LegalEagleMike
Member
behold the culmination of Bungie's Halo vision.
/s...kinda
More important than they were good?
Huh?
They were important because they were good. Maybe towards the end of their run with Reach and 3 it was overtaken, but 2 and 1 were both peerless.
You just described The Force Awakens. lol
You just described The Force Awakens. lol
Wrong. Halo 5's Arena MP is the most fun I've had with the game since Halo:CE/Halo 2 MP.
The problem with Halo is you have two fan bases that want different things. You have those that want the old style and some that want the new. You can't please everyone.
What they need to work on more then anything is the maps. I could go down a list of all the maps I liked in 1-3 but couldn't really name any in 4/5. I've excepted that this is the new gameplay but it isn't any fun to play on their maps.
Also this. The fight between Halo 3 and Reach for worst proper Halo game is a tough one, and I think it being the standard and what a lot of fans still clamor for is one of the biggest contributors to how Halo Reach and Halo 4 turned out. Thankfully, Halo 5 takes a lot more after Halo 2.
What Halo needed most was Bungie to draw a line under it and start working from a fresh canvas. Which they did in Destiny, and which Microsoft should have locked down as their successor shooter.
Yeah. I'd much rather have Halo 5 than Destiny. Destiny has way more wrong with it than Halo doesDestiny is worse than Halo in almost every single comparable way though. Even Halo Reach, which is the most like Destiny, is better than Destiny; and it's arguably the worst Halo game.
Halo needs to go back to its basics. Simple story. "Simple" gameplay. Stop trying to copy what Call of Duty or Battlefield is doing and go back to the bread and butter of classic Halo. When it worked, the Halo 2 Anniversary multiplayer in Master Chief Collection was absolutely fantastic and it totally made me believe that classic Halo gameplay can still work in this era of video gaming. I think 343 forgot that part of what made Halo explode in the first place was that the game was relatively easy to pick up and learn, even for people who weren't super into first person shooters. I don't think you could say the same about Halo 5. And to be fair, Bungie started to run into this problem as well with Halo Reach.
Story wise, just get back to basics. Halo 1, 2, and 3 were pretty simple straight forward stories that had some solid world building that could be expanded through side media. Halo 4 and 5 lost its way in this regard.
Halo is broken because both the gameplay and the story are trying to do too much, and it runs counter to what made Halo work in the first place.
Halo needs to go back to its basics. Simple story. "Simple" gameplay. Stop trying to copy what Call of Duty or Battlefield is doing and go back to the bread and butter of classic Halo. When it worked, the Halo 2 Anniversary multiplayer in Master Chief Collection was absolutely fantastic and it totally made me believe that classic Halo gameplay can still work in this era of video gaming. I think 343 forgot that part of what made Halo explode in the first place was that the game was relatively easy to pick up and learn, even for people who weren't super into first person shooters. I don't think you could say the same about Halo 5. And to be fair, Bungie started to run into this problem as well with Halo Reach.
Story wise, just get back to basics. Halo 1, 2, and 3 were pretty simple straight forward stories that had some solid world building that could be expanded through side media. Halo 4 and 5 lost its way in this regard.
Halo needs to go back to its basics. Simple story. "Simple" gameplay. Stop trying to copy what Call of Duty or Battlefield is doing and go back to the bread and butter of classic Halo. When it worked, the Halo 2 Anniversary multiplayer in Master Chief Collection was absolutely fantastic and it totally made me believe that classic Halo gameplay can still work in this era of video gaming. I think 343 forgot that part of what made Halo explode in the first place was that the game was relatively easy to pick up and learn, even for people who weren't super into first person shooters. I don't think you could say the same about Halo 5. And to be fair, Bungie started to run into this problem as well with Halo Reach.
Story wise, just get back to basics. Halo 1, 2, and 3 were pretty simple straight forward stories that had some solid world building that could be expanded through side media. Halo 4 and 5 lost its way in this regard.
Halo is "broken" because both the gameplay and the story are trying to do too much, and it runs counter to what made Halo work in the first place.
Halo 1 - 3 was a nightmare for new players wanting to get good in MP. I'd almost compare it to CS.
behold the culmination of Bungie's Halo vision.
/s...kinda
I just feel like Halo has nothing left to give. The formula has been done to death, and doesn't need to be iterated on further. It was the king of castle in its heyday, but that time has passed. Move on, and try and make something fresh and original.
Or you could you know, just not buy the next installment and let others buy it and enjoy it.MS needs the series as it is one of their tent poles. I question whether the gaming space needs another Halo right now. Frankly the series would do best if it went afk for a while.
Give the series a rest. Many would hate this, but I wouldn't mind if the series took a decade off.
Good god noIve said what i needed to say on the subject here. if you wanna read it go right ahead.
http://www.neogaf.com/forum/showpost.php?p=213414375&postcount=392
If they do that and the story is good, they have nothing to worry about.
Id also add to that that they should bring in RPG style elements to the main character. Meaning: you could spend 'points' that you get while playing through the SP and get access to a better sprint, better spartan charge, better melee damage, better grenade damage, etc. Only for SP.
So depending on what you spend your points on, you get different 'advantages'. That would change every fire fight in the games SP.
And make it open ended. Let me select my missions a la mass effect.
I wholeheartedly agree with this. Well stated.
*salute*
Halo 1 - 3 was a nightmare for new players wanting to get good in MP. I'd almost compare it to CS.
