ComputerBlue
Member
This game looks amazing. I'd love to see some out and about open world gameplay though to see how it plays without the scripted events. I'm sure it'l be great either way.
If someone told me this was a promo shot from a Spiderman Movie I would believe.
There is always a way. Putting in QTEs just feels like they are taking the easy path, which is a little disappointing. The game didn't look as dynamic as I was hoping.
I don't disagree, but I wouldn't say these QTEs are done right. Manually swinging through a city chasing down a helicopter is much more exciting than calmly pressing a designated button once every five seconds while a cutscene plays.
Can someone explain this to me?
Er, that gif you quoted wasn't even a QTE. That was gameplay.
who the fuck is this villain? one of those post 2000 villains I presume?
who the fuck is this villain? one of those post 2000 villains I presume?
who the fuck is this villain? one of those post 2000 villains I presume?
I don't disagree, but I wouldn't say these QTEs are done right. Manually swinging through a city chasing down a helicopter is much more exciting than calmly pressing a designated button once every five seconds while a cutscene plays.
I don't disagree, but I wouldn't say these QTEs are done right. Manually swinging through a city chasing down a helicopter is much more exciting than calmly pressing a designated button once every five seconds while a cutscene plays.
Horizon's gameplay is pure spectacle, as are souls boss battles. GTA does set-piece spectacle without QTEs. Just off the top of my head. Uncharted 4's main jaw-dropping set-piece didn't rely upon QTEs.Do you have any examples?
That overly withheld Miles post-credits tease was bizarre.
This and Anthem were the two best games of E3 in my eyes. Both made my jaw hit the floor
Wow, so it's Miles & not Peter? NIIIIIIIIIIICE.
Would have preferred just fucking around maybe a mission that wasn't so scripted and QTE focused.
I didn't say it should be like BOTW. I'm using examples of how it could just give you Spiderman tools (ability to climb anywhere, swing from any surface, pull things with webbing, wrap things with webbing, use 2 webs and shoot yourself between them, etc) and enable fun emergent situations.
I honestly don't care what your thoughts on BOTW are since you're clearly fixated on it and how "overrated" it is, and not on what I'm saying by referencing it. Hell, forget I said BOTW. My point still stands
I don't disagree, but I wouldn't say these QTEs are done right. Manually swinging through a city chasing down a helicopter is much more exciting than calmly pressing a designated button once every five seconds while a cutscene plays.
The hyperbole around games sometimes is too much.
2018
2018
nah 2018 splash at the end
2018. all it said
This was a great game, haha
Yeah. Mr. Negative. Crime boss. Has the power to... invert... the personality (and sometimes powers) of other people.
The swinging part wasn't part of the qte
What's the opposite of electricity?
Look at the difference in speed. look at that PS2 game.
Original Story – An all-new Spider-Man universe featuring familiar characters in unfamiliar roles. Peter Parker deals with his complex dual life as a young adult with great powers, discovering how his many relationships evolve.
Wow, so it's Miles & not Peter? NIIIIIIIIIIICE. Game looked really good, there were a lot of QTE segments, but I'm fine with it assuming those are relegated for setpiece moments during main story missions & you still get plenty of sidemissions with regular gameplay.
Horizon's gameplay is pure spectacle, as are souls boss battles. GTA does set-piece spectacle without QTEs. Just off the top of my head.
I mean, the latest spiderman games weren't that far.