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Digital Foundry: Nintendo Switch CPU and GPU clock speeds revealed

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Vita is also much smaller than Switch and doesn't need active cooling. If Vita was switch sized and with a fan it wouldn't have been downlocked that much.

The fact that Switch is so downloaded but still needs the fan when portable is distressing. Especially when it means the battery is still taking a big hit.

It's actually the only reason I'm holding on to a bit of hope when it comes to SoC configuration. A fan would absolutely not be required for the specs DF is working with.
 

Zoon

Member
Assuming fp16 and nvidia flops shouldn't it be still close to 1Tflop? Yeah, it's not what people expected but I don't see it being that far off.
 

Mr Swine

Banned
Isn't it possible that Nintendo does a Sony with Switch? Have it run at a certain speed the first year and then release a update and make it run at faster clock Speed?

Sony basically did that with Vita
 
So youre telling me this lines up with Nintendo hardware of the past 10 years and it llays nintendo games.

The part that would concern me would be 3rd party publishers puttting "current" games on a substantially weaker platform....
 

Peltz

Member
I'm not much of a online multiplayer gamer so Splatoon does nothing for me. But people love it and I'm not denying that it's Wii u's most important game.

There are some good games on Wii U, but compared to Wii, number of great games on Wii U is pathetic. Bayo 2, SM3DW, MK8, Splatoon, XCX and W101. And two of them were not made by Nintendo. Rest are all filler games. That actually proves one point: Nintendo needs to stop making crap filler games like Starfox Zero or Animal Crossing Amiibo Party and start funding more second party games. Look how Bayonetta turned out.

Super Mario Maker deserves a spot in that list. As does Yoshi's Wooly World, Super Smash Bros, and Pikmin 3.

Pikmin 3 is literally one of the best games Nintendo has ever made. And to say that Smash Bros isn't one of their most important games on the system... well... you're not really being fair.
 

Otnopolit

Member
I'm not trying to kick the can further down the road, but there is always a possibility we're getting more than what's being reported here. These are still rumors, Dale only heard this from one of her sources, not all. It's likely these are the specs, but as some of you mentioned From apparently being cool with DKS3 performance on Switch, it leaves the question if they also mean in portable mode as well.
 

Memento

Member
To be fair here, this console isn't trying to compete with the PS4s and XBones of the world- It's supposed to fill a specific niche.

It's going to play Nintendo games, probably very well. That's all people care about.

So it is a console only for Nintendo fans? How is that reasonable?
 

nkarafo

Member
So, portable mode games at 30 and docked at 60fps then? That would be the simplest solution for the developers in order to use the full potential of both modes.
 

MacTag

Banned
Vita is also much smaller than Switch and doesn't need active cooling. If Vita was switch sized and with a fan it wouldn't have been downlocked that much.

The fact that Switch is so downloaded but still needs the fan when portable is distressing. Especially when it means the battery is still taking a big hit.
Vita was downclocked so dramatically for (likely) the same reason Switch is. Battery drain. Neither is pushing thermal envelopes even if they were higher clocked, the issue is getting 3+ hours out of them.
 

Mrbob

Member
It's disappointing but expected, Nintendo not interested in the power game. Though this is a punch in the gut to those hoping Nintendo would compete this time with power. Curious to see how long before third parties cite technical reasons to drop support.

I'll still get one for Nintendo games.
 
So it is a console only for Nintendo fans? How is that reasonable?

The world is full of Nintendo fans. When Nintendo makes affordable hardware with good software, people buy it. When they make a Wii U, people run in the other direction.

To me, there's far more room in the marketplace for Switch over something like Xbox One.
 

The_Lump

Banned
Portable being a locked 40% capability basically gives you a 'free' resolution bump from 720p to 1080p when docked.

That might mean native res geometry, but sub-native res (720p) effects like shadows / reflections / VFX which aren't scaled, but we have that now anyway.

Yup. And interestingly it was probably engineered the exact opposite way;

It's difficult not to think of the dock as 'bumping up' the handheld experience. But that would be next to impossible to model if you wanted to guarantee a 720p to 1080p jump.

