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Gran Turismo Sport Beta Thread

Gestault

Member
Wasn't not taken at the same angle, notice all you see are clouds in the game pic. I can't get the cam behind the rail next to the tree like in the pic without photomode, but since the leaves rotate you can see the same leaf pattern looking at the tree dead on.

Aaaaah, gotcha gotcha. I hadn't understood. Thanks again.
 
I guess the grass offers less traction, the moment the rear wheels hit the tarmac they cause the rear to grip and the front still on the grass twist around quickly
Agreed, but the front should grip significantly less, there is too much grip on the grass.
But it's a beta, maybe the low-friction option will return in the final version and even be forced at higher DR/SR.

Evos have advanced stability systems, and I believe they can't be turned 'fully off' in the Evo X in reality (without mods). I'm not sure what control you have over SC/TC in GT Sport as I don't have it, and I don't know how accurately GT simulates these systems. But even if you are driving with 'everything off', it is possible (I'd guess likely, particularly using a gamepad) that there is still some artificial assistance tying to correct the car. In any case, the combination of high speed, four-wheel drive, coming off a high kerb, and the transition between two different surfaces can cause very usual behaviour, and you can certainly create a situation where a car snaps one way and then the other without any steering correction.
You can setup the degree of the Active Yaw Control and also replace it with two standard diffs for front and rear. I think it's really cool that they're trying to simulate the AYC, but it's really not where it should be especially in the transition turn-in under braking with slight oversteer(which works great with AYC on) to on-power understeer like in a FWD car and not like in an intelligent AWD-system that puts most of the power to the outer rear wheel in order to hold the actually steered angle.
 
RYkM3VV.gif
 
I've noticed you mess around with the color balance and brightness/contrast levels when you make your gifs. Out of curiosity, I wonder what other changes do you make. Your Nier gifs also have a similar, bright, sunlit/overexposed look.

It depends on the game or the footage captured, some have a lot of edits where as others there's hardly any if not none. First thing first, I need to get a good capture I want to make into a gif, sometimes it happens organically as I'm playing other times I'll replay a certain section or action over and over to get the perfect shot, while I'm playing I'm always conscience of what the camera is doing if I have control over it, keeping it steady, making sure everything's in frame so in post I can zoom and crop to focus on certain parts of the screen. Once I have footage I like then I'll make edits to it, the gif you quoted for instance, I zoomed in quite a bit, moved the camera to keep the car in frame and added a camera wobble. Then for the image I increased the exposure and reduced the saturation a touch. For Nier it's similar, zoomed in, mess with the camera to focus on certain things, add a wobble if need then mess with the color balance. I also slow down the footage from 30fps to 24fps, same for the Horizon gifs, it's only a small slow down but you can appreciate the animations a little more that way. For my FFXV gifs I did add motion blur in post, some more subtle than others, trying to replicate the CG look that the pre-rendered cutscenes have. That's the main gist of it, I should probably make a video some day as I do get PMs from time to time asking me what I did to certain clips but for now I'll just leave it as that. :)
 

Putty

Member
It depends on the game or the footage captured, some have a lot of edits where as others there's hardly any if not none. First thing first, I need to get a good capture I want to make into a gif, sometimes it happens organically as I'm playing other times I'll replay a certain section or action over and over to get the perfect shot, while I'm playing I'm always conscience of what the camera is doing if I have control over it, keeping it steady, making sure everything's in frame so in post I can zoom and crop to focus on certain parts of the screen. Once I have footage I like then I'll make edits to it, the gif you quoted for instance, I zoomed in quite a bit, moved the camera to keep the car in frame and added a camera wobble. Then for the image I increased the exposure and reduced the saturation a touch. For Nier it's similar, zoomed in, mess with the camera to focus on certain things, add a wobble if need then mess with the color balance. I also slow down the footage from 30fps to 24fps, same for the Horizon gifs, it's only a small slow down but you can appreciate the animations a little more that way. For my FFXV gifs I did add motion blur in post, some more subtle than others, trying to replicate the CG look that the pre-rendered cutscenes have. That's the main gist of it, I should probably make a video some day as I do get PMs from time to time asking me what I did to certain clips but for now I'll just leave it as that. :)

Nice, can you now go into a bit more detail?
 

