And 60fps.
Which is great. As I said, it is what it is, compromises need to be made, but it's probably the best specs Nintendo could get for what they wanted to do.
Aonuma said last spring. If you don't want people to give a certain time frame for granted to fit their narrative, don't do the same thing.
And the ports you mentioned aren't usually made by the same team while they're still developing the base game. So i'm not sure what you're trying to suggest here.
I'm trying to suggest that 9 months or 1 year for a team just working on porting and optimising Zelda it's not a small amount of effort as it's suggested to be.