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Reddit Compiles Definitive List of All NMS Missing Features/False Marketing +Sources

Fledz

Member
Gotta love a small indie studio doing things different.
That article sound like Sean never intended for the game to have multiplayer, what a barefooted Jesus.
https://www.google.co.uk/amp/s/www....Sean-Murray-No-Man-s-Sky-Mods-Hello-Games/amp

I'm not necessarily against them doing this in the long. What I am against is you guys paying Triple AAA prices for an early-access tech demo without knowing it.

I'm glad I decided at the last minute to not fund this.
 
there was a lack of communication over the downgrades happening as well as the features still in the game over a period of years, leading to a wild range of expectations

The people who bought NMS and are disappointed with it did not put down $60 for possibilities. They put down $60 for a game with features specified by the creator. Gaming is a business, for better or for worse. There is little place for dreamy auteurs who also cannot reasonably deliver on a specific product with clearly communicated goals, which is no different from any other creative business

i am having trouble parsing the game having a "lack of communication" leading to a "wild range of expectations" with the game also having a "specific product with clearly communicated goals". you are contradicting yourself left and right here.

either it was ambiguous how the game was going to end up or there were "clearly communicated goals" all along the way. the clearly communicated goals seems to be something made up imo, as evidenced by the fact that there was a "wild range of expectations".
 

Seiniyta

Member
Holy fucking shit. This has gotten surreal. What a duplicitous huckster.

None of the info in the article is new and the bit where they talked to him directly was before launch as implied in the article. Not sure what people are making a fuss over (in this particular instance)

There's good reason to be angry at him, but nothing is new in that article.
 

nynt9

Member
i am having trouble parsing the game having a "lack of communication" leading to a "wild range of expectations" with the game also having a "specific product with clearly communicated goals". you are contradicting yourself left and right here.

either it was ambiguous how the game was going to end up or there were "clearly communicated goals" all along the way. the clearly communicated goals seems to be something made up imo, as evidenced by the fact that there was a "wild range of expectations".

They communicated a few things, several of which were lies, then were vague about the details of those and anything else. It's really not that complicated.
 

Trilobit

Member

Murray also touched on how No Man’s Sky will change in the future, hinting that the current exploration and survival game mechanics may make way for bigger plans.

“Through updates and things in the future, we will make the game about other things, but initially when it launches, that is what it’s about,” Murray added.

“It’s about those feelings and those emotions, about that grander idea of exploration.”

tumblr_nrn1f6f66U1tq5ex7o1_400.gif
 

KKRT00

Member
“Through updates and things in the future, we will make the game about other things, but initially when it launches, that is what it’s about,” Murray added.

“It’s about those feelings and those emotions, about that grander idea of exploration.”

What does it even mean?
 
“Through updates and things in the future, we will make the game about other things, but initially when it launches, that is what it’s about,” Murray added.

“It’s about those feelings and those emotions, about that grander idea of exploration.”

What does it even mean?

Sean Murry in a nutshell.
 

sandkiller

Member
“Through updates and things in the future, we will make the game about other things, but initially when it launches, that is what it’s about,” Murray added.

“It’s about those feelings and those emotions, about that grander idea of exploration.”

What does it even mean?

8pTSVjV.gif
 

Nepenthe

Member
i am having trouble parsing the game having a "lack of communication" leading to a "wild range of expectations" with the game also having a "specific product with clearly communicated goals". you are contradicting yourself left and right here.

either it was ambiguous how the game was going to end up or there were "clearly communicated goals" all along the way. the clearly communicated goals seems to be something made up imo, as evidenced by the fact that there was a "wild range of expectations".

There is no contradiction. People presumed there were some features in the game that were ultimately not, such as actual physical simulations of the universe. They presumed this because, well, that's what Sean told people were definitely in the game. Other features he hemmed and hawwed on, such as multiplayer, leading to debate about the extent of its presence or whether or not he even advocated for it in the first place.

As a result, people were misinformed when buying the game (and on top of that the game seems to be a buggy mess anyway), leading to the backlash you're seeing now. Had Sean simply reigned in his statements from the beginning and communicated changes and scope more properly like any other competent developer running a business, versus lying by omission and avoiding questions, then the backlash would be significantly toned down.
 