The only logical way to do it (outside of brute forcing it up) is to look at it the other way around and provide a calculated jump down in spec which will guarantee your 1080p 'developed-to-the-theoretical-metal' game will run the same but at 720p.

Specs aside, its a really interesting solution to the design spec.
 

Sami+

Member
Because it won't run games like Battlefield 1.

It will run games like Splatoon which are nothing the same ballpark in terms of.grapgics but does the job.

Ok before I make the mistake of reacting to something that sounds really bad again let's be completely clear here

You're just talking about Nintendo's usual market and not actually saying that it straight up isn't capable of running Battlefield 1, right?

Literally scale down the resolution for the smaller screen.

Man, this thread. I've never seen so much outrage over numbers.

What about CPU clock speed though
 

Maxim726X

Member
So it is a console only for Nintendo fans? How is that reasonable?

... Because why the fuck else would you buy a Nintendo console?

The only reason to buy a Nintendo console since the N64 is to play first party Nintendo games. It certainly isn't better for multi-plat, and there are few if any compelling reasons to make a game strictly for a Nintendo console. It's been that way for years, why would it change now?
 

LordRaptor

Member
I think the possibility of anyone releasing "docked mode only" games is close to zero, and you're literally looking at the machine from completely the wrong perspective.

e:
Yup. And interestingly it was probably engineered the exact opposite way;

It's difficult not to think of the dock as 'bumping up' the handheld experience. But that would be next to impossible to model if you wanted to guarantee a 720p to 1080p jump.

The only logical way to do it (outside of brute forcing it up) is to look at it the other way around and provide a calculated jump down in spec which will guarantee your 1080p 'developed-to-the-theoretical-metal' game will run the same but at 720p.

Specs aside, its a really interesting solution to the design spec.

I actually think its the exact opposite; titles will be designed for 'portable' mode first (and hopefully at 720p, because non-native resolution with a fixed screen is sort of crappy), and when docked you get basically a supersampling boost with higher geometry but identical shadows / reflections / VFX.
Going the other way round doesn't make much sense as you'll get frame drops / jitter / slowdown / tearing as the device literally cannot handle the frame information
 
MacTag said:
~65 million in 5 years for 3DS isn't totally terrible, although it is back to 90s era figures as that's only a little better than the original Game Boy did.
Nintendo doesn't provide shipment data going back to GB's early years, so the first figures we have for it are 54m shipped after 8 years and 64m after 9 years. So 3DS is well above that, but it's a pretty low bar compared to what came in the following decade.
Wait, how could only one source report this if its from documentation...? Every source would have this documentation.
Not everybody who knows things is going to be in the group actually coding for Switch or reading the latest devkit docs.
 

MacTag

Banned
I don't really agree. The Wii U was very poor coming off of their biggest success, if that counts as their exit then I don't personally feel like it was a graceful one
Wii U got a solid 1st party commitment and that seems to be parlaying directly to their hybrid. Compared to other hardware exits it's pretty seamless and smart.
 

Rodin

Member
So, portable mode games at 30 and docked at 60fps then? That would be the simplest solution for the developers in order to use the full potential of both modes.
More like 720p vs 1080p with possibly a bit better details for Nintendo games. No clue about tp.
 

asagami_

Banned
So, portable mode games at 30 and docked at 60fps then? That would be the simplest solution for the developers in order to use the full potential of both modes.

The CPU is the same in both modes. I don't think so the framerate will change too much between modes.
 
It's disappointing but expected, Nintendo not interested in the power game. Though this is a punch in the gut to those hoping Nintendo would compete this time with power. Curious to see how long before third parties cite technical reasons to drop support.

Even the specs folks thought it would be didn't indicate them competing with power, they somehow managed to go lower than those expectations.

I think obsessing over specs is valid for a new Nintendo system. Poor specs means poor third-party support. Poor third-party support can mean poor sales.

I'm sure Nintendo's games will be fine - they probably don't want to add more polygons to Mario's moustache. But low specs means that supporting the platform will fall almost entirely on Nintendo's shoulders. I'm sure they're capable - the support the Wii U saw combined with the support the 3DS saw could probably sustain a console.

