• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Digital Foundry: Nintendo Switch CPU and GPU clock speeds revealed

Status
Not open for further replies.
Sales aside.

When you buy a console that has a great library of games, why does it matter to you as an individual, how well it sells?

I mean, as a PC, PS4 and WiiU owner, the WiiU EASILY has the better games for it. Maybe I prefer the games that Nintendo output, than other titles like your CoD's and Fifa's, but I still don't get how people list the WiiU as a failure when it has the games that it does.

Because it failed so badly that the system had a shorter lifespan and a smaller library than it should have had. It failed so badly that it appears that Nintendo is having retailers ship the systems back to them.
 

Chindogg

Member
To me it mattered because Nintendo slacked off on virtual console games due to poor sales. They couldn't even give us all the games Wii had on Wii U because they didn't find it to be lucrative enough. At the worst Wii U should've been the box to play all the old hits on and it never became that due to the sales.

To be fair, they kinda screwed the pooch with VC on Wii U in general. With NERD's new emulation as a standard, I'm hoping/expecting Switch's VC to be far more robust.

And we'll actually get Mother 3. Believe.

Really? That's your deferring technique? (pun intended) Cut the bullshit.

FIFA 17 (one of the most casual 3rd party games) has as minimum requirement a Nvidia 650 which has 812.5 GFLOPS. So cut the bullshit.

How exactly the deferred rendering will help cover the gap between 1.7 TFLOPS and 150 GFLOPS with only a reduction of resolution from 1080p to 720p. Or from 1.7 TFLOPS to 393 GFLOPS while keeping the resolution. Enlighten me. With specifics, I can handle it.

While I get what you're saying, comparing a PC release and how resources are distributed across various threads and loads to a console where the majority of resources are solely on running games really muddles this comparison. PS4 games look amazing despite having the specs of only a midranged PC, for example.
 

LordRaptor

Member
Really? That's your deferring technique? (pun intended) Cut the bullshit.

FIFA 17 (one of the most casual 3rd party games) has as minimum requirement a Nvidia 650 which has 812.5 GFLOPS. So cut the bullshit.

How exactly the deferred rendering will help cover the gap between 1.7 TFLOPS and 150 GFLOPS with only a reduction of resolution from 1080p to 720p. Or from 1.7 TFLOPS to 393 GFLOPS while keeping the resolution. Enlighten me. With specifics, I can handle it.

I'm not claiming SWITCH RUNS EVERYTHING NO PROBLEMS!
I'm claiming developers are going to target 'handheld mode' as their performance target, and that it is more likely that they will target native resolution for the only screen every Switch is guaranteed to have than take a game optimised for PS4 on a TV then drop it to 540p or less

e:
I mean, even if they decide they don't want to spend any time whatsoever on adjusting the settings from their For-TV-PS4-Build, they can still render geometry at native resolution, and use half quality shadows / lights / whatever
 

BY2K

Membero Americo
Really? That's your deferring technique? (pun intended) Cut the bullshit.

FIFA 17 (one of the most casual 3rd party games) has as minimum requirement a Nvidia 650 which has 812.5 GFLOPS. So cut the bullshit.

How exactly the deferred rendering will help cover the gap between 1.7 TFLOPS and 150 GFLOPS with only a reduction of resolution from 1080p to 720p. Or from 1.7 TFLOPS to 393 GFLOPS while keeping the resolution. Enlighten me. With specifics, I can handle it.

Well, rumor says From Soft had Dark Souls III running on Switch.

If that includes undocked, that seems pretty good.
 

Metal B

Member
They do seem like they want to save honor though by having the Switch being a more powerful Wii U you can take on the go.

They can't accept failure and won't look at it healthily it seems like.

... I have no idea, what you are talking about. Who is this Nintendo Person you talk about, he has to be some awesome Samurai Warrior. Maybe we should go back to business talk.

The accentilty idea of the WiiU wasn't bad, but they didn't found a clear focus point. People loved Off-TV-Play on on hand, but on the other Nintendot didn't came up with good ideas for the second screen.
With the Switch they now build on all the good parts of the WiiU and added all the features, that people missed with it. The Gamepad actually being handheld and multiple Gamepads interacting. On top of that they found more solutions and ideaa with the Joycons, which could create a lot of possibilities.

So this regard yes, the Switch is build on the Wii U. But as long as they build on the good ideas, there isn't anything bad with that.
 

