• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

PSVR Review Thread

Samaritan

Member
If you look at the video, they had bright colored lights shining on the walls. They turned off the main lights, but didn't turn off the colored ones. The PS VR was most likely getting confused by those lights. The fact that they were a concentrated color light probably was the absolute worst situation to try to view use the PSVR since those lights would simulate the LEDs the most.

See for yourself.

At the 14m41s mark they show you a view from the PlayStation Camera. You can clearly see a bright red light on the right side of the picture.

https://www.youtube.com/watch?v=x_mF6m_WJF8&feature=youtu.be&t=14m41s

At around the 20m40s mark they turn off the lights, but you can see that the bright lights on the walls stay on.

https://www.youtube.com/watch?v=x_mF6m_WJF8&feature=youtu.be&t=20m40s

Jeff and Brad both stated they've had the same problems at home.
 

JustenP88

I earned 100 Gamerscore™ for collecting 300 widgets and thereby created Trump's America
I'm really not looking forward to 7 days of "Giant Bomb had these problems" "Well, GameSpot didn't have any problems". I feel like that's what this discussion has been for the past several hours.

It's a bummer that this stuff is coming up. Hopefully, if it's a problem with bum hardware in certain cases, that stuff doesn't make it to the consumers next week.

You seem to be inadvertently reading the bad reviews. Check out the OP.

Yeah, there's a handful of people who seem to be accidentally doing that. A coincidence, surely.
 
Jeff and Brad both stated they've had the same problems at home.

But we don't know the lighting conditions at their houses. The current understanding according to ARS Technica is that the PS VR has trouble under certain lighting conditions, but is perfectly fine under low light conditions. PopcornMegaphone tried to counter that by pointing out that Giant Bomb did a test in a low light situation and still had problems. That's what caused me to check out what they did only to discover that they actually had bright lights in the background which invalidated their test.

All of that just brings us back to the original theory that PS VR has tracking issues in certain lighting setups. Our best understanding so far says that if you close the blinds and turn off the lights, PSVR should be fine.
 
It's weird but I think GB had faulty units or something. I mean, didn't everyone practically play the PSVR at Bestbuy for months?? BB is a pretty bright store.
 

Chabbles

Member
Decent reviews.

Not surprised that giant bomb can't figure something out lol.

Will be good times next week.

Im not too familiar with GB, but i dont get the hate they're getting for pointing out tech issues with something Sony are asking you to put up 400 to 500 for.

https://www.youtube.com/watch?v=0dgoJFzY-no

Someone posted this on last page, some GB afterthoughts..... Any impulse i had to pick this thing up is dead unless this jitter, back and fourth movement of the lens issue is sorted.
 

GribbleGrunger

Dreams in Digital
Im not too familiar with GB, but i dont get the hate they're getting for pointing out tech issues with something Sony are asking you to put up 400 to 500 for.

https://www.youtube.com/watch?v=0dgoJFzY-no

Someone posted this on last page, some GB afterthoughts..... Any impulse i had to pick this thing up is dead unless this jitter, back and fourth movement of the lens issue is sorted.

Read all the positive reviews and perhaps you'd change your mind ...
 
Im not too familiar with GB, but i dont get the hate they're getting for pointing out tech issues with something Sony are asking you to put up 400 to 500 for.

https://www.youtube.com/watch?v=0dgoJFzY-no

Someone posted this on last page, some GB afterthoughts..... Any impulse i had to pick this thing up is dead unless this jitter, back and fourth movement of the lens issue is sorted.
Most people had none of those issues though, which is why the working theory is either a wonky setup, or(most likely) faulty hardware.

They get hate for making some pretty definitive statements despite so many others not experiencing the issues they were having.
 

ArtHands

Thinks buying more servers can fix a bad patch
Of course you would. If you're not standing in the same exact spot it would be off

From my experience with Vive, you only caliberate only if you want to, since most of the time you will be standing in the designated empty play area.
 

NomarTyme

Member
That is actually good to hear. The PSVR has the downside of having trouble of tracking in bright light, but works perfectly fine once the lights are dimmed. Personally I plan on playing with the blinds closed and the lights off. That's fair tradeoff for a lower cost.

This will be me.

