No news yet on improving the BS survival mode...
It's still one of the primary sources of FM and it's still a shit mode. Easy and Normal is still bearable but Hard and above is just bad.What is there to improve?
It's textbook survival mode.
Fight with one lifebar until you lose. Enemies get harder as you continue.
Now that colors can be obtained in other ways, there's no problem with it.
Nah, it's a garbage take on survivalWhat is there to improve?
It's textbook survival mode.
Fight with one lifebar until you lose. Enemies get harder as you continue.
Now that colors can be obtained in other ways, there's no problem with it.
The mode continues to suck and be a complete waste of time. It could be reworked to be equally difficult but far less time consuming but we know that isn't going to happen. It's a lost cause and a permanent blemish, a reminder of Capcom's rushed and badly designed single player content at launch.What is there to improve?
It's textbook survival mode.
Fight with one lifebar until you lose. Enemies get harder as you continue.
Now that colors can be obtained in other ways, there's no problem with it.
I'm like the one geezer who likes her theme lolWell at least their fixing Juri's V-Reversal. If only they can fix her theme.
What is there to improve?
It's textbook survival mode.
Fight with one lifebar until you lose. Enemies get harder as you continue.
Now that colors can be obtained in other ways, there's no problem with it.
To be fair, I don't think anyone is going to touch survival mode after we get dailies and vs cpu.
Does Urien really not have his OG SFIII costume? I can't fight in the streets naked?! Sacrilege!
Easy, lower the number of rounds, increase the difficulty accordingly.What is there to improve?
The mode continues to suck and be a complete waste of time.
Easy, lower the number of rounds, increase the difficulty accordingly.
The point is not to play 25 rounds of easy garbage to suddenly input reading BS from hell. The way it currently works is just a waste of time for the most part.This is survival mode. The entire POINT is to make you face large numbers of opponents depending on the difficulty you select. Why would they lower the number of fights?
What is there to improve?
It's textbook survival mode.
Fight with one lifebar until you lose. Enemies get harder as you continue.
Now that colors can be obtained in other ways, there's no problem with it.
Costume color bundles include colors 3-10 for all characters associated with each bundle.
Example: Original Character Default Pack includes colors 3-10 for all 16 original #SFV character's default costumes.
The specifics of its flaws have already been enumerated multiple times here and a million times before.And this is different from ALL survival modes...how?
This is survival mode. The entire POINT is to make you face large numbers of opponents depending on the difficulty you select. Why would they lower the number of fights?
I take back what I said about the pricing earlier. I thought they meant per character. This is a pretty decent value.
This is survival mode. The entire POINT is to make you face large numbers of opponents depending on the difficulty you select. Why would they lower the number of fights?
What is there to improve?
It's textbook survival mode.
Fight with one lifebar until you lose. Enemies get harder as you continue.
Now that colors can be obtained in other ways, there's no problem with it.
They could at least let us use one continue for a shit-ton of points, or maybe a checkpoint.The Survival mode is supposed to be terrible... that's the entire point. Capcom's model isn't "we're giving you all of this free content!" It's "you are technically capable of earning this free content, but it won't be easy. If you want easy, pay for it."
What is there to improve?
It's textbook survival mode.
Fight with one lifebar until you lose. Enemies get harder as you continue.
Now that colors can be obtained in other ways, there's no problem with it.
What's your source on this?
(And in terms of player numbers KI is a significantly more successful fighting game anyway.)
Not too long ago KI saw 6 million unique players in a single month. Has SF5 even reached half that number of owners in total sales yet? And there's no way all SF5 owners are even playing it every month at this point. Steam unfortunately only shows friend activity for the last two weeks, but not even 10% of the SF5 owners on my list have played it during that admittedly shorter period.
Nah, it's a garbage take on survival
- takes way too long to pick up any difficulty
- colors should've never been unlocked this way
- options at the end are random for some stupid reason
- CPU design sucks; it doesn't even punish -20 moves like blocked uppercuts, but instead starts reading inputs
They could at least let us use one continue for a shit-ton of points, or maybe a checkpoint.
Oh, that.
Yeah, already knew about that "6 million unique players" article from back in March.
That one month (which was also the month when Season 3 came out) isn't indicative of the CURRENT player base, though. It's free to play. So, a lot of people might try the game out...but are those dedicated "players"?
I was hoping you had actual data of the current player base. People who actually stuck with it. That's MY definition of "successful player numbers".
Because, the tourney numbers are no where near SF5's. And, the amount of buzz and conversation about KI is very limited from what I see online.
I really hope it hits arcades. Was in Japan recently and arcades had rows and rows of SF4 machines. Seems like a big missed opportunity.
I really hope it hits arcades. Was in Japan recently and arcades had rows and rows of SF4 machines. Seems like a big missed opportunity.
Nah, not really, you fell for MS PR tricks. That number include the number of people who tried the f2p version during the PC release month, if a third of that number stuck with the game, it would be the most active fighting game out there(might even make it MS most active IP after Minecraft). But that's not how f2p works, DoA5 have millions of downloads too, yet not enough active players to be a main game in most tournaments.I guess my original post was unclear, sorry about that. I was talking about player numbers, and only that, because I was suggesting there are some people (including myself) who might care about the release of Shadow Lords, coming shortly before this SF5 patch. If KI has more than a million people playing it every month -- and I see no reasonable justification for why six million would drop to under a million in such a short period of time which also coincided with the release of tons of new content, wider platform penetration with strong X1 sales and new Win10 installations, and a whole new retail push -- then that's pretty strong evidence in my favor, right?
We don't really have any realistic way to measure who is dedicated and who is not.
Aww yiss. I was sceptical because that Hot Dog looked so huge in another picture. But they just went with it anyway. Awesome.Urien wearing a hotdog hat on NY stage and new Necalli costume.
https://www.youtube.com/watch?v=2gyNzUlBZLw
Urien wearing a hotdog hat on NY stage and new Necalli costume.
https://www.youtube.com/watch?v=2gyNzUlBZLw
I don't think there's any lore to the costume. Has he ever been human?Wait so Necalli is confirmed Japanese now?
Or is this just what he wears on his days off?
I don't think there's any lore to the costume. Has he ever been human?
Costumes tend to have some relation to the character and it's thought that he was an ancient Aztec deity or something along the lines.
But for all we know it could just be some old Japanese warrior soul he consumed then stole his clothes.
Aww yiss. I was sceptical because that Hot Dog looked so huge in another picture. But they just went with it anyway. Awesome.
The weird thing is that this will now happen all the time, because there's no door to break through first like on the HK stage.