Dekuboy

Neo Member
If this goes bad for Nintendo, it would make it a hat trick for Nvidia.

XBOX : Nvidia GPU. Market failure. And the Nvidia license fees were cited as a reason they could never bring costs down.

PS3 : Nvidia RSX. Sony's worst selling, and least profitable console.

Switch : Nvidia Tegra. We will see. But all signs seem to point to bomb.

And that is really something I don´t get.

Eventhough everyone talks about nvidia beeing supremes in the gpu market, they aren´t. Nvidia only has desktop / laptop gpus. AMD has mobile, desktop, laptop, console and cpus.

So that is the reason why I am so confused? You want to have a feet in the console market? Then you don´t fucking launch your own old chip and minimize its perfomance.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
I think that's unfair, many long-term Nintendo fans would love them to release more powerful hardware.

I'm a long-term Nintendo fan and would love to see them release more powerful hardware.

However, I'm also rational and realize they can't compete on that level with Sony/MS. Audience plays a major role in this. Nintendo is much better off going with a cheap pricepoint and weaker hardware.
 

Matbtz

Member
You're right, but my point is that the first would be a more attractive option for 3rd party studios to develop for, in my opinion, as the ports would be very straightforward and even if the install base wouldn't be that good at first of course, there would be no reason not to port the games as it could nowadays be done very easily.

When Nintendo tries to offer something new and differentiate themselves too much from the rest of the industry, it comes at a compromise in terms of processing power (which 3rd party studios don't appreciate much if it's that substantial), and with the fact that you have to develop specifically to fit Nintendo's new gimmick.

To me, the scenario in that second paragraph (which is the Switch basically), is a much more dangerous stance to take to attract games on that machine, outside of Nintendo's own.

PS: I'm so glad to be part of GAF, these kind of discussions are awesome.

Yes I agree with you but I guess this time around Nintendo have a much more modern architecture and with no real gimmick to account for. The developers might need to provide two different profiles for handheld or docked mode but as PS4/pro or soon X1/scorpio.
I think the strategy is the same with the switch or a hypothetical classic home console, Nintendo has to put money on the table to have games, (time)exclusive, pay for a strong support during at least the first year. This plus a strong first party lineup will attract customers. Then if the install base is sufficient, easy development or not the 3rd party support will come.
And if we believe Nvdia (I hope they are right) ports are easy to make.
 

KingSnake

The Birthday Skeleton
Well, rumor says From Soft had Dark Souls III running on Switch.

If that includes undocked, that seems pretty good.

My point was that the most demanding 3rd party games will run most probably at 720p docked and 540p in handheld mode, not that it wouldn't run at all.
 

Easy_D

never left the stone age
If this goes bad for Nintendo, it would make it a hat trick for Nvidia.

XBOX : Nvidia GPU. Market failure. And the Nvidia license fees were cited as a reason they could never bring costs down.

PS3 : Nvidia RSX. Sony's worst selling, and least profitable console.

Switch : Nvidia Tegra. We will see. But all signs seem to point to bomb.
All signs point to a bomb? Because people are upset/trolling about the specs? This is taking armchair analysis to a new level.
 
Really? That's your deferring technique? (pun intended) Cut the bullshit.

FIFA 17 (one of the most casual 3rd party games) has as minimum requirement a Nvidia 650 which has 812.5 GFLOPS. So cut the bullshit.

How exactly the deferred rendering will help cover the gap between 1.7 TFLOPS and 150 GFLOPS with only a reduction of resolution from 1080p to 720p. Or from 1.7 TFLOPS to 393 GFLOPS while keeping the resolution. Enlighten me. With specifics, I can handle it.

Nvidia flops, coding to the metal, extra fan, and super efficient OS.
 

Interfectum

Member
If this goes bad for Nintendo, it would make it a hat trick for Nvidia.

XBOX : Nvidia GPU. Market failure. And the Nvidia license fees were cited as a reason they could never bring costs down.

PS3 : Nvidia RSX. Sony's worst selling, and least profitable console.

Switch : Nvidia Tegra. We will see. But all signs seem to point to bomb.

As of right now, aside from GAF freaking out over specs, there is nothing pointing to Switch bombing.
 

Hermii

Member
My point was that the most demanding 3rd party games will run most probably at 720p docked and 540p in handheld mode, not that it wouldn't run at all.
You think 150 gflops would be enough to run the most demanding third party game at 540p? That doesn't sound to bad.
 

