Star wars
Imagine light saber battles with this. Every saber to saber impact gives the closest feel to an actual swordfight.
Star wars
Imagine light saber battles with this. Every saber to saber impact gives the closest feel to an actual swordfight.
Star wars
To me it seems this feature drove the price up yet nobody asked for it lol
HAHAHAHAHAHAHAHA
HAHAHAHA
HAHA
HA
thanks, I needed that.
I wasn't joking. I think star wars with HD rumble would be good (going by impressions)
Do I think it will happen? No. Atleast not yet.
It's not gonna happenOh I don't doubt it could work well. The joke is thinking it could happen.
People don't know what they want until you show it to them
=)
I wasn't joking. I think star wars with HD rumble would be good (going by impressions)
Do I think it will happen? No. Atleast not yet.
HD haptics isn't new. Steam controller and Vive/Touch controllers have it. What might be new is if they put more than one, but I think the patents showed just one. It would be nice to get a answer about how it compared to Vive/Touch controller haptics.
If EA think they can make money out of it, they'll do it.Won't EVER happen because EA has the exclusive license for Star Wars games on consoles.
Reading this thread it's just baffling that 1,2 Switch isn't a pack-in game with the console.
Or at least go Wii Play style and bundle it with a Joy-Con controller.
The console comes with two Joy-Cons already, which is one of their selling points.Reading this thread it's just baffling that 1,2 Switch isn't a pack-in game with the console.
Or at least go Wii Play style and bundle it with a Joy-Con controller.
Won't EVER happen because EA has the exclusive license for Star Wars games on consoles.
More like: if similar or better tech exists on a number of competing platforms EA will make a game for those platforms. Then if they think they can make money out of it, they'll release a half assed port on Switch.If EA think they can make money out of it, they'll do it.
HD haptics isn't new. Steam controller and Vive/Touch controllers have it. What might be new is if they put more than one, but I think the patents showed just one. It would be nice to get a answer about how it compared to Vive/Touch controller haptics.
Surprised there was some skepticism in this thread about the HD Rumble claims. Haptic feedback is legit. Almost 20 years ago I had a mouse with haptic feedback that could simulate different surfaces and sensations including the squeaky scraping of chalk on a chalkboard. I am absolutely positive you can really feel different ice cubes / liquid and other things "inside" the Joy Cons.
Now, perhaps more relevant is the fact that that mouse was DOA because nothing used the feedback tech except for Black And White.
Edit: Those old MS Sidewinder force feedback joysticks had a lightsaber simulation in the demo settings.
I'm more thinking that they might make a "light saber battles" type game utilising the Switch tech if they thought it profitable.More like: if similar or better tech exists on a number of competing platforms EA will make a game for those platforms. Then if they think they can make money out of it, they'll release a half assed port on Switch.
It's funny, the haptic feedback rumours involving Nintendo systems have been flying around since when we were still calling the Wii "Revolution" and finally, here we are. Better late than never.Surprised there was some skepticism in this thread about the HD Rumble claims. Haptic feedback is legit. Almost 20 years ago I had a mouse with haptic feedback that could simulate different surfaces and sensations including the squeaky scraping of chalk on a chalkboard. I am absolutely positive you can really feel different ice cubes / liquid and other things "inside" the Joy Cons.
Now, perhaps more relevant is the fact that that mouse was DOA because nothing used the feedback tech except for Black And White.
Edit: Those old MS Sidewinder force feedback joysticks had a lightsaber simulation in the demo settings.
I'm more thinking that they might make a "light saber battles" type game utilising the Switch tech if they thought it profitable.
I in no way harbour any thoughts that EA would release a big budget AAA Star Wars title exclusively on a Nintendo system.
That's just common sense.
I have a Vive and I have yet to see use cases such as described in 1,2 Switch. It could be just software related, perhaps. I'm not convinced.HD haptics isn't new. Steam controller and Vive/Touch controllers have it. What might be new is if they put more than one, but I think the patents showed just one. It would be nice to get a answer about how it compared to Vive/Touch controller haptics.
Neogaf.gifThis thing I've never experienced isn't what I wanted, so it's a gimmick!