jett

D-Member
It depends on the game or the footage captured, some have a lot of edits where as others there's hardly any if not none. First thing first, I need to get a good capture I want to make into a gif, sometimes it happens organically as I'm playing other times I'll replay a certain section or action over and over to get the perfect shot, while I'm playing I'm always conscience of what the camera is doing if I have control over it, keeping it steady, making sure everything's in frame so in post I can zoom and crop to focus on certain parts of the screen. Once I have footage I like then I'll make edits to it, the gif you quoted for instance, I zoomed in quite a bit, moved the camera to keep the car in frame and added a camera wobble. Then for the image I increased the exposure and reduced the saturation a touch. For Nier it's similar, zoomed in, mess with the camera to focus on certain things, add a wobble if need then mess with the color balance. I also slow down the footage from 30fps to 24fps, same for the Horizon gifs, it's only a small slow down but you can appreciate the animations a little more that way. For my FFXV gifs I did add motion blur in post, some more subtle than others, trying to replicate the CG look that the pre-rendered cutscenes have. That's the main gist of it, I should probably make a video some day as I do get PMs from time to time asking me what I did to certain clips but for now I'll just leave it as that. :)

Nice, I appreciate it!
 
At its current state, where do you guys think it stands from a visual standpoint. I think since 1.06 it's on par if not slightly ahead of DC. DC has trackside detail but GTS has the lighting and car modeling.
 

l2ounD

Member
At its current state, where do you guys think it stands from a visual standpoint. I think since 1.06 it's on par if not slightly ahead of DC. DC has trackside detail but GTS has the lighting and car modeling.

I think GT visually is the king of the highs and lows. Since the start of the beta the high parts can reach almost looking photo real better than any game I've seen. The down side is it also has incredible low spots in the game as well(dragontrail). I think the ring is a good example of both the high and lows, there are some parts where you go "wow" this looks incredible to "wtf" look at those nasty looking green things.
But they have been updating and improving on it so maybe they can bring the polish up to BrandsHatch level and to be fair I think noonish lighting is the hardest to look appealing than when there are more shadows and different colors lighting the environment. I think this daytime is more visually interesting than the noon version.

And with DC, they are stylistically different looking games so I dont think it'd be fair. DC shines when there is weather and you're racing along a hillside or mountain road. But for the actual racetracks in DC I'll take Dragontrail over those https://www.youtube.com/watch?v=t3oBR39u8Vs
 

Unknown?

Member
At its current state, where do you guys think it stands from a visual standpoint. I think since 1.06 it's on par if not slightly ahead of DC. DC has trackside detail but GTS has the lighting and car modeling.
Eh I don't think DC has better trackside detail. The trees don't react to lighting as well. The only thing it has over GTS is the trees do move but in high wind they have bad animations where the whole tree/limb shakes back and forth unnaturally.

Also Willow Springs > Argentina. They're both comparable because they're desert.
 

Gitaroo

Member
they should really add TAA and forget about whatever AA solution they have now, jaggies kills whatever realism look the game got going. Like many PC games, TAA with something like reshade lumen sharpen solves most of the softening issue.
 

bud

Member
speaking of aa: will that be better in the final game or do you guys think that this is it? it looks fairly clean, but not as perfectly clean as i'd want it to.

hopefully they'll add downsampling in the final version.
 

ValfarHL

Member
It depends on the game or the footage captured, some have a lot of edits where as others there's hardly any if not none. First thing first, I need to get a good capture I want to make into a gif, sometimes it happens organically as I'm playing other times I'll replay a certain section or action over and over to get the perfect shot, while I'm playing I'm always conscience of what the camera is doing if I have control over it, keeping it steady, making sure everything's in frame so in post I can zoom and crop to focus on certain parts of the screen. Once I have footage I like then I'll make edits to it, the gif you quoted for instance, I zoomed in quite a bit, moved the camera to keep the car in frame and added a camera wobble. Then for the image I increased the exposure and reduced the saturation a touch. For Nier it's similar, zoomed in, mess with the camera to focus on certain things, add a wobble if need then mess with the color balance. I also slow down the footage from 30fps to 24fps, same for the Horizon gifs, it's only a small slow down but you can appreciate the animations a little more that way. For my FFXV gifs I did add motion blur in post, some more subtle than others, trying to replicate the CG look that the pre-rendered cutscenes have. That's the main gist of it, I should probably make a video some day as I do get PMs from time to time asking me what I did to certain clips but for now I'll just leave it as that. :)


Ohhh, 24 fps for that cinematic feel.
 
Just a disclaimer on VR--Sony has been pretty hush hush on what exactly will be included and to what extent. That stuff hasn't been in the beta.
This is an obscenely good gif, showing the god-tier suspension travel and weight balance--The skid on the outside wheel, drawing its trajectory, while the inside wheel is a tiny bit above the surface as it bounces off the kerb at corner exit. As the inside rear hits the kerb it pushes the right rear for just an instant and when that rebounds it kicks up the front right.

Despite knowing this is from the beta, throwing this in full screen mode on imgur you could have 100% convinced me this was real.
 
Just a disclaimer on VR--Sony has been pretty hush hush on what exactly will be included and to what extent. That stuff hasn't been in the beta.

