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Would Guerrilla/Sony let the Decima engine on Xbox?

Lifeline

Member
Nope. The Death Stranding being Multiplatform news came out when Kojima was still looking for a engine. Apart from Sony engines he was also looking at Frostbite and other multiplatform engines too. In the end he went with a platform exclusive engine and it'll no longer be multiplatform.

There's really no question imo about a PC version. Sony would have shouted it from the rooftops if Death Stranding was a full exclusive, they never said that. Sony always said console exclusive.

Nah, Sony owns the IP and the engine. No way it's coming to PC apart from PS Now. As for the shouting, we'll see that soon.
 
sony's phyre engine is already a muti-platform like someone mentioned.
colin mcrae: dirt and dark souls 1 used that engine for the x360.
unravel use it for the xbone as well
 

Hoo-doo

Banned
That's like asking if a well dressed person would let a hobo down the street use their clothes.


I can smell the salt.

While it was a dumb comment, what would be there to be salty about in this context? I don't think you're using the term right.
 
That's like asking if a well dressed person would let a hobo down the street use their clothes.

I can smell the salt.

He said Microsoft doesn't need Decima. I said that they need more than an engine. It's not salty to point out the reality that Microsoft is struggling to compete in the exclusive games space.
 

jmga

Member
Nah, Sony owns the IP and the engine. No way it's coming to PC apart from PS Now. As for the shouting, we'll see that soon.
Sony already owned the IP when they announced it as console exclusive, they have published their IPs before on Steam(Helldivers and Everybody is Gone to
the Rapture) and Guerrilla engines have had PC support before.

The game is coming to PC for sure, they would be shouting it out loud if it would be full exclusive.
 

onQ123

Member
I think they would but not directly to Xbox but for a multi platform game that's on PS4 & PC/Xbox One by way of UWP.
 

Kalentan

Member
Did you guys forget that decima engine does not support framerates higher than 30 FPS? It's how this engine was designed. Imagine having that on PC

Decima was used in Killzone Shadow Fall and supported 60 FPS for MP and Until Dawn as inconsistant as It was could go up to 60 FPS as well.
 
You're thinking about Kojimas next game when we haven't even seen gameplay footage of Death Stranding? Good luck with that, DS will probably release in 2030 and his next game will be made by his clone Liquid Kojima.

.
Especially if Sony owns the rights


Did you guys forget that decima engine does not support framerates higher than 30 FPS? It's how this engine was designed. Imagine having that on PC

Do you have a source ?
 

Noobcraft

Member
The engine would be perfect for Forza Horizon.
Forza Horizon's current engine is pretty great already (outside of PC performance issues).
screenshot-original4r0q6p.png
 

Gestault

Member
Decima was used in Killzone Shadow Fall and supported 60 FPS for MP and Until Dawn as inconsistant as It was could go up to 60 FPS as well.

Shadow Fall averaged closer to 50 on most maps in multi. It targeted 60, but was never stable, even after patching. That on its own doesn't mean anything about what the engine is capable of, though.
 

Kalentan

Member
Shadow Fall averaged closer to 50 on most maps in multi. It targeted 60, but was never stable, even after patching. That on its own doesn't mean anything about what the engine is capable of, though.

Well yeah Decima at a near or locked 60 FPS hasn't been done but the original statement seemed to imply that Decima doesn't support above 30 FPS which is wrong.
 

Fisty

Member
Well yeah Decima at a near or locked 60 FPS hasn't been done but the original statement seemed to imply that Decima doesn't support above 30 FPS which is wrong.

This is correct, I think they just did Horizon animations at 30fps, so it would look like stop-motion if they increased it to 60fps. Both Until Dawn and Shadowfall both operate between 30 and 60
 

nekkid

It doesn't matter who we are, what matters is our plan.
Why would anything on Xbox really need it? Plenty of great third party engines, and their internal engines are incredibly good performers.
 

spannicus

Member
Honestly it would be nice to see GG/ Naughty Dog make games for other systems. Not the same ones they release on PS4 but different titles.
 
Photoshop was written in MacApp, a framework developed by Apple. Adobe had to port the framework to Win32 themselves. KP could find themselves in the same position with Decima. Really depends on the deal they signed.
 

BigAl1992

Member
Short Answer: No.

Long Answer: The situation for the Decima engine is very different to the Phyre Engine that Sony has had since the PS3. The Phyre Engine, to the best of my knowledge, was made in collaboration with Codemasters, who used it in turn to build the EGO engine that they've used to this day. Also, the engine was meant to be used for smaller developers to use on a multiplatform level, so that's why they were so lenient on it being used for the 360 and Xbox One. The Decima Engine is a completely different situation; It's a proprietary engine being developed by a 1st party studio, who gave the source code on a Pro Bono basis to Kojima so that both them and Kojima's own studio could collaborate together to develop the engine even further for future projects, not to mention the as yet unknown time, money and manpower that Sony have possibly invested as well into the development of the engine for other 1st party studios to possibly use in the future. I just can't see it being used on other consoles with Sony's permission. PC possibly, but not another competitiors platform.
 