I have more faith in Namco and/or Grasshopper making a laser sword/beam katana game.
Tell that to EA. Meanwhile Suda has already confirmed he's working on a new Travis Touchdown game for Switch.But star wars would sell more than your faith game
I think it's just the thumbpad that has it? Same with iphone/macbook. That's very different from feeling it all over your hand.I have a Vive and I have yet to see use cases such as described in 1,2 Switch. It could be just software related, perhaps. I'm not convinced.
He has confirmed he is thinking about starting production of a game that involves a character from one of his past games.Tell that to EA. Meanwhile Suda has already confirmed he's working on a new Travis Touchdown game for Switch.
He has confirmed he is thinking about starting production of a game that involves a character from one of his past games.
To be exact.
That speech was a shitshow.
EDIT: and something involving indies helping if I understood correctly? (It was confusing)
Looking forward to the feature. The only thing that bugs me isseriouslythe name. HD Rumble is so unimaginative; it should've been called Hi-Fi Rumble and there's a good reason why.
Hi-Fi is shorthand for "High Fidelity" and fidelity is defined as the following:
Fidelity: The degree of exactness with which something is copied or reproduced
So, from here on, I'm going to call it Hi-Fi Rumble even if Nintendo doesn't. It makes more sense and sounds better.
Looking forward to the feature. The only thing that bugs me isseriouslythe name. HD Rumble is so unimaginative; it should've been called Hi-Fi Rumble and there's a good reason why.
Hi-Fi is shorthand for "High Fidelity" and fidelity is defined as the following:
Fidelity: The degree of exactness with which something is copied or reproduced
That definition is exactly what Nintendo is hoping to achieve with this new tech, so, from here on, I'm going to call it Hi-Fi Rumble even if Nintendo doesn't. It makes more sense and sounds better.
Looking forward to the feature. The only thing that bugs me isseriouslythe name. HD Rumble is so unimaginative; it should've been called Hi-Fi Rumble and there's a good reason why.
Hi-Fi is shorthand for "High Fidelity" and fidelity is defined as the following:
Fidelity: The degree of exactness with which something is copied or reproduced
That definition is exactly what Nintendo is hoping to achieve with this new tech, so, from here on, I'm going to call it Hi-Fi Rumble even if Nintendo doesn't. It makes more sense and sounds better.
This thing I've never experienced isn't what I wanted, so it's a gimmick!
It seems like some people think it's the real deal after impressions, so I can imagine some useful stuff for it (NMH3 will have obvious uses)
I could see this being used as a puzzle mechanic in a Zelda or Mario.
The name is gotten from the field of HD Haptics, as in high definition haptics. High definition because these new haptic devices provide a wide degree of fine control compared to the currently popular eccentric rotating mass motors.Looking forward to the feature. The only thing that bugs me is—seriously—the name. HD Rumble is so unimaginative; it should've been called Hi-Fi Rumble and there's a good reason why.
Hi-Fi is shorthand for "High Fidelity" and fidelity is defined as the following:
Fidelity: The degree of exactness with which something is copied or reproduced
That definition is exactly what Nintendo is hoping to achieve with this new tech, so, from here on, I'm going to call it Hi-Fi Rumble even if Nintendo doesn't. It makes more sense and sounds better.
If you can feel the texture of roads in Mario Kart, it means most games can benefit from it. I don't mind we pay few more dollars for controllers. Nintendo shot for the best, not using a cheap rumble component.as someone who turns off rumble in any game that allows it, this just screams huge gimmick to me. if hd rumble is the reason for the ridiculous price of the joycon, then i would have rather had a cheaper controller without the gimmick.
Link?The way it was described by a Switch developer on a certain podcast I listened to today was very illuminating
sounds pretty darn cool, although the question will remain how much will it actually be used
It is in VR, on PC anyway as both Vive, Oculus Touch and Steam Controller have it.This is amazing technology
Hope it comes to VR
Well, to be exact, he saysHe has confirmed he is thinking about starting production of a game that involves a character from one of his past games.
To be exact.
That speech was a shitshow.
EDIT: and something involving indies helping if I understood correctly? (It was confusing)