• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

PS4 firmware 4.50 add Boost Mode for PS4 Pro.

Xaero Gravity

NEXT LEVEL lame™
I need to update my Valentines Day analogy

XboxS is that great date you had but you found out later on she was shallow and was actually full of shit on her promises, disappointed with that one big thing

And now PS4Pro is that date that didn't appeal and had issues, but spend the rest of the relationship working on those issues and ended up being better than imagined.
That would work if the S and Pro were targeting the same thing. It's like comparing the PS4 slim to Scorpio when it's released.
 

Wereroku

Member
DF potential workload just went through the roof,
only to find out all games tested barely improve.

I am guessing Witcher 3 will see an improvement in several places from a boosted cpu and gpu. Probably the Bioshock collection as well since that didn't get a pro mode.
 

Oni Jazar

Member
So what games would have the most benefit for this? We should compile a list.

Witcher 3?
Until Dawn?
Battlefield 4 / Battlefront?
 

DieH@rd

Banned
So what games would have the most benefit for this? We should compile a list.

Locked 30fps games that failed to reach 30fps all the time.
Locked 60fps games that failed to reach 60fps all the time.
Unlocked games.
Games with dynamic resolutions.

List would probably be huge.
 

thelastword

Banned
You people mentioning 60fps are fucking crazy.


Right...?
Some 30fps games can reach 60fps easily if GPU bound. The only problem is that most of the games are locked at 30fps, so a stable 30fps is all that's on the cards.

However a stable 60fps is now possible in many 60fps games.....

Battlefield 4
Hardline
Borderlands
MGSV PP/Ground Zeroes
DOOM
Project Cars
RE-R2
SFV
and the list goes on.....

Personally, what I would like is a base res increase of 1080p for all games with this boost for games below 1080p on PS4, so a standard rez boost as well, but I imagine that would be difficult to implement without a patch. I'd also like a framerate unlocker for all games to see how much better they would run beyond locked 30fps, but then again, that would/may need a patch for said games.......

Games like Driveclub could very well run at 60fps if that was done on a firmware level....

All in all, sounds very good, but it doesn't detract or prevent full-on pro patches that would boost graphical settings, framerate optimizations and higher resolutions. Such patches would always be much more ideal, but for the vast majority of titles which will not be patched, this is a gold feature tbh....
 

hemo memo

Gold Member
Bloodborne at 120fps here we come

But seriously this is about stable framerate mostly. 30fps to 60fps boost is actual magic so don't expect that.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
This (best case scenario) wouldn't actually fix frame pacing though, right? That's a separate issue I thought.
 

RoadHazard

Gold Member
I can't wait to play Bloodborne at 30fps, finally.

?

It already runs at 30. With some drops, sure, and I guess those might be ironed out with this. But if you're referring to the frame pacing issue, this won't fix that. That's not the game running below 30, it's the game running at 30 but with incorrect frame timing.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Locked 30fps games that failed to reach 30fps all the time.
Locked 60fps games that failed to reach 60fps all the time.
Unlocked games

List would probably be huge.

Yep.

Probably not a good idea for anyone to try and catalog every single game lol. I think this can be best labeled as an "XB1S like boost to XB1 games" but based on the Pro specs, better.

Man .. Until Dawn without the bad frame rate .. excited !
 

Planet

Member
Love how the GAF experts come out with their facts of what it will be when nobody has a fucking clue.
Well, there are educated guesses (small framerate bump where not hitting 30 / 60 FPS target) and outrageous dreams (30 to 60 fps magic). This can be judged sufficiently without hands-on.
 

Kamina

Golden Boy
tCtCxQc.jpg
Don't worry, the stabilized it so much it in the past, now is the time to use that stability
 

Kuosi

Member
Bloodborne hypers setting up for dat disappointment. A) It will not fix frame pacing B) It will not make the game run past 30fps
 
All this thread has done is remind me that people on the Internet are way more perturbed by the frame-pacing issues in Bloodborne (and presumably DS3?) than I ever could be. It always struck me as a very minor annoyance that I'd struggle to care about once I'm five minutes into the action.

Anyway, what I'm really curious about is how FFXIV will benefit from this mode. That's a game that definitely struggles to stay near its targeted 60 FPS. They've mentioned that they're working on official Pro support (maybe with the release of Stormblood) but this could be a good solution until then.
 
This would be an amazing option if true but I'm sceptical. Why isn't anyone asking:

1) What the source even is. All I've seen so far is a screenshot of a JPN-language settings screen. Where did this even originate from? The media, which are reporting on this, are just linking back to GAF, not even the primary source!

2) Whether Sony would actually do this. Sure, it's a "use at your own risk" setting, but you can imagine plenty of end-users turning it on for games which are old, but which they are playing for the first time. Would first-time players even notice if the game isn't operating correctly?

I don't know, I like the idea of it, but I wonder how it'll work. N3DS homebrew allows users to activate the extra power of the system for non-N3DS-enhanced games (4x 804Mhz ARM11 cores with 2MB L2 Cache), but a few games become literally unplayable or lock up.

PS4's extra grunt lies in the GPU - an opposite situation to N3DS's which was a CPU-heavy upgrade. Is that more or less prone to issues if Sony just switches on the other half of the PS4 Pro's GPU?
 
Top Bottom