You were saying?
Rift, Vive, and PSVR represent platforms (Oculus Store, Steam, and PS Store respectively) but it is important to realize the difference between a platform an a medium. Virtual Reality is the medium, and those platforms provide a way to disseminate VR to the public. Looking at the history of technological progression, it is likely that one or more of those platforms will fail, but their failure is not the same as the failure of VR.
To put it in historic terms - did Atari and Sega's failures in the console realm equate the failure of video games as a whole? Did 3DFX's failure equate to the failure of hardware accelerated 3D graphics? Did Compuserve's failure equate to the failure of the internet?
Putting this out there because I promise there are people preparing their "I told you it was a gimmick!" posts right now when the shipping numbers inevitably release and they're below 1 million units each. Many of those posts read, to me, more like pleading that VR is not the future. Don't worry, your 2D screen isn't going anywhere, just like television didn't eradicate radio. But pinning the success of a medium on the sales of the very first consumer hardware out of the gate is silly. How many of the original television manufacturers still exist? VR, the medium? Here to stay. These particular players? Maybe not.
I have an Oculus and it is the future, I hate news like this because it brings out the "dar dar fad" folks. It doesn't take Nostradamus to see that the medium has a very high probability of being massively successful and important technology, the question is just still "when".
Like Durante said, as of now it's niche. The tech is there but it's still too expensive for a lot of people. The thing is, it's not going away. VR has been around for decades for various reasons, only it was thousands and thousands of dollars. Now it's much more advanced, streamlined, lighter, etc. with lots of developers working on it. When you have a tech that keeps coming back like this, a lot of people think it's doomed to fail, but I think the opposite. It keeps coming back because of the idea behind it, some sort of need to have this reflection of reality that can be manipulated.
If people can't see the power behind that, as well as how close we're coming to achieve it, then that's a limit of imagination and the power of human capability. I mean it's right there, the technology works and many of you dismiss it simply because it's not selling gangbusters right now.
Things the tech needs to push it into the stratosphere:
-More developers and time for developers to understand the medium.
-Comfort factor, including size and weight needs to be a little better, but considering the strides they've made, there's no doubt that this is an achievable goal.
-Price of course.
Tons of developers are working on VR, for example doesn't Valve have like a third of their team working on it or something? Comfort level isn't terrible but it can easily be improved. Prices will drop on these devices within months, I think we'll see a steady reuptake once it gets below 400 or so, which should be in a matter of months, not years. Have a little hope, GAF.
Almost zero interest in it.
It's still too expensive and "clunky" for main stream adoption. While the tech *may* be cool, it'll take a long time before it gets any type of foothold in homes, if any. The very nature of the tech is anti-social imho. Siding with Nintendo's stance.
Assuming VR even makes it to 3rd-4th gen. They likely haven't even come close to recouping the costs.
Shocking!!!! ................NOT! Mainstream will only be "briefly" interested in VR, if that even happens. VR is nothing but a fad thats coming and going, already.
I knew this from the get-go. This entire VR thing is going to flounder and flounder quickly. It's one of those niche things that most gamers will get tired of quickly. Most gamers rather just play traditional style gaming sitting without having to move around or wave arms around. This is the same thing with the entire Wii thing...the Wii was a fad that garnered attention of even non gamers for a period of time but quickly...it began to get tiring and old as most gamers rather just play traditional gaming by sitting in front of a PC or on a Couch without having to move around,
Its ridiculous to see Sony and other companies pour so much money into this without even a hint of it going mainstream permanently. VR is one of those things that may be cool and interesting for a few games here and there but overall...its just another fad and a big waste of money, imho.
Yep. Well said.
After demoing my Vive to 100+ people by now, people LOVE the technology and even the smaller demo experiences. It's mindblowing to the majority of them despite some of the technological (resolution and such) and comfort factor.
Just because it'll be a niche for awhile doesn't mean VR is dead on arrival. Technology will advance, developers will learn how to make VR games, and the price will go down, and I'm confident it'll be mainstream so fast. And like others said, it could even stay a niche in the gaming industry, it really doesn't matter since there's just so many other avenues the technology could go as well.
I disagree. VR's a marketing nightmare. It's not like the Wii, or even the original iPhone where you see it and you immediately understand how intuitive it is.
it's still hilarious to me that people totally ignore other non-gaming markets for VR, any and all of which have the potential to be bigger than games for the forseeable future and aren't anywhere near as price-sensitive as people who post here.
