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Eurogamer : Why Nintendo Switch games are ending up more expensive

ramparter

Banned
But why would a Nintendo Switch game cost more on the Nintendo eShop? Digital games, after all, are just a download. There's no need to factor in costly cart manufacture with an eShop game. Well, we've heard that Nintendo's policy is that Switch eShop games should cost the same as their physical versions, in a bid to keep bricks and mortar shops on-side. A shop such as GAME, for example, is unlikely to go all in on a Switch game if you can download it for half the price instead.

Eurogamer
But these shops can also sell digital games. This is stupid.
 

Famassu

Member
Yea this reads like they just want to put the blame elsewhere and not place responsibility on the publisher for Rime. This shit ain't foolin no one, if they want to charge 10 more for their physical copy then fine but your price parity bullshit for digital is not a thing.
Eh? It's very much a thing. Games on PSN & Xbox are priced so high because publishers still need to sell big numbers in physical form and lots of big chains wouldn't take their games if digital was 10-15$ cheaper on the offset.
 
It is an issue and one that is very different between 3DS and Switch.

What are you suggesting the difference in cost for publishing digital only software on 3DS and Switch is?

Sorry, what I meant was that the cost of porting the game isn't what is putting the costs up, or keeping profits low (like in the case of the 3DS).
 

Shiggy

Member
Nintendo doesn't even force games to be playable when docked so the idea that they're forcing publishers to price their products a certain way is laughable.

There's no relation between those two things and I'm sure you know it. That's like saying "the Switch system isn't doing physical harm to any customers so the idea that the Joy-Con connection quality is not working well is laughable".
 
I don't remember this being the case with cross platform physical PS4/Vita games. Or does Nintendo charge much higher than Sony for their cartridges?

Sony (and Nintendo) could choose to eat some of the cost of cartridge production. The Switch cartridges are also a new enough ROM Xtra cart from Macronix. The price of production will come down in time, but yeah carts are far more expensive in production than discs.
 

Oregano

Member
There's no relation between those two things and I'm sure you know it. That's like saying "the Switch system isn't doing physical harm to any customers so the idea that the Joy-Con connection quality is not working well is laughable".

No, that's comparison is dumb.

The two things I mention are specifically Nintendo influencing third party releases when all real evidence suggests they take a very hands off approach, for better or worse.
 
For those of you who didn't bother to read the article:
Yup. I've said this in threads in 2016. I fully expect games on cartridges to be more expensive than disc. Blu-ray were already under $1-2 per disc back in early 2010s. They're probably less than a dollar now.

The spot price of memory, however, is not in the same price level. According to current markets, the spot price of flash memory is around $2.20 and the spot price of 8GB SD cards is over $3.00 per unit. Now add in the customization for the Switch and Nintendo's markup.

Edit:
Spot prices of memory and SD cards is trending upwards.
 
Issues that weren't mentioned in the article and we're problems back in the day were returns and unsold stock. IIRC, back in the N64 days devs and publishers would be on the hook for unsold N64 carts while Sony would accept unsold stock. Made 750,000 carts but only sold 500,000? Too bad.

Now, I haven't found any evidence that this is still the case, but this may explain why the cost increase isn't 1:1 with the cost of a single cart. They may be covering possible unknown costs if the game doesn't do as well as they hope.
 

Shiggy

Member
Who is going to a store for a digital game? The whole point is that you download at home.

Me. They are cheaper than on those online storefronts. Just got L.A. Noire for free whereas Steam still charges 30 EUR. Same with Nintendo eShop codes, got some nice discounts for those too.


No, that's comparison is dumb.

The two things I mention are specifically Nintendo influencing third party releases when all real evidence suggests they take a very hands off approach, for better or worse.

There's still no relation between either. Nintendo didn't enforce the use of certain system features on DS either. Yet they set DSiWare prices. Just because A is happening, it doesn't mean that B cannot happen. Your post was thus, sorry to say, bullshit.
 

Oregano

Member
Me. They are cheaper than on those online storefronts. Just got L.A. Noire for free whereas Steam still charges 30 EUR. Same with Nintendo eShop codes, got some nice discounts for those too.




There's still no relation between either. Nintendo didn't enforce the use of certain system features on DS either. Yet they set DSiWare prices. Just because A is happening, it doesn't mean that B cannot happen. Your post was thus, sorry to say, bullshit.

Dsiware was nearly a decade ago and Nintendo specifically moved away from that. So no, not bullshit.

Especially considering Reggie flat out said it.
 

Shiggy

Member
Dsiware was nearly a decade ago and Nintendo specifically moved away from that. So no, not bullshit.

Especially considering Reggie flat out said it.

I am particularly referring to the argumentation which was bullshit. No need to bring in other points here as it's purely about how you tried making a point:

Nintendo doesn't even force games to be playable when docked so the idea that they're forcing publishers to price their products a certain way is laughable.
 
D

Deleted member 752119

Unconfirmed Member
Are the carts that expensive or is Nintendo charging high licensing fees?
 

fireflame

Member
I do not know here gamestop owns Micromania, and their prices are awful, not to mention they try to sell stupid "indestructibility insurances" and all that.
 