“Through updates and things in the future, we will make the game about other things, but initially when it launches, that is what it’s about,” Murray added.

“It’s about those feelings and those emotions, about that grander idea of exploration.”

What does it even mean?

No Man's Sky build up and release is the train wreck of the ages.
 

Zomba13

Member
“Through updates and things in the future, we will make the game about other things, but initially when it launches, that is what it’s about,” Murray added.

“It’s about those feelings and those emotions, about that grander idea of exploration.”

What does it even mean?

It means they will do updates and patch things but aren't committing to syaing what those might be so that people can't say "but you said ___". I think it shows they've learnt. Though they still included the stupid stuff about base and freighter building in their patch notes and we know we won't be getting that stuff.
 
They communicated a few things, several of which were lies, then were vague about the details of those and anything else. It's really not that complicated.

they were lies as much as going back to the first draft of a movie is a lie. or the rough sketches an artist does before they make a painting is a lie.

i do think the game has major problems like the planets all having a single biome and the bases all looking exactly the same. but for me they haven't lied.

for them to lie the game would have to not be a seamless space flight game. the game passed with flying colors in this regard. it is not a let down, it is not a downgrade. you see some GORGEOUS space scene while zooming through the stars. i like how hyperdrive and the other speed-up modes are attaches to specific buttons rather than a menu: you really do feel like you are punching the hyperdrive!

the seamlessness is a HUGE success and is highly original and very convincing. imo some of the 'missing features' like realistic physics would result in a LESS pleasing game. in many places while playing i would come upon some crazy surreal alignment of planets and a giant sunrise casting a corona around one of them, some kind of amazing vista that would never happen with realistic physics, no matter how you tried to bend them with your bs "table of elements".

i'll leave it at this, the game delivers fully on it's main promise. the killer app of seamless space travel. it is beautiful, pulling up a distant star and punching the hyperdrive, that psychedelic stream of (boo lying unrealistic phsyics) stars and galaxies zooming by, all seamless. in VR this game would be a trip!
 
Broke my golden rule and preordered this when it was on sale at GOG, probably when drunk. Still haven't downloaded it, since the PC version apparently runs like an old poodle with arthritis. Given that and the pretty clear campaign of dishonesty around promoting the game over the past couple of years, I deeply regret handing over my money to these shady characters.
 
they were lies as much as going back to the first draft of a movie is a lie. or the rough sketches an artist does before they make a painting is a lie.
"I'm going to paint the most beautiful woman ever!"
*Paints a bowl of fruit*

"Star Wars will be an epic space opera!"
*Makes movie about Pirates of the Caribbean*

If that's how you mean it, sure.

I and many others already covered the "B-B-B-BUT things change!" aspect.

You are free to read the rest of the thread so you don't try to make the same posts others have and failed.
 
they were lies as much as going back to the first draft of a movie is a lie. or the rough sketches an artist does before they make a painting is a lie.

Two things:

First, the consumer is not typically exposed to sketches or early shoots of a movie as a marketing tool. Movie trailers are almost always comprised of scenes from the final release. If all of the good scenes showcased in a movie trailer were cut from the final version, you're damn right that people would be justifiably pissed.

Second, if the argument is "you can't base you expectations for the final product on old footage," then why does the Steam page still have that footage front and center?

They're being deceptive. Sean Murray is now a multi-millionaire because he duped a massive audience, it's just that simple.
 
Other features he hemmed and hawwed on, such as multiplayer, leading to debate about the extent of its presence or whether or not he even advocated for it in the first place.

As a result, people were misinformed

but in all the concept art, in all the screenshots, in all the hours of pre-release footage, nobody has seen a multiplayer avatar. you must mislead yourself, denying all visual evidence, to think they were broadcasting a heavy multiplayer component here.
 

thumb

Banned
they were lies as much as going back to the first draft of a movie is a lie. or the rough sketches an artist does before they make a painting is a lie.

Movies aren't sold to consumers based on a rough draft, nor are paintings.

It's clear that, because No Man's Sky is a space exploration/survival game that technically features at least a minimal implementation of its basic features, you're mostly satisfied. You don't care how egregiously Hello Games has treated its customers.

