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NieR Automata PS4 demo available now

UrbanRats

Member
Well, when I read this http://www.neogaf.com/forum/showthread.php?t=1297632 [There are no complex strings of combo attacks; instead, your attack will continue as it registers additional button inputs...], I was ready for disappointment. But people said it's gonna be ok, just like MGR, they said. As I said I might be too picky, still disappointed.
I don't know who "they" is, but again, an ARPG won't have the same type of depth a dedicated character action game has.
Not saying you should like it though, this being a hybrid, i'm sure the more hardcore platinum and Nier fans will end up disappointed by something.

Especially those deep enough into it to be disappointed by the casualization of Bayonetta 2 for example, something most players won't even notice.
 
I completely forgot D.C Douglas voiced Legion in Mass Effect, so the voice of 2B's Pod was driving me crazy out of familiarity, and I couldn't figure out why. The processing on the voice didn't help, either. Legion, you have returned to meeee.

My biggest enemy on Hard is the bullet hell aspect of the game, gotta git good, props to those on Very Hard. I'd missed the Normal difficulty description, too: 'The standard, most enjoyable difficulty. Probably.' Between Automata and WoFF, I thoroughly approve of fourth wall breaking flavor text.
 
This is not and was never a character action game. It's an action RPG.

Edit: To further explain, there are tons more elements that exist in RPGs and staying true to Nier than being something original like MGR or Bayonetta was.

Doesn't need to be a full blown character action game, to have that type of combat though.
 

Clear

CliffyB's Cock Holster
The isolated audio tracks from the demo are soooooo good. Goddamn.

Tracks like this ... wow.

One thing I'm 100% confident of right now is that this is going to be one of the best games OST's of 2017, if not the best.
 
Well, when I read this http://www.neogaf.com/forum/showthread.php?t=1297632 [There are no complex strings of combo attacks; instead, your attack will continue as it registers additional button inputs...], I was ready for disappointment. But people said it's gonna be ok, just like MGR, they said. As I said I might be too picky, still disappointed.

So you are disappointed this is a combat system designed for a 3rd person bullet hell focused game, and not a stylish action game..... but you've known that for months?
 

aravuus

Member
The isolated audio tracks from the demo are soooooo good. Goddamn.

Tracks like this ... wow.

One thing I'm 100% confident of right now is that this is going to be one of the best games OST's of 2017, if not the best.

I expect to be listening to Nier and Persona 5 soundtracks as work music for the majority of 2017

Gotta have something without lyrics when you're programming, and nothing gets you quite as fired up as JRPG soundtracks lol
 
Doesn't need to be a full blown character action game, to have that type of combat though.

It doesn't need to be a full blown character action game in the sense of usual Bayonetta style depth, but it was already known that this was going to be an action RPG from the get go.

You don't have to like it, but people should not imagine some Bayo level depth when they said they wanted to stay true to Nier's conventions. To me, it's above average on the Plat scale, so I'll live, especially since it's not trying to be another MGR.
 
I almost never try demos, but I caved in for this one. Enjoyed it a lot, and can't wait for the full release. When even the act of simply moving around feels great and interesting, I know I got a game on my hands that I'll enjoy immensely. 2B just kind of glides and waltzes around, which I haven't really felt in a game since Alucard in Symphony of the Night.
 

Monocle

Member
I don't know who "they" is, but again, an ARPG won't have the same type of depth a dedicated character action game has.
Not saying you should like it though, this being a hybrid, i'm sure the more hardcore platinum and Nier fans will end up disappointed by something.

Especially those deep enough into it to be disappointed by the casualization of Bayonetta 2 for example, something most players won't even notice.
If it's anywhere on or above the level of Darksiders 2's combat, it should be fine.

The last few years should've given you pause tbh
Not for anyone who played Transformers: Devastation. Top tier combat system right there.

Saur's channel documents its quality pretty well.
 

Clear

CliffyB's Cock Holster
Drakengard 3 had some really amazing songs, but also a bunch of really, really boring ones, so it wasn't always written in stone.



This is probably my biggest issue with Automata's OST yet.

Well yeah, but if you consider most of Nier's soundtrack was made up of character themes and variations thereof, what we've heard so far barely scratches the surface. That there are 2 vocal takes/arrangements of "Weight Of The World" suggests to me that there'll be plenty of vocal work.

The big difference I think between this and Drakengard3 is that Yoko told Okabe to try and steer clear of the Nier-style for that soundtrack -much to the composer's discomfort it seems- and as a result he may not have been quite as comfortable or as enthusiastic across the board. D3 still has some killer stuff, "This Silence Is Mine" is incredible for one, but the problem is that its generally all a bit frantic and one-note.

