Megawarrior
Member
I guess I don't feel too bad playing the wii u version first.
I know but wheather it's a bug or the system simply can't handle some areas without the frame rate chugging then that must factor into a final review score? 10/10 means it's perfect, it's means it's flawless.
I feel like you're being deliberately obtuse here: Fallout 4 reviewed well, netting scores between 84 and 88 across the three platforms. It's a score that leaves users in no doubt this is a good game with room for improvements. A 98 is basically unheard in 2017 and indicates a game of almost no notable flaws whatsoever almost peerless in everything it does.
Regular, sporadic dips to 20fps throughout a game is a notable flaw, not negated by the general excellence elsewhere and is far surpassed by many other titles. In the same way that TW3's fantastic writing doesn't excuse the slightly woolly combat, general design excellence doesn't excuse pervasive technical issues.
Technical merit is a facet of game quality and BotW falls short of many of its peers in this regard. That's a noteworthy thing that was sadly unnoted by the vast majority of critics.
I know man, that's why I said I'll never understand the review system.Do you read reviews? Because lots of shit performing games get 10s. GTA4, GTA5, Skyrim, TLOU etc etc.
Very few reviewers score like that.And yet not reflected in their overall asseseement of the game's quality. Imagine if you will:
Gameplay: 10
Art Direction: 10
Writing: 10
Presentation: 8
Perfomance: 7
The average here is: 9, not 10.
And that's why most places have moved away from such a system: reviews should not be based on a checklist. It should be based on the overall feelings of the reviewer.And yet not reflected in their overall asseseement of the game's quality. Imagine if you will:
Gameplay: 10
Art Direction: 10
Writing: 10
Presentation: 8
Perfomance: 7
The average here is: 9, not 10.
Yeah I'm not sure what you're rambling on about.Man this is some BS.
So does zelda run better on the wii u VS switch docked?
Please tell me this system is not less powerful than wii u.
Man this is some BS.
So does zelda run better on the wii u VS switch docked?
Please tell me this system is not less powerful than wii u.
Ballout 4?If Fallout 4 was called Zelda and had bombs and shit it'd be at 98 right?
I know but wheather it's a bug or the system simply can't handle some areas without the frame rate chugging then that must factor into a final review score? 10/10 means it's perfect, it's means it's flawless.
Just because it didn't help where DF tested doesn't mean it doesn't help everywhere lol.
What kind of logic is this
And yet not reflected in their overall asseseement of the game's quality. Imagine if you will:
Gameplay: 10
Art Direction: 10
Writing: 10
Presentation: 8
Perfomance: 7
The average here is: 9, not 10.
This kind of performance issues really impacts the experience for me, but that's just me. I'm ok with the scores the game got, even though I find it hard to give a perfect score to a game with performance issues.I'm fine with people complaining about frame rate issue to begin with, it's just that they immediately define the game with it and belittle the experience the reviewers and previewers had IN SPITE of these issue is where I take offense with it.
There are some defending the performance. Like it's ok to run like this since the game is so good.Is anyone particularly defending the performance? It seems like the main point of contention is from manbabies whining about a metacritic number.
Yeah, I completely agree with you.I'm there with you. Even if it's a tried and true franchise, if performance is being impacted this much it should definitely factor into the reviews more than a passing reference.
True. In the age where games are called out for dropping from 30 to 28 FPS, it's weird seeing so many people defending 20 FPS stretches. Not saying they're 100% the same people, but you get my point. Bad performance should be acknowledged, not defended or deflected.
Man this is some BS.
So does zelda run better on the wii u VS switch docked?
Please tell me this system is not less powerful than wii u.
And yet not reflected in their overall asseseement of the game's quality. Imagine if you will:
Gameplay: 10
Art Direction: 10
Writing: 10
Presentation: 8
Perfomance: 7
The average here is: 9, not 10.
And yet not reflected in their overall asseseement of the game's quality.
Bad performance was acknowledged. In most of the reviews. What?
This is what everyone who keeps wondering how it got such praise should look at, or hell, read the damn reviews. Reviewers noticed ALL the frame drops, but the game was so good in every single other aspect that frame drops becomes a nit-pik.
All these things aren't weighted equally first of all.And yet not reflected in their overall asseseement of the game's quality. Imagine if you will:
Gameplay: 10
Art Direction: 10
Writing: 10
Presentation: 8
Perfomance: 7
The average here is: 9, not 10.
yes but..
.. this is what i'm talking about, 20 FPS in combat with singular enemies or just exploring should not be just a 'nit pick', it should be a tangible factor in reviews.
Like someone said earlier in the topic, I'll never figure out game reviews either.
It doesn't matter to a lot of people. What's to figure out? They're subjective assessments of software, that's pretty much all there is to it.yes but..
