cut too much into day one sales.
My prediction is we will get an explination for the missing multiplayer at the same time the feature is announced as free dlc
If they planned multiplayer at all at least a shred of evidence of it would be found in the data mining. They couldn't just plan to add it later with dlc, they have hoodwinked people and, yes, lied.

The whole real universe with no skyboxes you can freely traverse is the biggest thing for me. Sean was lying about that just six months before release and is really unforgivable.
 

nynt9

Member
finally played this yesterday. i can see how people would have problems w the game feeling samey but the virtiol directed at Sean and the team is still ridiculous. my main problems were planets having only one biome and the space bases all looking too cut and paste. i played the game for a couple of hours and more than once was convinced i had been somewhere before that i hadn't.

but i didn't have any grand delusions this wouldn't be the case. and aside from those issues this game is incredible, mind-blowing, beautiful, relaxing, etc. a technical wonder. the gnashing of teeth over skyboxes is pointless when you have interplanetary travel this seamless. i still think people acting like Sean betrayed some sacred trust or played bait and switch are full of it. this game is pretty rad.

I mean, he literally did that. If you were uninformed about the PR of the game prior to release, you might think that he didn't mislead too much, but he did. It's fine that you think the game as is is alright, but this is less about whether the game is "mind-blowing" or "rad" - it's about explicit gameplay features that were promised to be a part of the game multiple times, yet were cut without clarifying. It's ok to cut features, but if you market your game with certain features (for example multiplayer) on national TV then don't explicitly make clear that those features have been cut, that's essentially false advertising, or in other words, essentially swindling people.
 

RedSwirl

Junior Member
I just had a thought: if the game actually did let you physically travel through interstellar space instead of by warp, why wouldn't they just give you an upgrade that let's you do that at high enough speeds? Just make some kind of final pulse engine upgrade that let's you fly at many light years per second.

Space Engine technically does this. When you tell the camera to fly to another solar system super far away, it just flies there at like 300ly per second. One of the most impressive things about the game is that you can see the other stars and things physically fly past you with a Star Trek-like motion blur. The only time you have to see things actually "load" for a couple seconds is if you very quickly fly somewhere more than a couple thousand light years away.

There was also a lot of interesting discussion about how the game would've worked a lot better as a "cartography simulator" than about just another survival sandbox game, where placing the emphasis a lot more on exploring and providing plenty of mechanics to facilitate or reward planet exploration, putting in mechanics that let you catalog your discoveries, mapping the area, etc., as opposed to simply "discovering" randomly placed instances of creatures/ruins/etc., naming them, and just going about your day.

That sounds a lot like exploration in Elite Dangerous except with actual planet surfaces. Elite exploration is basically a cartography game where you get rewards based on if planets you scan are resource-rich, water worlds, Earth-like planets, or whatever. I could see a game with surface landings adding in features on planets to chart out like rivers, mineral deposits, savannas, etc.
 

mokeyjoe

Member
I agree, the most this game will profit has been done and their reputation tarnished. I can only see them porting to make even more money then they'll probably split, move to other dev houses or become mobile only.
At this point I think they're mostly screwed and know it.
The game is a piece of shit and I've no doubts the devs know it too.

That last line is simply hyperbole. I know many many people really enjoying it, it has had quite a few good reviews and has averaged 7/10 on metacritic.
 
After Seam has released this on Xbox One he could make more money writing a book about how to become a millionaire.
Xbox One version will contain MP.

Then he will resell a definitive version for PS4 all over again with MP and Newtonian Physics.

So, just like Joe Danger!
 

nynt9

Member
That's the problem when you're the face of a game/company. Even the official No Man's Sky Twitter account's name is just "Sean Murray". So for many people NMS is Sean.

Exactly. I don't think anyone here has personal beef with Sean Murray. But he is the marketing team for Hello Games, he is the lead developer for NMS and his actions as those positions are what people are upset with. When Ubisoft downgrades a game people aren't personally upset with Yves Guillemot or whomever the technical director of the game in question is. They're upset with the company. In this case Sean is the symbol and embodiment of the company, so it's easier to refer to him than to say "the marketing team of Hello Games". Nothing is personal here (except for surely a few posters who probably crossed a line).
 

themadcowtipper

Smells faintly of rancid stilton.
I mean, he literally did that. If you were uninformed about the PR of the game prior to release, you might think that he didn't mislead too much, but he did. It's fine that you think the game as is is alright, but this is less about whether the game is "mind-blowing" or "rad" - it's about explicit gameplay features that were promised to be a part of the game multiple times, yet were cut without clarifying. It's ok to cut features, but if you market your game with certain features (for example multiplayer) on national TV then don't explicitly make clear that those features have been cut, that's essentially false advertising, or in other words, essentially swindling people.

i wasn't uninformed, i just know that games change during the course of development. downgrades happen all the time.

pretending that the first concept video for any game is supposed to be exactly like the final game is a fantasy! it ignores all the cases where this has not been the case, from Dark Souls 2 to Bioshock Infinite.

