GuitarAtomik
Member
Saw this on VRFocus via Reddit.
So 61% of devs not planning to work in VR yet. Not really surprised given the current marketshare.
Kind of surprised PSVR isn't a bit higher. I'd think it would at least be matching the Rift's share there. Not really surprised to see Vive higher than Rift considering it's easier for indies to get on Steam.
So even though Vive has higher numbers as the target headset, numbers for planned support are still pretty even between that and Rift.
No real surprise there.
Thoughts?
VRFocus said:2017 has only just started and there's been plenty of news virtual reality (VR) news from CES, as well as several surveys looking at the state of the industry. These have included VR First, YuMe and Sketchfab. Now the Game developer Conference (GDC) has released its State of The Game Industry Survey 2017, revealing a developers viewpoint on the videogame industry including VR.
This is the fifth annual State of the Industry Survey collating data from more than 4,500 game developers. In terms of VR and augmented reality (AR) platforms the survey indicates the HTC Vive has become the most popular head-mounted display (HMD) to develop for.
So 61% of devs not planning to work in VR yet. Not really surprised given the current marketshare.
Kind of surprised PSVR isn't a bit higher. I'd think it would at least be matching the Rift's share there. Not really surprised to see Vive higher than Rift considering it's easier for indies to get on Steam.
VRFocus said:As for the future, when devs were asked which VR/AR platform they expected their next game – after their current project – would be released on, 40 percent said they were planning to support HTC Vive for their next title, 37 percent for Oculus Rift, and 26 percent said PlayStation VR.
So even though Vive has higher numbers as the target headset, numbers for planned support are still pretty even between that and Rift.
No real surprise there.
Thoughts?