But that's Drakengard for you!
 

aravuus

Member
This is probably my biggest issue with Automata's OST yet.

The lack of lyrics? The (made up language?) singing definitely gave the original game's OST a unique touch, and now that I think of it, the singing wasn't very distracting either. Would definitely like to hear similar stuff in Automata, too.

But I generally prefer OST's without lyrics, so either way is fine by me.
 
I'm disappointed that I was right to be worried since october, yes.

I dont get why, it know why it wants to do and does it well, you weren't mislead by anything.
Will you be disappointed come scalebound release, that its an action RPG?
Were you disappointed that W101/vanquish?

If you weren't following N:A i could understand the disappointment.
 

.la1n

Member
I enjoyed this immensely. I really like the mix of action and bullet hell elements. The OST is amazing, can't wait to hear the rest of it.
 

Ferr986

Member
The only thing I didn't like music wise (and it's a stupid thing on my part) is that they used a Song of the Ancients remix for that mini boss. That song is too important to be used against a chainsaw lol
 
I dont get why, it know why it wants to do and does it well, you weren't mislead by anything.
Will you be disappointed come scalebound release, that its an action RPG?
Were you disappointed that W101/vanquish?

If you weren't following N:A i could understand the disappointment.

No, TW101 and Vanquish have some different but still complex mechanics to offer.
Should SB release I will be disappointed, not because it's an action-rpg, but if it feels underwhelming regarding combat.
 

Relceroi

Neo Member
I played through the demo once on normal and part of the way through on hard difficulty setting. It was alright overall but I was mostly disappointed by how the enemies were not engaging at all for me. The somewhat constant changes in perspective were more than a little confusing also.

Are there any suggestions for button placements? I ended up with evade mapped to L1, lock-on to L2, and firing to R2 but I wasn't completely happy with this setup either.
 
I played through the demo once on normal and part of the way through on hard difficulty setting. It was alright overall but I was mostly disappointed by how the enemies were not engaging at all for me. The somewhat constant changes in perspective were more than a little confusing also.

Are there any suggestions for button placements? I ended up with evade mapped to L1, lock-on to L2, and firing to R2 but I wasn't completely happy with this setup either.
yeah, the enemies got old quick.

i changed mine to this:

L2: Heavy attack
R2: Light Attack
L1: Fire
R1: Evade
L3: Lock-on

i think that's Type C
 
Pretty solid demo, I'll be there day 1. I'm glad they're settling with 60fps instead of aiming for beautiful graphics. As it's already 60fps on PS4, I think I won't be getting it on PC, especially if it's indeed released late.
 

Gbraga

Member
I forgot to test: What happens if you do the roundtrip command ("plink" evade into light attack) with bare fists?

I played through the demo once on normal and part of the way through on hard difficulty setting. It was alright overall but I was mostly disappointed by how the enemies were not engaging at all for me. The somewhat constant changes in perspective were more than a little confusing also.

Are there any suggestions for button placements? I ended up with evade mapped to L1, lock-on to L2, and firing to R2 but I wasn't completely happy with this setup either.

I'm using Evade on L1, Pod ability to L2, Fire on R1 and weapon switching on R2.

Since you can't lock-on on hard, might as well leave it unmapped.
 

Vostranoid

Neo Member
This was fairly fun but the art style and graphics are horrible. This game looks as bad as Metal Gear Rising.
go-away.gif
 
Didn't like too much... I was expecting something like Bayonetta (craziness level) the performance and the controls are really good. After finish the demo i turned on my Wii U to play some Bayo2.
 

Exentryk

Member
I'm using the following controls and they seem to be working well (on hard and very hard):

R2 - Light Attack
R1 - Heavy Attack
L2 - Pod Fire
L1 - Evade
Triangle - Pod Laser
 

RK9039

Member
Just finished the demo, damn that was good. Hopefully we don't have to wait too long on PC because I'd rather skip the PS4 version.
 

Gbraga

Member
I don't know, I still have the impression that this will have a lot more depth than MGR when we get the final game and all of the combat abilities we've already seen and probably more on top of that.

I don't think the lack of more complex combo strings is that big of a deal. DMC also doesn't have that many. What it has is a bunch of different abilities you can access at any given time, and using the tools it gives you for cancelling and your creativity, you can make the most complex combos from any action game ever.

But if you just compare combo lists, even MGR has more "depth" than DMC4.

Not saying Automata will come even close to DMC4, obviously, just saying that this doesn't really mean anything.

I also liked that this demo was a lot more challenging than any other game from Platinum I've played, except the boss. But that might just be me being better at character action than dodging bullets.