Given PSVR was always going to be the only VR to have a chance of having mainstream success, this isn't overly surprising, but doesn't yet confirm that "VR is a fad".
If PSVR fails to take off, then we can call it.
it's still hilarious to me that people totally ignore other non-gaming markets for VR, any and all of which have the potential to be bigger than games for the forseeable future and aren't anywhere near as price-sensitive as people who post here.
even if VR games don't take off at all the tech will still exist and progress until it's ready for the mass market breakthrough. calling it a fad is idiotically short-sighted.
Marketing may be an issue for the early VR products, but for the technology as a whole, it won't really matter. VR is eventually going to be all over the place, so people won't have any trouble experiencing it.I disagree. VR's a marketing nightmare. It's not like the Wii, or even the original iPhone where you see it and you immediately understand how intuitive it is. I see VR going the same way as the smart watch. Cool ideas for a new product category in an attempt to capture the lightning in a bottle success with smart phones but isn't nowhere near successful as people thought but will still have its uses, and its audience.
This is only too true. There are so many compelling commercial uses for VR that it's guaranteed to be here to stay. The only question is when we'll start seeing all these applications of the technology, and when it will become a mainstream gaming product. It's quite possible that the former will happen well before the latter as well.it's still hilarious to me that people totally ignore other non-gaming markets for VR, any and all of which have the potential to be bigger than games for the forseeable future and aren't anywhere near as price-sensitive as people who post here.
even if VR games don't take off at all the tech will still exist and progress until it's ready for the mass market breakthrough. calling it a fad is idiotically short-sighted.
The worst thing to happen to PSVR especially among gamers is PS4K/Neo. If it's between VR or a better PS4 (or even Scorpio?) I'd pick the latter which will also cost less. Way too expensive for both. Here in Canada the PVSR bundle is $700. I can't imagine that going mainstream.
Marketing may be an issue for the early VR products, but for the technology as a whole, it won't really matter. VR is eventually going to be all over the place, so people won't have any trouble experiencing it.
Eh why won't people pick both? Your CAD is way stronger than my country's currency.The worst thing to happen to PSVR especially among gamers is PS4K/Neo. If it's between VR or a better PS4 (or even Scorpio?) I'd pick the latter which will also cost less. Way too expensive for both. Here in Canada the PVSR bundle is $700. I can't imagine that going mainstream.
Got to laugh at people thinking VR will just fade away now. The tech is impressive, it does amazing things. It will do more and more amazing things as the years go on. It will get smaller, lighter, better, cheaper, more convenient, eventually, and probably within 10 years it will be something everyone will have.
There's so many advances concurrently going on for a whole bunch of things to come together to make VR incredible, we're at the brick sized phone stage right now, the iPhone of VR is what will absolutely blow people's minds in a few years from now.
VR with augmented reality, bringing worlds, games, characters to life, all around us. Social, being able to take an avatar, directly animated by your facial movements picked up by a camera or sensor, and do weird and crazy things together with friends in the real world, and friends on the other side of the world, simultaneously. The limit is imagination just now. This is the beginning. VR will steadily grow from here on out and I don't see it just disappearing into the ether. What is available in the here and now is definitely limited, definitely has myriad drawbacks, but when it all comes together it shows the way forward.
Eh why won't people pick both? Your CAD is way stronger than my country's currency.
Damn. USD is 4x stronger than the local currency. If I could work in the US/CA, would buy up these tech toys like nothing.Most people don't just throw ~1000$USD around casually on their hobbies.
Couldn't agree more. I think VR has done amazing in its first generation. What other new consumer tech has done this well in its first generation?Got to laugh at people thinking VR will just fade away now. The tech is impressive, it does amazing things. It will do more and more amazing things as the years go on. It will get smaller, lighter, better, cheaper, more convenient, eventually, and probably within 10 years it will be something everyone will have.
There's so many advances concurrently going on for a whole bunch of things to come together to make VR incredible, we're at the brick sized phone stage right now, the iPhone of VR is what will absolutely blow people's minds in a few years from now.
VR with augmented reality, bringing worlds, games, characters to life, all around us. Social, being able to take an avatar, directly animated by your facial movements picked up by a camera or sensor, and do weird and crazy things together with friends in the real world, and friends on the other side of the world, simultaneously. The limit is imagination just now. This is the beginning. VR will steadily grow from here on out and I don't see it just disappearing into the ether. What is available in the here and now is definitely limited, definitely has myriad drawbacks, but when it all comes together it shows the way forward.