KingSnake

The Birthday Skeleton
I'm not claiming SWITCH RUNS EVERYTHING NO PROBLEMS!
I'm claiming developers are going to target 'handheld mode' as their performance target, and that it is more likely that they will target native resolution for the only screen every Switch is guaranteed to have than take a game optimised for PS4 on a TV then drop it to 540p or less

e:
I mean, even if they decide they don't want to spend any time whatsoever on adjusting the settings from their For-TV-PS4-Build, they can still render geometry at native resolution, and use half quality shadows / lights / whatever

My point wasn't that ALL 3rd party games will run at 540 on the tablet, just the ones that already push the PS4 to the limits to run at 1080p and even below.

And are you assuming that developers will start from the Switch version up or I misunderstand your point?
 

Rodin

Member
My point was that the most demanding 3rd party games will run most probably at 720p docked and 540p in handheld mode, not that it wouldn't run at all.

They'll probably cut details, i don't think 720p->540p helps that much and it would look horrendous upscaled. But let's take Skyrim as an example, something like this:

Xbox One= high details at 1080p
Switch docked= mid-low details at 720p
Switch portable= below low details (360 game with the new lighting) at 720p

should be doable without too many problems. I also really, really hope that Nintendo investigates the temporal filtering techniques that we've seen in some recent Ubisoft games, like R6 and Watch_Dogs 2 (and Sony's own checkerboard 4K). That would help performance immensely without sacrificing image quality too much. So maybe in the example above, Skyrim's 720p in portable mode would be checkerboarded, which is still better than 540p upscaled. I was even wondering if fp16 can be used for something like this, hopefully more tech savy people will chime in and clarify this.
 
D

Deleted member 752119

Unconfirmed Member
Sales aside.

When you buy a console that has a great library of games, why does it matter to you as an individual, how well it sells?

I mean, as a PC, PS4 and WiiU owner, the WiiU EASILY has the better games for it. Maybe I prefer the games that Nintendo output, than other titles like your CoD's and Fifa's, but I still don't get how people list the WiiU as a failure when it has the games that it does.

People have different tastes. Wii U is my least played console ever as I just didn't care for the library. Only Splatoon was something special for me. It didn't get a Metroid. It's not getting an exclusive Zelda, just a presumably inferior cross gen version at the end of its life. I found the Mario entries boring, especially 3D World. Mario Maker was alright, but too hard to find good levels and I didn't like making levels. I don't like action games like W101 or Bayonetta, don't like Pikmin. I got bored with Mario Kart and Smash generations ago. So many franchises they could have revived like FZero, Wave Race, 1080, Mother Startropics and console Animal Crossing etc. that they didn't.

Switch will have to show me a much more diverse lineup of games and genres to get me to bite, especially since I don't like the concept at all since I'm done with portable gaming. Otherwise it may be time to just admit that I no longer really care for Nintendo's offering despite starting gaming with the NES and having a couple shelves full of Amiibo. There's always emulation for scratching that itch anyway.
 

Loris146

Member
Really? That's your deferring technique? (pun intended) Cut the bullshit.

FIFA 17 (one of the most casual 3rd party games) has as minimum requirement a Nvidia 650 which has 812.5 GFLOPS. So cut the bullshit.

How exactly the deferred rendering will help cover the gap between 1.7 TFLOPS and 150 GFLOPS with only a reduction of resolution from 1080p to 720p. Or from 1.7 TFLOPS to 393 GFLOPS while keeping the resolution. Enlighten me. With specifics, I can handle it.

CPU is the major issue here in my opinion. I'm curious to see what devs will do about that.
 

Kssio_Aug

Member
You have to admit it was the first time Nintendo failed this hard with Wii U. And Nintendo is branching out right now, as you said yourself mobile and theme parks, there will be other ways of money flow for them. They're not a gigantic company like Microsoft, they can't afford failing in hardware business two times in a row, if the limb is infected they need to cut it off.

Don't think quitting hardware business is impossible for them, because it's certainly not. What impossible is being a third party company for other consoles. They'd rather die before making games for Playstation.

They're in the business. I understand that's totally possible that they fail hard and has to stop producing hardware, but to be honest that's a risk even Sony and Microsoft has to deal with these days (and that's why they're changing a bit the perspective of consoles generations).

If they needed to quit doing hardware I believe it wold be no problem for them to sell their games as a 3rd party company if that means the money will keep flowing into their pockets (as they're actually doing releasing Mario Run and Pokemon Go).

