More hardware/GPU features that were baked in, coming in the next weeks as well -- straight from Cerny.
Taken from Digital Foundry's excellent article, I thought it would be nice to focus on the development/hardware side of things.
http://www.eurogamer.net/articles/digitalfoundry-2016-three-hours-with-playstation-4-pro
Speaking to developers on site, several aspects of the checkerboard technology came into focus. Up until now, we've seen it as a software post-process upscale, but in actual fact, it's one of a number of new custom features backed into the PS4 Pro's GPU and as such comes with zero cost to game developers. We also understand that while it is a hardware feature, game-makers do seem to have a certain level of control - which may perhaps explain why different games exhibit varying levels of artefacting.
To its credit, Sony understands that a certain level of scepticism will persist here and to that end, several Sony developers on site told us that lead architect Mark Cerny will be going into the specifics of the custom hardware features in the next few weeks. Enticingly, we were also told that there was more to the GPU enhancements mentioned than just the checkerboard upscaler, so the details there should be fascinating.
Taken from Digital Foundry's excellent article, I thought it would be nice to focus on the development/hardware side of things.
http://www.eurogamer.net/articles/digitalfoundry-2016-three-hours-with-playstation-4-pro