13e.jpg
 
But we don't know the lighting conditions at their houses. The current understanding according to ARS Technica is that the PS VR has trouble under certain lighting conditions, but is perfectly fine under low light conditions. PopcornMegaphone tried to counter that by pointing out that Giant Bomb did a test in a low light situation and still had problems. That's what caused me to check out what they did only to discover that they actually had bright lights in the background which invalidated their test.

All of that just brings us back to the original theory that PS VR has tracking issues in certain lighting setups. Our best understanding so far says that if you close the blinds and turn off the lights, PSVR should be fine.

First off, I hope you are right and lighting can fix all of this.

That said, they had the same problem in 3 different environments with 2 different headsets. It's a bit disconcerting.
 

Soi-Fong

Member
First off, I hope you are right and lighting can fix all of this.

That said, they had the same problem in 3 different environments with 2 different headsets. It's a bit disconcerting.

We also have other reviews, and numerous demonstrations out in public, that don't show the problem. Btw, I never got the PlayStation Move Sharpshooter to work satisfactorily while others have praised its use, so I'm use to having trouble with the tech. I'm just saying that the Giant Bomb issues that are being repeated aren't backed up by the video that was shown, and ARS Technica which is a respected technical source, says they had the same problems but were able to solve them.

Edit:

I'd love for Giant Bomb to try their PSVR in the dark to see if they have the same issue. Hopefully they will do so to help track this down.
 
LOL this thread just proves how much GAF tends to overblow minor issues. A lot of people are ignoring the overwhelmingly positive reviews out there and chosen to focus on the few negative. Oh well, I hope this means I'll be able to pick up a PSVR on launch day with all these cancelled preorders up in here.
 

Kurdel

Banned
LOL this thread just proves how much GAF tends to overblow minor issues. A lot of people are ignoring the overwhelmingly positive reviews out there and chosen to focus on the negative. Oh well, I hope this means I'll be able to pick up a PSVR on launch day with all these cancelled preorders up in here.

I mean, if this ends up being a harware defect affecting 1/3 of PS VR launch headsets, isn't ignoring negative reviews a stupid thing to do?
 
I mean, if this ends up being a harware defect affecting 1/3 of PS VR launch headsets, isn't ignoring negative reviews a stupid thing to do?
Yea, if we get there and there are a large number of defective PSVRs that would be a problem but so far there's no way of knowing that. I say we all wait till it launches. A few weird units sent out for review doesn't provide a good enough sample for us to come to that conclusion yet.
 

Justin

Member
LOL this thread just proves how much GAF tends to overblow minor issues. A lot of people are ignoring the overwhelmingly positive reviews out there and chosen to focus on the few negative. Oh well, I hope this means I'll be able to pick up a PSVR on launch day with all these cancelled preorders up in here.

A minor issue that can cause physical sickness with effects that can persist for hours. This isn't the frame rate dropping in a graphically intensive screen. It's much more serious.
 
I mean, if this ends up being a harware defect affecting 1/3 of PS VR launch headsets, isn't ignoring negative reviews a stupid thing to do?
How so? If 2/3 are fine, and you are aware that this issue may exist, just exchange your headset/camera until you get one that works.

Given that it does look like faulty hardware at this point, I'm not too worried anymore. I was reconsidering my pre-order earlier in the day though, before seeing all the overwhelmingly positive reviews.
 

sn00zer

Member
Reviews meet my experiences. i kind of expect it to lose track every once in a while, but won't bug me too much. The hour or so I've spent with PSVR was one of the best gaming experiences I've had in years. Vive was probably the best, but this seems way more accessible.
I'm more curious about Vive in terms of work applications rather than games.
 
Reviews meet my experiences. i kind of expect it to lose track every once in a while, but won't bug me too much. The hour or so I've spent with PSVR was one of the best gaming experiences I've had in years. Vive was probably the best, but this seems way more accessible.
I'm more curious about Vive in terms of work applications rather than games.

What psvr games did you play?
 

msdstc

Incredibly Naive
I'm really not looking forward to 7 days of "Giant Bomb had these problems" "Well, GameSpot didn't have any problems". I feel like that's what this discussion has been for the past several hours.

It's a bummer that this stuff is coming up. Hopefully, if it's a problem with bum hardware in certain cases, that stuff doesn't make it to the consumers next week.



Yeah, there's a handful of people who seem to be accidentally doing that. A coincidence, surely.

I love that any time somebody takes a negative review at face value they always have to have some ulterior motive.