Good god no
It's not like we are being drowned in Halo games. This is not a yearly series. It's a game every 3 years or so, which seems like a decent span between releases.MS needs the series as it is one of their tent poles. I question whether the gaming space needs another Halo right now. Frankly the series would do best if it went afk for a while.
Give the series a rest. Many would hate this, but I wouldn't mind if the series took a decade off.
I really can't agree with this. Halo 1, Halo 2, and Halo 3 were the gateway games into first person shooters for a lot of people back in the 2000s.
Destiny is worse than Halo in almost every single comparable way though
*Handshake*
Honestly, Halo doesn't need perks, classes, weapon skins, attachments, REQ stuff, etc. Have everyone start with an AR and a pistol, and then have everyone try to control maps in order to control choke points, power weapons, or power-ups. It's simple, straight forward, everyone can understand it, and it adds a meta game to the whole thing. Additionally bring back some of the unique parts of each weapon, like plasma stun, certain weapons activate camo faster, etc.
Additionally, they could use a philosophical overhaul on map design. Master Chief Collection made me quickly realize how much better map design was in the older games. Again, those maps had a simple-yet-effective design to them just like the gameplay
I really can't agree with this. Halo 1, Halo 2, and Halo 3 were the gateway games into first person shooters for a lot of people back in the 2000s.
And then COD happened and the new generation never played Halo.
If Halo wants to go back to old mechanics it has to at least keep the sprint.
Almost.
Except for the the actually-most-important-comparable-way: Sales.
Yup. Halo is clearly broken, and don't forget irrelevant. MS should just shut 343 down and hire Bungie to revive Halo after Destiny 3.Comparing sales is the ultimate metacritic amirite.
That is a double edged sword though, the sudden change in art style from Halo 3/Reach to Halo 4 is something I and many fans have every right to be critical about. It would be like if Disney literally changed how everything and everyone looked in Star Wars after they took over the reigns of the series and retconned the previous designs out of existence.The navel gazing about Halo is bloody tiresome. Same old arguments over and over. 343 can't win, they should do whatever the fuck they like.
Comparing sales is the ultimate metacritic amirite.
Yup. Halo is clearly broken, and don't forget irrelevant. MS should just shut 343 down and hire Bungie to revive Halo after Destiny 3.
Yup. Halo is clearly broken, and don't forget irrelevant. MS should just shut 343 down and hire Bungie to revive Halo after Destiny 3.
Sorry, but that sounds like pure shit. There's nothing wrong with the gameplay. Adding half-assed RPG and crafting shit to the campaign would detract from what makes it great -- the solid gunplay and movement. Not every game needs to have collectibles and shit like that to "customize" your character. Keep that shit away from this series -- at least the mainline games.There are ways to keep the formula 'traditional' (gun, melee, grenades) while innovating in other aspects.
Like, why cant the SP be more open ended? Why cant i choose the missions i wanna go on? Why cant i have RPG elements and for example: be able to upgrade my armor, shields, sprint, jump, melee, etc while playing the SP? The SP is where Halo needs real innovation and its where 343 can be the most creative. Not MP.
Yup. Halo is clearly broken, and don't forget irrelevant. MS should just shut 343 down and hire Bungie to revive Halo after Destiny 3.
Heres what I gathered.
The multiplayer is heading in the write direction, just needs to go back to what made halo unique. Sprint has ruined multiplayer for a lot. It doesn't just impact gameplay, but also the maps. Maps in halo have been great since Halo 3 in my opinion. If 343i can tone back halo 5 multiplayer and revist halos roots, halo 6 will be a perfect 10.
The story part is a disaster at the moment. The "created" is the opposite of what most fans wanted. They are moving away from chief and its making the story too big in the games. Halo 5 had 8 main protagonists, 6 of which were new to the games. Its hard to flesh out all these characters in a 6-8 hour campaign. The campaign needs to go back to a more simple story.
343i doesn't lack talent, they lack direction.
More competition + single platform + Xbox One hardware/DRM reveal + Halo Reach/4 fAN Reaction + MCC travesty + lack of splitscreen support + Halo 5's overtly in your face pro gamer promotion = initial Halo 5 sales.Almost.
Except for the the actually-most-important-comparable-way: Sales.
Even though it's very light on story, I think it honestly was a big part of the reason I enjoyed the first 3 games so much.
But after 3 I just haven't cared as much about the series. It was either prequels I didnt particularly care about, or (with 4) sequels that feel like unnecessary and poorly told expansions (needing to read the books or separate online codex things).
Pretty much yep. 343 has done the hardest part in mixing up the halo formula while also getting the mechanics to feel right. If they can just nail down a good story and build upon what they've learned from 4 and 5, they will have an incredible game on their hands. And people who have actually played halo 5 know that the game-play is anything but stale.The navel gazing about Halo is bloody tiresome. Same old arguments over and over. 343 can't win, they should do whatever the fuck they like.
I'd add Halo Wars 2 on that list aswell. 343 Industries needs to use it's art style going forward as it's the perfect blend of 343i's design's and Bungie's.Pretty much yep. 343 has done the hardest part in mixing up the halo formula while also getting the mechanics to feel right. If they can just nail down a good story and build upon what they've learned from 4 and 5, they will have an incredible game on their hands. And people who have actually played halo 5 know that the game-play is anything but stale.