Why on earth would Nintendo of Europe have autonomy with regard to this one issue?
So why on earth does it cost the same physically and digitally in europe?
Why on earth would Nintendo of Europe have autonomy with regard to this one issue?
It's not just a few $ more to produce. It's also a few $ more to ship due to weight and dimensions. Also, if it's like in the past, you have to pay Nintendo to produce the carts which comes with it's own upcharge.
I'm not saying this accounts for 10$ worth of increase but It's probably the case where total cost comes close to $5 and it doesn't make sense from a publisher to not just update that to the nearest 10$ increment.
$44.35 -> $49.99
I seriously doubt there is any data that items sell any differently at 49.99 compared to 45 which makes moving it up to the higher value even more enticing.
It's not just a few $ more to produce. It's also a few $ more to ship due to weight and dimensions. Also, if it's like in the past, you have to pay Nintendo to produce the carts which comes with it's own upcharge.
I'm not saying this accounts for 10$ worth of increase but It's probably the case where total cost comes close to $5 and it doesn't make sense from a publisher to not just update that to the nearest 10$ increment.
$44.35 -> $49.99
I seriously doubt there is any data that items sell any differently at 49.99 compared to 45 which makes moving it up to the higher value even more enticing.
Well, we've heard that the cost of manufacturing a Nintendo Switch game is higher than the cost of making a PS4, PC or Xbox One game, because the cartridges the Switch uses cost more to make than Blu-ray discs.
Switch cards certainly cost more than a blu Ray being stamped, but it ain't enough to cost a massive price increase on a game.
Such a policy seems impossible to enforce in Europe where there is no suggested retail price. I call bullshit, especially since we know 3rd parties are free to do their own sales, which suggests they're free to set the pricing as they want.
I'm sure they have that policy internally, but I seriously doubt they have such a rule with 3rd parties.
So why on earth does it cost the same physically and digitally in europe?
We really don't know that's true, the difference is pretty huge from a manufacturing perspective
So why on earth does it cost the same physically and digitally in europe?
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Oh I'm not saying it's illegal, just that it doesn't add up. Like you say, it's likely a guideline and one that is followed on most releases on any platform at launch.Legally speaking, there's nothing wrong with that policy. In fact, on DSiWare and WiiWare, it was Nintendo that set the prices for third party games.
The article makes it sound like there's no such policy though. More like a guideline at best. And that would make sense since otherwise the Switch game part in shops would indeed be rather empty as it's not getting very strong game support from third parties.
They quoted Reggie so I thought they were talking about it WW.Or better informed than you are:
http://www.gamasutra.com/view/press...is_ndash_Preorders_Now_Available_inEurope.php
Source ?
Do you know how much Nintendo charges for a cart run for the different sizes ?
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Fucking Eurogamer... what a stupid article, they basically wrote this shit up just to pander to the Rime nubs for charging extra.
Still not buying the game, it's coming out later, a port and more expensive.
A few bucks maybe, but like $15 Canadian, fuck off I can buy SD cards cheaper.
storage on 3DS carts is vastly lower, though it would also matter what variations in size nintendo supports for switch.Why was this never an issue with 3DS carts? Plenty of 3DS ports of games came out in line with the usual 3DS price, why was there never anyone complaining about the costs of carts then?
Why was Monster Hunter 3 cheaper on 3DS than on Wii U?
Why was this never an issue with 3DS carts? Plenty of 3DS ports of games came out in line with the usual 3DS price, why was there never anyone complaining about the costs of carts then?
Why was Monster Hunter 3 cheaper on 3DS than on Wii U?
What does this mean? Well, we've heard that the cost of manufacturing a Nintendo Switch game is higher than the cost of making a PS4, PC or Xbox One game, because the cartridges the Switch uses cost more to make than Blu-ray discs.
We've also heard that the cost of the cart depends on the size of the cart. Switch game card carts come in a variety of capacities: 1GB, 2GB, 4GB, 8GB, 16GB and 32GB. At a high level, the bigger the cart the more expensive it is, although the price may vary according to print run (lower the volume, higher the price, for example - an issue that may affect indie developers who don't expect to shift a huge number of copies of their game).
There's probably a multitude of reasons why prices are higher. More expensive physical option is one reason that increases prices, publishers also have less potential for games to make a profit if they sell them for 10$ less because it's not like there are dozens of millions of Switches around yet, so that can often push prices upwards, there's also need to make back initial investments into Switch development, less competition etc. etc.Game cards cost a couple dollars more yes, they don't cost $10 more.
In Australia, it's an even higher price difference iirc.
Why was this never an issue with 3DS carts? Plenty of 3DS ports of games came out in line with the usual 3DS price, why was there never anyone complaining about the costs of carts then?
Why was Monster Hunter 3 cheaper on 3DS than on Wii U?
1GB to 32 GB at first, maybe we will have 64 GB in the future when it becomes cheaper to make.storage on 3DS carts is vastly lower, though it would also matter what variations in size nintendo supports for switch.
Why was this never an issue with 3DS carts? Plenty of 3DS ports of games came out in line with the usual 3DS price, why was there never anyone complaining about the costs of carts then?
Why was Monster Hunter 3 cheaper on 3DS than on Wii U?
Yea this reads like they just want to put the blame elsewhere and not place responsibility on the publisher for Rime. This shit ain't foolin no one, if they want to charge 10 more for their physical copy then fine but your price parity bullshit for digital is not a thing.
Why was this never an issue with 3DS carts? Plenty of 3DS ports of games came out in line with the usual 3DS price, why was there never anyone complaining about the costs of carts then?
Why was Monster Hunter 3 cheaper on 3DS than on Wii U?
Come on dude, there is no fucking way a cartridge accounted for $10
It's not just a few $ more to produce. It's also a few $ more to ship due to weight and dimensions. Also, if it's like in the past, you have to pay Nintendo to produce the carts which comes with it's own upcharge.
I'm not saying this accounts for 10$ worth of increase but It's probably the case where total cost comes close to $5 and it doesn't make sense from a publisher to not just update that to the nearest 10$ increment.
$44.35 -> $49.99
I seriously doubt there is any data that items sell any differently at 49.99 compared to 45 which makes moving it up to the higher value even more enticing.
Warning: Nobody will believe this
Hardly ANY 3DS developer/publisher made huge profits due to expensive cart prices. Margins were always super tight. Now development costs from 3DS to Switch have gone up hugely...
But 3DS mostly required bespoke games, or porting was non-trivial, which is not the case for Switch.
The development cost (code, art, design) ISN'T the issue.