David H Wong
Banned
I think the problem is that people were vague about their high praise of it. Stuff like, "this is where everything is going!" and "this is definitely going to be the future!" don't really define what that means. Is that 1 year? 5 years? 10 years? 100 years? And so we have a lot of people yelling loudly about how amazing this is going to be and how it's the future without really defining what they mean by it. Since many people don't define it, other people can wrongly interpret what they're implying by success.
I also hate the notion that people are treating this as a first generation iteration when we've had several generations of this already. VR has been tried a few times before and it's flopped, gone out of the spotlight, evolved and come back for another attempt again. Personally, I think this attempt/iteration is going to result in the same thing; it's not going to become mainstream at this phase. It's going to evolve the tech, most people will get over it after a brief period and then it'll be gone for the spotlight again from the mainstream until maybe the next real try will be the real deal. Some day VR has a possibility of being a mainstream device, or maybe it won't. It just won't be this generation/phase/iteration/attempt at it and that includes the next few iterations of Vive, Oculus, PSVR, etc.
I'm trying to picture what the mass market version of this tech would look like, and I swear it's several generations away. Remember: audiences didn't even want to wear a pair of sunglasses so they could see 3D TV. Even that was too obnoxious to do for hours, or with friends/family on the sofa.
It seems like the limitation of VR that's been there since the beginning - that it's something that's mind-blowing for an hour but annoying to do for any longer - is still there, and will be for the foreseeable future. Every single person I've heard raving about the tech is raving about a first impression - the first moment they put it on, and were amazed. That sense of wonder fades fast.