EIther way seems like there are multiple outlets now with the tracking issues. Again I'm sticking with my pre-order, but this doesn't sound like an isolated incident.
 
A minor issue that can cause physical sickness with effects that can persist for hours. This isn't the frame rate dropping in a graphically intensive screen. It's much more serious.
Interesting. I had no idea it was that serious.
I never had any issue with the times I used PSVR and I've spent at least an hour in Eve Valkyrie alone. I guess we should wait and see then. Hopefully it's not a widespread problem.
 

Tagyhag

Member
I'm really not looking forward to 7 days of "Giant Bomb had these problems" "Well, GameSpot didn't have any problems". I feel like that's what this discussion has been for the past several hours.
.

Lol that's exactly what's going to happen.

We really should just wait it out, but people are going to argue the entire week without having actual facts one way or another.

I understand that people are worried, but there's nothing you can really do about it. If you don't feel like waiting it out, just cancel your pre-order and let someone else have it. If you feel like waiting it out, don't cancel it.

It's that simple.

In like 5 days we're going to be in the exact same spot as we are now.
 
Seeing the problems GiantBomb have been having I am out until it comes down in price or a really really great game comes out for it. I mean a goddamn goliath title too not just tech demo's and bolted on tat. Not being a Resident Evil fan that one isn't it for me.
 
We also have other reviews, and numerous demonstrations out in public, that don't show the problem. Btw, I never got the PlayStation Move Sharpshooter to work satisfactorily while others have praised its use, so I'm use to having trouble with the tech. I'm just saying that the Giant Bomb issues that are being repeated aren't backed up by the video that was shown, and ARS Technica which is a respected technical source, says they had the same problems but were able to solve them.

Edit:

I'd love for Giant Bomb to try their PSVR in the dark to see if they have the same issue. Hopefully they will do so to help track this down.

Let's be clear on the problem. Lots of other reviews have had problems with the move controllers. The movement of the vr space while playing that GB experienced has been rarer.
 

msdstc

Incredibly Naive
Most people had none of those issues though, which is why the working theory is either a wonky setup, or(most likely) faulty hardware.

They get hate for making some pretty definitive statements despite so many others not experiencing the issues they were having.

We also have other reviews, and numerous demonstrations out in public, that don't show the problem. Btw, I never got the PlayStation Move Sharpshooter to work satisfactorily while others have praised its use, so I'm use to having trouble with the tech. I'm just saying that the Giant Bomb issues that are being repeated aren't backed up by the video that was shown, and ARS Technica which is a respected technical source, says they had the same problems but were able to solve them.

Edit:

I'd love for Giant Bomb to try their PSVR in the dark to see if they have the same issue. Hopefully they will do so to help track this down.

The fact of the matter is it's not just 1 against many, plenty of people have echoed the tracking issues, and the GB guys said it happens at home as well. Some view the tracking issues as awful, others don't. I think it'll depend on the person. Some people loved move despite the severe issues with calibration and inconsistency. I ended up losing all interest over the issues. Tracking issues with VR can be significantly worse given the issue of motion sickness.

Mashables review is scathing

"During another session, at a different time of day -- important to note, since too much natural light can influence the camera -- I was playing Destiny inside PSVR on a virtual 2D screen. The game itself ran well enough, but the virtual screen kept shaking and shifting as I turned my head. It was the camera, struggling to locate the HMD."

That is a really scary prospect. This sounds exactly like the limitations that the move technology faced in general. Again at reveal I immediately saw the move controllers strapped to the prototype and it was very disappointing. Trade shows and impressions settled that. now that people are getting it to themselves and not in pre-calibrated conditions, it seems to be causing some tracking issues here and there.

I'm hangin on to my pre-order still in hopes that I can calibrate it properly, but admittedly I'm nervous now.
 

Soi-Fong

Member
Do you need move to play until dawn rush of blood?

Nope I've seen it played with a controller. Ideally though, you would play with move so you could have individual control of your hands.

Woah, what's the defect? Framerate related?