Yeah currently in the beta too, and from what was originally said the VR would be limited, but hopefully they will at least have online racing included, if not then it's a HUGE opportunity missed.
 
Some aspects of this game look phenomenal and some look awful. Why are the trees still out of GT3 and the car models are like the best looking ever made?
 
talk of hyperbole.


Ok, relax, it was an over exaggeration on both ends sorry if I hurt your feelings. But truly, why are they so bad still? Are the visuals pretty much final?


Edit: nm found more recent footage and they have been improved. Still not fantastic but the stuff I saw early in the thread was....yeesh.
 
Eh I don't think DC has better trackside detail. The trees don't react to lighting as well. The only thing it has over GTS is the trees do move but in high wind they have bad animations where the whole tree/limb shakes back and forth unnaturally.

Also Willow Springs > Argentina. They're both comparable because they're desert.

Maybe they don't react to lighting but even if the animation is bad -- they're generally more 3D like and with better coverage.

DC's Japan tracks are gorgeous.
 

Dave_6

Member
How are you driving a GT3 at Willow? When I was on late last night the GT3s were still at the Nordschleife.
 

MGR

Member
So far the GT Sport beta has been a massive disappointment.

The menu interface very nice, the sounds are coming along and the graphics make for good gif material. And I like how they've handled the online qualifying sessions with leaderboards. It's a bit like combining the functionality of seasonal events and quick races in GT6.

But none of the fundamentals have been address. I didn't expect the physics to undergo a massive evolution but I also didn't expect it to be such a vague, doughy, understeering mess. The netcode is still atrocious too with cars warping and teleporting all over the place. I have a ping of 180 to the Asian servers and it's impossible to race closely with other competitors. I can race with double that ping on Assetto Corsa connected to servers on the other side of the planet and it's a 10x fold smoother experience.

It's just staggering to me that a game that has this much time and money invested being touted as the next big e-sports "FIA Approved" racing simulator can get the fundamentals so wrong. Don't even get me started on the ridiculous bugs in this thing. I know it's a beta, but YEEESH!

Save me PCars 2! :(
 

bud

Member
the very first races i've had, had warping and other connection issues.

it's been very smooth since.

my ping is usually around 17-19.
 

DieH@rd

Banned
My ping has dropped from 100 at launch to ~60 now. It's quite good ingame. No more total mayhem with opponents warping all around.
 
Ping is generally ~60-90. In the first version it was twitchy as hell, but it's improved dramatically since. A lot of what looks like cars jolting around are cars people are doing a horrible job handling in a group and are losing grip at the front. Obviously not perfect, but I can drive side by side with people on the Nurburgring. Might get the occasional rear bump that's the result of players braking in different points within the ping delta while very close, which is a technical limitation and not a thing the game can do much about. No substantive complaints from me on lag or connection issues anymore as of 1.06.

My frail hands are sore from working so much on GT3 at the Nurburgring (standard controller) this week and I need to not play for a few days. Got under 6:45 after more laps than I can remember and there's no way I'm getting under 6:40 so as good a time as any to stop. Putting downforce back on the car is surprisingly got me a few extra seconds. You can tell your tune is good when tire screeching at the limit starts turning into softer scuffing.
 

Putty

Member
One graphical effect id love to see, it was of course patched into DC, and thats heat haze and the classic "miragesque" effect...would be especially crazy on Willow Springs...
 
Can anyone tell me why doesn't GT Sport look the way it looks in the replay? Like I am seeing night and day difference in visual quality/IQ between replays and gameplay based on what you gentlemen have posted here. The only gameplay footage that has looked as impressive as the replay is the Polyphony's Porsche gameplay reveal where you see actual steering wheel view segment of the gameplay and that looked impressive on a visual/camera perspective!
 
Can anyone tell me why doesn't GT Sport look the way it looks in the replay? Like I am seeing night and day difference in visual quality/IQ between replays and gameplay based on what you gentlemen have posted here. The only gameplay footage that has looked as impressive as the replay is the Polyphony's Porsche gameplay reveal where you see actual steering wheel view segment of the gameplay and that looked impressive on a visual/camera perspective!

Most tracks look just as good in both. Replays add motion blur and maybe better AA. The track that can have a noticable visual difference is the Nurburgring. Gameplay you got this distracting feature where the shadows of trees pop in (or maybe it's the trees LOD pop in) when you get close to them. Very annoying tbh but hopefully it gets fixed.

When you're in the zone and focusing ahead on the road it is damn near perfect. The gifs are slightly flattering but the game is really gorgeous. People going on about Scorpio or God of war or whatever but I'm sure GTSport is gonna drop some jaws at E3.
 
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