Damn. USD is 4x stronger than the local currency. If I could work in the US/CA, would buy up these tech toys like nothing.
Why do people keep saying this is first generation? It's not.Couldn't agree more. I think VR has done amazing in its first generation. What other new consumer tech has done this well in its first generation?
Why do people keep saying this is first generation? It's not.
Why do people keep saying this is first generation? It's not.
Shocking!!!! ................NOT! Mainstream will only be "briefly" interested in VR, if that even happens. VR is nothing but a fad thats coming and going, already.
I knew this from the get-go. This entire VR thing is going to flounder and flounder quickly. It's one of those niche things that most gamers will get tired of quickly. Most gamers rather just play traditional style gaming sitting without having to move around or wave arms around. This is the same thing with the entire Wii thing...the Wii was a fad that garnered attention of even non gamers for a period of time but quickly...it began to get tiring and old as most gamers rather just play traditional gaming by sitting in front of a PC or on a Couch without having to move around,
Its ridiculous to see Sony and other companies pour so much money into this without even a hint of it going mainstream permanently. VR is one of those things that may be cool and interesting for a few games here and there but overall...its just another fad and a big waste of money, imho.
Is time travel the only way to infer something like a certain technology is going to have ubiquitous commercial uses? If so, I just time traveled to the future and discovered that next Sunday is going to be followed by a Monday.Ah so you came back from the future then. Tell me, what are tomorrow's winning lotto numbers?
As a consumer product, computers had their first generation in the late '70s. Obviously, they had been around since the '40s, but only as industrial equipment.Why do people keep saying this is first generation? It's not.
They weren't expecting to yet.
There were consumer VR headsets in the '90s, and you could play System Shock, Mechwarrior 2, and Star Wars: Dark Forces, among others, with them. Saw them on store shelves in the mall near where I lived, really wanted to get one but they were too expensive.Is time travel the only way to infer something like a certain technology is going to have ubiquitous commercial uses? If so, I just time traveled to the future and discovered that next Sunday is going to be followed by a Monday.
As a consumer product, computers had their first generation in the late '70s. Obviously, they had been around since the '40s, but only as industrial equipment.
Well for ad purposes it's certainly the first consumer gen, you can argue the Oculus devkits were their own gens but eh they didn't have any in-house titles released for those, those really were tech demo iterations. Unless you're talking about the 90s jank that was insanely cost prohibitive?
Not surprising in the least really.
I have the funds. I have the desire. However, I have not seen a damn thing to get me pumped for VR yet. I get pumped thinking about what VR could be, but I don't see that yet.
When there are actual VR games, not tech demos or VR "experiences", I'll gladly bite, regardless of the cost. But it's kinda hard to sell something like this without a killer app IMO.
Given PSVR was always going to be the only VR to have a chance of having mainstream success, this isn't overly surprising, but doesn't yet confirm that "VR is a fad".
If PSVR fails to take off, then we can call it.
you sound angryNo you fucking cant. PSVR is just a shitty version of the oculus rift, which is a boring version of the Vive which is (like the others) a first gen device that is going to be dropped as soon as gen 2 gets released. None of them are a fad, or will be a fad, because VR isnt that popular yet.
No, VR is a slowly growing tech that isnt ready for mainstream. Eventually it will get there, but that will be long after the psvr fails magnificently. And nobody will care, just like how nobody cares about how well pong sold to houses.
VR will evolve a lot over the next 30-100 years. It will merge with ar, the headset will shrink, and then eventually content will be beamed directly into your brain with no need for headgear.
The sales results for oculus, htc and sony gen 1 headsets are meaningless in the long run.
It would be fair to say that all of those earlier attempts are too primitive to work as proper VR; resolution being the biggest problem. They're clear examples of technology being rolled out way before it was ready. That doesn't keep them from being cool though!There were consumer VR headsets in the '90s, and you could play System Shock, Mechwarrior 2, and Star Wars: Dark Forces, among others, with them. Saw them on store shelves in the mall near where I lived, really wanted to get one but they were too expensive.
Already a lot of full games on PC VR. Not sure where people get that there isn't. Must not be very informed about the subject. Games like Ark, Subnautica, Project Cars, Mind, Elite, etc etc etc I could go on and on. Hundreds and hundreds of hours worth of full games.