Again, read the list of missing or watered down features. Read all of it. Don't skim it, don't stop on one small feature and try to use its minimal nature to discredit the list, read all of it. Some of them are quite large, such as the massive reduction in trading features. Many of the sources go back to recent interviews and footage still being used to sell the game. Hello Games had no problem selling the game based on these features, and had no problem failing to mention that the features had been cut, or had never even existed.

https://www.reddit.com/r/Games/comments/4y1h9i/wheres_the_no_mans_sky_we_were_sold_on_a_big_list/
 

Speely

Banned
Two things:

First, the consumer is not typically exposed to sketches or early shoots of a movie as a marketing tool. Movie trailers are almost always comprised of scenes from the final release. If all of the good scenes showcased in a movie trailer were cut from the final version, you're damn right that people would be justifiably pissed.

Second, if the argument is "you can't base you expectations for the final product on old footage," then why does the Steam page still have that footage front and center?

They're being deceptive. Sean Murray is now a multi-millionaire because he duped pa massive audience, it's just that simple.

They are a tiny team, though! How can you expect them to use more up-to-date game footage and screens when they are emotionally engaging in the "grander idea of exploration?"

The actual words and images don't matter any more than the rotations of planets do. They are just ideas that make us feel stuff. No Man's Sky is about feeling things, not the things themselves.
 

PsychBat!

Banned
but in all the concept art, in all the screenshots, in all the hours of pre-release footage, nobody has seen a multiplayer avatar. you must mislead yourself, denying all visual evidence, to think they were broadcasting a heavy multiplayer component here.

It really doesn't matter when Sean said himself that you could see other people in the game in the Colbert interview. The man lied.
 

KingSnake

The Birthday Skeleton
for them to lie the game would have to not be a seamless space flight game. the game passed with flying colors in this regard. it is not a let down, it is not a downgrade. you see some GORGEOUS space scene while zooming through the stars. i like how hyperdrive and the other speed-up modes are attaches to specific buttons rather than a menu: you really do feel like you are punching the hyperdrive!

the seamlessness is a HUGE success and is highly original and very convincing. imo some of the 'missing features' like realistic physics would result in a LESS pleasing game. in many places while playing i would come upon some crazy surreal alignment of planets and a giant sunrise casting a corona around one of them, some kind of amazing vista that would never happen with realistic physics, no matter how you tried to bend them with your bs "table of elements".

i'll leave it at this, the game delivers fully on it's main promise. the killer app of seamless space travel. it is beautiful, pulling up a distant star and punching the hyperdrive, that psychedelic stream of (boo lying unrealistic phsyics) stars and galaxies zooming by, all seamless. in VR this game would be a trip!

It's not a seamless space travel. You can't travel from one star system to another without a loading screen. You can't travel to the stars. It not seamless at all, it's loading a set of fixed planets at once and that's pretty much it. They actually lied about what you say it was the main promise.

And Sean lied about it 6 months before launch:

“The physics of every other game—it’s faked,” the chief architect Sean Murray explained. “When you’re on a planet, you’re surrounded by a skybox—a cube that someone has painted stars or clouds onto. If there is a day to night cycle, it happens because they are slowly transitioning between a series of different boxes.” The skybox is also a barrier beyond which the player can never pass. The stars are merely points of light. In No Man’s Sky however, every star is a place that you can go. The universe is infinite.

Our day to night cycle is happening because the planet is rotating on its axis as it spins around the sun. There is real physics to that. We have people that will fly down from a space station onto a planet and when they fly back up, the station isn't there anymore; the planet has rotated.

Lies, lies, lies.
 

Nicktendo86

Member
but in all the concept art, in all the screenshots, in all the hours of pre-release footage, nobody has seen a multiplayer avatar. you must mislead yourself, denying all visual evidence, to think they were broadcasting a heavy multiplayer component here.
Ok, pretty sure you are just on a wind up now. I'm not sure how anyone could seriously argue 'ignore what the man said would be in the game, if you didn't see what he promised in footage provided you have yourself to blame'.
 
but in all the concept art, in all the screenshots, in all the hours of pre-release footage, nobody has seen a multiplayer avatar. you must mislead yourself, denying all visual evidence, to think they were broadcasting a heavy multiplayer component here.