Per Eurogamer:

I've played a lot of the launch line-up at this point and frame-rate is solid on every title I've tested. It suggests that Sony's QA team really is strictly enforcing the require frame-rate lock - a good sign.
 

spwolf

Member
The fact of the matter is it's not just 1 against many, plenty of people have echoed the tracking issues, and the GB guys said it happens at home as well. Some view the tracking issues as awful, others don't. I think it'll depend on the person. Some people loved move despite the severe issues with calibration and inconsistency. I ended up losing all interest over the issues. Tracking issues with VR can be significantly worse given the issue of motion sickness.

Mashables review is scathing

"During another session, at a different time of day -- important to note, since too much natural light can influence the camera -- I was playing Destiny inside PSVR on a virtual 2D screen. The game itself ran well enough, but the virtual screen kept shaking and shifting as I turned my head. It was the camera, struggling to locate the HMD."

That is a really scary prospect. This sounds exactly like the limitations that the move technology faced in general. Again at reveal I immediately saw the move controllers strapped to the prototype and it was very disappointing. Trade shows and impressions settled that. now that people are getting it to themselves and not in pre-calibrated conditions, it seems to be causing some tracking issues here and there.

I'm hangin on to my pre-order still in hopes that I can calibrate it properly, but admittedly I'm nervous now.

Mashable, really?

Once again:
http://www.metacritic.com/feature/playstation-vr-headset-reviews?ref=hp

29 positive reviews, 4 mixed reviews.

Also, are you trying to say that Best Buy demos were "pre-calibrated" conditions? What?
 

msdstc

Incredibly Naive
Mashable, really?

Once again:
http://www.metacritic.com/feature/playstation-vr-headset-reviews?ref=hp

29 positive reviews, 4 mixed reviews.

Also, are you trying to say that Best Buy demos were "pre-calibrated" conditions? What?

yes they were pre-calibrated by the sony reps... were they setup by the average consumer? No they're trained on how to properly set it up, including the distance the chair is set up, the height of the camera, the angle of the camera, etc. Is that not pre-calibrated in your mind or something?

I'mt not saying the positive reviews don't exist... however that 29 is skewed since even some of the positive ones mention loss of tracking once in a while happening.
 

Mendrox

Member
Camera is required Yes? I have a preorder but no Camera yet. Played PSVR here in Thailand Bangkok and it was so much fun even though i Played vive too. Hmm dunno if I keep my preorder but on the other side i could easily sell it if I am bored of it.
 

Shoeless

Member
Camera is required Yes? I have a preorder but no Camera yet. Played PSVR here in Thailand Bangkok and it was so much fun even though i Played vive too. Hmm dunno if I keep my preorder but on the other side i could easily sell it if I am bored of it.

It is required, yes.
 

joecanada

Member
yes they were pre-calibrated by the sony reps... were they setup by the average consumer? No they're trained on how to properly set it up, including the distance the chair is set up, the height of the camera, the angle of the camera, etc. Is that not pre-calibrated in your mind or something?

I'mt not saying the positive reviews don't exist... however that 29 is skewed since even some of the positive ones mention loss of tracking once in a while happening.

Well that's obviously good news since anyone could learn to calibrate or they could release a tutorial
 
Camera is required Yes? I have a preorder but no Camera yet. Played PSVR here in Thailand Bangkok and it was so much fun even though i Played vive too. Hmm dunno if I keep my preorder but on the other side i could easily sell it if I am bored of it.

Yeah, the camera is required
 

JustenP88

I earned 100 Gamerscore™ for collecting 300 widgets and thereby created Trump's America
yes they were pre-calibrated by the sony reps... were they setup by the average consumer? No they're trained on how to properly set it up, including the distance the chair is set up, the height of the camera, the angle of the camera, etc. Is that not pre-calibrated in your mind or something?

Have you tried any of the Best Buy demos? Mine definitely was not set up by some sort of hardware engineering wizard.

Whatever. We're splitting some really thin hairs here. If "not as good as the competition" is equal to "tracking issues" then we know what we're working with. I just thought that shit was understood going in...
 
This is kind of weird. I have never seen hardware get scores before. Impressions seem to be mostly good, but this is not for me right now. I will wait for VR to mature before I jump in.
 

Stoze

Member
If I just wanted to try VR for a bit, but don't see myself committing until maybe next year with the Vive, would it be wise to play it for a week or two and then try selling it at cost (or return it if possible)? I have the $500 bundle pre-ordered and have a free month of game fly to try a couple of the $50/60 games out.

That or I cancel the pre-order because it's not worth the hassle.
 
Top Bottom