I refuse to use healing items in any character action game, but here, even using the auto-heal bullshit (forgot to disable it on my first playthrough of the demo on Hard), I ended up dying. That's something.
 

Carlius

Banned
game will look better on PC, so ill wait for that. i enjoyed it, didnt hook me as much as i thought it would, cant say i enjoyed the top down view much, but its def interesting and the combat is just good. Much better than FFXV´s combat.
 
I underestimated how many character action/Platinum fans on GAF didn't play Nier, apparently. This game isn't going to satisfy your super hardcore "combat first" approach if it's anything like the first. Nier 1 was a very simple game mechanically. The story, genre switches, and music did all the heavy lifting. It's pretty obvious that while Platinum brings a swagger and proficiency in action game mechanics to Nier Automata, the game is still not going for super deep Bayonetta/DMC style combat. You folks need to ease up on your expectations of what Nier is as an action experience.


Any Nier 1 fans with complaints- you people just need to sit down, nod, and smile. This sequel shouldn't even exist, what do you have to complain about?
 
Oh man finally got around to playing it and it exceeded my expectations. Ran and looked much better then I thought it would. 2B is a fucking badass, and the combat is silky smooth. Love the dash and animation cancelling. Also wasn't expecting so much story material. Was the story designed just for the demo or is it a segment from the full game?
 

Gbraga

Member
I underestimated how many character action/Platinum fans on GAF didn't play Nier, apparently. This game isn't going to satisfy your super hardcore "combat first" approach if it's anything like the first. Nier 1 was a very simple game mechanically. The story, genre switches, and music did all the heavy lifting. It's pretty obvious that while Platinum brings a swagger and proficiency in action game mechanics to Nier Automata, the game is still not going for super deep Bayonetta/DMC style combat. You folks need to ease up on your expectations of what Nier is as an action experience.


Any Nier 1 fans with complaints- you people just need to sit down, nod, and smile. This sequel shouldn't even exist, what do you have to complain about?

Speaking of heavy lifting from other elements, the fact that they can use bullet hell, camera shifting and even genre shifting for the bosses will also make it a pretty big difference in the combat experience.

That boss fight they showed at E3 was absolutely incredible. The one in the demo wasn't very good, but hey, at least in that bullshit Excelsus arm thing you could move around! That's an improvement already. The bullet patterns, even if underutilized, also helped to make the boss more interesting compared to its MGR equivalent.

I didn't even try the English dub.

Wacked it on Japanese and didn't look back.

I did the same, but I'm thinking of playing the full game in english. I'm usually fine reading subtitles for in-game dialogue, but fighting enemies with the top down camera while reading subtitles might be too much for me.
 

Philippo

Member
Maybe it's because i usually don't play character action games, but just by looking at the videos there seems to be a lot of depth in the combat system, with many nuances in each weapon movesets (and we only good a glimpse of all the ones that are going to be in the full game).
And it still is and RPG, so any depth that is apparently missing from the action, input-based component (attack/defend, combos, magic) is probably going to be in the managerial aspect (weapon attributes, equipment, magic and 2B's upgrade chips).
Plus pretty much everyone reports that the character is an absolute joy to control (in 60fps even), so that definitely adds to the experience.

The combat already seems leaps and bounds over the original game, so as long as everything else holds up with that and everything points to that being true, i can't see why anyone should be worried (aside from personal tastes of course).
 

UrbanRats

Member
I underestimated how many character action/Platinum fans on GAF didn't play Nier, apparently. This game isn't going to satisfy your super hardcore "combat first" approach if it's anything like the first. Nier 1 was a very simple game mechanically. The story, genre switches, and music did all the heavy lifting. It's pretty obvious that while Platinum brings a swagger and proficiency in action game mechanics to Nier Automata, the game is still not going for super deep Bayonetta/DMC style combat. You folks need to ease up on your expectations of what Nier is as an action experience.


Any Nier 1 fans with complaints- you people just need to sit down, nod, and smile. This sequel shouldn't even exist, what do you have to complain about?

Folks talking like this is Shadow of Mordor or some shit.
 
I underestimated how many character action/Platinum fans on GAF didn't play Nier, apparently.
Don't know why that's so surprising. Platinum and Nuer fans are basically polar opposite. One specializes in crafting "the feels" in low budget janky games, the other in complex combat mechanics in high spectacle. There was bound to be a clash in expectations

But whatever the Nier portion of this game is supposed to be, with towns and story and RPG elements equipment and dungeons and shit, we sure haven't seen it so far and the game comes out in two months. Either they're being very secretive about um...the basic game structure...or there might not be much to it then some of y'all think.

Either way, there's gonna be some disappointed people come release time.
 
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