That isn't strictly true. I have been reading an old issue of Edge the last couple of days and in it there is a feature on this game. They have a page of concept art showing an ATV type vehicle (with an avatar next to it) and also another large moon buggy-ish vehicle with two characters next to it.

It has an interview with Sean Murray where they specifically ask about how Hello Games will avoid players being "dickish" toward one another. You can't be dickish toward another player unless you are actually in the same game as them.
 

Speely

Banned
Ok, pretty sure you are just on a wind up now. I'm not sure how anyone could seriously argue 'ignore what the man said would be in the game, if you didn't see what he promised in footage provided you have yourself to blame'.

Sean's defenders have only victim blaming at this point, really. We were asking for it by assuming he was telling the truth.
 

themadcowtipper

Smells faintly of rancid stilton.
Ok, pretty sure you are just on a wind up now. I'm not sure how anyone could seriously argue 'ignore what the man said would be in the game, if you didn't see what he promised in footage provided you have yourself to blame'.
Why you so down on Hello Games, they are a small indie team doing things different. Don't you know how hard and stressfull game development is....
 
for real? movies have had cut scenes featured in trailers for decades. there are whole encyclopedias worth of deleted scenes used in trailers on tv tropes

http://tvtropes.org/pmwiki/pmwiki.php/Main/NeverTrustATrailer
http://tvtropes.org/pmwiki/pmwiki.php/NeverTrustATrailer/Film
http://tvtropes.org/pmwiki/pmwiki.php/NeverTrustATrailer/VideoGames

A few pages worth of movies with shitty, deceptive marketing vs thousands of movies with accurate trailers. The point still stands. And as the trope titles imply, these sorts of lies are rightfully reviled.

The Beastcast crew had it right. Just as the Killzone 2 reveal backlash prompted many devs to label demos as "real gameplay," the No Man's Sky backlash should similarly prompt them to openly distinguish between "target renders" and "finalized gameplay."

Or everyone can just adopt Bethesda's Fallout 4 approach and announce the game very close to release, when the core features are set in stone.
 

Nepenthe

Member
but in all the concept art, in all the screenshots, in all the hours of pre-release footage, nobody has seen a multiplayer avatar. you must mislead yourself, denying all visual evidence, to think they were broadcasting a heavy multiplayer component here.

This is feasible because the presumed nature of the game was such that it was so huge that the possibility of meeting another player would be very small, and had it happened it would've been a special occasion that would've been better spared from spoiler marketing anyway, similar to how Aonuma says it's possible to beat Breath of the Wild almost immediately; they're not gonna show a speedrun to the final boss to justify this claim. He's asking us to believe that this is possible by merely saying it's so. If he's lied about this, I expect his feet to be held to the fire as well (although BotW's marketing has actually been accurate across all venues- trailers and interviews/showcases- that I'm liable to believe him on the basis of consistency.)

However, Sean said you could nonetheless find and see another player should this possibility occur. This isn't the case as confirmed by players themselves. On top of that, no code has surfaced showing any hint of any developmental features pertaining to multiplayer features such as meeting other players, factions, space battles and the like (?), meaning the evidence suggests it was never there, meaning he should have deconfirmed it when asked about multiplayer instead of being ambiguous. If a developer's words aren't matching their visuals, then there is a problem.
 

themadcowtipper

Smells faintly of rancid stilton.
Downloaded new patch, game crashes, And people expect supstantial updates?
Glad I picked up Divinity Original Sin during the Flash Sale today to hold me over until at least they get the crashing fixed.
 

Rains

Member
Can believe people are actively defending this man the man knowing lied not once but alot and shit like this needs to stop if it not in the game let people know he company should be fined or something for the shit they have pulled
 

aeolist

Banned
yeah you guys are right, he's a liar and we should limit game maker's free speech unless they are official PR. good idea.

are people advocating limiting free speech (as in preventing someone from talking) or are they wanting to hold someone accountable for the things he said?

because those are two entirely different things with basically no relation to each other
 

KingSnake

The Birthday Skeleton
we should limit game maker's free speech unless they are official PR. good idea.

Why are you being hyperbolic? Nobody takes away Sean's right to lie.

