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Tomb Raider PS4 Pro version vs PC Maxed out 4k screenshot comparison

Uhyve

Member
Lara's arm is ridden with artifacts on the PS4P here.
Yeah, I'd expect some sort of artifacting with moving objects in their upscaling, I guess that's what it'll look like. The real test is whether it's noticeable in motion, since those artifacts will only last for a frame if I'm understanding the upscaling method. Considering ghosting is still a thing on modern TVs, it might actually not be that noticeable.

I mean, in the cropped image of the rock (which is presumably static in the frame), PS4P is pretty much as sharp as 4K. If the artifacting isn't too noticeable, then I mean, that's good enough... for an affordable 4Kish gaming console.

Edit: I don't wanna sound judge-y, but since the advent of shaders, I've always found it kinda silly when people try to make IQ judgements using screenshots.
 
Judging by the comparisons it seems worse than 1400p. Though we'll see closer to the time, the comparisons aren't exactly flattering.

Generally speaking, if it's even using the checkboard rendering, which I don't believe they've said it is, just that it's running in 4K so far, I believe the source is supposed to be 1800p (?). Not to mention, none of these shots are capturing HDR and are being viewed on non-HDR computer monitors so the lighting and shading will look even better than on these screenshots if you have an 4K HDR TV, I wonder if that will also cancel out some of the "fuzziness".

Pretty fucking great for a $399 piece of hardware on one of the most demanding games currently.

Agreed. Quite good against a beefy PC.
 

tuxfool

Banned
Looks a ways off even PC at 1440p with artifacts,

Top PS4 Pro, PC 1440, PC 2160
ps4prorottridqyr.jpg


Top PC 2160, PC 1440, PS4 Pro
Acac.jpg

Hmm. I wonder if those artifacts make the game look worse in motion.

Edit: I don't wanna sound judge-y, but since the advent of shaders, I've always found it kinda silly when people try to make IQ judgements using screenshots.

In cases with poor temporal stability games will look worse in motion.
 

Uhyve

Member
In cases with poor temporal stability games will look worse in motion.
While very true, this artifacting doesn't look very similar to the common pixel crawl style temporal aliasing, it kinda looks... I dunno, softer? I'm really just very curious to see what it looks like on a modern display in motion. More of a checkerboarded ghosting effect on moving objects than a traditional pixel crawl.

I mean it could be a weird random distracting furriness on any moving surface, or it might not actually be that noticeable. Or, some area in between, where some people hate it, some people don't and there is a never ending argument on NeoGAF until the PS5 comes out. The latter is my bet...

Looking forward to a ridiculously high bitrate capture so I can play to see for myself.
 
I think it looks pretty good, but I think it's a bit of a disservice to do comparison shots when the PS4 Pro version isn't finished.
 
If the argument is that the presence of non-native 4K games means a system can't be marketed as a device for 4KTV owners, then no device can be probably for another decade. Or more.

I think it's fairly obvious and fine to characterise these as 'early 4K' games machines, in the same way PS3/360 were arguably 'early HD' games machines. They're designed to be able to feed a 4K TV well, in a way that is impressively better than a standard PS4, and it sounds like it does that from impressions.

And in fairness to Sony, their press releases and the presentation itself were filled with qualifications about the underlying rendering techniques being used - way more transparency than, say, the early days claims about PS3 as a '1080p machine', for example.

Yeah, they did good not trying to make it sound like they were claiming they could somehow achieve native 4K on everything.
 

Uhyve

Member
Richard Leadbetter says ps4pro output looked better than native 1440p fwiw
For a still frame, that makes sense. I'm hoping DF can get us a high bitrate video so we can take a look at how it looks in motion...

Seriously, I don't know if I'm worried because we don't have this yet, or reassured because nobody has seen the need for it apparently.

Edit: By a still frame, I mean a scene where there was very little movement.
 
According to Irfanview, even the TIF files Square Enix posted are still only 8-bit color. To my knowledge, we still have yet to see any 10-bit color (HDR) screenshots or videos of PS4 pro ; - ;. I hope Sony will have kiosks at Best Buy...
 

DaCocoBrova

Finally bought a new PSP, but then pushed the demon onto someone else. Jesus.
While many people praise resolution, I personally think 1080p at ultra settings is more than sufficient. But everyone is different.

I feel the same way. 4K video is cool, but 4K gaming is waste of resources since frame rate is sacrificed. Games aren't still images.
 
For a still frame, that makes sense. I'm hoping DF can get us a high bitrate video so we can take a look at how it looks in motion...

Seriously, I don't know if I'm worried because we don't have this yet, or reassured because nobody has seen the need for it apparently.