4Tran

Member
What an odd question. Game engines and licenses usually don't work that way. If Sony is willing to license their engine out, then I doubt that they would care too much what platforms it ends up on. However, game engines run off of APIs that have to be tailored for each platform. So the real question is "Would Sony create Xbone APIs for the Decima engine?" And when it's phrased like that, it's obvious how silly the whole idea is.

Sony should license it out to 3rd party. Why not if the market is there for it.
I'm sure that if a third party expressed enough interest in Decima Sony would consider licensing it out. The problem is that unless you're already thinking about making a PS4 exclusive, you're probably not going to consider Decima in the first place.
 

timberger

Member
Engine begging is a new one. Wonder if it'd even be worth it after the amount of downscaling needed to run on the weaker hardware.
 

Shredderi

Member
You won't see Decima used outside PS4 games. Well, maybe PC. They won't let devs to do games on decima, achieving the kind of visuals you can achieve on it, and have it release on another console.
 

David___

Banned
Ignoring the fact that Sony invested money and manpower to create this in the first place

They'd need to invest even more money and man power for support teams when devs are having problems with hardware they have zero documentation for

It isnt happening
 
A shitty game can still be made by a great engine... decima is a great engine today. But one day it will be bettered. That is a given.

But to answer the OPs question. No why would Sony want to give their rival their engine to use, perhaps they could license it out. But there is already a lot of engines out there that developers can use.

Plus technologies like this are discussed at places like GDC where developers share ideas and resources ?
 

BigEmil

Junior Member
Xbox hardware is similar to PS4, just have to tweak the engine to some of Xbox differentiated hardware and there it is
 

Qassim

Member
Sony aren't against developing, maintaining and supporting their own engines for other platforms, they've been doing it for a while.

https://en.wikipedia.org/wiki/PhyreEngine

Whether or not they do it for this engine is an entirely different question because it's a different situation, but in principle the company isn't against it. If it makes sense, I'm sure they'd do it - or at least license it out for others to use on other platforms on a case-by-case basis (e.g. like we may see with Death Stranding).

Port begging. The thread.

I think at this point I find people labelling everything they come across as 'port begging' far, far more annoying than actual 'port begging' over here.
 
Xbox no, but I would really like to see what is happening with the PC version of Death Stranding.

They announced it ages ago, but have been silent on it ever since.

Sony owning the ip doesn't mean that the publishing contract they have with Kojima Productions prevents a PC version.

I don't think Sony would stand in the way of a PC release. They would probably want dudes studio up and running at full force and it's gone take $$.

Do you think Sony would have a fear of DS getting modded? Using the engine in weird ways? I don't know...

let em trade off. Let MS use Decima engine, and Sony gets gears (not exclusive) for 1 game. But the game that MS uses with the D-engine cane be exclusive:p
 

Osiris397

Banned
Microsoft didn't put any money into developing it, Xboners wouldn't actually buy into 3/4 of the games that would be made with it, porting to PC would open up the GG engine and ALL content ever made with the Decima engine to global asset and engine technology piracy so it doesn't make any practical sense to go outside of Playstation.

With the Sony userbase being as large as it is right now they don't "need" any outside platform money and they certainly don't want to introduce any extreme risk to the juggernaut momentum they have going.

I do see a "possible" forthcoming fight between Kojima and Sony on potential PC porting, which I suspect he might be considering after Death Stranding. Since Kojima Productions acquired a license to use the Decima engine as an independent studio and he "was" adamant about remaining independent it really just depends on the language of the license agreement as far as how he uses it.

Realistically though he may not want to mess up a good thing. The main reason I see Kojima not staying independent and ultimately becoming a first party or a Quantic Dream like 2nd party Sony studio is Kojima's age and his complete creative freedom...I mean at 53-54 now I can't really see him wanting to get involved in a legal battle that will shelve him for developing games for several years and I also don't really see him deciding to start over again after Death Stranding with a new engine after contributing to the ongoing development of Decima while he basically has the creative freedom to do what he wants and the technology to execute.

The Decima engine hasn't been used for any platform games Unravel was made with PhyreEngine and it's free from Sony.
 

Madness

Member
This is obviously a pure hypothetical thread. Seeing a bit of talk around death stranding again got me thinking today, if kojima decides to use the decima engine again for a sequel to death stranding would guerrilla and Sony let Kojima use the engine on a game that would be released on xbox? I know death stranding is a PS4 console exclusive but would Kojimas games continue to be so if he stays with the decima engine.

Thoughts??

Maybe. But why would they? It is an internal engine there to cut costs. And it will be more expensive for MS to use it than to license Unity or Unreal or their own engine tools.

You guys also think too much like fanboys. If it makes Sony more money than not, they would do it in a heartbeat. Sony and MS care less about the console wars than you do. They have a relationship that precedes consoles and will survive beyond consoles.
 
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