Are you just confusing criticism with limiting the free speech?

Free speech doesn't mean you're not accountable for what you say.
 

MUnited83

For you.
they were lies as much as going back to the first draft of a movie is a lie. or the rough sketches an artist does before they make a painting is a lie.

ah yes, dude was clearly talking about the the first draft when he lied in interviews in 2016 shortly before the game release. Makes a lot of sense.
 
yeah you guys are right, he's a liar and we should limit game maker's free speech unless they are official PR. good idea.

Free speech gives him the right to blatantly lie, and us the right to call him out for it. Nobody should limit free speech, everyone should criticise a habitual liar.
 

Lord Panda

The Sea is Always Right
yeah you guys are right, he's a liar and we should limit game maker's free speech unless they are official PR. good idea.

I'm half convinced you and the others who are defending Sean, despite the overwhelming evidence against him, are trolling ...
 

Speely

Banned
yeah you guys are right, he's a liar and we should limit game maker's free speech unless they are official PR. good idea.

One of the beauties of free speech is that people can use it to ask whatever questions they want, and to hold people accountable for what they freely choose to say.
 

Seiniyta

Member
So how modable is the game? At least the pc crowd have that...

Texture mods, sound mods are no problem. So expect high-res kind of packs if the engine doesn't freak out.
It's only this evening the modders have started to get a handle on the Mbin files in manageable ways. they already could edit things, but it involved Hex editing. Hard and tedious.
We don't know exactly what's hardcoded and what not. But it seems the most important parts will be moddable. If you want to learn more about the current state of NMS modding read this:

Although I like the game for what it is, (I mean, 100+ hours) I am a bit dissapointed of course at the missing/scrapped features. But the modding potential of this game is huge. This game might flourish over time on PC with mods even if the developers stopped working on the game right this moment.


http://www.nexusmods.com/nomanssky/news/12875/?

Unpacking the files

Pretty much all of No Man’s Sky’s assets are packaged in Sony’s proprietary format, “PSARC”. These have been labeled as “.pak” for No Man’s Sky. If you have the game installed you can see these yourself by going to your game folder, then to “GAMEDATA”, then “PCBANKS”.

PAK files are pretty much like file archives that contain lots of files within them and they’ve been around since the Playstation 3 days. A strong pointer that NMS was designed with the Playstation in mind.

Since PAK archives have been around for quite a while now, tools have been made for other games that allow users to extract the contents of these archives. One such tool is “PSArc”. Thankfully, these same tools can be used on No Man’s Sky’s PAK files to decompress and extract their contents, and some users have even made tools that can simplify the process further.

However, successfully being able to extract the files is only the first of many steps on the way to being able to mod the game.


Inside the PAKs


Once extracted, there were two important questions for the first modders. One, can any of the extracted files actually be opened or edited and two, if they can be edited, will the game actually recognise and use the edited files rather than falling back on unaltered files or crashing?

Thankfully, the answer to those questions is yes (to a degree) and yes.

Once the PAK files are fully extracted a number of folders and subfolders are created, filled with files called MBINs. I’ll come back to MBINs in a minute. There is also an Audio folder filled with files called WEMs and a Textures folder which, thankfully, is filled with DDS files.

WEM files are audio files that can be converted into other formats. As a result, sounds within the game can be edited.

Similarly, DDS (DirectDraw Surface) files are a standard format that can easily be converted and edited by commonly available software.

Unfortunately the MBIN files, which contain the real guts of No Man’s Sky’s engine including the scripting, configurations and so on and so forth are, to quote one of the guys working with them, “annoyingly serialized binary XMLs” (thanks ant2888).


MBINs

So we’ve established that some textures and audio files can be found and edited relatively easily, but what about these MBIN files that contain the real guts?

Due to the fact these files are highly serialized and there’s no commonly available method for decrypting them, right now, MBIN files are presenting a barrier to further modding of the game.

However, all is not lost.

Several very, very clever individuals are working hard to try and create a tool that will help in decrypting the MBIN format. They’ve had some success thus far decrypting certain MBIN files and as a result, it’s more a matter of time and effort before all the MBIN files are decrypted than anything else. It’s seriously frustrating, time consuming trial and error work that ultimately lets these guys build “templates” that can then be used in decrypting the MBIN format.

