It wasn't a case of one if they couldn't demo it they would show a trailer, it was either have it demoed or nothing at all, which is what happened unfortunately.
It was a case of for once in the span of the project not letting down people and they
fucked.
It.
Up. Roally. No matter what excuse you bring, how much you try to assert everybody that they're chrunching overtime (funny rule of thumb sometimes disregarded by poor management departments: if doing something doesn't work, doing a whole lot more of it doesn't work any better), the picture this paints is unflattering.
I only bring up a potential trailer, because if - after all - they're anywhere close to a playable game and have any produced content, it should be possible for a couple of people to take the animations, lines and assets they have, script a couple of scenes, put some epic music behind it and give us that much as a preview and excuse for the lack of a demo. Especially as Roberts had been waving around a potential Squadron 42 showing for E3 this year already. That has been months ago.
No, there was once again
nothing. For what Roberts likes to sell as the ultimate space game, that's at this point in the project a let down of colossal propotions. If they can't even produce a trailer today, which he was able to do in 2012 even for his kickstarter pitch, then this project is either just being started and so early in development that nothing's there to show yet (hopeful assumtion) or it's fucked so thoroughly and completely that its potentially even beyond salvaging. They were entirely fine demonstrating a broken ass janky procgen planet demo with sub par FPS gameplay after all. But by that very low standard Squadron 42, a linear cinematic campaign as done by every other high profile game with such a thing in the last decade, is a no-show? Things don't line up.
Next you're telling me we're looking at a delay of weeks, not months or years. Never heard that before.
No, you can't. CIG make a big deal of being community focused, they give players a chance to test everything (mostly broken or incomplete) features in other modules.
Another sad case of doublethink among faithful backers. Squadron 42 ist supposed to be the perfect cinematic space opera. They want it so polished and thoroughly done, as to blow everybody away once they finally come out of the woodwork and show it off. At least that's what we're being told.
Yet, the
morrow tour part they showed last year had rotten tomatoe quality writing, animation and direction and all their public tech demos - sorry, Alphas - are in various states of being broken, janky hot messes and have been since 2014. People even
asked CIG to remove the one demo tutorial mission they had for a while, as it got continuously more broken with every update release, before CIG obliged.
Very peculiar, seeing as for a game were everything is supposed to be developed to absolute perfection before it's released, which is the ususally backer and CIG made excuse for delayes and missed ETAs, everything they show is janky and or broken and the only polished thing about it are visual assets and tech demos.