He probably meant in motion since i doubt he was examining still frames at the event. He discusses it in the 20 min video with John(dark3x101) on their yourube channel
 
He probably meant in motion since i doubt he was examining still frames at the event. He discusses it in the 20 min video with John(dark3x101) on their yourube channel

But Rich has robot eyes able to define a single pixel from 3 metres. At least that's what's on his short bio under his name on Digital Foundry.
 
But where are all theses screens coming from, Benter to wait for a more one to one comparison?
W

Square Enix press site for the PS4 Pro. PC screens are from a PC user with the game and a keyboard.

Still they could be not very good screens from SE but that doesn't take away the loss of textures and tessellation.
 
Square Enix press site for the PS4 Pro. PC screens are from a PC user with the game and a keyboard.

Still they could be not very good screens from SE but that doesn't take away the loss of textures and tessellation.

It's something more than ever you'll need to see with your own eyes, as HDR (or at least its implementation in PS4Pro titles) adds a further element that is hard to appreciate with screenshots.
 
It's something more than ever you'll need to see with your own eyes, as HDR (or at least its implementation in PS4Pro titles) adds a further element that is hard to appreciate with screenshots.

We're talking about textures resolution and tessellation, not HDR. I know what HDR is, why are you bringing that up?
 

dark10x

Digital Foundry pixel pusher
Some pretty harsh responses. Knowing how demanding the game is, it feels like the PS Pro version looks pretty darn nice. They're making the kind of cuts your would expect.
 

Avtomat

Member
It's blurrier than the 1440p PC screen, with artifacts and lacking texture detail

If you have to blow the image up to this level - should anyone really care?

Though damn I expected a much bigger difference b/w 4k and 1440p, will have to see more examples but maybe I will hang on to my old monitor for a bit longer
 
Some pretty harsh responses. Knowing how demanding the game is, it feels like the PS Pro version looks pretty darn nice. They're making the kind of cuts your would expect.

Hi John. Can we expect Digital Foundry to inform their audience about the difference between traditional upscaling and checkerboard reconstruction? I have come across quite a few people that believe PS4 Pro will upscale it's games like the Xbox One S currently does on a 4K or 1080p TV.
 
Some pretty harsh responses. Knowing how demanding the game is, it feels like the PS Pro version looks pretty darn nice. They're making the kind of cuts your would expect.

John, why do your think that the PS4 Pro version looks fuzzier than the 1440p PC shot?
 
So if I'm playing this on a 1080 Samsung on PRO, what setting gets me the best results? The 30fps locked setting with improved effects would be the way to go?
 

jett

D-Member

I guess this game isn't even running natively at 1440p. I wonder what resolution are these "Pro" games actually working with. Considering how decent something like Rainbow Six: Siege looks when it's native res is 960x540...
 
If you have to blow the image up to this level - should anyone really care?

Though damn I expected a much bigger difference b/w 4k and 1440p, will have to see more examples but maybe I will hang on to my old monitor for a bit longer

People just like complaining. We're literally counting grains of sand and arm hairs.

Seems like madness to me. No-one plays console games sitting less than 1 metre from the screen. Usually we're talking 1.5m minimum. Even at 1m you won't see the absurdly small differences being magnified here. It's literally imperceptoble when viewed at 1m if what we are seeing is the the true presentation. And to be honest, that's a big IF.

Also, even funnier, the PS4Pro shot is not from the finished game. It could look better (or worse if it's bullshots).
 
People just like complaining. We're literally counting grains of sand and arm hairs.

I don't think so, I believe it's normal to question such things when the chequerboard rendering technique is supposed to look better than 1440p upscaled. It might be a game issue or an engine issue but it's normal to compare details in a screenshot comparison thread.
 

MaLDo

Member
Seems like madness to me. No-one plays console games sitting less than 1 metre from the screen. Usually we're talking 1.5m minimum. Even at 1m you won't see the absurdly small differences being magnified here. It's literally imperceptoble when viewed at 1m if what we are seeing is the the true presentation. And to be honest, that's a big IF..

What do you mean is regular PS4 version at 1080p is enough at 1.5m, right?
 
I don't think so, I believe it's normal to question such things when the chequerboard rendering technique is supposed to look better than 1440p upscaled. It might be a game issue or an engine issue but it's normal to compare details in a screenshot comparison thread.

Yeah well to be clear I think these things need to be compared. Writing off what the Pro appears to be achieving here over miniscule differences is a bit silly.
 

Nzyme32

Member
I guess this game isn't even running natively at 1440p. I wonder what resolution are these "Pro" games actually working with. Considering how decent something like Rainbow Six: Siege looks when it's native res is 960x540...

You can't really come to that conclusion. Even when the PS4 Pro is in "4K mode" it will not be running the game comparable to "PC Max Settings" that everyone seems to clamour at. The texture resolution being scaled up could be lower to begin with even at 1440p or lower base resolution. There are likely a lot of trade offs for different effects to get the performance right
 
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