I don't even mind first party support mainly, but they can't do it the way they did on Wii U. They need to get those games moving. Take advantage of all their major franchises.
 

Alienous

Member
This thread reminds me why I've never really had a problem with Nintendo not officially releasing specs for their machines

I think obsessing over specs is valid for a new Nintendo system. Poor specs means poor third-party support. Poor third-party support can mean poor sales.

I'm sure Nintendo's games will be fine - they probably don't want to add more polygons to Mario's moustache. But low specs means that supporting the platform will fall almost entirely on Nintendo's shoulders. I'm sure they're capable - the support the Wii U saw combined with the support the 3DS saw could probably sustain a console.
 

Zedark

Member
Assuming fp16 and nvidia flops shouldn't it be still close to 1Tflop? Yeah, it's not what people expected but I don't see it being that far off.

Nvidia Flops brings the 393 GFLOPS to 512 AMD equivalent (4:3 ratio in favour of Nvidia) roughly. Theoretical FP16 would mean 1024 GFLOPS or 1 TFLOP, but in practice getting even 25% boost over FP32-only should be hard to achieve.
 
How powerful is it? I'm not a PC gamer so I don't know about clock speed and shit. I just skimmed through the first page (which is my b I'll admit) and saw a bunch of disappointment and a dude saying it's considerably weaker than PS3. If that's not the case though then where's it actually sitting?
I'm not a spec guy at all, but I attempt to follow these threads. I've come to learn that there are some posters that are a pretty safe bet to ignore. Dragonsworne, Malo and a few others don't really know anything tech-wise (though to be fair, most on this forum don't either) and proceed to post in the most hyperbolic, nonsensical fasion ever. A good, real life, analog would be one of those homeless people, that clearly need mental health counseling or some form of institutionalization, on the street corner shouting about the end times. If they're posting, it's best to ignore or have a laugh.

Blu is a good user to follow. He (or she) does a pretty good job at putting tech speak in to layman's terms for people like you and myself.
 

ironcreed

Banned
It lasts like 0.75s and loops without any fading or slowdown, making it extremely jarring. It's also black and white for some reason. Impressively, it's sub-tumblr quality.

LOL, okay. I just used something for a quick reaction. Sorry that went over your head and you were instead offended by the 'quality.' I did not realize we had such gif snobs, but I can't say I am surprised. Anyway, moving on from the digression.
 

The_Lump

Banned
Did I claim that?

In fact I even wrote that LKD is one of the trustworthy leakers unlike all the other joke characters running here.

Although LKD has a better track record than other twitter and GAF insiders.
Most of the stuff is pretty much just "confirming" the hottest rumour like suddenly everyone were capable of confirming Eurogamer's first and most important leak.

The track record for truely new things is so fucking bad, it's not even funny anymore.

That's how your post reads. Maybe I didn't read far enough back in your conversation. If so apologies.
 

Maxim726X

Member
I think obsessing over specs is valid for a new Nintendo system. Poor specs means poor third-party support. Poor third-party support can mean poor sales.

I'm sure Nintendo's games will be fine - they probably don't want to add more polygons to Mario's moustache. But low specs means that supporting the platform will fall almost entirely on Nintendo's shoulders. I'm sure they're capable - the support the Wii U saw combined with the support the 3DS saw could probably sustain a console.

But again, third party support for their devices has been shit for generations now.

I don't really know why anyone thought that this console was going to be a powerhouse. All indications suggested the opposite.
 

jroc74

Phone reception is more important to me than human rights
Exactly why I'm still hyped about this. Vita is an amazing piece of hardware, just lacks the games. Switch is much more powerful than the Vita, AND it will have Zelda and Pokemon. If it launches at $200 I'll happily buy on day one. Otherwise, I'll wait for Pokemon.

If this is powerful enough to run Breath of the Wild in portable mode, then it's everything I could ever want from a modern handheld.

Yea it being a Vita 2 should be seen as a good thing.