However, Wii U failing is not necessarily an indication they cannot recover. Yeah, they failed hard with Wii U, that I won't deny. But they've suceeded in other aspects as well since the Wii U was released and they're trying to keep themselves in the market the way the believe is the safest (and it seems they don't believe that a strong hardware is their best answer).
 

Metal B

Member
So that is the reason why I am so confused? You want to have a feet in the console market? Then you don´t fucking launch your own old chip and minimize its perfomance.
We don't know, if it is the old chip (it's properly modified) and you need constant performance, which can be hard on a mobile platform (heat and battery life are your biggest enemies in this spectrum). So having a very good chip running low, is the best you can do in the mobil space (Smartphons and Pads simply assume, that nobody would play strong performance games this long, that's why the got hot very fast).
 

Chindogg

Member
Hey we don't know how many SM the thing have yet, right?

We really know nothing. So while the clock speeds might be lower, there could be more cores to counter the clock speed. Or the architecture is more efficient. Or a number of other things since this is a custom Tegra.

We really won't know for a while.
 
We really know nothing. So while the clock speeds might be lower, there could be more cores to counter the clock speed. Or the architecture is more efficient. Or a number of other things since this is a custom Tegra.

We really won't know for a while.

My bet is there will be less cores. They'll actually be disabled and no way to enable them.
 

Manoko

Member
Full of disappointed fans, fans in denial, people who love kicking the aforementioned and trolls.

It's kind of hilarious if you take a step back and just witness the madness

GAF strives on that madness though.
The most fondly remembered threads are the ones with passion inside !
 

Interfectum

Member
We don't know a lot until we actually see some third party games running for direct comparison. We know the games will be downgraded, it all depends on how much of a hit they will take.
 

TunaLover

Member
Nintendo must seen a pretty good deal with Nvidia if they went with a 28nm process, that or Nintendo just went with the more consolidated technology. The fan inside was the hope for us to have a beefier hardware, the true it's probably there just to overcome the deficience in performane-heat of that big nodule =/
 

LordKano

Member
Full of disappointed fans, fans in denial, people who love kicking the aforementioned and trolls.

It's kind of hilarious if you take a step back and just witness the madness

I do, but I don't blame the people that are upset. It's always like that when bad news come out of nowhere. I mean, do you remember the constant madness that the NX threads were ? People were losing their shit way more than now. But when the Switch reveal trailer came, everyone was calmed and happy with that they saw.

I expect the same thing will happen in January 13th. Just relax, wait for the few weeks left and everything will become more clear and appealing than now.
 

Kssio_Aug

Member
The Wii was a fluke and will never be repeated. They got lucky.

Did they? I mean, Wii was basically their 1st weak home console. They most certainly expected it to differenciate itself from the next Playstation console when they added Wii Mote into it. It may have received more attention than they expected, but they totally expected to succed doing something different. And they did.
 

Arkeband

Banned
The Switch should have been two systems - a portable tablet successor to the 3DS, and a home console it can pair with.

It trying to be both things at the same time means you get a shitty version of each. On reveal day people were already saying "They'll make a Switch Lite" and "They need a TV-only version.", because that's what consumers would actually buy.
 

Yopis

Member
If this goes bad for Nintendo, it would make it a hat trick for Nvidia.

XBOX : Nvidia GPU. Market failure. And the Nvidia license fees were cited as a reason they could never bring costs down.

PS3 : Nvidia RSX. Sony's worst selling, and least profitable console.

Switch : Nvidia Tegra. We will see. But all signs seem to point to bomb.


For the PS3 portion atleast they were brought in at the last moment. The original design has two RSX chips working in tandem. That failed so Nvidia had limited time for an emergency solution.

The other two no comment.
 

Interfectum

Member
The Wii was a fluke and will never be repeated. They got lucky.

Nah they were pretty smart with Wii. They saw the current market and did something unpredictable and compelling. Where they faltered was they didn't follow up this success with anything noteworthy. They tripped over themselves with Wii U big time.
 
We really know nothing. So while the clock speeds might be lower, there could be more cores to counter the clock speed. Or the architecture is more efficient. Or a number of other things since this is a custom Tegra.

We really won't know for a while.

Yep. They could.
Or they could have learn nothing from the WiiU and went with a dirt cheap setup.
When WiiU was released, iwata and reggie were saying that WiiU could receive easy third party ports.
 