Where they’ve had success, it’s helped mod authors to create some of the more advanced mods that are currently available for download. Thanks goes out to community members emoose and spAnser who are leading the push on this front.

Because MBIN files are basically encrypted XML files, once the MBINCompiler tool can decompile a specific MBIN, mod authors can view the contents of the XML file. Even though that XML file cannot be edited (as XML) and then recompiled (yet), it gives the mod author a lot of help in finding the correct locations to edit the original MBIN with a hex editor. Yep, NMS mods that aren’t texture or sound related right now involve hex editing.

Some mod authors are even clever enough to take matters into their own hands and do some serious trial and error on MBINs that cannot be decrypted by the tools yet. That’s next level stuff.


Packed or Unpacked?


In order to create mods for NMS yourself, you have to unpack the contents of the PAK files into the GAMEDATA folder. However, if you simply want to download and use other people’s mods, then it can be a lot simpler.

If a mod author provides their mods in PAK format, all you need to do is overwrite the current PAK in your PCBANKS folder with the one provided by the mod author. However, modders worked out very quickly that if they rename the PCBANKS folder, in which all the PAK files are located, then NMS will actually run the game from the loose, unpacked files in GAMEDATA instead.

As such, there are actually two different ways in which the game will accept modifications and thus, two different ways in which mod authors can provide their mods to people who want to download and use them.

There’s the aforementioned “packed” method, and then there’s the unpacked method. The unpacked method involves editing the “loose” and unpacked MBINs, DDS and WEM files directly in the GAMEDATA folder. The inherent problem being that in order for these edits to work for other users, they need to have unpacked their PAK files as well. This is currently a bit of a barrier to entry for most users, simply because most users can’t be bothered (or don’t know how) to unpack their game contents.

As a result, “packed” mods require a little more effort to create than “unpacked” mods from mod authors, and some mod authors simply prefer to provide their mods “unpacked”. If you’re running packed, and want an unpacked mod, you can just pack it up yourself however. And vice versa.



Mod Manager support

Since finding out about modding for NMS and opening the Nexus site, we’ve been working on getting basic Nexus Mod Manager support out for the game. Unfortunately, both our NMM programmers are currently on holiday until the end of the month -- booked before the game was delayed.

One of those programmers has taken time out of their holiday to get the basic rudimentary support for No Man’s Sky mods done and completed. Right now, our test version of NMM can download and install mods from the site (or mods downloaded from other sites), and place the file in the right directory depending on whether it’s packed (e.g. a PAK file) or unpacked (e.g. loose WBIN/WEM/DDS files), provided the mod author is packaging their mods properly using the correct folder structure for where the file should be placed within the GAMEDATA folder.

However, because of the complexities of modding NMS, particularly in regards to the Packed or Unpacked issue mentioned above, we want to make the mod manager support for NMS a bit more robust than that before we release it.

To that end, a couple of folks from within the NMS community are currently helping us to provide a better mod manager service for NMS modding. Once completed, the mod manager will completely negate any issues presented by the Packed vs Unpacked issue, ensuring that no matter how a mod author wants to distribute their mod, it will still work without any additional effort for mod users.

We think this is a decent quality of life balance that not only ensures mod authors are free to distribute their mods how they like, but also ensures there’s less of a divide and barrier to entry for casual NMS mod users who perhaps can’t or won’t understand the complexities of packing and unpacking NMS mods.
 

themadcowtipper

Smells faintly of rancid stilton.
Texture mods, sound mods are no problem. So expect high-res kind of packs if the engine doesn't freak out.
It's only this evening the modders have started to get a handle on the Mbin files in manageable ways. they already could edit things, but it involved Hex editing. Hard and tedious.
We don't know exactly what's hardcoded and what not. But it seems the most important parts will be moddable. If you want to learn more about the current state of NMS modding read this:

Although I like the game for what it is, (I mean, 100+ hours) I am a bit dissapointed of course at the missing/scrapped features. But the modding potential of this game is huge. This game might flourish over time on PC with mods even if the developers stopped working on the game right this moment.


http://www.nexusmods.com/nomanssky/news/12875/?
Cool, thanks for the info.
 
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