One of my jobs a long time ago was to manage the ordering of Nintendo cartridges for a big publisher, which at the time was N64 and Gameboy Color. The cost of the cartridge is not the whole story at all and I doubt anything has really changed.

When you order the carts they are made in Japan, I'm assuming the same is true for the Switch. Which means you have to pay for shipping of those carts from Japan to the US/Europe. BUT, you have to use the shipping company Nintendo owns and their prices are not competitive. Same goes for the printed parts, manuals, boxes. You have to use Nintendo's printer and they are not cheap. Also factor in that there is a minimum order you have to buy from Nintendo and you see all the costs add up ontop of the cartridge price at BOM level so tax ext are added onto that. Also the carts sizes are fixed so if your game is just over the steps in cart size you could be buying the next biggest cart you need with wasted space. Disc games are fixed no matter how much space you need unless you get a multi disc title.

Compared to the other format holders, they provide you with a regional disc duplication plant and you might be able to choose your own disc replicator. Like I said, this was a long time ago and things might have changed but Nintendo's gonna Nintendo and rinse profit out of every step of the process which means the consumer is eventually picking up the tab.

Keeping parity with retail costs is just a bullshit excuse.
 

jonno394

Member
One of my jobs a long time ago was to manage the ordering of Nintendo cartridges for a big publisher, which at the time was N64 and Gameboy Color. The cost of the cartridge is not the whole story at all and I doubt anything has really changed.

When you order the carts they are made in Japan, I'm assuming the same is true for the Switch. Which means you have to pay for shipping of those carts from Japan to the US/Europe. BUT, you have to use the shipping company Nintendo owns and their prices are not competitive. Same goes for the printed parts, manuals, boxes. You have to use Nintendo's printer and they are not cheap. Also factor in that there is a minimum order you have to buy from Nintendo and you see all the costs add up ontop of the cartridge price at BOM level so tax ext are added onto that.

Compared to the other format holders, they provide you with a regional disc duplication plant and you might be able to choose your own disc replicator. Like I said, this was a long time ago and things might have changed but Nintendo's gonna Nintendo and rinse profit out of every step of the process which means the consumer is eventually picking up the tab.

Keeping parity with retail costs is just a bullshit excuse.

Interesting stuff, if completely outdated and potentially incorrect relating to modern practices.
 

guybrushfreeman

Unconfirmed Member
Interesting stuff, if completely outdated and potentially incorrect relating to modern practices.

Is it though? How many manufacturing plants are there for Switch carts right now? Especially small orders. The thing about having many different places to print discs is true and makes a big difference
 

Shiggy

Member
One of my jobs a long time ago was to manage the ordering of Nintendo cartridges for a big publisher, which at the time was N64 and Gameboy Color. The cost of the cartridge is not the whole story at all and I doubt anything has really changed.

When you order the carts they are made in Japan, I'm assuming the same is true for the Switch. Which means you have to pay for shipping of those carts from Japan to the US/Europe. BUT, you have to use the shipping company Nintendo owns and their prices are not competitive. Same goes for the printed parts, manuals, boxes. You have to use Nintendo's printer and they are not cheap. Also factor in that there is a minimum order you have to buy from Nintendo and you see all the costs add up ontop of the cartridge price at BOM level so tax ext are added onto that. Also the carts sizes are fixed so if your game is just over the steps in cart size you could be buying the next biggest cart you need with wasted space. Disc games are fixed no matter how much space you need unless you get a multi disc title.

Compared to the other format holders, they provide you with a regional disc duplication plant and you might be able to choose your own disc replicator. Like I said, this was a long time ago and things might have changed but Nintendo's gonna Nintendo and rinse profit out of every step of the process which means the consumer is eventually picking up the tab.

Keeping parity with retail costs is just a bullshit excuse.

Considering that every Switch case lists the manufacturer (Nintendo Japan) and the importer in the EU (Nintendo/respective third party publisher), it looks like at least part of it is still accurate.

All of my 3DS games also say "Made in Japan".


That isn't the UK

but thanks for showing in Europe at least it'll cost the same on all platforms as well

Gamestop.co.uk linked me to that page.
 
$10 more for an old game just because of cart? Is it make of gold or something?

Forcing digital parity is on Nintendo, I will give them that.
 

mrklaw

MrArseFace
this was obvious and I'm surprised there were so many arguments that it wasn't likely. Especially the puyo puyo thing. That is just reaching for an excuse and ignoring the vast evidence across all platforms that digital tends to cost the same as MSRP of physical.

I'm sure partly that's to avoid pissing off retailers, but also I expect publishers are happy at the relatively higher return they get which is a meaningful alternative to putting up prices at retail


The missing piece of the jigsaw is just how much more expensive the cards are. They don't have to be $10 more to put the price up by $10. Assuming retail/wholesale are working on percentage markups, a $3-5 increase in cost price by Nintendo could easily result in a $10 retail price bump.
 
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