.. this is what i'm talking about, 20 FPS in combat with singular enemies or just exploring should not be just a 'nit pick', it should be a tangible factor in reviews.
Like someone said earlier in the topic, I'll never figure out game reviews either.
I know man, that's why I said I'll never understand the review system.
yes but..
.. this is what i'm talking about, 20 FPS in combat with singular enemies or just exploring should not be just a 'nit pick', it should be a tangible factor in reviews.
Like someone said earlier in the topic, I'll never figure out game reviews either.
yes but..
.. this is what i'm talking about, 20 FPS in combat with singular enemies or just exploring should not be just a 'nit pick', it should be a tangible factor in reviews.
Like someone said earlier in the topic, I'll never figure out game reviews either.
So? Ever heard of something being greater than the sum (or average lol) of its parts?
People also assign different value to things. Super Mario Galaxy 2 has a shit story and I'd argue its presentation is a decent step down from its predecessor. Yet the game is a masterpiece.
There are some defending the performance. Like it's ok to run like this since the game is so good.
.. this is what i'm talking about, 20 FPS in combat with singular enemies or just exploring should not be just a 'nit pick', it should be a tangible factor in reviews. People have said later areas are even worse in terms of performance drops. No game is perfect, but a game with this bad performance shouldn't be labeled 'near perfect' either.
Like someone said earlier in the topic, I'll never figure out game reviews either.
yes but..
.. this is what i'm talking about, 20 FPS in combat with singular enemies or just exploring should not be just a 'nit pick', it should be a tangible factor in reviews. People have said later areas are even worse in terms of performance drops. No game is perfect, but a game with this bad performance shouldn't be labeled 'near perfect' either.
Like someone said earlier in the topic, I'll never figure out game reviews either.
At this point I'm far more interested in seeing a WiiU comparison.
It was reflected in their overall assessment of the game's quality. You just refuse to believe that their overall assessment could be that the game has a solid enough backbone to disregard its technical issues as they didn't sufficiently impair the experience. Why, I don't know. I've got to wonder if any of you would even be showing up in a hypothetical GTA 6 thread, where GTA 6 ships running like GTA 4 and 5 did at launch.
Mario kart is a lot different because as beautiful as Mario kart looked, it's using a lot less graphical effects and rendering than an Open world zelda game.I would say optimization issues from porting a game designed for Wii U, but MK8 goes from 720p on Wii U to 1080p on Switch, with a more stable framerate to boot.
Confusing.
yes but..
.. this is what i'm talking about, 20 FPS in combat with singular enemies or just exploring should not be just a 'nit pick', it should be a tangible factor in reviews.
Like someone said earlier in the topic, I'll never figure out game reviews either.
It apparently doesn't happen all the time. Slowing down to 20 fps isn't really at an unplayable state for a lot of people anyway.yes but..
.. this is what i'm talking about, 20 FPS in combat with singular enemies or just exploring should not be just a 'nit pick', it should be a tangible factor in reviews. People have said later areas are even worse in terms of performance drops. No game is perfect, but a game with this bad performance shouldn't be labeled 'near perfect' either.
Like someone said earlier in the topic, I'll never figure out game reviews either.
At this point I'm far more interested in seeing a WiiU comparison.
This is what we call an "Occam's razor".
Evidently, it wasn't enough of an issue to be a tangible factor in reviews.
Or its just harder to render 900p than 720pSounds to me like Nintendo messed up something in dock mode.
yes but..
.. this is what i'm talking about, 20 FPS in combat with singular enemies or just exploring should not be just a 'nit pick', it should be a tangible factor in reviews. People have said later areas are even worse in terms of performance drops. No game is perfect, but a game with this bad performance shouldn't be labeled 'near perfect' either.
Like someone said earlier in the topic, I'll never figure out game reviews either.
yes but..
.. this is what i'm talking about, 20 FPS in combat with singular enemies or just exploring should not be just a 'nit pick', it should be a tangible factor in reviews. People have said later areas are even worse in terms of performance drops. No game is perfect, but a game with this bad performance shouldn't be labeled 'near perfect' either.
Like someone said earlier in the topic, I'll never figure out game reviews either.
At this point I'm far more interested in seeing a WiiU comparison.
I don't get why performance is so ignored with reviews.
I swear these reviewers live in a dream world.
Mario kart is a lot different because as beautiful as Mario kart looked, it's using a lot less graphical effects and rendering than an Open world zelda game.
This has to come down to memory bandwidth, right? If portable mode is identical and simply at a 720p, the clock increase when docked should be plenty to run at 900p and have identical performance.
I would say optimization issues from porting a game designed for Wii U, but MK8 goes from 720p on Wii U to 1080p on Switch, with a more stable framerate to boot.
Confusing.