18-Volt

Member
However, Wii U failing is not necessarily an indication they cannot recover. Yeah, they failed hard with Wii U, that I won't deny. But they've suceeded in other aspects as well since the Wii U was released and they're trying to keep themselves in the market the way the believe is the safest (and it seems they don't believe that a strong hardware is their best answer).

Yeah they're still standing after Wii U failure but they won't be so strong if Switch fails too in similar fashion. Do you really think they would build another console after two failures? Do you think they could gain third party's trust and support after two attempts in vain? Do you really think third time is the charm?

Things never will be too bad for Nintendo, however. There's always a way out for them. They're currently open to merger & acquisition and there are several big companies that Nintendo is close to right now. They can still build another console after switch, but this time they'll probably won't be alone while making this.

How about Apple iNintendo? A brand new handheld that makes use of two companies best aspects. Now that's something.
 

KingSnake

The Birthday Skeleton
They'll probably cut details, i don't think 720p->540p helps that much and it would look horrendous upscaled. But let's take Skyrim as an example, something like this:

Xbox One= high details at 1080p
Switch docked= mid-low details at 720p
Switch portable= below low details (360 game with the new lighting) at 720p

should be doable without too many problems. I also really, really hope that Nintendo investigates the temporal filtering techniques that we've seen in some recent Ubisoft games, like R6 and Watch_Dogs 2 (and Sony's own checkerboard 4K). That would help performance immensely without sacrificing image quality too much. So maybe in the example above, Skyrim's 720p in portable mode would be checkerboarded, which is still better than 540p upscaled. I was even wondering if fp16 can be used for something like this, hopefully more tech savy people will chime in and clarify this.

I'm talking mostly about the games that can't render 1080p native on Xbone here. For the ones that run at 1080p on Xbone there is a hope for native resolution on the screen.
 
CPU Available Speeds GPU Speeds Available Memory Controller Speeds
Undocked 1020MHz. 307.2MHz 1331/1600MHz
Docked 1020MHz 307.2/768MHz 1331/1600MHz

The system is not made for multi platform games. They will be switch projects mostly. You have some stuff that shoehorned in like simplistic basketball or football games or indies. But since Nintendo's pretty much gonna be developing just for one Console now expect to get a lot more games just for this. And I can't think of any Nintendo based games that wouldn't be able to run at 60 FPS in 720 P or 60 FPS at 1080 P with these figures most of the time.
 
The article is available to subscribers only, however the gist of it is this:


  • Though Nvidia downplayed console margins, their pride was hurt by the loss in console contracts. All the talk about "focusing on Shield" was a cover for the fact that MS and Sony had soured on them and would not enter negotiations.
  • Nvidia team was told to get a console win or "go home." Enter Nintendo, who apparently made off very well in this deal. This to the point that SemiAccurate questions whether this is a "win" at all for Nvidia.
  • SA has heard that Nvidia are promising software, support, and the whole shebang at a very low cost. According to one source, Nvidia may even be taking a loss on this deal. (Take the second sentence here with an extra portion of salt)
  • Not mentioned which generation of Tegra or which process node will be used or when the handheld is scheduled for release.
  • No mention of the home console, but we can speculate what that might be and who might provide the chipset for that one.

http://semiaccurate.com/2016/05/12/guess-whos-silicon-is-in-nintendos-nx/

I think it's worth remembering this - SemiAccurate broke the information that Nvidia would be powering Switch. And their sources notably appear to be from within Nvidia employees, unlike the other stories from Eurogamer/Emily Rogers etc.
 

saskuatch

Member
This thread is lol. Mental gymnastics, people in denial saying doesn't matter if weak sauce, people thinking the price will save it, people having meltdowns. Surprised it isn't locked yet
 

13ruce

Banned
Well im glad that it's gonna be like 200-250 bucks now wich is a price i will gladly pay for Nintendo devices on launch.
 

Marmelade

Member
For the PS3 portion atleast they were brought in at the last moment. The original design has two RSX chips working in tandem. That failed so Nvidia had limited time for an emergency solution.

The other two no comment.

The PS3 was never supposed to have two RSX.
They initially were going for a Toshiba GPU but it didn't go as planned for whatever reason and had to turn to Nvidia last minute.
 
What about tech specs do people need to 'wait and see' about? We can clearly understand what is compromised in order to be a gaming tablet with a docking station.

Peoples expectations that it was going to be something different maybe? People having an expectation of this is going to be a powerhouse that is a tablet never made sense anyhow.
 
Status
Not open for further replies.
Top Bottom