"downgrades" (i hate the term but it's useful here) happen ALL THE TIME we have seen this happen many times. it seems like many people are having a hard time accepting that yes, it happened in this game too.

advertising is what is on the box. advertising is what is in a paid commercial airing on television, or in print. advertising is when you pay a marketing company to put together an ad for the final product. advertising is not every interview with the creator director.

see, i don't think every instance of every interview w a creator while they are still making a product is "advertising" or "marketing" or whatever. it's them exploring possibilities. this is why most of these "damning" quotes are him saying oh maybe this will happen or what if this was possible?
 

nynt9

Member
i wasn't uninformed, i just know that games change during the course of development. downgrades happen all the time.

pretending that the first concept video for any game is supposed to be exactly like the final game is a fantasy! it ignores all the cases where this has not been the case, from Dark Souls 2 to Bioshock Infinite.

"downgrades" (i hate the term but it's useful here) happen ALL THE TIME we have seen this happen many times. it seems like many people are having a hard time accepting that yes, it happened in this game too.

advertising is what is on the box. advertising is what is in a paid commercial airing on television, or in print. advertising is when you pay a marketing company to put together an ad for the final product. advertising is not every interview with the creator director.

see, i don't think every instance of every interview w a creator while they are still making a product is "advertising" or "marketing" or whatever. it's them exploring possibilities. this is why most of these "damning" quotes are him saying oh maybe this will happen or what if this was possible?

I don't know if it was you who brought up this exact same argument like 20 pages ago, but it was already talked about and refuted, and I really can't be bothered to argue against the exact same customer blaming and goalpost moving bullshit again and again, so peace out.
 

night814

Member
I played about 30 minutes of NMS at my buddies house yesterday, I just found it bland. I had fun for a few minutes shooting down another ship but after running out of fuel and being unable to find the crash site of said ship I just became bored with it. Watching him play it for even longer really sealed it's fate for me, it's just uninteresting. I don't buy any game for 60 anymore but this seems much more like a $20 game to me.
 
I don't know if it was you who brought up this exact same argument like 20 pages ago, but it was already talked about and refuted, and I really can't be bothered to argue against the exact same customer blaming and goalpost moving bullshit again and again, so peace out.

wait, what was "refuted"? my argument was that games - and any collaborative work - change during development. was this refuted somehow?

you brought up multiplayer as something he lied about. in every single interview with Sean where he has been asked about multiplayer he has been quick to brush it aside repeatedly saying it's not important to the game and that it will be mostly a single player experience. if you ignored all of that and continued to pretend there is some vast multiplayer system, that's on you jumping to conclusions.

if you are upset that this thing that you yourself imagined would be in the game despite evidence to the contrary, yes, you are to blame.
 

Nepenthe

Member
i wasn't uninformed, i just know that games change during the course of development. downgrades happen all the time.

The issue specifically with NMS isn't that the downgrades and cuts occurred. It's that there was a lack of communication over the downgrades happening as well as the features still in the game over a period of years, leading to a wild range of expectations over how the game was to perform and subsequent disappointment when expected features were found not to be in the game at all.

advertising is what is on the box. advertising is what is in a paid commercial airing on television, or in print. advertising is when you pay a marketing company to put together an ad for the final product. advertising is not every interview with the creator director.

This is an arbitrary and unrealistic definition. Advertising is anything meant to bring notice to a product meant to be bought. Public interviews with creatives where they specifically talk about the features of their product are very much advertising.

see, i don't think every instance of every interview w a creator while they are still making a product is "advertising" or "marketing" or whatever. it's them exploring possibilities.

The people who bought NMS and are disappointed with it did not put down $60 for possibilities. They put down $60 for a game with features specified by the creator. Gaming is a business, for better or for worse. There is little place for dreamy auteurs who also cannot reasonably deliver on a specific product with clearly communicated goals, which is no different from any other creative business.

And it's a shame too, because I casually glanced at NMS from time to time and the thought of playing around in a simulated universe fascinated me. Minecraft in space with real physics governing the world and your survival is an amazing idea, but the downgrades and lack of proper physical simulation have turned me off entirely, along with the lack of clear communication and honesty on part of the developer. As a result, I will not think of purchasing it in the future unless clear concessions are made to push the game to a state more resembling what people were promised. And I can't imagine I'm the only one.
 
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