I really think for folks to not be disappointed they should look at it as a handheld. That connects to a TV.
 
I really don't give a shit about specs as long as the games look decent and are fun.

Anyone expecting extreme specs on this were setting themselves up for major dissappointment.

My main curiosity at this point is more info on the new Mario game and what version (or somewhere inbetween?) it is getting of Dragon Quest 11.
 

AndyD

aka andydumi
I think the possibility of anyone releasing "docked mode only" games is close to zero, and you're literally looking at the machine from completely the wrong perspective.

Indeed. This is Nintendo we're talking about and portable is one of the main keys of this device.
 
So, portable mode games at 30 and docked at 60fps then? That would be the simplest solution for the developers in order to use the full potential of both modes.
Resolution is the simpler, since an increased frame rate is going to use more CPU resources, and that's something that apparently doesn't change when docked.
 

Markitron

Is currently staging a hunger strike outside Gearbox HQ while trying to hate them to death
If this bombs, I wonder if/when we can expect another console from them.
 
I think the possibility of anyone releasing "docked mode only" games is close to zero, and you're literally looking at the machine from completely the wrong perspective.

The entire USP for the system is that it offers the same experience docked or undocked. It makes no sense at all to allow games that only function in one mode.
 

TheJoRu

Member
This thread reminds me why I've never really had a problem with Nintendo not officially releasing specs for their machines

Basically. The discussions become incredibly toxic, and it isn't really possible to avoid only these topics because people's moods about this stuff seeps into every god damn discussion about everything Switch-related.

Watch 90% of discussions until around six months after launch be about the system's specs and performance, or lack thereof.
 

Tyaren

Member
Yeah, it's getting Skyrim remastered, Dragon Quest XI and so on. It can't be a portable Wii U, facts are denying that.

I just hope they are not graphically imparing the PS4 version of DQXI and other upcoming multi platform games so that it also runs great on the Switch with just minor graphical losses. :/
Had hoped cross gen was a thing of the past.
 

RootCause

Member
A little disappointed. As I was expecting 300-500(docked). But I'll manage. It looks to match the wiiu in portable, and double it when docked. And completely demolishes the 3ds, which I loved. :3

Two things that I hope for:

Every game should be developed with the handheld performance in mind. I don't want to have a severely degraded experience by devs focusing on the docked version.

Price, please be $199. I really can't justify paying $300.
 

Memento

Member
The world is full of Nintendo fans. When Nintendo makes affordable hardware with good software, people buy it. When they make a Wii U, people run in the other direction.

because it's a Nintendo console?

... Because why the fuck else would you buy a Nintendo console?

The only reason to buy a Nintendo console since the N64 is to play first party Nintendo games. It certainly isn't better for multi-plat, and there are few if any compelling reasons to make a game strictly for a Nintendo console. It's been that way for years, why would it change now?

Ok, but Nintendo loyal fanbase isnt enought to keep a console afloat. No fanbase alone can. This will be Nintendo's only hardware and the biggest revenue source for the next years.

They need to attract a lot more than just their fanbase to the console.

Isnt that why Wii is considered a commercial sucess and Wii U, N64 and Gamecube not?
 
But again, third party support for their devices has been shit for generations now.

I don't really know why anyone thought that this console was going to be a powerhouse. All indications suggested the opposite.

I think people already had low expectations and Nintendo managed to go even lower than that. I'm not sure why some of you are acting like people thought it was going to be a powerhouse.
 

Danneee

Member
I'm not trying to kick the can further down the road, but there is always a possibility we're getting more than what's being reported here. These are still rumors, Dale only heard this from one of her sources, not all. It's likely these are the specs, but as some of you mentioned From apparently being cool with DKS3 performance on Switch, it leaves the question if they also mean in portable mode as well.

From being cool with performance isn't a measure of something good.


Edit: and as with every Nintendo console since the GC the Switch will be technically lacking (which mostly affects third party ports) and more expensive than people hope for. I don't get why people are surprised by this still. Just look at the 3DS and WiiU rumor threads, it's the same discussions repeating.
 
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